NoBump (Slash Command): Difference between revisions

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* Default = 0.
* Default = 0.
* {{slashcommand|noBump}} forces the game to render 3D surfaces without bumps and depressions created through the bump mapping process.
* Bump mapping simulates the bumps or wrinkles in a surface without the need for geometric modifications to the digital model. The "surface normal" of a given surface is perturbed (i.e., altered) according to a bump map. The "perturbed normal" is then used instead of the original normal when shading the surface. This method gives the appearance of bumps and depressions in a surface.





Revision as of 19:47, 27 January 2024

Slash command

/noBump 0-1

Disable bump maps by forcing unperturbed normal

  • Default = 0.
  • /noBump forces the game to render 3D surfaces without bumps and depressions created through the bump mapping process.
  • Bump mapping simulates the bumps or wrinkles in a surface without the need for geometric modifications to the digital model. The "surface normal" of a given surface is perturbed (i.e., altered) according to a bump map. The "perturbed normal" is then used instead of the original normal when shading the surface. This method gives the appearance of bumps and depressions in a surface.


Example

/noBump 1