Rogue Robots

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Overview

In their attempts to create even more intelligent robots than the deadly machines they currently field, the Council has added organical material to them, thus creating unwillingly artificial life. Now these creations have developed their own plans and have turned against their masters.

This faction is present only in CoH, and will only spawn during its own mini-Story Arc, available from Merisel Valenzuela or Allison King. (Levels 30 - 34)


Background

There is no official background about this group at this time.


Villain types

Minions

Zenith Mech Man

Rogue Mech Man

These former Council Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals.

Powers

SuperStrength Punch.png Cybernetic Blade Melee, Moderate DMG(Lethal)
A Cybernetic Blade is a powerful lethal attack.

PowerBlast PowerBlast.png Blast Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
Zenith Mech's Blast sends a focused beam of energy that can knock foes back.

Invulnerability ToughHide.png Resistance Res( S-20 L30 P30 ), Prot( Sl 100 Fr 100 )
Resistance


Zenith Hoverbot

Rogue Hoverbot

These former Council Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals.

Powers

Flight TravelFlight.png Fly Self Fly
Hoverbots can Fly.

MunitionsMastery LRMRocket.png Robot Missile Launcher Ranged (Targeted AoE), Heavy DMG(Fire/Lethal), Foe Knockback
Hoverbots can launch small missiles at long range.

Power Missing.png No Melee attacks No Hand to Hand
Zenith Hoverbots don’t have any Melee attacks at all

Invulnerability ToughHide.png Resistance Res( S-20 L30 P30 ), Prot( Sl 100 Fr 100 )
Resistance


Lieutenants

Mk I Zenith Warcry

Rogue Warcry Mk I

These former Council Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals.

Powers

PowerBlast PowerBlast.png Power Blast Ranged, Heavy DMG(Energy/Smash), Foe Knockback
Power Blast sends a focused beam of energy at a foe that can knock him back.

MunitionsMastery LRMRocket.png Missile Launch Ranged (Targeted AoE), Superior DMG(Fire/Lethal), Foe Knockback
Zenith Warcries can launch small missiles at long range.

Inherent Brawl.png Pummel Melee, Heavy DMG(Smash), Foe Knockback
Zenith Warcry brawling attacks.

Invulnerability UnyeildlingStance.png Resistance Prot( Kb 4.0 )
Zenith Warcries are highly resistant to Knockback.

Invulnerability ToughHide.png Resistance Res( S-20 L30 P30 ), Prot( Sl 100 Fr 100 )
Resistance


Bosses

Mk II Zenith Warcry

Rogue Warcry Mk II

These former Council Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals.

Powers

PowerBlast PowerBlast.png Power Blast Ranged, Heavy DMG(Energy/Smash), Foe Knockback
Power Blast sends a focused beam of energy at a foe that can knock him back.

MunitionsMastery LRMRocket.png Missile Launch Ranged (Targeted AoE), Superior DMG(Fire/Lethal), Foe Knockback
Zenith Warcries can launch small missiles at long range.

Inherent Brawl.png Pummel Melee, Heavy DMG(Smash), Foe Knockback
Zenith Warcry brawling attacks.

Invulnerability UnyeildlingStance.png Resistance Prot( Kb 4.0 )
Zenith Warcries are highly resistant to Knockback.

Invulnerability ToughHide.png Resistance Res( S-20 L30 P30 ), Prot( Sl 100 Fr 100 )
Resistance


Named Bosses

  • Prototype A12 (Mk II Zenith Warcry)
  • Prototype B15 (Mk II Zenith Warcry)
  • Progenitor Runtime 001 (Mk II Zenith Warcry)