Interface Slot Abilities: Difference between revisions
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== Overview == | == Overview == | ||
'''Interface Slot Abilities''' are universal enhancements placed in the [[Interface Slot]] of the [[Incarnate System]]. The Interface Slot Abilities apply to all of your powers which would accept an enhancement of that type. Each tree begins with a Common Boost ability which can then be upgraded into the Uncommon Core Boost or Radial Boost variants, available as of [[Issue 20]]. | '''Interface Slot Abilities''' are universal enhancements placed in the [[Interface Slot]] of the [[Incarnate System]]. The Interface Slot Abilities apply to all of your powers which would accept an enhancement of that type. Each tree begins with a Common Boost ability which can then be upgraded into the Uncommon Core Boost or Radial Boost variants, available as of [[Issue 20]]. | ||
A purchase of the [[Going Rogue]] expansion is required for players to access the Incarnate System. | |||
== Interface Ability Details == | == Interface Ability Details == |
Revision as of 17:13, 12 April 2011
Overview
Interface Slot Abilities are universal enhancements placed in the Interface Slot of the Incarnate System. The Interface Slot Abilities apply to all of your powers which would accept an enhancement of that type. Each tree begins with a Common Boost ability which can then be upgraded into the Uncommon Core Boost or Radial Boost variants, available as of Issue 20.
A purchase of the Going Rogue expansion is required for players to access the Incarnate System.
Interface Ability Details
Universal Enhancements
Abilities come in four rarity levels. The higher the rarity level, the more Incarnate Components are needed to create them. Components to create them are gathered through defeating enemies, Task Forces/Strike Forces, and most other activities.
Common | |
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Uncommon | |
Rare | |
Very Rare |
Interface Ability Types
Diamagnetic
Diamagnetic primarily deals with debuffing enemy ToHit chances and Regeneration. The types and amounts of each type depend on what is slotted.
Gravitic
Gravitic primarily deals with debuffing Recovery as well as slowing and snaring the foes. The types and amounts of each type depend on what is slotted.
Paralytic
Paralytic primarily deals with debuffing enemy Damage and Defense. The types and amounts of each type depend on what is slotted.
Reactive
Reactive primarily deals with debuffing the Damage Resistance of enemies. It can also add Fire damage-over-time. The types and amounts of each type depend on what is slotted.