Dark Miasma: Difference between revisions

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imported>Baalus Seth
(Bug fixed in I14. Should I leave some kind of "history" comment?)
imported>SekoiaBot
m (Robot: Cosmetic changes)
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The following are powers in the {{PAGENAME}} powerset.
The following are powers in the {{PAGENAME}} powerset.


=== [[Image:DarkMiasma_BlackHole.png]] Black Hole ===
=== [[File:DarkMiasma_BlackHole.png]] Black Hole ===


Opens up a Black Hole to the Netherworld that temporarily pulls in all foes within its grasp. The victims become phase shifted and are completely intangible. They are hard to see, and cannot affect or be affected by those in normal space.
Opens up a Black Hole to the Netherworld that temporarily pulls in all foes within its grasp. The victims become phase shifted and are completely intangible. They are hard to see, and cannot affect or be affected by those in normal space.
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:V archetypeicon corruptor.png|18px]] 35 (Corruptor)}}
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 35 (Corruptor)}}
{{PowerBlock_Blank|[[Image:Archetypeicon defender.png|18px]] 26 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 26 (Defender)}}
{{PowerBlock_Blank|[[Image:V archetypeicon mastermind.png|18px]] 35 (Mastermind)}}
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 35 (Mastermind)}}
{{PowerBlock_Effects|Ranged (Targeted AoE)}}
{{PowerBlock_Effects|Ranged (Targeted AoE)}}
{{PowerBlock_Blank|Foe Intangible}}
{{PowerBlock_Blank|Foe Intangible}}
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{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:DarkMiasma_DarkServant.png]] Dark Servant ===
=== [[File:DarkMiasma_DarkServant.png]] Dark Servant ===


Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. The Dark Servant can be buffed and healed.
Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. The Dark Servant can be buffed and healed.
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:V archetypeicon corruptor.png|18px]] 38 (Corruptor)}}
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 38 (Corruptor)}}
{{PowerBlock_Blank|[[Image:Archetypeicon defender.png|18px]] 32 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 32 (Defender)}}
{{PowerBlock_Blank|[[Image:V archetypeicon mastermind.png|18px]] 38 (Mastermind)}}
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 38 (Mastermind)}}
{{PowerBlock_Effects|Summon Dark Servant}}
{{PowerBlock_Effects|Summon Dark Servant}}
{{PowerBlock_Other|Header=Powers|Text=[[Image:DarkMiasma_ChillOfTheNight.png|18px]] Chill of the Night (PBAoE), Minor Damage (Negative), Foe -To Hit}}
{{PowerBlock_Other|Header=Powers|Text=[[File:DarkMiasma_ChillOfTheNight.png|18px]] Chill of the Night (PBAoE), Minor Damage (Negative), Foe -To Hit}}
{{PowerBlock_Blank|[[Image:DarkMiasma_TwilightGrasp.png|18px]] Twilight Grasp (Ranged) Foe -To Hit -Damage, Team Heal}}
{{PowerBlock_Blank|[[File:DarkMiasma_TwilightGrasp.png|18px]] Twilight Grasp (Ranged) Foe -To Hit -Damage, Team Heal}}
{{PowerBlock_Blank|[[Image:DarkMiasma_PetrifyingGaze.png|18px]] Petrifying Gaze (Ranged Hold)}}
{{PowerBlock_Blank|[[File:DarkMiasma_PetrifyingGaze.png|18px]] Petrifying Gaze (Ranged Hold)}}
{{PowerBlock_Blank|[[Image:DarkMiasma_DarkestNight.png|18px]] Darkest Night (Toggle: Ranged; Targeted AoE), Foe -To Hit, -Damage}}
{{PowerBlock_Blank|[[File:DarkMiasma_DarkestNight.png|18px]] Darkest Night (Toggle: Ranged; Targeted AoE), Foe -To Hit, -Damage}}
{{PowerBlock_Blank|[[Image:DarkCast_TenebrousTentacles.png|18px]] Tenebrous Tentacles (Ranged, Cone), Medium Damage (Negative/Smash), Foe Immobilize, Foe -To Hit}}
{{PowerBlock_Blank|[[File:DarkCast_TenebrousTentacles.png|18px]] Tenebrous Tentacles (Ranged, Cone), Medium Damage (Negative/Smash), Foe Immobilize, Foe -To Hit}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
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{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:DarkMiasma_DarkestNight.png]] Darkest Night ===
=== [[File:DarkMiasma_DarkestNight.png]] Darkest Night ===


