5th Column: Difference between revisions
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[[File:FieldMarshalMetzger.PNG|thumb|right|125px|{{center|Field Marshal Metzger}}]] | [[File:FieldMarshalMetzger.PNG|thumb|right|125px|{{center|Field Marshal Metzger}}]] | ||
While most Elites concentrate on learning the basic skills required for special ops, the Obersts receive additional training in tactics. They're also trained in technological skills, such as wire tapping and circumventing security systems. Combined with their prodigious super soldier enhancements, these skills make Elite Obersts well-prepared to plan and carry out small covert ops. | While most Elites concentrate on learning the basic skills required for special ops, the Obersts receive additional training in tactics. They're also trained in technological skills, such as wire tapping and circumventing security systems. Combined with their prodigious super soldier enhancements, these skills make Elite Obersts well-prepared to plan and carry out small covert ops. | ||
''Levels: 15-24'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged | {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged (Cone), Moderate Lethal Damage, Moderate Damage over Time(Fire), Foe Knockback| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }} | ||
{{Power|[[File: | {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted Area of Effect), High Lethal/Smashing Damage, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} | ||
{{Power|[[File: | {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Heavy Smash Damage| A smash with the butt of your rifle. }} | ||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Archvillain's Might| Resistance| Arch-villains are very powerful individuals, and as such have significant resistance to many status effects. They are not immune, however, and can be vulnerable for brief windows of opportunity. }} | {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Archvillain's Might| Resistance| Arch-villains are very powerful individuals, and as such have significant resistance to many status effects. They are not immune, however, and can be vulnerable for brief windows of opportunity. }} | ||
{{clr}} | |||
=== Elite Bosses === | === Elite Bosses === |
Revision as of 00:11, 23 July 2022
This was previously marked as incomplete by a previous user, noting the Archon Burkholder had missing powers...
However, Archon Burkholder as he appears in Special Agent Jenni Adair's arc, and Col. Burkholder are the same person, and for all encounters where they are a part of the 5th Column, they use the same in-game model as well as powers. Archon Burkholder section was edited to reflect this. However it may be worthwhile to remove them entirely, both due to the lack of difference in anything other than name, and to prevent mixing them up with their Council self.
Overview
Formed in 1938 by the fascists Requiem, Vandal and Nosferatu, the 5th Column is an organization that has gone through a great deal of change. From their early days fighting the First Hero Brigade to their rebirth during the Rikti Invasion, they have always been one of the most insidious threats in Paragon City. It's truly ironic that their biggest defeat was at the hands of enemies from within. The Center and his Council cronies beat the 5th Column at their own game, or so it would appear. Not all the loyalists were subsumed by the Council's takeover, and it's only a matter of time before a strong leader brings the 5th Column back to power.
In-game storyline:
The 5th Column was one of the most powerful villain groups in the world. Shortly after Issue 3 went live, the Council completed a hostile takeover where the war spilled over into the streets of Paragon City. Any 5th Column members that didn't join the Council were killed or went into hiding. All of the arch-villains in the 5th Column joined with the Council. This included their leader, Requiem, as well as Nosferatu and Vandal.
5th Column banners could still be seen during this period in certain Portal Corporation missions when traveling to Council-controlled alternate Earths, on buildings along with the Council insignia.
Though the villain group was effectively removed with the introduction of the Council in Issue 3, they have made a reappearance with Issue 11. During "The Ouroboros Initiation" story arc given by The Pilgrim, The 5th Column appear as the enemy group when the player travels back in time 15 years. Building upon their re-introduction here, the 5th Column made a somewhat more relevant appearance in Issue 12 when they acted as the power behind Romulus Augustus's sudden rise to power. During the course of the Imperious Task Force, it becomes apparent that the Column is far from defunct; they have simply gone underground into the mists of time, establishing what Requiem refers to as "temporal fortresses" throughout time.
