Hamidon Origin Enhancements: Difference between revisions

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imported>StarGeek
(removed commented exploit. It is no longer possible to do this due to changes in storage bins (characters can no longer drop items in storage bins of SGs they don't belong to))
imported>Rigel Kent
(more info on multiple types bugs)
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Synthetic Hamidon Enhancements are identical to normal Hamidon Enhancements in every way except for their name, and how they are procured. Unlike normal HamiOs, the synthetic ones can only be awarded you at the end of either the [[Lord Recluse Strike Force]] or the [[Statesman Task Force]].
Synthetic Hamidon Enhancements are identical to normal Hamidon Enhancements in every way except for their name, and how they are procured. Unlike normal HamiOs, the synthetic ones can only be awarded you at the end of either the [[Lord Recluse Strike Force]] or the [[Statesman Task Force]].


=== Defense/ToHit Bug ===
=== Multiple Types Bug ===


One thing worthy of note, for the purposes of Hamidon enhancements, is that the game does not treat ToHit Buff as a different effect from ToHit Debuff, or Defense Buff as different from Defense Debuff.  The calculation the game uses is Scale * Strength, where Scale is positive for powers that Buff and negative for powers that Debuff, and Strength is increased by enhancements.  So, for example, the game sees Tactics as applying a 1 scale ToHit change, and Radiation Infection as applying a -2.5 scale ToHit change, but there is no fundamental difference between Buffs and DebuffsThere is also, thus, no fundamental difference between Buff and Debuff enhancements - they both boost the same field of a power, but powers are coded in the database to only permit one or the other to be slotted.
Buff enhancements work the same as debuff enhancements of the same type.  The calculation the game uses is Scale * Strength, where Scale is positive for powers that Buff and negative for powers that Debuff, and Strength is increased by enhancements.  For example, the game sees Tactics as applying a 1 scale ToHit change, and Radiation Infection as applying a -2.5 scale ToHit change.  Both ToHit Buff and ToHit Debuff enhancements boost the ToHit aspect of those powers; the two powers are simply coded in the database to only permit one or the other to be slotted.


Because of this, if you were able to put an enhancement that boosted Defense Buff, for instance, into a power that had a Defense Debuff, that enhancement would work as normalNormally, you can't do this, as a power has to be set to allow Defense Buff enhancements for you to be able to put that Defense Buff enhancement in it.  But with Hamidon enhancements, you can get around this restriction.  You could, for example, slot a Membrane Exposure in a power like Fallout, as Fallout accepts Recharge enhancements and will accept a Membrane Exposure on that basis, and the Membrane Exposure's boost to Defense Buff and ToHit Buff will apply to the Defense Debuff and ToHit Debuff effects of Fallout.  In 2006, Debuff enhancements were changed to be 20% boosts rather than 33% boosts because people were using this exact mechanical flaw to increase +Defense and +ToHit powers beyond their design limits.
Since Hamidon Origin Enhancements have multiple types, it is possible to place a buff or debuff enhancement into a power in which it is not permitted, so long as one of the other enhancement types is allowedFor example, Fallout, which does not allow Defense Buff or ToHit Buff enhancements, can accept Membrane Exposure, which will provide ToHit Buff, Defense Buff, and Recharge enhancement.  The "Detailed Info" display will confirm Fallout's defense and tohit debuffs are enhanced.


What this means, for practical purposes, is that Enzyme Exposures and Cytoskeleton Exposures are functionally identical, Membrane Exposures boost Debuff powers in addition to Buff powers, and Lysosome Exposures boost Buff powers in addition to Debuff powers. This is an acknowledged flaw in the game, and without a complete rewrite to how enhancements and powers work, it is not likely to be fixed.
This bug can also be used to enhance Defense Buff in certain powers by 33.33% instead of 20% by using a Enhance Defense Debuff HO, and enhance Damage Resistance in certain powers by 33.33% instead of 20% by using an Enhance Damage HO.


This bug also applies to Damage/Damage Resist, and Speed(Flight, Run, or Jump)/Slow enhancements. If it boosts one, it boosts the other.
Enhancements listed in the same row of the below table are equivalent, and differ only by which powers the enhancement is permitted in.
 