While active, you channel Negative Energy onto a targeted foe. Darkest Night decreases the damage potential and chance to hit of the target, and all foes nearby, as long as you keep the power active.
While active, you channel Negative Energy onto a targeted foe. Darkest Night decreases the damage potential and chance to hit of the target, and all foes nearby, as long as you keep the power active.
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:V archetypeicon corruptor.png|18px]] 4 (Corruptor)}}
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 4 (Corruptor)}}
{{PowerBlock_Blank|[[Image:Archetypeicon defender.png|18px]] 2 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 2 (Defender)}}
{{PowerBlock_Blank|[[Image:V archetypeicon mastermind.png|18px]] 4 (Mastermind)}}
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 4 (Mastermind)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Targeted area of effect}}
{{PowerBlock_Blank|Targeted area of effect}}
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{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:DarkMiasma_FearsomeAura.png]] Fearsome Stare ===
=== [[File:DarkMiasma_FearsomeAura.png]] Fearsome Stare ===


Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably
Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:V archetypeicon corruptor.png|18px]] 20 (Corruptor)}}
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 20 (Corruptor)}}
{{PowerBlock_Blank|[[Image:Archetypeicon defender.png|18px]] 12 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 12 (Defender)}}
{{PowerBlock_Blank|[[Image:V archetypeicon mastermind.png|18px]] 20 (Mastermind)}}
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 20 (Mastermind)}}
{{PowerBlock_Effects|Ranged (Cone)}}
{{PowerBlock_Effects|Ranged (Cone)}}
{{PowerBlock_Blank|Foe Fear}}
{{PowerBlock_Blank|Foe Fear}}
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{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:DarkMiasma_HowlingTwilight.png]] Howling Twilight ===
=== [[File:DarkMiasma_HowlingTwilight.png]] Howling Twilight ===


Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, and drained of some life. Revived allies will have full Hit Points and Endurance and will suffer no ill effects and are left protected from XP Debt for 20 seconds
Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, and drained of some life. Revived allies will have full Hit Points and Endurance and will suffer no ill effects and are left protected from XP Debt for 20 seconds
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{{PowerBlock_Damage|Minor (Negative)}}
{{PowerBlock_Damage|Minor (Negative)}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:V archetypeicon corruptor.png|18px]] 10 (Corruptor)}}
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 10 (Corruptor)}}
{{PowerBlock_Blank|[[Image:Archetypeicon defender.png|18px]] 6 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 6 (Defender)}}
{{PowerBlock_Blank|[[Image:V archetypeicon mastermind.png|18px]] 10 (Mastermind)}}
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 10 (Mastermind)}}
{{PowerBlock_Effects|Ranged (AoE)}}
{{PowerBlock_Effects|Ranged (AoE)}}
{{PowerBlock_Blank|Target Slow, -Recharge, Disorient, Ally Rez}}
{{PowerBlock_Blank|Target Slow, -Recharge, Disorient, Ally Rez}}
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{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:DarkMiasma_PetrifyingGaze.png]] Petrifying Gaze ===
=== [[File:DarkMiasma_PetrifyingGaze.png]] Petrifying Gaze ===


Petrifies a single targeted foe with a terrifying gaze. The victim is Held and defenseless.
Petrifies a single targeted foe with a terrifying gaze. The victim is Held and defenseless.
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:V archetypeicon corruptor.png|18px]] 28 (Corruptor)}}
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 28 (Corruptor)}}
{{PowerBlock_Blank|[[Image:Archetypeicon defender.png|18px]] 18 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 18 (Defender)}}
{{PowerBlock_Blank|[[Image:V archetypeicon mastermind.png|18px]] 28 (Mastermind)}}
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 28 (Mastermind)}}
{{PowerBlock_Effects|Ranged Hold}}
{{PowerBlock_Effects|Ranged Hold}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
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{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:DarkMiasma_ShadowFall.png]] Shadow Fall ===
=== [[File:DarkMiasma_ShadowFall.png]] Shadow Fall ===


Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to Defense bonus to all attacks and Resistance to Fear, while reducing Energy, Negative Energy, and Psionic Damage. You cannot use any other Concealment type power while using Shadow Fall.
Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to Defense bonus to all attacks and Resistance to Fear, while reducing Energy, Negative Energy, and Psionic Damage. You cannot use any other Concealment type power while using Shadow Fall.
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:V archetypeicon corruptor.png|18px]] 16 (Corruptor)}}
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 16 (Corruptor)}}
{{PowerBlock_Blank|[[Image:Archetypeicon defender.png|18px]] 8 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 8 (Defender)}}
{{PowerBlock_Blank|[[Image:V archetypeicon mastermind.png|18px]] 16 (Mastermind)}}
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 16 (Mastermind)}}
{{PowerBlock_Effects|Stealth (PBAoE); 35ft (PvE), 389ft (PvP)}}
{{PowerBlock_Effects|Stealth (PBAoE); 35ft (PvE), 389ft (PvP)}}
{{PowerBlock_Blank|+ Defence (All)}}
{{PowerBlock_Blank|+ Defence (All)}}
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{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:DarkMiasma_TarPatch.png]] Tar Patch ===
=== [[File:DarkMiasma_TarPatch.png]] Tar Patch ===


Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly.
Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly.
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:V archetypeicon corruptor.png|18px]] 2 (Corruptor)}}
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 2 (Corruptor)}}
{{PowerBlock_Blank|[[Image:Archetypeicon defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[Image:V archetypeicon mastermind.png|18px]] 2 (Mastermind)}}
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 2 (Mastermind)}}
{{PowerBlock_Effects|Targeted area of effect}}
{{PowerBlock_Effects|Targeted area of effect}}
{{PowerBlock_Blank|Target -Speed}}
{{PowerBlock_Blank|Target -Speed}}
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{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:DarkMiasma_TwilightGrasp.png]] Twilight Grasp ===
=== [[File:DarkMiasma_TwilightGrasp.png]] Twilight Grasp ===


You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit and damage are reduced, while you and your nearby allies are healed.
You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit and damage are reduced, while you and your nearby allies are healed.
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[Image:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}}
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}}
{{PowerBlock_Blank|[[Image:Archetypeicon defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[Image:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe -ToHit}}
{{PowerBlock_Blank|Foe -ToHit}}

Revision as of 01:46, 10 June 2009

Overview

Dark Miasma is one of the powersets. It is a Defender primary power set and a Corruptor and Mastermind secondary power set.

Focus the dark power of the Netherworld to weaken your foes. Dark Miasma focuses on draining your opponent.

Power Table

The Dark Miasma powerset is available as a primary set for Defenders, or as a secondary set for Corruptors and Masterminds. The following table shows which powers are available and at what level:

Power Level as Primary Level as Secondary Effect
Twilight Grasp 1 1 Ranged, Foe -To Hit -Damage, Team Heal
Tar Patch 1 2 Ranged Targeted area of effect, Target -Speed, -Resistance, -Fly
Darkest Night 2 4 Toggle: Ranged Targeted area of effect, Foe -Damage, Foe -To Hit
Howling Twilight 6 10 Ranged Targeted area of effect, Minor damage (Negative), Target Slow, -Recharge, Disorient, Ally resurrect
Shadow Fall 8 16 Toggle: Point blank area of effect, Team Stealth, +Defense (All), +Resistance (Energy, Negative, Psionics, Fear)
Fearsome Stare 12 20 Ranged (Cone), Foe Fear, -To Hit
Petrifying Gaze 18 28 Ranged Hold
Black Hole 26 35 Ranged Targeted area of effect, Foe Intangible
Dark Servant 32 38 Summon Dark Servant: Ranged Debuff Special

Powers

The following are powers in the Dark Miasma powerset.

DarkMiasma BlackHole.png Black Hole

Opens up a Black Hole to the Netherworld that temporarily pulls in all foes within its grasp. The victims become phase shifted and are completely intangible. They are hard to see, and cannot affect or be affected by those in normal space.

Recharge Slow
Minimum Level V archetypeicon corruptor.png 35 (Corruptor)
Archetypeicon defender.png 26 (Defender)
V archetypeicon mastermind.png 35 (Mastermind)
Effects Ranged (Targeted AoE)
Foe Intangible
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Intangibility Duration
Enhance Range
Increase Attack Rate
Set Categories None

DarkMiasma DarkServant.png Dark Servant

Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. The Dark Servant can be buffed and healed.

Dark Servants are resistant to Negative Energy damage but vulnerable to Energy damage.

The Dark Servant will remain at your side for 240 seconds (Mastermind).