In Issue 15, the 5th Column came back again in a Task Force for heroes and a Strike Force for villains, where an old enemy returned.
In Issue 16, the 5th Column came out of hiding. They once again roam the streets of Paragon City, as well as appearing in the Rogue Isles, often seen fighting with Council members for dominance.
Background
Before they were taken over by the Council, The Fifth Column stood as the last remaining threat from World War II, a group of super powered fascists still fighting a war the rest of the world left behind fifty years ago. The Fifth Column has the nefarious distinction of actually triggering the United States' involvement in the war against Nazi Germany. Hitler first sent the covert super team to Paragon City in 1939, tasked with spying on and sabotaging US shipping and naval development.
In 1941, as the navy's Atlantic Fleet mustered in Paragon Harbor with a convoy of supply vessels destined for England, the Fifth Column struck. The attack force destroyed dozens of ships and injured thousands before they withdrew into hiding. The Nazi spies spent the rest of the war wreaking havoc up and down the Eastern seaboard, fighting countless skirmishes with America's own heroes. Under the leadership of the ruthless and deadly Requiem, the Fifth Column killed hundreds and cost the US millions in war materials. In the closing months of the war they became desperate and careless, and heroes like The Statesman brought most of the covert cadre to justice.
Under the leadership of its founder and former leader Requiem, they spent the next several decades building its resources and power base. There is some evidence that the group helped incite social discord and fostered criminal groups across the country. These activities provided the Fifth Column with a continual supply of new recruits and funds for research.
It is only in the months after the end of the Rikti Invasion, that the Fifth Column resurfaced. An individual claiming the name and authority of the war criminal Requiem appeared to be in charge and may in fact be the same person who originally led the group. He has declared all out war on the United States and Paragon City in particular. The group operates out of underground bases and safe houses secreted throughout the city. Thus far, attacks have generally been aimed at frightening the population and disrupting the city's infrastructure. Captured Fifth Column soldiers have revealed little about their organization's plans except that Requiem has only begun to unfold his intentions for the city.
Current rumors are circulating that the 5th Column will rise again. Even if this was true, under whose leadership will it be?
Architect Entertainment Description
Formed in 1938 by fascists Requiem, Vandal, and Nosferatu, the 5th Column is an organization that has gone through a great deal of change. From their early days fighting the Hero Brigade to their rebirth during the Rikti invasion, they have always been one of the most insidious threats in Paragon City. It's truly ironic that their biggest defeat was at the hands of enemies from within. The Center and his Council cronies beat the 5th Column at their own game, or so it would appear. Not all the loyalists were subsumed by the Council takeover, and it's only a matter of time before a strong leader brings the 5th Column back to power.
Villain Types
Subgroups
Underlings
Nebel Praktikant
It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in survival of the fittest.
Levels: 15-24
Powers
Incendiary Assault Rifle Low-Accuracy, Ranged, Minor Lethal Damage, Light Damage over Time(Fire)
You have been set on fire by Incendiary Rounds!
Brawl Low-Accuracy, Melee, Minor Smash Damage
5th Column brawling attacks
Named Enemies
Field Marshal Metzger (Boss)
While most Elites concentrate on learning the basic skills required for special ops, the Obersts receive additional training in tactics. They're also trained in technological skills, such as wire tapping and circumventing security systems. Combined with their prodigious super soldier enhancements, these skills make Elite Obersts well-prepared to plan and carry out small covert ops.
Levels: 15-24
Powers
12 Gauge Ranged (Cone), Moderate Lethal Damage, Moderate Damage over Time(Fire), Foe Knockback
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
Frag Grenade Ranged (Targeted Area of Effect), High Lethal/Smashing Damage, Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Rifle Butt Melee, Heavy Smash Damage
A smash with the butt of your rifle.
Archvillain's Might Resistance
Arch-villains are very powerful individuals, and as such have significant resistance to many status effects. They are not immune, however, and can be vulnerable for brief windows of opportunity.
