Allison King: Difference between revisions
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{{ | {{orange|Same as No More Missions text}} | ||
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=== No More Missions === | === No More Missions === | ||
The time has come for us to part ways, {{Character}}. | The time has come for us to part ways, {{Character}}. |
Revision as of 01:01, 1 February 2009
Overview
Allison King | |
---|---|
File:AllisonKing1.jpg Psychic | |
Zone | Brickstown |
Coordinates | (-760, 0, -775) |
Level Range | 30-34 |
Introduced By |
Miriam Bloechl Laura Brunetti |
Introduces |
Lou Pasterelli Phillipa Meraux |
Enemy Groups | |
Allison King is a hero contact in Brickstown at coordinates (-760, 0, -775) Allison King is a Magic origin contact. Her level range is 30-34.
Introductions
Contact Introduced By
New Contact(s)
You might want to go introduce yourself to Lou Pasterelli. His politics are more than a little radical and he's had some run-ins with the authorities, but he can be a great help against the Devouring Earth and Crey. He works primarily with science heroes and has access to Invention and Genetic Alteration Enhancements.
Lou is a firebrand, but he knows how to get things done!
I'd love for you to work with Phillipa Meraux, a former hero who now specializes in counter-terrorism. Go and see her if you want more information on the Rikti or Crey. She works primarily with natural heroes and has access to Gadget and Relic Enhancements.
Phillipa is very demanding, but her sources are top notch.
Information
Psychic
Allison King is a memory archaeologist. Instead of excavating ancient burials, she digs through the collective unconsciousness, using hypnotism and her limited psychic abilities. For years, she's been using this ability to help her clients recover from traumatic events or recapture their suppressed memories. Recently, though, she's started using her skills to fight crime. Her memory excavations turn up important details that eyewitnesses don't consciously remember. She's also an excellent interrogator, since she always knows when someone is lying. None of her assertions are admissible in court, of course, but she can at least set heroes on the right path.
Prior to Introduction
Missing Prior to Introduction Dialogue
Initial Contact
I pray that the visions I share with you will help bring wrongdoers to justice.
Greeting
Missing At Least One Greeting Dialogue
Too Busy
Same as No More Missions text
No More Missions
The time has come for us to part ways, Character.
Store
Missing Store Unlock Dialogue
- Inspirations
- Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs) (Power 10 only)
- Level 30 Natural/Magic Dual Origin Enhancements (100% base costs) (Power 10 only)
- Level 35 Magic/Mutation Dual Origin Enhancements (100% base costs) (Power 10 only)
- Level 35 Natural/Magic Dual Origin Enhancements (100% base costs) (Power 10 only)
- Level 30 Magic Single Origin Enhancements (200% base costs)
- Level 35 Magic Single Origin Enhancements (200% base costs)
Story Arc
Template:Mission StoryArc The Library of Souls
Missions
Template:Mission Common Hit the streets and defeat a few Council soldiers (II)
Template:Mission Talk to Longbow Warburg Liaison
Template:Mission Common Stop the university students from performing the Circle's rituals
Template:Mission Common Defeat Council in Brickstown
Template:Mission Common Save the lawyers from the Circle of Thorns
Template:Mission Common Go to Founders' Falls and battle the Council to distract them
Template:Mission Common Stop the production of Council robots and retrieve some parts for analysis
Template:Mission Intro Talk to the Crey's Folly Security Chief
Template:Mission Common Save the Wyatt mediums from the Circle of Thorns
Template:Mission Common Hit the streets and defeat a few Circle of Thorns mystics (II)
Template:Mission Common Retrieve some Council robot parts, along with their programming instructions
Template:Mission Common Rescue the magicians from the Circle of Thorns
Template:Mission Common Stop the weapons sale and arrest the interested parties
Template:Mission Common Retrieve one of the spirit thorns
Template:Mission Common Prevent Manetti from fleeing to an alternate dimension