Dark Miasma: Difference between revisions

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== Overview ==
== Overview ==
'''Dark Miasma''' is one of the power sets. It is a primary powerset for [[Defender]]s and a secondary powerset for [[Corruptor]]s and [[Mastermind]]s. {{UnlockMastermind}}
<!--{{Power Set Icon}}-->
'''Dark Miasma''' is one of the standard power sets. It is a primary power set for [[Defender]]s and a secondary power set for [[Corruptor]]s and [[Mastermind]]s. {{UnlockMastermind}}


Focus the dark power of the Netherworld to weaken your foes. Dark Miasma focuses on draining your opponent.
"Focus the dark power of the Netherworld to weaken your foes. Dark Miasma focuses on draining your opponent."


== Power Table ==
== Power Table ==
=== Corruptor, Defender, Mastermind ===
=== Corruptor/Defender/Mastermind ===
The Dark Miasma powerset is available as a primary set for [[Defender]]s, or as a secondary set for [[Corruptor]]s and [[Mastermind]]s. The following table shows which powers are available and at what level:
The Dark Miasma power set is available as a primary set for [[Defender]]s, and as a secondary set for [[Corruptor]]s and [[Mastermind]]s. The following table shows which powers are available and at what level:


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== Powers ==
== Powers ==
The following are powers in the Dark Miasma powerset.
=== [[File:DarkMiasma_BlackHole.png]] Black Hole ===
=== [[File:DarkMiasma_BlackHole.png]] Black Hole ===
Opens up a Black Hole to the Netherworld that temporarily pulls in all foes within its grasp. The victims become phase shifted and are completely intangible. They are hard to see, and cannot affect or be affected by those in normal space.
Opens up a Black Hole to the Netherworld that temporarily pulls in all foes within its grasp. The victims become phase shifted and are completely intangible. They are hard to see, and cannot affect or be affected by those in normal space.
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=== [[File:DarkMiasma_DarkServant.png]] Dark Servant ===
=== [[File:DarkMiasma_DarkServant.png]] Dark Servant ===
Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. The Dark Servant can be buffed and healed.
Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. The Dark Servant can be buffed and healed.


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=== [[File:DarkMiasma_DarkestNight.png]] Darkest Night ===
=== [[File:DarkMiasma_DarkestNight.png]] Darkest Night ===
While active, you channel Negative Energy onto a targeted foe. Darkest Night decreases the damage potential and chance to hit of the target, and all foes nearby, as long as you keep the power active.
While active, you channel Negative Energy onto a targeted foe. Darkest Night decreases the damage potential and chance to hit of the target, and all foes nearby, as long as you keep the power active.


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=== [[File:DarkMiasma_FearsomeAura.png]] Fearsome Stare ===
=== [[File:DarkMiasma_FearsomeAura.png]] Fearsome Stare ===
Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably
Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably


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=== [[File:DarkMiasma_HowlingTwilight.png]] Howling Twilight ===
=== [[File:DarkMiasma_HowlingTwilight.png]] Howling Twilight ===
 
Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, have their Regeneration rate reduced and drained of some life. Revived allies will have full Hit Points and Endurance and will be protected from XP Debt for 90 seconds.
Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, and drained of some life. Revived allies will have full Hit Points and Endurance and will suffer no ill effects and are left protected from XP Debt for 20 seconds


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=== [[File:DarkMiasma_PetrifyingGaze.png]] Petrifying Gaze ===
=== [[File:DarkMiasma_PetrifyingGaze.png]] Petrifying Gaze ===
Petrifies a single targeted foe with a terrifying gaze. The victim is Held and defenseless.
Petrifies a single targeted foe with a terrifying gaze. The victim is Held and defenseless.
   
   
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=== [[File:DarkMiasma_ShadowFall.png]] Shadow Fall ===
=== [[File:DarkMiasma_ShadowFall.png]] Shadow Fall ===
Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to Defense bonus to all attacks and Resistance to Fear, while reducing Energy, Negative Energy, and Psionic Damage. You cannot use any other Concealment type power while using Shadow Fall.
Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to Defense bonus to all attacks and Resistance to Fear, while reducing Energy, Negative Energy, and Psionic Damage. You cannot use any other Concealment type power while using Shadow Fall.