Elite Bosses
Roderick Mueller
Main Article: Roderick Mueller
Mueller has been a 5th Column sleeper agent, in place for years. He's just been waiting for his chance to help restore his beloved 5th Column to its rightful place. Now, with the return of Reichsman, the time is just right!
Levels: 46-54
Powers
12 Gauge Ranged (Cone), Moderate Lethal Damage, Moderate Damage over Time(Fire), Foe Knockback
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
12 Gauge Ranged (Cone), Moderate Lethal Damage, Moderate Damage over Time(Fire), Foe Knockback
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
Rifle Butt Melee, Heavy Smash Damage
A smash with the butt of your rifle.
Frag Grenade Ranged (Targeted Area of Effect), High Lethal/Smashing Damage, Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Resistance Res( All25 )
Slightly resistant to damage.
Ritter Franz
Main Article: Ritter Franz
Ritter Franz is one of the 5th Column's top security experts, which is likely why he's been put in charge of securing this base.
Levels: 46-54
Powers
12 Gauge Ranged (Cone), Moderate Lethal Damage, Moderate Damage over Time(Fire), Foe Knockback
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
12 Gauge Ranged (Cone), Moderate Lethal Damage, Moderate Damage over Time(Fire), Foe Knockback
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
Rifle Butt Melee, Heavy Smash Damage
A smash with the butt of your rifle.
Frag Grenade Ranged (Targeted Area of Effect), High Lethal/Smashing Damage, Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Resistance Res( All25 )
Slightly resistant to damage.
Herr Krogh
Main Article: Herr Krogh
Herr Krogh has remained loyal to the 5th Column cause and has risen to a high rank within the resurgent organization.
Levels: 46-54
Powers
12 Gauge Ranged (Cone), Moderate Lethal Damage, Moderate Damage over Time(Fire), Foe Knockback
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
12 Gauge Ranged (Cone), Moderate Lethal Damage, Moderate Damage over Time(Fire), Foe Knockback
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
Rifle Butt Melee, Heavy Smash Damage
A smash with the butt of your rifle.
Frag Grenade Ranged (Targeted Area of Effect), High Lethal/Smashing Damage, Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Resistance Res( All25 )
Slightly resistant to damage.
Lt. Wolfgang Ubelmann
Main Article: Lt. Wolfgang Ubelmann
Wolfgang Ubelmann is a time traveler from the 1940s. A man from the past sent to observe the future. With the information he now has, he could change his future, our present. He must be stopped!
Powers
Missile Launcher Ranged, Lethal/Smash, Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.
Frag Grenade Ranged, Targeted Area of Effect, Lethal/Smash, Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Thunder Kick Melee, Minor Damage, Smash, Foe Disorient (Minor)
You can perform a strong Thunder Kick that hits so hard it can disorient your target.
Storm Kick Melee, Moderate Damage, Smash
You can unleash a roundhouse kick that pummels your foe for moderate damage. Damage: Moderate, Recharge: Fast
Crane Kick Melee Smash, High Damage, Foe Knockback
A slow, high damage kick that can send your target flying!
Crippling Axe Kick Melee, Moderate Damage, Smash, Foe Immobilize, -Speed, -Fly
You can perform a Crippling Axe Kick that deals minor smashing damage, but has a chance to immobilize your target, as well as slowing their run speed. Crippling Axe Kick may also knock some flying entities out of the sky.
Dragons Tail Point Blank Area of Effect Melee, Moderate Damage, Smash, Foe Knockback
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents. Damage: Moderate, Recharge: Slow
Arch Villains
Archon Burkholder
Archon Burkholder and Col. Burkholder are the same person, and for all encounters where they are a part of the 5th Column, they use the same in-game model as well as powers.
Main Article: Archon Burkholder
Archon Burkholder has made a name for himself in the 5th Column. His obsession with robotics led him to carve off his own arm and replace it with one of steel, it also led him to create a terrifying robot factory. There is nearly nothing Burkholder won't do to achieve his own ends.