Recharge Very Long
Minimum Level V archetypeicon corruptor.png 38 (Corruptor)
Archetypeicon defender.png 32 (Defender)
V archetypeicon mastermind.png 38 (Mastermind)
Effects Summon Dark Servant
Powers DarkMiasma ChillOfTheNight.png Chill of the Night (PBAoE), Minor Damage (Negative), Foe -To Hit
DarkMiasma TwilightGrasp.png Twilight Grasp (Ranged) Foe -To Hit -Damage, Team Heal
DarkMiasma PetrifyingGaze.png Petrifying Gaze (Ranged Hold)
DarkMiasma DarkestNight.png Darkest Night (Toggle: Ranged; Targeted AoE), Foe -To Hit, -Damage
DarkCast TenebrousTentacles.png Tenebrous Tentacles (Ranged, Cone), Medium Damage (Negative/Smash), Foe Immobilize, Foe -To Hit
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Heal
Enhance Hold Duration
Enhance Immobilization Duration
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Healing/Absorb
Holds
Immobilize
ToHit Debuff
Accurate Healing

DarkMiasma DarkestNight.png Darkest Night

While active, you channel Negative Energy onto a targeted foe. Darkest Night decreases the damage potential and chance to hit of the target, and all foes nearby, as long as you keep the power active.

Recharge Slow
Minimum Level V archetypeicon corruptor.png 4 (Corruptor)
Archetypeicon defender.png 2 (Defender)
V archetypeicon mastermind.png 4 (Mastermind)
Effects Ranged
Targeted area of effect
Foe -Damage, -To Hit
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories ToHit Debuff

DarkMiasma FearsomeAura.png Fearsome Stare

Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably

Recharge Slow
Minimum Level V archetypeicon corruptor.png 20 (Corruptor)
Archetypeicon defender.png 12 (Defender)
V archetypeicon mastermind.png 20 (Mastermind)
Effects Ranged (Cone)
Foe Fear
-To Hit
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Fear Duration
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Fear
ToHit Debuff
Accurate ToHit Debuff

DarkMiasma HowlingTwilight.png Howling Twilight

Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, and drained of some life. Revived allies will have full Hit Points and Endurance and will suffer no ill effects and are left protected from XP Debt for 20 seconds

Damage Minor (Negative)
Recharge Very Long
Minimum Level V archetypeicon corruptor.png 10 (Corruptor)
Archetypeicon defender.png 6 (Defender)
V archetypeicon mastermind.png 10 (Mastermind)
Effects Ranged (AoE)
Target Slow, -Recharge, Disorient, Ally Rez
Enhancements Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Slow
Enhance Disorient Duration
Set Categories Ranged AoE Damage
Stuns
Slow Movement

DarkMiasma PetrifyingGaze.png Petrifying Gaze

Petrifies a single targeted foe with a terrifying gaze. The victim is Held and defenseless.

Recharge Slow
Minimum Level V archetypeicon corruptor.png 28 (Corruptor)
Archetypeicon defender.png 18 (Defender)
V archetypeicon mastermind.png 28 (Mastermind)
Effects Ranged Hold
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Set Categories Holds

DarkMiasma ShadowFall.png Shadow Fall

Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to Defense bonus to all attacks and Resistance to Fear, while reducing Energy, Negative Energy, and Psionic Damage. You cannot use any other Concealment type power while using Shadow Fall.

Recharge Slow
Minimum Level V archetypeicon corruptor.png 16 (Corruptor)
Archetypeicon defender.png 8 (Defender)
V archetypeicon mastermind.png 16 (Mastermind)
Effects Stealth (PBAoE); 35ft (PvE), 389ft (PvP)
+ Defence (All)
+ Resistance (Energy, Negative, Psionics and Fear)
Enhancements Enhance Defense Buffs
Enhance Damage Resistance
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense
Resist Damage

DarkMiasma TarPatch.png Tar Patch

Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly.

Recharge Slow
Minimum Level V archetypeicon corruptor.png 2 (Corruptor)
Archetypeicon defender.png 1 (Defender)
V archetypeicon mastermind.png 2 (Mastermind)
Effects Targeted area of effect
Target -Speed
-Resistance
-Fly
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Slow Movement

DarkMiasma TwilightGrasp.png Twilight Grasp

You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit and damage are reduced, while you and your nearby allies are healed.

Despite the description, the healing is instantaneous, not gradual. Furthermore, the description doesn't mention that this power also debuffs its target's health Regeneration rate.

The Mastermind version of Twilight Grasp has half the healing radius of the others.

Recharge Moderate
Minimum Level V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged
Foe -ToHit
Foe -Damage
Foe -Regeneration
PBAoE Ally Heal
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Heal
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Healing/Absorb
ToHit Debuff
Accurate Healing
Accurate ToHit Debuff

External Links