Marine Affinity: Difference between revisions
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AustinSmith (talk | contribs) (Added Whitecap) |
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{{PowerBlock_Blank|{{Set Resist Damage}}}} | {{PowerBlock_Blank|{{Set Resist Damage}}}} | ||
{{PowerBlock Blank|{{Set Universal Travel}}}} | {{PowerBlock Blank|{{Set Universal Travel}}}} | ||
{{PowerBlock_End}} | |||
=== [[File:MarineAffinity_Whitecap.png]] Whitecap === | |||
You summon a burst of water underfoot that hurls from your present location to a location of your choosing. When you splash down, any enemies in the surrounding area will be swept off their feet, and will experience a damage resistance debuff for a period of time. Enemies close to where you splash down will receive harsher debuffs for a brief time. | |||
If you direct a Whitecap on targets inside a Tide Pool, the marine life present will be thrown into a brief frenzy! While frenzied, the Tide Pool has a chance to knock over enemies and the damage buff and debuff is stronger. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock Damage|Minor DMG(Cold)}} | |||
{{PowerBlock_Recharge|Long}} | |||
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 10 (Controller)}} | |||
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 10 (Corruptor)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 6 (Defender)}} | |||
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 10 (Mastermind)}} | |||
{{PowerBlock_Effects|Point Blank Area of Effect}} | |||
{{PowerBlock_Blank|Foe Knockdown, -Resistance(All)}} | |||
{{PowerBlock_Blank|Self Teleport}} | |||
{{PowerBlock Enhancements|{{Enhance Accuracy}}}} | |||
{{PowerBlock Blank|{{Enhance Damage}}}} | |||
{{PowerBlock Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock Blank|{{Enhance Knockback}}}} | |||
{{PowerBlock Blank|{{Enhance Range}}}} | |||
{{PowerBlock Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock Sets|{{Set PBAoE Damage}}}} | |||
{{PowerBlock_Blank|{{Set Knockback}}}} | |||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Revision as of 04:00, 29 July 2024
Overview
Marine Affinity is a power set that is a primary set for Defenders and a secondary set for Controllers, Corruptors and Masterminds.
"Command the various powers of the ocean to buff your allies, and wash away your enemies."
Power Table
The Marine Affinity power set is available as a primary power set for Defenders and a secondary set for Controllers, Corruptors, and Masterminds. The following table shows the level at which each power is available:
Power | Level as Primary | Level as Secondary | Effect |
---|---|---|---|
Shoal Rush | 1 | 1 | Targeted AoE, Foe -DEF, -SPD, Special |
Soothing Wave | 1 | 1 | Ranged (Cone), Team Heal, Enemy Damage Debuff |
Toroidal Bubble | 2 | 4 | PBAoE, Team +Res(All, End Drain), +Endurance, +Recovery, +Jump |
Whitecap | 6 | 10 | Location AoE, Minor DMG(Cold), Foe Knockdown, -Resist(All), Self Teleport |
Tide Pool | 8 | 16 | Location AoE, Team +DMG, Foe -DMG, -SPD, -Jump, -Stealth, Special |
Brine | 12 | 20 | Ranged, Foe -Resist(All), -MaxHP |
Shifting Tides | 18 | 24 | Toggle: Targeted AoE, Team +Damage, +To Hit, +Recharge, Special Damage |
Barrier Reef | 22 | 28 | Summon Barrier Reef: Team +Absorb, +Defense (All) |
Power of the Depths | 26 | 30 | PBAoE, Team +MaxHP, +MaxEnd, +Regen, +Range |
Powers
Shoal Rush
By sensing the water in an area, you can direct a shoal of marine life to harass your foes. This lowers the defense and movement speed of all enemies struck.
If you direct a Shoal Rush on targets inside a Tide Pool, the marine life present will be thrown into a brief frenzy! While frenzied, the Tide Pool has a chance to knock over enemies and the damage buff and debuff is stronger.
Recharge | Slow |
Minimum Level | 1 (Controller) |
1 (Corruptor) | |
1 (Defender) | |
1 (Mastermind) | |
Effects | Ranged (Targeted AoE) |
Foe -Defense(All), -Speed, Special | |
Enhancements | Enhance Accuracy |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Defense Debuff |
Accurate Defense Debuff | |
Slow Movement |
Soothing Wave
Send forth a calming wave of water, washing over friend and foe alike. Allies will be healed by this power, while enemies will have their offensive power watered down.
Recharge | Moderate |
Minimum Level | 1 (Controller) |
1 (Corruptor) | |
1 (Defender) | |
1 (Mastermind) | |
Effects | Ranged (Facing Cone) |
Team Heal | |
Foe -Damage(All) | |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Toroidal Bubble
You create a ring of Bubbles that surrounds your allies, hydrating them to replenish endurance and reducing the effects of endurance drain. The bubble also reduces all incoming damage, providing extra resistance to Smashing and Fire damage, and also increases jump height thanks to added buoyancy.
Recharge | Long |
Minimum Level | 4 (Controller) |
4 (Corruptor) | |
2 (Defender) | |
4 (Mastermind) | |
Effects | Point Blank Area of Effect |
Team +Resistance(All DMG, Endurance Drain), +Endurance, +Recovery, +Jump | |
Enhancements | Reduce Endurance Cost |
Enhance Endurance Modification | |
Enhance Jump | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Endurance Modification |
Leaping & Sprints | |
Resist Damage | |
Universal Travel |
Whitecap
You summon a burst of water underfoot that hurls from your present location to a location of your choosing. When you splash down, any enemies in the surrounding area will be swept off their feet, and will experience a damage resistance debuff for a period of time. Enemies close to where you splash down will receive harsher debuffs for a brief time.
If you direct a Whitecap on targets inside a Tide Pool, the marine life present will be thrown into a brief frenzy! While frenzied, the Tide Pool has a chance to knock over enemies and the damage buff and debuff is stronger.
Damage | Minor DMG(Cold) |
Recharge | Long |
Minimum Level | 10 (Controller) |
10 (Corruptor) | |
6 (Defender) | |
10 (Mastermind) | |
Effects | Point Blank Area of Effect |
Foe Knockdown, -Resistance(All) | |
Self Teleport | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Melee AoE Damage |
Knockback | |
Universal Damage |
Historical
- This set was added to the game for Controllers, Corruptors, Defenders and Masterminds in Issue 28 Page 1.