Levels: 30-40
Powers
Power Blast Ranged, Moderate Damage, Smash/Energy, Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Explosive Blast Ranged, Targeted Area of Effect, Moderate Damage, Smash/Energy, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Whirling Hands Point Blank Area of Effect Melee, Moderate Damage, Smash/Energy, Foe Disorient
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well.
Stun Melee, Minor Damage, Smashing/Energy, Foe Disorient
By focusing your internal energy on your fists, you can turn them into personal tasers. This Stun attack deals minor damage, but has the best chance to disorient a target.
Cybernetic Blade Melee, Lethal
A Cybernetic Blade is a powerful lethal attack.
Resistance Res( S20 L20 )
Auto, Self
Resistance Auto, Self
Archvillain Resistance
Col. Burkholder
Main Article: Col. Burkholder
Col. Burkholder has made a name for himself in the 5th Column. His obsession with robotics led him to carve off his own arm and replace it with one of steel, it also led him to create a terrifying robot factory. There is nearly nothing Burkholder won't do to achieve his own ends.
Levels: 30-40
Powers
Power Blast Ranged, Moderate Damage, Smash/Energy, Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Explosive Blast Ranged, Targeted Area of Effect, Moderate Damage, Smash/Energy, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Whirling Hands Point Blank Area of Effect Melee, Moderate Damage, Smash/Energy, Foe Disorient
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well.
Stun Melee, Minor Damage, Smashing/Energy, Foe Disorient
By focusing your internal energy on your fists, you can turn them into personal tasers. This Stun attack deals minor damage, but has the best chance to disorient a target.
Cybernetic Blade Melee, Lethal
A Cybernetic Blade is a powerful lethal attack.
Resistance Res( S20 L20 )
Auto, Self
Resistance Auto, Self
Archvillain Resistance
Maestro
Main Article: Maestro
As a child, Vincenzo Alferi dreamed of becoming a great composer, but those dreams were shattered when he lost his hearing due to a car accident. The 5th Column offered to perform a radical experiment that might restore his hearing, and Vincenzo agreed without hesitation. Unfortunately, things did not go as planned. An Arachnos attack on the facility resulted in a power surge at the worst possible moment. Instead of restoring him, the resulting explosion created a permanent resonance in Vincenzo's body. He agreed to join the 5th Column if they would give him the opportunity for vengeance against Arachnos.
Levels: 30-40
Powers
Scream (Ranged) Moderate Damage over Time, Smash, Foe -Resist
Your Scream can cause serious damage to a target, while weakening his resistance to further damage. Damage: Moderate(DoT), Recharge: Slow.
Shout Ranged, Heavy Damage (Smash/Energy), Foe -Resistances (All)
You blast your foe with a tremendous Shout, damaging him and reducing his Damage Resistance. Damage: High, Recharge: Moderate.
Howl Ranged, Cone, Medium Damage (Smash/Energy) Foe -Resists
A short range, but powerful sonic attack. Damage: High, Recharge: Slow.
Shockwave Ranged (Cone), Minor Damage (Smash/Energy), Foe Knockback
You can call forth a tremendous Shockwave that can knock down foes and deal some Smashing damage in a wide cone area.
Siren's Song Ranged (Cone), Minor Damage (Energy), Foe Sleep
You send forth a subsonic pulse which causes your foes to fall unconscious and take some minor damage. Your foes will remain unconscious for a good while, but will awaken if disturbed.
Screech Ranged, Minor Damage (Smash/Energy), Foe Disorient
By bursting forth with this hypersonic Screech, you can Disorient a target.
Dreadful Wail Point Blank Area of Effect, Extreme Damage (Energy/Smash), Foe Disorient, -Resistances (All but Psionics), Self -Recovery
Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover Endurance for a while. Damage: Extreme, Recharge: Very Long.
