Debt: Difference between revisions
imported>HeliosXII (→Debt Table: Added Debt cap values) |
imported>Cyanpill (needs more editing, but should be up to date) |
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When a character has experience debt, half the experience earned (or the amount of remaining debt, whichever is less) is used to pay off the debt. Only the remainder applies to advance the character's level. | When a character has experience debt, half the experience earned (or the amount of remaining debt, whichever is less) is used to pay off the debt. Only the remainder applies to advance the character's level. | ||
As of [[issue 16]] and [[sidekick|Supersidekicking]], all players earn [[experience]] rewards while [[Sidekick#Exemplar/Malefactor|Exemplared or Malefactored]], and debt is taken as half of that. There is currently no way to prevent debt from being payed off from the experience reward, nor to pay off at a higher rate. | |||
== Strategic Use of Debt == | == Strategic Use of Debt == | ||
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Additionally, debt can be used to increase the amount of [[influence]]/[[infamy]] that a character gains at each level, since he will spend more time playing between levels. | Additionally, debt can be used to increase the amount of [[influence]]/[[infamy]] that a character gains at each level, since he will spend more time playing between levels. | ||
To work off debt more quickly, a character may serve as an [[Sidekick#Exemplar/Malefactor|Exemplar or Malefactor]]. While this arrangement exists, all experience the character earns is applied toward his debt. | |||
It should be noted that several of these goals may be accomplished by being an [[Exemplar]]/[[Malefactor]] to a lower-level player as well, particularly the last one. Serving as an Exemplar halts a character's leveling progress completely. Debt only slows it to half speed. | It should be noted that several of these goals may be accomplished by being an [[Exemplar]]/[[Malefactor]] to a lower-level player as well, particularly the last one. Serving as an Exemplar halts a character's leveling progress completely. Debt only slows it to half speed. |
Revision as of 14:10, 12 March 2010
Overview
When a hero or villain is defeated, he accrues experience debt, which slows his ability to reach the next level.
Debt does not accrue until the character reaches experience level ten. As the character rises in level, the amount of debt he accrues per defeat increases, as does the maximum total amount of debt he can accumulate. A character can have a maximum of five full defeats' worth of debt.
Some powers and situations reduce or even eliminate the amount of debt that defeat causes. Most prominently, a character defeated while in an instanced mission accrues only half the normal amount of debt. Also, some resurrection effects render the revived character immune to debt for a brief period, in the event that he is immediately defeated again. In addition, if a character has Patrol Experience, it is used to pay off any debt earned up to the amount of Patrol XP the character has accumulated.
Working Off Debt
When a character has experience debt, half the experience earned (or the amount of remaining debt, whichever is less) is used to pay off the debt. Only the remainder applies to advance the character's level.
As of issue 16 and Supersidekicking, all players earn experience rewards while Exemplared or Malefactored, and debt is taken as half of that. There is currently no way to prevent debt from being payed off from the experience reward, nor to pay off at a higher rate.
Strategic Use of Debt
This type of debt usage is not needed anymore as XP can be turned off in the Options window.
On certain occasions, a character may not want to level up. In such cases, the player may deliberately accrue debt to slow the character's progression.
For example, a player may not want to outlevel his Contacts. He may be trying to get a specific badge mission or Story Arc from a Contact, or he may be a villain trying to unlock an unlockable CoV Contact while that Contact will still speak with him.
Since debt also counts toward debt badges, hardcore badge-collecting players may want to generate debt specifically to work on earning the debt badges.
Also, a character might want to earn badges for Accolades at a lower level to have access them in a PvP zone like Bloody Bay, as the game remembers what level the accolade was earned at, and will deny a character the use of the accolade power if it was earned it at a higher level than the level of the zone.
Additionally, debt can be used to increase the amount of influence/infamy that a character gains at each level, since he will spend more time playing between levels.
To work off debt more quickly, a character may serve as an Exemplar or Malefactor. While this arrangement exists, all experience the character earns is applied toward his debt.
It should be noted that several of these goals may be accomplished by being an Exemplar/Malefactor to a lower-level player as well, particularly the last one. Serving as an Exemplar halts a character's leveling progress completely. Debt only slows it to half speed.
Debt Table
Debt values up to date as of August 20, 2009.
Level | Debt | Debt Cap | Level | Debt | Debt Cap |
1 | 0 | 0 | 26 | 4,400 | 22,000 |
2 | 0 | 0 | 27 | 5,400 | 27,000 |
3 | 0 | 0 | 28 | 6,400 | 32,000 |
4 | 0 | 0 | 29 | 7,200 | 36,000 |
5 | 0 | 0 | 30 | 8,000 | 40,000 |
6 | 0 | 0 | 31 | 9,200 | 46,000 |
7 | 0 | 0 | 32 | 10,400 | 52,000 |
8 | 0 | 0 | 33 | 11,600 | 58,000 |
9 | 0 | 0 | 34 | 12,800 | 64,000 |
10 | 160 | 800 | 35 | 14,800 | 74,000 |
11 | 220 | 1,100 | 36 | 16,800 | 84,000 |
12 | 280 | 1,400 | 37 | 18,400 | 92,000 |
13 | 320 | 1,600 | 38 | 20,800 | 104,000 |
14 | 380 | 1,900 | 39 | 24,000 | 120,000 |
15 | 440 | 2,200 | 40 | 26,800 | 134,000 |
16 | 520 | 2,600 | 41 | 30,000 | 150,000 |
17 | 640 | 3,200 | 42 | 34,000 | 170,000 |
18 | 760 | 3,800 | 43 | 38,400 | 192,000 |
19 | 880 | 4,400 | 44 | 43,200 | 216,000 |
20 | 1,000 | 5,000 | 45 | 48,800 | 244,000 |
21 | 1400 | 7,000 | 46 | 55,200 | 276,000 |
22 | 1,800 | 9,000 | 47 | 61,600 | 308,000 |
23 | 2,200 | 11,000 | 48 | 69,600 | 348,000 |
24 | 2,800 | 14,000 | 49 | 79,200 | 396,000 |
25 | 3,400 | 17,000 | 50 | 88,000 | 440,000 |