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=== [[File:DarkMiasma_TarPatch.png]] Tar Patch ===
=== [[File:DarkMiasma_TarPatch.png]] Tar Patch ===
Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly.
Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly.


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=== [[File:DarkMiasma_TwilightGrasp.png]] Twilight Grasp ===
=== [[File:DarkMiasma_TwilightGrasp.png]] Twilight Grasp ===
 
You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit, damage and regeneration rate are reduced, while you and your nearby allies are healed.
You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit and damage are reduced, while you and your nearby allies are healed.
 
Despite the description, the healing is instantaneous, not gradual. Furthermore, the description doesn't mention that this power also debuffs its target's health Regeneration rate.


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== Historical ==
== Historical ==
{{Historical|type=section|reason=change}}
{{Historical|type=section|reason=change}}
* This set has been in the game for [[Defender]]s since [[Issue 0]].
* This set has been in the game for [[Defender]]s since [[Issue 0]].
* This set was included with the original release of [[Corruptor]]s and [[Mastermind]]s in [[Issue 6]].
* This set was included with the original release of [[Corruptor]]s and [[Mastermind]]s in [[Issue 6]].

Revision as of 02:11, 14 July 2012

Overview

Dark Miasma is one of the standard power sets. It is a primary power set for Defenders and a secondary power set for Corruptors and Masterminds. Template:UnlockMastermind

"Focus the dark power of the Netherworld to weaken your foes. Dark Miasma focuses on draining your opponent."

Power Table

Corruptor/Defender/Mastermind

The Dark Miasma power set is available as a primary set for Defenders, and as a secondary set for Corruptors and Masterminds. The following table shows which powers are available and at what level:

Power Level as Primary Level as Secondary Effect
Twilight Grasp 1 1 Ranged, Foe -Regen, -DMG, -To-Hit, Team Heal
Tar Patch 1 2 Ranged (Location AoE), Foe -SPD, -Jump, -Fly, -Res(All)
Darkest Night 2 4 Toggle: Ranged (Targeted AoE), Foe -DMG, -To-Hit
Howling Twilight 6 10 Ranged (Targeted AoE), Minor DMG(Negative), Foe Disorient, -Regen, -Recharge, -SPD, Ally Rez
Shadow Fall 8 16 Toggle: PBAoE, Team Stealth, +DEF(All), +Res(Energy, Negative, Psionics, Fear)
Fearsome Stare 12 20 Ranged (Cone), Foe Fear, -To-Hit
Petrifying Gaze 18 28 Ranged, Foe Hold
Black Hole 26 35 Ranged (Targeted AoE), Foe Intangible
Dark Servant 32 38 Summon Dark Servant: Ranged, Debuff, Special

Powers

DarkMiasma BlackHole.png Black Hole

Opens up a Black Hole to the Netherworld that temporarily pulls in all foes within its grasp. The victims become phase shifted and are completely intangible. They are hard to see, and cannot affect or be affected by those in normal space.

Recharge Slow
Minimum Level V archetypeicon corruptor.png 35 (Corruptor)
Archetypeicon defender.png 26 (Defender)
V archetypeicon mastermind.png 35 (Mastermind)
Effects Ranged (Targeted Area of Effect)
Foe Intangible
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Intangibility Duration
Enhance Range
Increase Attack Rate
Set Categories None

DarkMiasma DarkServant.png Dark Servant

Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. The Dark Servant can be buffed and healed.

Powers

Chill of the Night (Toggle: PBAoE, Minor DoT(Negative), Foe -To-Hit)
Darkest Night (Toggle: Ranged (Targeted AoE), Foe -DMG)
Twilight Grasp (Ranged, Foe -DMG, -To-Hit, Team Heal)
Tenebrous Tentacles (Ranged (Cone), Moderate DMG(Negative/Smash), Foe Immobilize, -To-Hit
Petrifying Gaze (Ranged, Foe Hold)
Resistance (Auto, Self +Res(Negative), -Res(Energy))

The Mastermind version of Dark Servant has double the recharge time.