Sonic Shield Toggle, Self +Res(Smashing/Lethal/Energy)
This Shield Protects Maestro from all Lethal, Smashing and Energy damage.
Resistance Res( S20 E20 )
Archvillain Resistance
Maestro gains the following during the Dr. Aeon Strike Force:
Living Shadows Ranged (Cone), Minor DoT(Negative), Foe Immobilize, -To Hit, -Fly
You extend and animate your own shadow causing it to entangle all foes within a long cone pattern in front of you, rendering all affected foes immobilized. Damage: Minor(DoT)
Fearsome Stare Ranged (Cone), Foe Fear, -To Hit
Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably.
Haunt Foe Targeted, Summon Shades
You summon a pair of Shades from the Netherworld to harass your target foe. Shades deal moderate damage and they terrorize their victims.
Protean
Main Article: Protean
Protean is a notorious shapeshifter, known for his murders of high profile heroes and their families. His earliest victims were the parents of Manticore. He also is responsible for the death of Dauntless, Galaxy Girl's sidekick. It was rumored that Manticore killed Protean in a fight some time ago but somehow Protean survived. He is now out to continue his reign of terror upon the people of Paragon and the Isles, while aiding the forces of Praetoria!
Powers
Power Siphon Warning Message
Displays "Get Away! Protean readies his Power Siphon!"
Power Siphon PBAoE -END, Self Heal, +END
Protean drains the power of nearby foes to recharge himself.
- Note: This power is auto-hit, and pet entities heal Protean for much less than players.
Barrage Melee, Minor DMG(Smash/Energy), Foe Disorient
You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can Disorient a foe. Damage: Minor, Recharge: Very Fast
Energy Punch Melee, Moderate DMG(Smash/Energy), Foe Disorient
You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can Disorient your opponent. Damage: Moderate, Recharge: Fast
Power Blast Ranged, Moderate DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock them back. Damage: Moderate, Recharge: Moderate
Bone Smasher Melee, High DMG(Smash/Energy), Disorient
A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to Disorient than Energy Punch. Damage: High, Recharge: Moderate
Whirling Hands PBAoE Melee, Moderate DMG(Smash/Energy)
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well. Damage: Moderate, Recharge: Slow
Kinetic Shield Auto: Self +Def( S17 L17 E2.5 ), Res(DeBuff DEF)
Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks. Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some minimal Defense to Energy attacks.
Power Shield Auto:Self +Def( F20 C20 E20 N14 ), Res(DeBuff DEF)
This Power Shield creates a Electro-Magnetic shield around you that can deflect non-physical attacks. Your Defense to Fire, Cold, Energy and Negative Energy attacks is increased as these attacks are reflected or refracted off the shield. Power Shield also grants you good resistance to Defense Debuffs.
Overload (Only Level 38 and up) Self +Def( S25 L25 F25 C25 E25 N25 ), +Recovery, +Max HP, Res(DeBuff DEF), +Special
You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. Recharge: Very Long
Resistance Auto, Self
Archvillain Resistance
Schadenfreude
Main Article: Schadenfreude
Schadenfreude has remained loyal to the 5th Column cause and has risen to a high rank within the resurgent organization.
Levels: 46-54
Powers
Siphon Life Melee, Moderate Negative Damage, Foe -ToHit, Self Heal
The Nosferatu taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state.
Smite Melee, Moderate Negative/Smash Damage, Foe -ToHit
You have been hit by Smite! Your Accuracy has been reduced.
Dark Consumption Point Blank Area of Effect, Moderate Damage(Negative), Self +Endurance
The Hero can drain some life from his nearby enemies to recover Endurance.
Mesmerize Ranged, Moderate Psionic Damage, Foe Sleep
The Nosferatu painfully enraptures your mind with psychic energy rendering you unconscious.
Total Domination Ranged (Targeted Area of Effect), Foe Hold
Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself.
