Day Jobs: Difference between revisions
imported>Aggelakis (→On Patrol: update, note for 50s) |
imported>Weatherby Goode (corrected loged out time from 25 days to 21 days.) |
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The Day Job system allows players to log out from a specific location (like a hospital or vault) and when they return to play, after an extended log out period, they will gain a temporary power or some other benefit. All of the benefits granted from Day Jobs, other than badges and accolades (see below) are temporary or have a certain number of uses before they expire. However, each time a character logs out from the same area, the corresponding benefits are replenished. Most rewards take 10 days of logged out time to reach the maximum benefit. | The Day Job system allows players to log out from a specific location (like a hospital or vault) and when they return to play, after an extended log out period, they will gain a temporary power or some other benefit. All of the benefits granted from Day Jobs, other than badges and accolades (see below) are temporary or have a certain number of uses before they expire. However, each time a character logs out from the same area, the corresponding benefits are replenished. Most rewards take 10 days of logged out time to reach the maximum benefit. | ||
When characters are logged out from a designated location (consecutively '''or non-consecutively''') for a total of | When characters are logged out from a designated location (consecutively '''or non-consecutively''') for a total of 21 days they will earn a badge associated with the corresponding Day Job. This will result in additional benefits. Once a badge is earned, the rate at which characters accumulate benefits, and even the potency of them, increase. | ||
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== Day Jobs and Badges == | == Day Jobs and Badges == |
Revision as of 20:15, 27 November 2008
Overview
The Day Job system allows players to log out from a specific location (like a hospital or vault) and when they return to play, after an extended log out period, they will gain a temporary power or some other benefit. All of the benefits granted from Day Jobs, other than badges and accolades (see below) are temporary or have a certain number of uses before they expire. However, each time a character logs out from the same area, the corresponding benefits are replenished. Most rewards take 10 days of logged out time to reach the maximum benefit.
When characters are logged out from a designated location (consecutively or non-consecutively) for a total of 21 days they will earn a badge associated with the corresponding Day Job. This will result in additional benefits. Once a badge is earned, the rate at which characters accumulate benefits, and even the potency of them, increase.
Day Jobs and Badges
Hero Day Jobs
Day Job Name | Log Out Location | Benefit |
---|---|---|
Template:DayJobBadge | Inside a Vault | Influence bonus upon mission complete. |
Template:DayJobBadge | Hospital Lobbies | Out of combat regeneration bonus. |
Template:DayJobBadge | Ouroboros | Enhancement recipe upon mission complete. |
Template:DayJobBadge | Cimerora | Damage Resistance bonus. |
Template:DayJobBadge | City Hall (Atlas Park) | Influence Bonus upon mission complete. |
Template:DayJobBadge | Pocket D | Out of combat recovery bonus. |
Template:DayJobBadge | Train Stations | Travel speed bonus. |
Template:DayJobBadge | Wentworths Consignment Houses | Auction fee discount. |
Template:DayJobBadge | The Shadow Shard | Traveler's Jet pack temporary power. |
Template:DayJobBadge | Arena interior | Maximum Endurance bonus. |
Template:DayJobBadge | Icon Lobbies | Coupons that will grant a 25% discount at the tailor. |
Template:DayJobBadge | Portal Corporation Lobbies | Large Inspiration upon mission complete. |
Template:DayJobBadge | Police Stations | Experience Bonus upon mission complete. |
Template:DayJobBadge | Inside the Midnighter Club | Random arcane salvage drop upon mission complete. |
Template:DayJobBadge | Supergroup bases or near base portals | Prestige bonus. |
Template:DayJobBadge | Graveyards | XP Debt Protection. |
Template:DayJobBadge | Anywhere (accrues concurrently with other Day Jobs) | 50% experience bonus. |
Template:DayJobBadge | PvP Zones | Recharge rate bonus. |
Template:DayJobBadge | Inside Universities | Random tech salvage drop upon mission complete. |
Template:DayJobBadge | Store Lobbies | Enhancement drop upon mission complete. |
Template:DayJobBadge | Vanguard Base interior | Vanguard Merit upon mission complete. |
Villain Day Jobs
Day Job Name | Log Out Location | Benefit |
---|---|---|
Template:DayJobBadge | Arachnos Bases and Arachnos Controlled areas | Experience Bonus upon mission complete. |
Template:DayJobBadge | Anywhere in Grandville | Traveler's Jet pack temporary power. |
Template:DayJobBadge | Ouroboros | Enhancement recipe upon mission complete. |
Template:DayJobBadge | Cimerora | Damage Resistance bonus. |
Template:DayJobBadge | Pocket D | Out of combat recovery bonus. |
Template:DayJobBadge | Crey Industries Building in Nerva Archipelago | Large Inspiration upon mission complete. |
Template:DayJobBadge | Anywhere (accrues concurrently with other Day Jobs) | 50% Experience bonus. |
Template:DayJobBadge | Arachnos Building (Supergroup Building in Port Oakes) | Influence Bonus upon mission complete. |
Template:DayJobBadge | Arena interior | Maximum Endurance bonus. |
Template:DayJobBadge | Tailor Lobbies | Coupons that will grant a 25% discount at the tailor. |
Template:DayJobBadge | Near Black Markets | Auction fee discount. |
Template:DayJobBadge | Inside the Midnighter Club | Random arcane salvage drop upon mission complete. |
Template:DayJobBadge | Supergroup bases or near base portals | Prestige bonus. |
Template:DayJobBadge | Graveyards | XP Debt Protection. |
Template:DayJobBadge | Hospital Lobbies | Out of combat regeneration bonus. |
Template:DayJobBadge | Near Black Helicopters | Travel speed bonus. |
Template:DayJobBadge | PvP Zones | Recharge rate bonus. |
Template:DayJobBadge | Inside Universities | Random tech salvage drop upon mission complete. |
Template:DayJobBadge | Ferry Docks | Enhancement drop upon mission complete. |
Template:DayJobBadge | Inside a Vault | Influence bonus upon mission complete. |
Template:DayJobBadge | Vanguard Base interior | Vanguard Merit upon mission complete |
Accolades
An Accolade is obtained by earning two Day Job badges that work in conjunction with one another. In other words, earning multiple badges unlock Accolades. These Accolades will grant an even more enhanced set of powers and benefits. Additional "charges" can also be earned for your Day Job Accolade powers by logging off from either of the areas associated with the two badges that unlocked the Accolade.
When players obtain Day Job badges, they unlock information about which Day Jobs to collect next in order to earn the associated Accolade(s).
Hero Day Job Accolades
Villain Day Job Accolades
On Patrol
In addition to all of the Day Jobs, every character is "On Patrol" after they log out of the game. When players log back into Paragon City or the Rogue Isles they will gain 1 bar of extra experience (1.5x experience when defeating enemies) for every 24 hours they are logged out. A player can earn up to 10 bars of extra experience this way. Patrol experience is shown as a blue portion of your experience bar. Experience debt will be removed first before any patrol experience is applied.
If your character has a number of extra experience bars that exceeds the number of experience bars you need to level up, then this extra experience will carry over to the next security/threat level.
Since a level 50 character does not earn experience any longer, the experience bonus is converted into influence. What is the ratio conversion rate?