Boost convert (Slash Command)
SlashCommand
Converts the specified enhancement into a different enhancement.
This command will convert an Invention Origin Set Enhancement into a different Invention Origin Set Enhancement.
- Inv_ID is the inventory ID number of the enhancement you'd like to convert. See below...
- Type is the type of conversion set you'd like to use:
- "in" = in set conversion
- The "Out of Set" conversions are not as easy and require the particular rarity or category of power to be specified. See the Out of Set Enhancement Conversion Types table below.
- Confirmation of the conversion as well as what the enhancement was converted into appears in the System chat channel.
- Converting enhancements requires different amounts of Enhancement Converter Salvage to be spent. The cost depends on the type of conversion: In-set = 3 enhancement converters, Out-of-set Category = 2 enhancement converters, and Out-of-set Rarity = 1 enhancement converter. If there are not enough enhancement converters in the character's salvage inventory to pay for the conversion, the command will generate a vague error message that merely states "Enhancement conversion failed".
Enhancement Inventory IDs
The inventory location for the Enhancements window is determined by counting in sequence from 0 starting on slot 1 of tab 1, to 69 for slot 10 of tab 7. For example, slot 10 of tab 1 is enhancement-slot# 9, slot 1 of tab 2 is enhancement-slot# 10, and slot 1 of tab 3 is enhancement-slot# 20.
A fast way to determine the enhancement-slot# you want is to use the tab number as the tens digit and the slot number as the ones digit, combine them, then subtract 11. For example: let's say you want to know the inventory location for an enhancement in tab 5, slot 8... 58 - 11 = 47.
Slot # | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Tab 1 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
Tab 2 | 10 | 11 | 11 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
Tab 3 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 |
Tab 4 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 |
Tab 5 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 |
Tab 6 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 |
Tab 7 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 |
Out of Set Enhancement Conversion Types
Rarity | Category |
---|---|
ECUncommon ECRare ECVeryRare ECPvP ECWinter ECSWinter ECATO ECSATO ECATO2 ECSATO2 |
ECMelee ECMeleeAoE ECRanged ECSniper ECPetDamage ECRechargeIntensivePets ECDefense ECResist ECHealing ECEnduranceModification ECHold ECStun ECFear ECConfuse ECToHitBuff ECAccurateToHitDebuff ECToHitDeBuff ECAccurateDefenseDebuff ECDefenseDebuff ECTaunt ECKnockback ECFlight ECLeaping ECRunning ECTeleport ECUniversalTravel |
- The abbreviation "ATO" stands for ArcheType Origin enhancement. "SATO" refers to Superior Archetype Origin enhancements.
- ATO2 refers to Archetype Origin enhancement: Series 2 (or "Archetype: Series 2"). This category does not appear to play any role in the /boost_convert command and is likely used for some other purpose in the game. "ECATO" is able to convert all Archetype Origin enhancements, whereas "ECATO2" does not appear to work at all. Archetype: Series 2 enhancements consist of Defiant_Barrage, Overpowering_Presence, Vigilant_Assault, Critical_Strikes, Gauntleted_Fist, Essence_Transfer, Unrelenting_Fury, Scourging_Blast, Dominating_Grasp, Mark_of_Supremacy, Assassins_Mark, and Spiders_Bite.
- A big shout out goes out to Thunderspy dev and Reddit user @PsionSquared for the conversion types! Thank you!
Examples
For In set conversion: /boost_convert 0 in For Out of Set conversion: /boost_convert 0 ECUncommon