Life Drain Ranged, Moderate Negative Damage, Foe -ToHit, Self Heal
The Nosferatu taps the powers of the netherworld to steal some life from you and reduces your Accuracy.
Gloom Ranged, Superior Damage over Time(Negative), Foe -ToHit
The Gloom is slowly draining your life and reducing your accuracy.
Reconstruction Self Heal, Resist(Toxic)
Nosferatu can concentrate for a few moments to heal himself.
Dull Pain Self +MaxHP
Nosferatu can activate this power to increase his maximum Hit Points for a short time.
Fast Healing Auto, Self +Regeneration
The Nosferatu naturally heals at a faster than a normal rate. This power is always on and does not need to activated.
Chill of the Night Toggle, Point Blank Area of Effect, Minor Negative Damage, Foe -ToHit
The Chill of the Night is doing Negative Damage Over Time to you and reducing your Accuracy.
Resistance Res( E-25 N25 P25 T25 )
Archvillain Resistance.
Arakhn
Main Article: Arakhn
Very little is known about the mysterious figure known as Arakhn. She is a deadly assassin and is the last thing seen by many enemies of the Council. What most of the Council is unaware of is that Arakhn's powers resulted from the fusion of her human body with a Nictus life form. She is on the front lines of a war with the Kheldians, ancient enemies of the Nictus.
Powers
Ebon Eye Ranged, Negative, Foe -Recharge, -SPD
Your attack and movement rate have been Slowed by an Ebon Eye.
Gravitic Emanation Ranged Cone, Foe Disorient, -Recharge, -SPD
You have been Disoriented and your attack and movement rate have been slowed by a Gravitic Emanation.
Inky Aspect Toggle PBAoE, Foe Disorient
Arakhn is sacrificing her health to keep you Disoriented.
Gravimetric Snare Ranged, Negative, Foe Immobilize, -Recharge, -SPD
You have been Immobilized and your attack and movement rate has been Slowed by a Gravimetric Snare.
Gravity Well Melee, Negative, Foe Hold, -Recharge, -SPD
You have been Held and your attack and movement rate have been Slowed by a Gravity Well.
Stygian Circle PBAoE, Foe -DMG, Self +Heal
Arakhn has drained your strength to heal herself. Your damage potential has been reduced.
Essence Drain Melee, Negative, Foe -Recharge, -SPD, Self +Heal
Arakhn has Drained your Essence to heal herself. You have lost some life and your attack and movement rate have been Slowed.
Quasar PBAoE, Extreme DMG(Negative), Foe -Recharge, -SPD, Knockback
You can explode in a tremendous blast of Negative Energy, sending nearby foes flying. The Quasar deals massive damage to all nearby foes. Affected foes will be knocked down and their attack rate and movement speed will be slowed.
Twilight Grasp Ranged (Negative), Foe -To-hit -DMG, Team Heal
You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit and damage are reduced, while you and your nearby allies are healed.
Resistance Res( E-20 N20 )
Archvillain Resistance
Vandal
Main Article: Vandal
The fiend known as Vandal was once a humble tinkerer named Othman Doul. In the late 1930's, the villain Requiem recognized Doul's usefulness and recruited him to the nascent 5th Column. Othman was happy to oblige, since it meant he could indulge his scientific curiosity without restraint. Over the years, Vandal has mechanically augmented himself to prolong his lifespan. Now, he seeks to advance his own position within the 5th Column and perhaps even challenge Requiem for supremacy.
Levels: 28-40
Powers
Power Blast Ranged, Moderate Damage, Smash/Energy, Foe Knockback
Power Blast sends a focused beam of energy at a foe that can knock him back.
Missile Launch Ranged, Targeted Area of Effect, Smash/Fire, Foe Knockback
Vandal can launch small missiles at long range.
Energy Punch Melee, Smash/Energy, Foe Disorient
Powerful focused punch that may Disorient your opponent!
