NoBump (Slash Command): Difference between revisions
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* Default = 0. | * Default = 0. | ||
* {{slashcommand|noBump}} forces the game to render 3D surfaces without bumps and depressions created through the bump mapping process. | |||
* Bump mapping simulates the bumps or wrinkles in a surface without the need for geometric modifications to the digital model. The "surface normal" of a given surface is perturbed (i.e., altered) according to a bump map. The "perturbed normal" is then used instead of the original normal when shading the surface. This method gives the appearance of bumps and depressions in a surface. | |||
Revision as of 19:47, 27 January 2024
Slash command
/noBump 0-1
Disable bump maps by forcing unperturbed normal
- Default = 0.
- /noBump forces the game to render 3D surfaces without bumps and depressions created through the bump mapping process.
- Bump mapping simulates the bumps or wrinkles in a surface without the need for geometric modifications to the digital model. The "surface normal" of a given surface is perturbed (i.e., altered) according to a bump map. The "perturbed normal" is then used instead of the original normal when shading the surface. This method gives the appearance of bumps and depressions in a surface.
Example
/noBump 1