Darkness Control: Difference between revisions
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{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 26 (Controller)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 32 (Dominator)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 32 (Dominator)}} | ||
{{PowerBlock_Effects|Summon Umbra Beast}} | {{PowerBlock_Effects|Summon Umbra Beast}} |
Revision as of 04:42, 14 November 2022
Overview
Darkness Control is a primary power set for Controllers and Dominators.
"You can control darkness and shadow to disable your foes with negative energy. Enemies that are affected by many of your attacks will have their chance to hit reduced."
Power Table
The Darkness Control power set is available as a primary set for Controllers and Dominators. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Shadowy Binds | 1 | Ranged, Moderate DoT(Neg), Foe Immob, -To Hit, -Fly |
Dark Grasp | 1 | Ranged, Moderate DMG(Neg), Foe Hold, -To Hit |
Living Shadows | 2 | Ranged (Cone), Minor DoT(Neg), Foe Immob, -To Hit, -Fly |
Possess | 6 | Ranged, Target Confuse |
Fearsome Stare | 8 | Ranged (Cone), Foe Fear, -To Hit |
Heart of Darkness | 12 | PBAoE, Foe Disorient, -To Hit, Minor DoT(Neg) |
Haunt | 18 | Foe Targeted, Summon Shades |
Shadow Field | 26 | Target (Location AoE), Foe Hold, -To Hit |
Umbra Beast | 32 | Summon Umbra Beast |
Powers
Dark Grasp
You cause your target's shadow to wholly envelop them, leaving them held and rendered helpless while suffering from moderate negative energy damage. Even if the target is powerful enough to resist the power's hold effect they will have their chance to hit reduced.
Damage | Moderate(Negative) |
Recharge | Moderate |
Minimum Level | 1 (Controller) |
1 (Dominator) | |
Effects | Ranged |
Foe Hold, -To Hit | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Ranged Damage |
Holds | |
Accurate ToHit Debuff | |
ToHit Debuff | |
Universal Damage |
Fearsome Stare
Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably.
Recharge | Slow |
Minimum Level | 8 (Controller) |
8 (Dominator) | |
Effects | Ranged (Cone) |
Foe Fear, -To Hit | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Fear Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Fear |
Accurate ToHit Debuff | |
ToHit Debuff |
Haunt
You summon a pair of Shades from the Netherworld to harass your target foe. Shades deal moderate damage and they terrorize their victims.
Shades take less damage from Negative Energy attacks, can jump quite high, and can travel quickly.
Recharge | Very Long |
Minimum Level | 18 (Controller) |
18 (Dominator) | |
Effects | Foe Targeted, Summon Shades |
Shade Powers | Resistance Res( S20 L20 N30 ) |
Scare (Ranged, Foe Fear) | |
Self-Destruct | |
Shadow Punch (Melee, Minor DMG(Smash/Negative), Foe -To Hit) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Fear Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Pet Damage |
Recharge Intensive Pets | |
Fear | |
Accurate ToHit Debuff (except Dominator) | |
ToHit Debuff (except Dominator) | |
Universal Damage |
Heart of Darkness
In a burst of negative energy you overwhelm the minds of those around you causing them to be disoriented and suffer minor negative energy damage over a short time. Affected targets will also have their chance to hit reduced.
Damage | Minor Damage over Time(Negative) |
Recharge | Very Long |
Minimum Level | 12 (Controller) |
12 (Dominator) | |
Effects | Point Blank Area of Effect |
Foe Disorient, -To Hit | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance ToHit Debuff | |
Set Categories | Melee AoE Damage |
Stuns | |
Accurate ToHit Debuff | |
ToHit Debuff | |
Universal Damage |
Living Shadows
You extend and animate your own shadow causing it to entangle all foes within a long cone pattern in front of you, rendering all affected foes immobilized.
Damage | Minor Damage over Time(Negative) |
Recharge | Moderate |
Minimum Level | 2 (Controller) |
2 (Dominator) | |
Effects | Ranged (Cone) |
Foe Immobilize, -To Hit, -Fly | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Ranged AoE Damage |
Immobilize | |
Accurate ToHit Debuff | |
ToHit Debuff | |
Universal Damage |
Possess
You cause your targeted foe to be possessed by a dark entity from the Netherworld causing them to be confused for a short period of time. While confused they will be unable to tell the difference between friend or foe and will attack nearby allies.
Recharge | Moderate |
Minimum Level | 6 (Controller) |
6 (Dominator) | |
Effects | Ranged |
Foe Confuse | |
Enhancements | Enhance Accuracy |
Enhance Confusion Duration | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Confuse |
Shadow Field
You blanket a targeted area in darkness immediately holding foes within the field. Any foe who enters this area will have their chance to hit reduced and has a chance to be held for a short period of time.
Recharge | Very Slow |
Minimum Level | 22 (Controller) |
26 (Dominator) | |
Effects | Target (Location Area of Effect) |
Foe Hold, -To Hit | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Holds |
Accurate ToHit Debuff | |
ToHit Debuff |
Shadowy Binds
You take control of your victim's shadow causing it to entangle and bind its owner thus leaving them immobilized and suffering from negative energy damage over time and reducing their chance to hit. Immobilized foes cannot move but can still attack.
Damage | Moderate Damage over Time(Negative) |
Recharge | Fast |
Minimum Level | 1 (Controller) |
1 (Dominator) | |
Effects | Ranged |
Foe Immobilize, -To Hit, -Fly | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Ranged Damage |
Immobilize | |
Accurate ToHit Debuff | |
ToHit Debuff | |
Universal Damage |
Umbra Beast
You conjure up one of the most fearsome creatures of the Netherworld, the Umbra Beast. This creature will fight beside its summoner using its brutal claw, bite and darkness attacks.
The Umbra Beast is highly resistant to Cold and Negative Energy, but is slightly resistant to all forms of damage.
Recharge | Very Long |
Minimum Level | 26 (Controller) |
32 (Dominator) | |
Effects | Summon Umbra Beast |
Umbra Beast Powers | Claw Rake (Melee, Minor DMG(Lethal/Negative), Foe Minor DoT(Lethal)) |
Resistance (Auto, Res( S25 L25 F15 C35 E15 N50 P20 T50 ), Res(Sleep, Immobilize, Hold, Stun, Knockback, Knockup) | |
Shadowy Binds (Ranged, Moderate DoT(Negative), Foe Immobilize, -To Hit, -Fly) | |
Terrifying Roar (Ranged Cone, Moderate DMG(Smashing/Negative Energy), Foe Terrorize, -To Hit) | |
Umbra Swipe (Melee, Moderate DMG(Lethal/Negative), Foe Minor DoT(Lethal)) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Pet Damage |
Recharge Intensive Pets | |
Fear | |
Accurate ToHit Debuff | |
ToHit Debuff | |
Universal Damage |
Historical
- This set was added to the game for Controllers and Dominators in Issue 22.