Bone Smasher Melee Smash/Energy, High Damage, Foe Disorient
The Bone Smasher is a slow attack, but it makes up for it with a greater chance to Disorient than Energy Punch.
Resistance Res( S25 L25 )
Archvillain Resistance
Nosferatu
Main Article: Nosferatu
Few truly appreciate the genius of Nosferatu's super soldier program, and none more so than himself. Nosferatu was so entranced by his ability to create the super strong Vampyri that he became one of them. He has since improved upon his original design by granting himself several new abilities. He can mesmerize his opponents, leaving them helpless. Some say he can even siphon off the life force of his foes.
Levels: 30-45
Powers
Mesmerize Ranged, Psionic, Foe Sleep
Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.
Total Domination Targeted Area of Effect, Foe Hold
Tear at the mind of a group of foes around one targeted foe. Dominate renders its victims helpless, lost in their own mind and unable to defend themselves.
Gloom (Ranged) High Damage over Time, Negative, Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.
Chill of the Night Toggle Area of Effect, Negative, Foe -Accuracy
While active, the Caster channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage .
Siphon Life Melee, Negative, Foe -Accuracy, Self +HP
Nosferatu taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. A sucessful hit can reduce the target´s accuracy.
Life Drain Ranged, Negative, Foe -Accuracy, Self + Hit Points
The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr.
Dark Consumption Point Blank Area of Effect, Moderate Damage (Negative), Self +Endurance
The dark power of the Netherworld allows you to tap the essence of your foe's soul and transfer it to yourself. This will drain the Hit Points of your enemy and add to your Endurance.
Smite Melee Smash/Negative, Medium Damage, Foe -Accuracy
More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy.
Fast Healing Auto, Self, +Regeneration
The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated.
Reconstruction Self Heal, +Resistance (Toxic)
Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leaves you resistant to toxic damage for a while.
Dull Pain Self: +Max Health
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes.
Resistance Res( E-25 N25 P25 T25 )
Auto, Self
Nosferatu gains the following during the Dr. Aeon Strike Force:
Portal Summon 2 Greater Unbound Nictus
Nicti energy entities will continue to spawn from this Shadow Crystal until it is destroyed.
Requiem
Main Article: Requiem
Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a Nictus, a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle.
Levels: 30-54
Powers
Dark Blast Ranged, Negative, Foe -Accuracy
A long range blast of dark energy. Deals moderate damage and reduces the target's chance to hit.
Gloom Ranged, High Damage over Time, Negative, Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.
Tenebrous Tentacles Ranged, Cone, Moderate Damage, Negative, Damage over Time, Smash, Foe Immobilize, -Accuracy
Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target.
Life Drain Ranged, Negative, Foe -Accuracy, Self + Hit Points
Requiem taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to Requiem.
Shadow Punch Melee Smash/Negative, Low Damage, Foe -Accuracy
A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy.
Smite Melee, Smash/Negative, Medium Damage, Foe -Accuracy
More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy.
Shadow Maul Melee, Smash/Negative, High Damage over Time, Foe -Accuracy
This deadly attack unleashes a flurry of shadow punches pummeling your foe with focuses negative energy. Shadow Maul deals a lot of damage over a short period of time. Like most Shadow Punches, Shadow Maul can reduce the target´s accuracy.
Dark Regeneration Point Blank Area of Effect, Minor Damage, Negative, Self: +Health
You can tap the dark essence of the Netherworld to drain a small amount of life from all enemies nearby, thus healing yourself. The more foes affected, the more you will be healed.
Oppressive Gloom Toggle (Point Blank Area of Effect), Self -Life, Foe Disorient
Taps the dark powers of the netherworld to drain a small ammount of life from yourself to keep your nearby enemies Disoriented!
