Traps: Difference between revisions
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Minor | {{PowerBlock_Damage|Minor DoT(Toxic)}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:archetypeicon controller.png|18px]] 10 (Controller)}} | {{PowerBlock_Level|[[File:archetypeicon controller.png|18px]] 10 (Controller)}} | ||
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{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 6 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 6 (Defender)}} | ||
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 10 (Mastermind)}} | {{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 10 (Mastermind)}} | ||
{{PowerBlock_Effects|Place Trap: Ranged (Targeted | {{PowerBlock_Effects|Place Trap: Ranged (Targeted AoE)}} | ||
{{PowerBlock_Blank|Foe - | {{PowerBlock_Blank|Foe -Resist(All), -DEF}} | ||
{{PowerBlock_Other|Header=Acid Mortar|Text=[[File:Traps_DroppedAoEDebuffDefense.png|18px]] Acid Mortar (Ranged (Targeted AoE), Minor DoT(Toxic), Foe -Resist(All), -DEF)}} | |||
{{PowerBlock_Blank|[[File:Invulnerability_TemporaryInvulnerabilty.png|18px]] Resistance (Auto: Self {{DamResVal|20|50|20|30|20|20|70|50}}, {{StatusProtVal|100|0|100|100|100|100|100}}, Resist(Debuffs), +Perception, -Regeneration, Immobilize)}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} |
Revision as of 17:52, 13 September 2023
Overview
Traps is a standard power set that is a primary set for Defenders and a secondary set for Controllers, Masterminds and Corruptors.
"Traps are devices and gadgets you construct to cripple your foes. By using them strategically, you can gain a great tactical advantage. Traps include ambush devices, as well as gadgets that can be constructed to aid you and your allies."
Power Tables
Controller/Corruptor/Defender
The Traps power set is available as a primary set for Defenders and as a secondary set for Controllers and Corruptors. The following table shows the level at which each power is available:
Power | Level as Primary | Level as Secondary | Effect |
---|---|---|---|
Web Grenade | 1 | 1 | Ranged, Foe Immob, -Rech, -Fly |
Caltrops | 1 | 1 | Ranged (Location AoE), Minor DoT(Lethal), Foe -SPD |
Triage Beacon | 2 | 4 | Place Beacon: PBAoE, Team +Regen |
Acid Mortar | 6 | 10 | Place Trap: Ranged (Targeted AoE), Minor DoT(Toxic), Foe -DEF, -Res(All) |
Force Field Generator | 8 | 16 | Place Drone: PBAoE, Team +DEF, +Res(Disorient, Hold, Immob) |
Poison Trap | 12 | 20 | Place Trap: PBAoE, Foe Choke, Vomit, -Regen, -Rech |
Seeker Drones | 18 | 24 | Summon Seekers: Ranged, Foe Disorient, -DMG, -ACC, -Perception, Low DMG(Energy) |
Trip Mine | 22 | 28 | Place Mine: PBAoE, Superior DMG(Lethal/Fire), Foe Knockback |
Time Bomb | 26 | 30 | Place Bomb: PBAoE, Extreme DMG(Lethal/Fire) |
Mastermind
The Traps power set is available as a secondary set for Masterminds. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Web Grenade | 1 | Ranged, Foe Immob, -Rech, -Fly |
Caltrops | 1 | Ranged (Location AoE), Minor DoT(Lethal), Foe -SPD |
Triage Beacon | 4 | Place Beacon: PBAoE, Team +Regen |
Acid Mortar | 10 | Place Trap: Ranged (Targeted AoE), Minor DoT(Toxic), Foe -DEF(All), -Res(All) |
Force Field Generator | 16 | Place Drone: PBAoE, Team +DEF(All), +Res(Disorient, Hold, Immob) |
Poison Trap | 20 | Place Trap: PBAoE, Foe Choke, Vomit, -Regen, -Rech |
Seeker Drones | 24 | Summon Seekers: Ranged Minor DMG(Energy), Foe Disorient, -DMG, -To-Hit, -Perception |
Trip Mine | 28 | Place Mine: PBAoE, Superior DMG(Lethal/Fire), Foe Knockback |
Detonator | 30 | Sacrifice Henchman: PBAoE, Extreme DMG(Lethal/Fire), Foe Knockback |
Powers
Acid Mortar
You can place a small Mortar on the ground. If an enemy passes nearby, the Mortar will fire an Acid grenade at the target. The grenade will explode in a small shower of acid on impact. This acid eats through armor, causing minor damage over time. It reduces the target's Defense as well as their Damage Resistance. The mortar will last up to 60 seconds and will fire up to 10 grenades. It can be destroyed by your foes.
Damage | Minor DoT(Toxic) |
Recharge | Slow |
Minimum Level | 10 (Controller) |
10 (Corruptor) | |
6 (Defender) | |
10 (Mastermind) | |
Effects | Place Trap: Ranged (Targeted AoE) |
Foe -Resist(All), -DEF | |
Acid Mortar | Acid Mortar (Ranged (Targeted AoE), Minor DoT(Toxic), Foe -Resist(All), -DEF) |
Resistance (Auto: Self Res( S20 L50 F20 C30 E20 N20 P70 T50 ), Prot( Ho 100 St 100 Sl 100 Kb 100 Co 100 Fr 100 ), Resist(Debuffs), +Perception, -Regeneration, Immobilize) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Ranged Damage (except Masterminds) |
Ranged AoE Damage (Masterminds only) | |
Defense Debuff | |
Accurate Defense Debuff | |
Universal Damage |
Caltrops
You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time.