<center>
{| class="wikitable"
! Effect Type !! Buff Enhancements !! Debuff Enhancements
|-
| rowspan="2" | Damage modification || {{Enhance Damage}} || {{Enhance Damage Resistance}}
|-
| [[Image:Special_Hamidon_Enhancement.png|18px]] Centriole Exposure (33.33%)<br />[[Image:Special_Hamidon_Enhancement.png|18px]] Nucleolus Exposure (33.33%)<br />[[Image:Special_Hamidon_Enhancement.png|18px]] Peroxisome Exposure (33.33%) || [[Image:Special_Hamidon_Enhancement.png|18px]] Ribosome Exposure (20%)
|-
| rowspan="2" | Defense modification || {{Enhance Defense}} || {{Enhance Defense Debuff}}
|-
| [[Image:Special_Hamidon_Enhancement.png|18px]] Cytoskeleton Exposure (20%)<br />[[Image:Special_Hamidon_Enhancement.png|18px]] Membrane Exposure (20%) || [[Image:Special_Hamidon_Enhancement.png|18px]] Enzyme Exposure (33.33%)<br />[[Image:Special_Hamidon_Enhancement.png|18px]] Lysosome Exposure (33.33%)
|-
| rowspan="2" | Movement modification || {{Enhance Flight}}<br />{{Enhance Jump}}<br />{{Enhance Running Speed}} || {{Enhance Slow}}
|-
| [[Image:Special_Hamidon_Enhancement.png|18px]] Microfilament Exposure (33.33%) || n/a
|-
| rowspan="2" | ToHit modification || {{Enhance ToHit Buff}} || {{Enhance ToHit Debuff}}
|-
| [[Image:Special_Hamidon_Enhancement.png|18px]] Cytoskeleton Exposure (20%)<br />[[Image:Special_Hamidon_Enhancement.png|18px]] Membrane Exposure (20%) || [[Image:Special_Hamidon_Enhancement.png|18px]] Enzyme Exposure (20%)<br />[[Image:Special_Hamidon_Enhancement.png|18px]] Lysosome Exposure (20%)
|}
</center>


[http://boards.cityofheroes.com/showflat.php?Cat=&Board=archetypes&Number=7623842&bodyprev=#Post7623842 _Castle_ recently posted about this issue:]<br />
[http://boards.cityofheroes.com/showflat.php?Cat=&Board=archetypes&Number=7623842&bodyprev=#Post7623842 _Castle_ recently posted about this issue:]<br />
Line 39: Line 61:


:{{Enhance Damage}} (33.33%)
:{{Enhance Damage}} (33.33%)
:{{Enhance Damage Resistance}} (33.33%), [[Hamidon Origin Enhancements#Multiple Types Bug|bug]]
:{{Enhance Range}} (20%)
:{{Enhance Range}} (20%)


Line 50: Line 73:


:{{Enhance Defense Buff}} (20%)
:{{Enhance Defense Buff}} (20%)
:{{Enhance Defense Debuff}} (20%), [[Hamidon Origin Enhancements#Defense.2FToHit_Bug|bug]]
:{{Enhance Defense Debuff}} (20%), [[Hamidon Origin Enhancements#Multiple Types Bug|bug]]
:{{Reduce Endurance Cost}} (33.33%)
:{{Reduce Endurance Cost}} (33.33%)
:{{Enhance ToHit Buff}} (20%)
:{{Enhance ToHit Buff}} (20%)
:{{Enhance ToHit Debuff}} (20%), [[Hamidon Origin Enhancements#Defense.2FToHit_Bug|bug]]
:{{Enhance ToHit Debuff}} (20%), [[Hamidon Origin Enhancements#Multiple Types Bug|bug]]


'''Also Called'''
'''Also Called'''
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Exposure to the Hamidon Enzyme can increase the effectiveness of Accuracy and Defense DeBuffs and reduces the Endurance Cost of a power.
Exposure to the Hamidon Enzyme can increase the effectiveness of Accuracy and Defense DeBuffs and reduces the Endurance Cost of a power.


:{{Enhance Defense Buff}} (33.33%), [[Hamidon Origin Enhancements#Defense.2FToHit_Bug|bug]]
:{{Enhance Defense Buff}} (33.33%), [[Hamidon Origin Enhancements#Multiple Types Bug|bug]]
:{{Enhance Defense Debuff}} (33.33%)
:{{Enhance Defense Debuff}} (33.33%)
:{{Reduce Endurance Cost}} (33.33%)
:{{Reduce Endurance Cost}} (33.33%)
:{{Enhance ToHit Buff}} (20%), [[Hamidon Origin Enhancements#Defense.2FToHit_Bug|bug]]
:{{Enhance ToHit Buff}} (20%), [[Hamidon Origin Enhancements#Multiple Types Bug|bug]]
:{{Enhance ToHit Debuff}} (20%)
:{{Enhance ToHit Debuff}} (20%)


Line 106: Line 129:


:{{Enhance Accuracy}} (33.33%)
:{{Enhance Accuracy}} (33.33%)
:{{Enhance Defense Buff}} (33.33%), [[Hamidon Origin Enhancements#Multiple Types Bug|bug]]
:{{Enhance Defense Debuff}} (33.33%)
:{{Enhance Defense Debuff}} (33.33%)
:{{Enhance ToHit Buff}} (20%), [[Hamidon Origin Enhancements#Multiple Types Bug|bug]]
:{{Enhance ToHit Debuff}} (20%)
:{{Enhance ToHit Debuff}} (20%)


Line 117: Line 142:


:{{Enhance ToHit Buff}} (20%)
:{{Enhance ToHit Buff}} (20%)
:{{Enhance ToHit Debuff}} (20%), [[Hamidon Origin Enhancements#Defense.2FToHit_Bug|bug]]
:{{Enhance ToHit Debuff}} (20%), [[Hamidon Origin Enhancements#Multiple Types Bug|bug]]
:{{Enhance Defense Buff}} (20%)
:{{Enhance Defense Buff}} (20%)
:{{Enhance Defense Debuff}} (20%), [[Hamidon Origin Enhancements#Defense.2FToHit_Bug|bug]]''
:{{Enhance Defense Debuff}} (20%), [[Hamidon Origin Enhancements#Multiple Types Bug|bug]]
:{{Reduce Recharge}} (33.33%)
:{{Reduce Recharge}} (33.33%)


Line 132: Line 157:
:{{Enhance Jump}} (33.33%)
:{{Enhance Jump}} (33.33%)
:{{Enhance Running Speed}} (33.33%)
:{{Enhance Running Speed}} (33.33%)
:{{Enhance Slow}} (33.33%), [[Hamidon Origin Enhancements#Multiple Types Bug|bug]]
:{{Reduce Endurance Cost}} (33.33%)
:{{Reduce Endurance Cost}} (33.33%)


Line 147: Line 173:
:{{Enhance Accuracy}} (33.33%)
:{{Enhance Accuracy}} (33.33%)
:{{Enhance Damage}} (33.33%)
:{{Enhance Damage}} (33.33%)
:{{Enhance Damage Resistance}} (33.33%), [[Hamidon Origin Enhancements#Multiple Types Bug|bug]]


'''Also Called'''
'''Also Called'''
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:{{Enhance Confusion}} (33.33%)
:{{Enhance Confusion}} (33.33%)
:{{Enhance Damage}} (33.33%)
:{{Enhance Damage}} (33.33%)
:{{Enhance Damage Resistance}} (33.33%), [[Hamidon Origin Enhancements#Multiple Types Bug|bug]]
:{{Enhance Disorient}} (33.33%)
:{{Enhance Disorient}} (33.33%)
:{{Enhance Fear}} (33.33%)
:{{Enhance Fear}} (33.33%)
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Exposure to the Hamidon Ribsome can enabled you to significantly augment the damage resistance of a power and decrease its endurance cost.
Exposure to the Hamidon Ribsome can enabled you to significantly augment the damage resistance of a power and decrease its endurance cost.


:{{Enhance Damage}} (20%), [[Hamidon Origin Enhancements#Multiple Types Bug|bug]]
:{{Enhance Damage Resistance}} (20%)
:{{Enhance Damage Resistance}} (20%)
:{{Reduce Endurance Cost}} (33.33%)
:{{Reduce Endurance Cost}} (33.33%)

Revision as of 07:32, 9 March 2009

Overview

Special Hamidon Enhancement.png

Hamidon Origin Enhancements refer special enhancements that enhance two or more aspects of a power. These enhancements are obtained by defeating Hamidon in 'The Hive' (for heroes) or 'The Abyss' (for villains). Additionally, Statesman and Lord Recluse offer functionally-identical Synthetic Hamidon Origin Enhancements (SHOEs) as a reward option from their arcs.

Hamidon Origin enhancements are often referred to as Hami-Os, HOs or SHOEs. Hamidon Origin enhancements are level 50, and may be used by characters of any origin and archetype.

Information

Special enhancements will affect two or more aspects. If the power they are placed in has any aspect that can be enhanced, it will. Hamidon Origin enhancements are subject to Enhancement Diversification as all other enhancements are. Hamidon Origin enhancements enhance at the same level as Single Origin enhancements, which each aspect matching their schedule.

Example

A Centriole Exposure Hamidon enhancement will enhance Damage and Range. It can be placed in an enhancement slot for the Brawl power, and it will enhance the damage of the Brawl power. Since the Brawl power is unable to use Range enhancements, a Centriole Exposure enhancement will have no effect on the range of the Brawl power. However, if placed in an Illusion Controller's enhancement slot for the Blind power, which may be enhanced for both Damage and Range, it will enhance both aspects of that power.

