Savage Assault: Difference between revisions
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{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}} | {{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}} | ||
{{PowerBlock_Effects|Melee Minor Damage over Time (Lethal)}} | {{PowerBlock_Effects|Melee, Minor Damage over Time (Lethal)}} | ||
{{PowerBlock_Blank|Foe -Speed}} | {{PowerBlock_Blank|Foe -Speed}} | ||
{{PowerBlock_Blank|Self +1 Blood Frenzy}} | {{PowerBlock_Blank|Self +1 Blood Frenzy}} |
Revision as of 13:04, 30 March 2023
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Overview
Savage Assault is a standard power set that is a secondary set for Dominators.
"Command wild animals and Tear at your foes with your own animalistic attacks that primarily inflict Lethal damage and cause additional damage over time. Call Swarm, Maiming Slash, Unkindness and Feral Charge all grant stacks of Blood Frenzy. Each stack of this buff grants a small recharge buff and endurance cost discount. You may have up to 5 stacks of Blood Frenzy active at a time. Blood Frenzy can be maintained, or it can be consumed to empower Rending Flurry and Call Hawk. Using one of these consumers while you have 5 stacks of Blood Frenzy offers an additional benefit to these powers, but will also leave you Exhausted for a short time. While Exhausted you cannot build Blood Frenzy."
Power Table
The Savage Assault power set is available as a secondary set for Dominators. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Call Swarm | 1 | Ranged, Light DoT (Lethal), Foe -DEF, -SPD, Self +1 Blood Frenzy |
Maiming Slash | 1 | Melee, Moderate DMG(Lethal), Minor DoT(Lethal), Foe -SPD, Self +1 Blood Frenzy |
Vicious Slash | 4 | Melee, High DMG(Lethal), Minor DoT(Lethal), Foe Knockdown, Self +2 Blood Frenzy |
Unkindness | 10 | Ranged (Cone), Moderate DoT(Lethal), Foe -SPD, -DEF, -Fly, Self +2 Blood Frenzy |
Spot Prey | 16 | Self +DMG, +To Hit, +Perception |
Rending Flurry | 20 | PBAoE, Moderate DMG(Lethal), Minor DoT(Lethal), Self -Blood Frenzy |
Blood Craze | 24 | Self +HP, +Health over Time |
Call Hawk | 28 | Ranged, High DMG (Lethal), Foe -To Hit, Knockdown, -Fly |
Feral Charge | 30 | Melee, High DMG(Lethal), Minor DoT(Lethal), Self +3 Blood Frenzy, Teleport |
Powers
Blood Craze
Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leaves you resistant to Toxic damage for a while.
Recharge | Long |
Minimum Level | 24 (Dominator) |
Effects | Self Heal, +Resistance(Toxic) |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Healing/Absorb |
Call Hawk
You call forth a hawk ally to swoop in and viciously peck at your target causing High Lethal damage. The attack often catches foes off their guard and can knock them down as well as reducing their chance to hit. This power's damage over time effect will scale with the number of Blood Frenzy stacks. Using this power with 5 stacks of Blood Frenzy causes you to become Exhausted for a short time, but the duration of its damage over time effect is increased.
Damage | High(Lethal) |
Recharge | Slow |
Minimum Level | 28 (Dominator) |
Effects | Ranged, Damage over Time(Special) |
Foe -To Hit, Knockdown, -Fly | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Ranged Damage |
Knockback | |
Accurate ToHit Debuff | |
ToHit Debuff | |
Universal Damage |
Call Swarm
You summon a swarm of stinging insects to harass your foe causing Light Lethal damage over time and reducing both their movement speed and defense. This power grants 1 stack of Blood Frenzy.
Damage | Light Damage over Time(Lethal) |
Recharge | Very Fast |
Minimum Level | 1 (Dominator) |
Effects | Ranged |
Foe -Defense, -Speed | |
Self +1 Blood Frenzy | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Ranged Damage |
Accurate Defense Debuff | |
Defense Debuff | |
Slow Movement | |
Universal Damage |
Feral Charge
You throw yourself at your target while slashing and tearing wildly dealing moderate lethal damage and causing it to suffer from additional minor lethal damage over time. The damage of this power can increase based on how far away you charge from, with up to double damage dealt at its strongest. Feral Charge builds 1 stack of Blood Frenzy for every 20 ft in between your target and you, up to 3 stacks.
Damage | High(Lethal) |
Recharge | Long |
Minimum Level | 30 (Dominator) |
Effects | Melee, Minor Damage over Time(Lethal) |
Self +Blood Frenzy, Teleport | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Melee Damage |
Knockback | |
Teleport | |
Universal Travel | |
Universal Damage |
Maiming Slash
You execute a savage slash at your foe's lower body causing moderate lethal damage and minor damage over time. The foe will also have their movement speed reduced moderately. Maiming Slash grants 1 stack of Blood Frenzy.
Damage | Moderate(Lethal) |
Recharge | Fast |
Minimum Level | 1 (Dominator) |
Effects | Melee, Minor Damage over Time (Lethal) |
Foe -Speed | |
Self +1 Blood Frenzy | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Slow | |
Enhance Taunt Effectiveness | |
Set Categories | Melee Damage |
Slow Movement | |
Universal Damage |
Rending Flurry
You wildly slash at nearby foes to deal moderate lethal damage and cause minor lethal damage over time. This power consumes all Blood Frenzy and will deal additional damage per stack of Blood Frenzy consumed. If you have 5 stacks of Blood Frenzy while activating this power, its radius is greatly increased, but causes you to become Exhausted for a short time. While exhausted you cannot gain Blood Frenzy.
Damage | Moderate(Lethal) |
Recharge | Long |
Minimum Level | 20 (Dominator) |
Effects | Point Blank Area of Effect, Minor Damage over Time(Lethal) |
Self -Blood Frenzy | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Melee AoE Damage |
Universal Damage |
Spot Prey
You tap into your core senses and attempt to spot vulnerable prey. Your chance to hit and damage are both increased for a few seconds. Your perception is greatly increased for a longer amount of time.
Recharge | Long |
Minimum Level | 16 (Dominator) |
Effects | Self +To Hit, +Damage, +Perception |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Unkindness
With a mighty roar, you command an unkindness of ravens to quickly assault and harass your foes. Your foes will suffer Moderate Lethal damage over time and have their speed and defense reduced. This power inflicts lethal damage over time that scales in strength with the number Blood Frenzy stacks. This power grants 2 stacks of Blood Frenzy.
Damage | Moderate Damage over Time(Lethal) |
Recharge | Moderate |
Minimum Level | 10 (Dominator) |
Effects | Ranged (Cone), Minor Damage over Time(Lethal) |
Foe -Defense, -Speed, -Fly | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Ranged AoE Damage |
Accurate Defense Debuff | |
Defense Debuff | |
Slow Movement | |
Universal Damage |
Vicious Slash
You tear at your foe with both hands dealing high lethal damage and causing minor lethal damage over time. Foes struck by this attack have a high chance to be knocked down. Vicious Slash grants 2 stacks of Blood Frenzy.
Damage | High(Lethal) |
Recharge | Moderate |
Minimum Level | 4 (Dominator) |
Effects | Melee, Minor Damage over Time(Lethal) |
Foe Knockdown | |
Self +2 Blood Frenzy | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Melee Damage |
Knockback | |
Universal Damage |
Historical
- This set was added to the game for Dominators in Issue 25.
- This set was reworked in Issue 26, Page 2.