Recharge Very Long
Minimum Level V archetypeicon corruptor.png 38 (Corruptor)
Archetypeicon defender.png 32 (Defender)
V archetypeicon mastermind.png 38 (Mastermind)
Effects Summon Dark Servant: Ranged, Debuff, Special
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Heal
Enhance Hold Duration
Enhance Immobilization Duration
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Healing/Absorb
Holds
Immobilize
ToHit Debuff
Accurate Healing
Accurate ToHit Debuff

DarkMiasma DarkestNight.png Darkest Night

While active, you channel Negative Energy onto a targeted foe. Darkest Night decreases the damage potential and chance to hit of the target, and all foes nearby, as long as you keep the power active.

Recharge Slow
Minimum Level V archetypeicon corruptor.png 4 (Corruptor)
Archetypeicon defender.png 2 (Defender)
V archetypeicon mastermind.png 4 (Mastermind)
Effects Ranged (Targeted Area of Effect)
Foe -Damage, -To-Hit
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories ToHit Debuff

DarkMiasma FearsomeAura.png Fearsome Stare

Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably

Recharge Slow
Minimum Level V archetypeicon corruptor.png 20 (Corruptor)
Archetypeicon defender.png 12 (Defender)
V archetypeicon mastermind.png 20 (Mastermind)
Effects Ranged (Cone)
Foe Fear, -To-Hit
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Fear Duration
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Fear
ToHit Debuff
Accurate ToHit Debuff

DarkMiasma HowlingTwilight.png Howling Twilight

Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, have their Regeneration rate reduced and drained of some life. Revived allies will have full Hit Points and Endurance and will be protected from XP Debt for 90 seconds.

Damage Minor (Negative)
Recharge Very Long
Minimum Level V archetypeicon corruptor.png 10 (Corruptor)
Archetypeicon defender.png 6 (Defender)
V archetypeicon mastermind.png 10 (Mastermind)
Effects Ranged (Targeted Area of Effect)
Foe Disorient, -Regeneration, -Recharge, -Speed
Ally Resurrect
Enhancements Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Slow
Enhance Disorient Duration
Set Categories Ranged AoE Damage
Stuns
Slow Movement

DarkMiasma PetrifyingGaze.png Petrifying Gaze

Petrifies a single targeted foe with a terrifying gaze. The victim is Held and defenseless.

Recharge Slow
Minimum Level V archetypeicon corruptor.png 28 (Corruptor)
Archetypeicon defender.png 18 (Defender)
V archetypeicon mastermind.png 28 (Mastermind)
Effects Ranged
Foe Hold
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Set Categories Holds

DarkMiasma ShadowFall.png Shadow Fall

Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to Defense bonus to all attacks and Resistance to Fear, while reducing Energy, Negative Energy, and Psionic Damage. You cannot use any other Concealment type power while using Shadow Fall.

Recharge Slow
Minimum Level V archetypeicon corruptor.png 16 (Corruptor)
Archetypeicon defender.png 8 (Defender)
V archetypeicon mastermind.png 16 (Mastermind)
Effects Toggle: PBAoE
Team Stealth, +Defense(All), +Resistance(Energy, Negative, Psionics, Fear)
Enhancements Enhance Defense Buffs
Enhance Damage Resistance
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense
Resist Damage

DarkMiasma TarPatch.png Tar Patch

Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly.

Recharge Slow
Minimum Level V archetypeicon corruptor.png 2 (Corruptor)
Archetypeicon defender.png 1 (Defender)
V archetypeicon mastermind.png 2 (Mastermind)
Effects Ranged (Location Area of Effect)
Foe -Speed, -Jump, -Fly, -Resistance(All)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Slow Movement

DarkMiasma TwilightGrasp.png Twilight Grasp

You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit, damage and regeneration rate are reduced, while you and your nearby allies are healed.

Recharge Moderate
Minimum Level V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged
Foe -Regeneration, -Damage, -To-Hit
Team Heal
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Heal
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Healing/Absorb
ToHit Debuff
Accurate Healing
Accurate ToHit Debuff

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links