Synthetic Hamidon Origin Enhancements

Synthetic Hamidon Enhancements are identical to normal Hamidon Enhancements in every way except for their name, and how they are procured. Unlike normal HamiOs, the synthetic ones can only be awarded you at the end of either the Lord Recluse Strike Force or the Statesman Task Force.

Multiple Types Bug

Buff enhancements work the same as debuff enhancements of the same type. The calculation the game uses is Scale * Strength, where Scale is positive for powers that Buff and negative for powers that Debuff, and Strength is increased by enhancements. For example, the game sees Tactics as applying a 1 scale ToHit change, and Radiation Infection as applying a -2.5 scale ToHit change. Both ToHit Buff and ToHit Debuff enhancements boost the ToHit aspect of those powers; the two powers are simply coded in the database to only permit one or the other to be slotted.

Since Hamidon Origin Enhancements have multiple types, it is possible to place a buff or debuff enhancement into a power in which it is not permitted, so long as one of the other enhancement types is allowed. For example, Fallout, which does not allow Defense Buff or ToHit Buff enhancements, can accept Membrane Exposure, which will provide ToHit Buff, Defense Buff, and Recharge enhancement. The "Detailed Info" display will confirm Fallout's defense and tohit debuffs are enhanced.

This bug can also be used to enhance Defense Buff in certain powers by 33.33% instead of 20% by using a Enhance Defense Debuff HO, and enhance Damage Resistance in certain powers by 33.33% instead of 20% by using an Enhance Damage HO.

Enhancements listed in the same row of the below table are equivalent, and differ only by which powers the enhancement is permitted in.

Effect Type Buff Enhancements Debuff Enhancements
Damage modification Enhance Damage Enhance Damage Resistance
Special Hamidon Enhancement.png Centriole Exposure (33.33%)
Special Hamidon Enhancement.png Nucleolus Exposure (33.33%)
Special Hamidon Enhancement.png Peroxisome Exposure (33.33%)
Special Hamidon Enhancement.png Ribosome Exposure (20%)
Defense modification Enhance Defense Buffs Enhance Defense Debuff
Special Hamidon Enhancement.png Cytoskeleton Exposure (20%)
Special Hamidon Enhancement.png Membrane Exposure (20%)
Special Hamidon Enhancement.png Enzyme Exposure (33.33%)
Special Hamidon Enhancement.png Lysosome Exposure (33.33%)
Movement modification Enhance Flight Speed
Enhance Jump
Enhance Running Speed
Enhance Slow
Special Hamidon Enhancement.png Microfilament Exposure (33.33%) n/a
ToHit modification Enhance ToHit Buff Enhance ToHit Debuff
Special Hamidon Enhancement.png Cytoskeleton Exposure (20%)
Special Hamidon Enhancement.png Membrane Exposure (20%)
Special Hamidon Enhancement.png Enzyme Exposure (20%)
Special Hamidon Enhancement.png Lysosome Exposure (20%)

_Castle_ recently posted about this issue:

Slotting enhancements into powers they were not meant to be slottable in is an 'exploit.' We've pretty much firmly established that. The question isn't if something being abused in this manner will be changed, it's a matter of when. To be on the safe side, you should never use a Debuff enhancement to Buff a power and vice versa. And, just to stave off any worries, the IO system works very differently from the HO system, and there *shouldn't* be any of these issues in that system. It'll have a whole set of issues all it's own!

Detailed List of Hamidon Origin Enhancements

The following is a complete list of available Hamidon Origin enhancements.

Centriole Exposure

Exposure to the Hamidon Centriole has enabled you to significantly augment the damage and range of one of your attack powers.

Enhance Damage (33.33%)
Enhance Damage Resistance (33.33%), bug
Enhance Range (20%)

Also Called

  • Dam/Rng
  • Dmg/Rng
  • Cent

Cytoskeleton Exposure

Exposure to the Hamidon Enzyme can increase the effectiveness of Accuracy and Defense Buffs and reduces the Endurance Cost of a power.

Enhance Defense Buffs (20%)
Enhance Defense Debuff (20%), bug
Reduce Endurance Cost (33.33%)
Enhance ToHit Buff (20%)
Enhance ToHit Debuff (20%), bug

Also Called

  • End/ToHit
  • End/Def
  • End/Buff
  • Cyto

Endoplasm Exposure

Exposure to the Hamidon Endoplasm reticulum can enabled you to significantly augment the accuracy of your attack powers and can increase the duration of Sleep, Disorient, Immobilization, Hold, Confuse, Fear, and Intangibility powers.