Damage | Minor Damage over Time(Lethal) |
Recharge | Slow |
Minimum Level | 1 (Controller) |
1 (Corruptor) | |
1 (Defender) | |
1 (Mastermind) | |
Effects | Ranged (Location Area of Effect) |
Foe -Speed | |
Enhancements | Enhance Damage |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Ranged AoE Damage |
Slow Movement | |
Universal Damage |
Detonator
A good Mastermind always plans ahead, but a great one knows when to make a strategic sacrifice. You have equipped all your henchmen with explosives. When the time is right, select a henchman and set off the Detonator. Undead and Robots are easily rigged and will blow up instantly, devastating nearby enemies. Ninjas, Soldiers and other free thinking henchmen will try to place the explosive on the ground and get away. But you know... the fuse is short.
Damage | Extreme (Lethal/Fire) |
Recharge | Very Long |
Minimum Level | 30 (Mastermind) |
Effects | Sacrifice Henchman: Point Blank Area of Effect |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Knockback | |
Universal Damage |
Force Field Generator
You can build a Force Field Generator Drone. The Drone will generate a Dispersion Bubble that gives all nearby allies increased Defense against all attacks including Psionic. The Dispersion Bubble also protects allies from Immobilization, Disorient and Hold effects. The Drone will follow you and can be buffed and healed or even destroyed like any friendly entity. However, the Drone is not a Henchman and cannot be given commands. You can only ever have one Force Field Generator.
Recharge | Very Slow |
Minimum Level | 16 (Controller) |
16 (Corruptor) | |
8 (Defender) | |
16 (Mastermind) | |
Effects | Place Drone: Point Blank Area of Effect |
Team +Defense, +Resistance(Disorient, Hold, Immobilize) | |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Poison Trap
You can build a Poison Gas Trap on the ground. Any foes that pass near the Poison Trap will cause it to detonate and release its toxic vapors. The poison is a very noxious gas, and any foes in the affected area may start to choke or even vomit. Affected foes Regeneration rate and attack rate will be reduced as well. The trap is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the trap will detonate.
Recharge | Long |
Minimum Level | 20 (Controller) |
20 (Corruptor) | |
12 (Defender) | |
20 (Mastermind) | |
Effects | Place Trap: Point Blank Area of Effect |
Foe Choke, Vomit, -Regeneration, -Recharge | |
Enhancements | Reduce Endurance Cost |
Enhance Hold Duration | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Holds |
Seeker Drones
You create two Seeker Drones. These Seeker Drones follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does only minor damage, but the concussion can weaken foes. Affected targets will have reduced Damage, Accuracy, and Perception and may even be Disoriented for a short while. You can only ever have two Seeker Drones out at one time and they can be destroyed by your foes.
Damage | Minor(Energy) |
Recharge | Long |
Minimum Level | 24 (Controller) |
24 (Corruptor) | |
18 (Defender) | |
24 (Mastermind) | |
Effects | Summon Seekers: Ranged |
Foe Disorient, -Damage, -Accuracy (except Masterminds), -Perception, -To-Hit (Masterminds only) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance ToHit Debuff | |
Set Categories | Ranged Damage (except Masterminds) |
Ranged AoE Damage (Masterminds only) | |
Stuns | |
ToHit Debuff | |
Accurate ToHit Debuff | |
Universal Damage |
Time Bomb
You can place a Time Bomb on the ground. The Time Bomb will detonate 15 seconds after being placed, resulting in a massive explosion that can devastate all nearby foes and send them flying. The Time Bomb is small, and almost impossible to detect. However, it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Bomb will still detonate.
Damage | Extreme(Lethal/Fire) |
Recharge | Very Long |
Minimum Level | 30 (Controller) |
30 (Corruptor) | |
26 (Defender) | |
Effects | Place Bomb: Point Blank Area of Effect |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Set Categories | Melee AoE Damage |
Knockback | |
Universal Damage |
Triage Beacon
You can plant a Triage Beacon into the ground. The Beacon is immobile, but it emits a powerful healing aura. The Regeneration rate of you, or your allies, will be greatly increased as long as you are near the Triage Beacon. The Beacon is invulnerable.
Recharge | Very Long |
Minimum Level | 4 (Controller) |
4 (Corruptor) | |
2 (Defender) | |
4 (Mastermind) | |
Effects | Place Beacon: Point Blank Area of Effect |
Team +Regeneration | |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Trip Mine
You can place a Trip Mine on the ground. Any foes that pass near the Trip Mine will cause it to explode, severely damaging all nearby foes and sending them flying. The Trip Mine is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Trip Mine will detonate. Setting a mine is delicate work, and if you are interrupted, you will fail.
Damage | Superior(Lethal/Fire) |
Recharge | Slow |
Minimum Level | 28 (Controller) |
28 (Corruptor) | |
22 (Defender) | |
28 (Mastermind) | |
Effects | Place Mine: Point Blank Area of Effect |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Set Categories | Melee AoE Damage |
Knockback | |
Universal Damage |
Web Grenade
Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping.
Recharge | Fast |
Minimum Level | 1 (Controller) |
1 (Corruptor) | |
1 (Defender) | |
1 (Mastermind) | |
Effects | Ranged |
Foe Immobilize, -Recharge, -Fly | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Immobilize |
Slow Movement (Masterminds only) |
Historical
- This set was added to the game with the original release of Corruptors and Masterminds in Issue 6.
- This set was proliferated to Defenders in Issue 16.
- This set was proliferated to Controllers in Issue 25.
External Links
- Traps for Controllers at City of Data v2.0
- Traps for Corruptors at City of Data v2.0
- Traps for Defenders at City of Data v2.0
- Traps for Masterminds at City of Data v2.0