Resistance Res( F25 C-25 )
Auto, Self
Resistance Auto, Self
Archvillain Resistance
Reichsman
Main Article: Reichsman
Though he is technically an Archvillain, Reichsman is presented in his own category "Reichsman", and possesses Hit points well above any other AV or Monster of his same level, exceeding 200,000+HP.
This Marcus Cole, from an alternate dimension, was a rogue and a mercenary who was exposed to mustard gas during World War I. In search of a cure for the effects of the gas, Marcus discovered the Well of the Furies. He drank from the well and was granted incredible powers. Adopting the persona of Reichsman, Marcus used these powers in the service of the Axis powers on his world, leading them to victory over their foes. When he discovered the existence of another Earth, he traveled there and was defeated and imprisoned by the Freedom Phalanx. Now he's back, and ready for revenge.
Levels: 45-54
Powers
Jab Melee, Moderate Smash Damage, Foe Disorient
Reichsman has Disoriented you with his Jab.
Punch Melee, Moderate Damage(Smash), Foe Knockback
Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off his feet, unable to attack again until he stands up.
Haymaker Melee, High Damage(Smash), Foe Knockback
A slow but devastating attack, the Haymaker has a great chance of knocking your opponent down.
Hand Clap Point Blank Area of Effect, Moderate Smash Damage, Foe Disorient, Knockback
Reichsman has Disoriented you with his Hand Clap.
Knockout Blow Melee, Superior Smash Damage, Foe Hold, Knockup
Reichsman has hit you with a Knockout Blow. You are Held.
Sap Will Ranged, High Damage(Negative), Foe Knockback, -Recharge
Reichsman has sapped your will reducing your attack speed!
Hurl (Only during Dr. Kahn Task Force) Ranged, High Damage(Smash), Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back.
Foot Stomp Point Blank Area of Effect, High Damage(Smash), Foe Knockback
Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range.
Fist of Tyranny Melee (Targeted Area of Effect), Superior Damage(Smash/Negative), Foe Disorient, -Recovery, -Endurance, Knockback
Reichsman strikes you with all the force of a thunderbolt!
Corrupted Lightning Bolt Point Blank Area of Effect, Superior Damage(Negative), Foe -Defense, -Resist(All), Disorient
Reichsman's Deafening Shout has substantially reduced your defenses and resistance.
Dull Pain Self Heal, +MaxHP
You can activate this power to increase your maximum Hit Points for a short time.
Unstoppable Self Res( S70 L70 F70 C70 E70 N70 T70 ), Res( Ho 1000% Im 1000% St 1000% Sl 1000% ), Prot( Kb -100 ), +Recovery
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.
- Note: Despite what the description says, when Unstoppable wears off, there is no negative side effects such as Health and Endurance drops similiar to player versions.
Aura of Domination Auto, Point Blank Area of Effect, Minor Psionic Damage, Foe -Endurance, -ToHit, -Recharge, -Regeneration, -Heal
Reichsman is surrounded by an Aura of Domination, entering the aura will cause you to suffer Psionic damage, have your endurance drained, chance to hit reduced and attack rate decreased.
Resistance Res( S70 L70 F60 C60 E60 N70 P60 T60 ), Def( M16 R16 A16 ), Res( All100 ) while not Dimensionally Grounded
Archvillain Resistance.
Named bosses
- 5th Column Art Collector (Raserei Ubermenschen Oberst)
- Commandant Pfeiffer (Raserei Ubermenschen Oberst)
- Dieter (Raserei Ubermen)
- Field Marshal Bulech (Vampyr Commandant)
- Heinrich (Nebel Unteroffizier)
- Jeroen (Raserei Ubermen)
- Lt. Kurtz (Vampyr Adjutant)
- Lt. Schrekker (Vampyr Adjutant)
- Maj. Snyder (Nebel Elite Oberst)
Related Badges
For defeating the Reichsman, you have been granted access to a 5th Column Gladiator!
The Warwolves have a nickname for you: The Silver Bullet.
You are a slayer of the darkest of Vampyri.