Enhance Accuracy (33.33%)
Enhance Confusion Duration (33.33%)
Enhance Disorient Duration (33.33%)
Enhance Fear Duration (33.33%)
Enhance Hold Duration (33.33%)
Enhance Immobilization Duration (33.33%)
Enhance Intangibility Duration (33.33%)
Enhance Sleep Duration (33.33%)

Also Called

  • Acc/Mez
  • Endo

Enzyme Exposure

Exposure to the Hamidon Enzyme can increase the effectiveness of Accuracy and Defense DeBuffs and reduces the Endurance Cost of a power.

Enhance Defense Buffs (33.33%), bug
Enhance Defense Debuff (33.33%)
Reduce Endurance Cost (33.33%)
Enhance ToHit Buff (20%), bug
Enhance ToHit Debuff (20%)

Also Called

  • End/ToHit Debuff/Def Debuff
  • End/Debuff
  • Enzyme
  • Enzy

Golgi Exposure

Exposure to the Hamidon Golgi Apparatus can increase the Healing ability of a power and decrease its endurance cost.

Enhance Heal (33.33%)
Reduce Endurance Cost (33.33%)

Also Called

  • End/Heal
  • Golgi

Lysosome Exposure

Exposure to the Hamidon Lysosome can increase the effectiveness of Accuracy and Defense DeBuffs and increase the Accuracy of a power.

Enhance Accuracy (33.33%)
Enhance Defense Buffs (33.33%), bug
Enhance Defense Debuff (33.33%)
Enhance ToHit Buff (20%), bug
Enhance ToHit Debuff (20%)

Also Called

  • Acc/ToHit Debuff/Def Debuff
  • Lyso

Membrane Exposure

Exposure to the Hamidon Membrane can increase the effectiveness of Accuracy and Defense Buffs and increases the Attack Rate of a power.

Enhance ToHit Buff (20%)
Enhance ToHit Debuff (20%), bug
Enhance Defense Buffs (20%)
Enhance Defense Debuff (20%), bug
Increase Attack Rate (33.33%)

Also Called

  • Rech/ToHit/Def
  • Membrane

Microfilament Exposure

Exposure to the Hamidon Microfilament can increase the speed of a travel power and decrease its endurance cost.

Enhance Flight Speed (33.33%)
Enhance Jump (33.33%)
Enhance Running Speed (33.33%)
Enhance Slow (33.33%), bug
Reduce Endurance Cost (33.33%)

Also Called

  • End/Movement
  • End/Move
  • End/Travel
  • Travel HO
  • Micro

Nucleolus Exposure

The Nucleolus of the Hamidon was a tremendous source of power. Exposure to the Nucleolus has enabled you to significantly augment the damage and accuracy of one of your attack powers.

Enhance Accuracy (33.33%)
Enhance Damage (33.33%)
Enhance Damage Resistance (33.33%), bug

Also Called

  • Acc/Dam
  • Acc/Dmg
  • Nucleo
  • Nuc

Peroxisome Exposure

Exposure to the Hamidon Peroxisome enabled you to significantly augment the damage of your attack powers and can increase the duration of sleep, disorient, immobilization, hold, confuse, fear, and intangibility powers.

Enhance Confusion Duration (33.33%)
Enhance Damage (33.33%)
Enhance Damage Resistance (33.33%), bug
Enhance Disorient Duration (33.33%)
Enhance Fear Duration (33.33%)
Enhance Hold Duration (33.33%)
Enhance Immobilization Duration (33.33%)
Enhance Intangibility Duration (33.33%)
Enhance Sleep Duration (33.33%)

Also Called

  • Dam/Mez
  • Dmg/Mez
  • Peroxi
  • Perox
  • Pero

Ribosome Exposure

Exposure to the Hamidon Ribsome can enabled you to significantly augment the damage resistance of a power and decrease its endurance cost.

Enhance Damage (20%), bug
Enhance Damage Resistance (20%)
Reduce Endurance Cost (33.33%)

Also Called

  • End/Dam Res
  • End/Res
  • Ribo

Higher Level Hamidon Enhancements

Hamidon will award a Level 50 Enhancement to any hero who has damaged it during the raid. However, it used to be if a hero was exemplared several levels below his natural level, they were awarded a level 52 Enhancement. This was a mild exploit, which had been fixed at one point but the fix was broken. Issue 9 fixed it again; you no longer get level 52 HOs when Exemplared.

Also see