Boost convert (Slash Command): Difference between revisions

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==SlashCommand==
==SlashCommand==
{{SlashCommandArticle|command=boost_convert|options=EnhancementID type|note=Converts the specified enhancement into a different enhancement.}}
{{SlashCommandArticle|command=boost_convert|options=Inv_ID type|note=Converts the specified enhancement into a different enhancement.}}
 
This command will convert an [[Enhancements|Invention Origin Set Enhancement]] into a different Invention Origin Set Enhancement.
 
*'''Inv_ID''' is the inventory ID number of the enhancement you'd like to convert. See below...
*'''Type''' is the type of enhancement you'd like to convert to:
**"in" = in set conversion
**"
 
 
===Enhancement Inventory IDs===
The inventory location for the [[The Players' Guide to the Cities/User Interface/Enhancements Window|Enhancements window]]  is determined by counting in sequence from 0 starting on slot 1 of tab 1, to 69 for slot 10 of tab 7. For example, slot 10 of tab 1 is enhancement-slot# 9, slot 1 of tab 2 is enhancement-slot# 10, and slot 1 of tab 3 is enhancement-slot# 20.
 
A fast way to determine the enhancement-slot# you want is to use the tab number as the tens digit and the slot number as the ones digit, combine them, then subtract 11. For example: let's say you want to know the inventory location for an enhancement in tab 5, slot 8... 58 - 11 = 47.
 
{| class=wikitable style="text-align: center;"
|+ [[The Players' Guide to the Cities/User Interface/Enhancements Window|Enhancements window]]
|-
! style=max-width:5em| Slot #
 
!! style=max-width:4em| 1
!! style=max-width:4em| 2
!! style=max-width:4em| 3
!! style=max-width:4em| 4
!! style=max-width:4em| 5
!! style=max-width:4em| 6
!! style=max-width:4em| 7
!! style=max-width:4em| 8
!! style=max-width:4em| 9
!! style=max-width:4em| 10
|-
!  scope="row"|  Tab 1  
|      0    
|      1    
|      2    
|      3    
|      4    
|      5    
|      6    
|      7    
|      8    
|      9    
|-
! scope="row" | Tab 2
|  10
|  11
|  11
|  13
|  14
|  15
|  16
|  17
|  18
|  19
|-
! scope="row" | Tab 3
|  20
|  21
|  22
|  23
|  24
|  25
|  26
|  27
|  28
|  29
|-
! scope="row" | Tab 4
|  30
|  31
|  32
|  33
|  34
|  35
|  36
|  37
|  38
|  39
|-
! scope="row" | Tab 5
|  40
|  41
|  42
|  43
|  44
|  45
|  46
|  47
|  48
|  49
|-
! scope="row" | Tab 6
|  50
|  51
|  52
|  53
|  54
|  55
|  56
|  57
|  58
|  59
|-
! scope="row" | Tab 7
|  60
|  61
|  62
|  63
|  64
|  65
|  66
|  67
|  68
|  69
|}

Revision as of 08:30, 1 August 2022

SlashCommand

/boost_convert Inv_ID type

Converts the specified enhancement into a different enhancement.

This command will convert an Invention Origin Set Enhancement into a different Invention Origin Set Enhancement.

  • Inv_ID is the inventory ID number of the enhancement you'd like to convert. See below...
  • Type is the type of enhancement you'd like to convert to:
    • "in" = in set conversion
    • "


Enhancement Inventory IDs

The inventory location for the Enhancements window is determined by counting in sequence from 0 starting on slot 1 of tab 1, to 69 for slot 10 of tab 7. For example, slot 10 of tab 1 is enhancement-slot# 9, slot 1 of tab 2 is enhancement-slot# 10, and slot 1 of tab 3 is enhancement-slot# 20.

A fast way to determine the enhancement-slot# you want is to use the tab number as the tens digit and the slot number as the ones digit, combine them, then subtract 11. For example: let's say you want to know the inventory location for an enhancement in tab 5, slot 8... 58 - 11 = 47.

Enhancements window
Slot # 1 2 3 4 5 6 7 8 9 10
  Tab 1       0         1         2         3         4         5         6         7         8         9    
Tab 2 10 11 11 13 14 15 16 17 18 19
Tab 3 20 21 22 23 24 25 26 27 28 29
Tab 4 30 31 32 33 34 35 36 37 38 39
Tab 5 40 41 42 43 44 45 46 47 48 49
Tab 6 50 51 52 53 54 55 56 57 58 59
Tab 7 60 61 62 63 64 65 66 67 68 69