Invention Origin Enhancements: Difference between revisions
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imported>Sister Leortha (New intro section about these) |
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Enhancement Combinations and Salvage data found on the test server... | Enhancement Combinations and Salvage data found on the test server... | ||
=General= | |||
(Strong note. Any percentages given in this section are subject to change during testing.) | |||
The level of all Invention Origin Enhancements determines two things. | |||
1) The minimum level of player that may slot that enhancement. | |||
2) The strength of the enhancement. | |||
There is '''no''' maximum slotting level with IOs, and strength is based '''only''' on the enhancement level, not on the level of the player who slots them. IOs never expire/go red, and their strength never decays. If a level 10 enhancement gives a 10% bonus, then it can be slotted by a level 7 character or a level 50 character for the same 10% bonus. Though the same enhancemet built with a higher level will give a higher bonus, so there is still incentive to upgrade as levels are gained. | |||
From the leaks on the Test server, it appears that schedule A enhancements are set to 10% bonus at level 10, up to a maximum of a 40% bonus at high level. (Subject to change) | |||
From the boards, for dual/triple/quad aspect enhancers: | |||
"Currently, the Set enhancements are set up to give about 100% of the basic IO buff for single-aspect enhancements, 62.5% (per aspect) for dual-aspect enhancements (dam/acc, etc.), 50% (per aspect) for tri-aspect enhancements (dam/acc/rech, etc.), and 43.75% (per aspect) for quad-aspect enhancements (acc/dam/rech/end, etc.). This means the overall value (if you can use all the aspects) is 100% of basic IO value for single-aspect, 125% for dual-aspect, 150% for tri-aspect, and 175% for quad-aspect enhancements. For comparison, [[HO]] values (compared to SOs) are +100% per aspect." (Subject to change) | |||
=Common Enhancements= | =Common Enhancements= |
Revision as of 19:46, 14 February 2007
The pieces of the actual system that could be seen appear to allow for the crafting of enhancements ranging from level 5 up to level 50 for all normally enhancable elements. Crafting the enhancements required a combination of Salvage and Influence. All items required pieces of salvage not yet present in the game, so no enhancements could actually be created.
For a good bit of analysis/speculation based on what was visible while the system was open on test, check out this link[1].
Enhancement Combinations and Salvage data found on the test server...
General
(Strong note. Any percentages given in this section are subject to change during testing.)
The level of all Invention Origin Enhancements determines two things. 1) The minimum level of player that may slot that enhancement. 2) The strength of the enhancement.
There is no maximum slotting level with IOs, and strength is based only on the enhancement level, not on the level of the player who slots them. IOs never expire/go red, and their strength never decays. If a level 10 enhancement gives a 10% bonus, then it can be slotted by a level 7 character or a level 50 character for the same 10% bonus. Though the same enhancemet built with a higher level will give a higher bonus, so there is still incentive to upgrade as levels are gained.
From the leaks on the Test server, it appears that schedule A enhancements are set to 10% bonus at level 10, up to a maximum of a 40% bonus at high level. (Subject to change)
From the boards, for dual/triple/quad aspect enhancers:
"Currently, the Set enhancements are set up to give about 100% of the basic IO buff for single-aspect enhancements, 62.5% (per aspect) for dual-aspect enhancements (dam/acc, etc.), 50% (per aspect) for tri-aspect enhancements (dam/acc/rech, etc.), and 43.75% (per aspect) for quad-aspect enhancements (acc/dam/rech/end, etc.). This means the overall value (if you can use all the aspects) is 100% of basic IO value for single-aspect, 125% for dual-aspect, 150% for tri-aspect, and 175% for quad-aspect enhancements. For comparison, HO values (compared to SOs) are +100% per aspect." (Subject to change)
Common Enhancements
Recipes for common enhancements are found on any Invention Worktable. Unlimited numbers of these may be crafted, limited only by the salvage needed.
From Positron: "These “IO’s” act just like normal Enhancements except they do not expire, and their bonus stays static no matter what level you are. Lower level IO’s are strengthened around that of Training Enhancements, mid level IO’s are about the power of Dual Origin Enhancements, and IO’s level 25 and above have about the same punch as current Single Origin Enhancements. Of course the power of the Enhancement is better with level, so high level invented Enhancements are slightly more powerful than the equivalent SO."
Rare Enhancements
Rare enhancements require that the player acquire the appropriate single-use Recipes.
Enhancement Sets
Rare enhancements belong to sets. When multiple enhancements from the same set are slotted in the same power, the player starts to earn additional benefits from the set.
Example from Positron:
"Here’s an example:
- Sting of the Manticore (a set of 6) - Slots into any Sniper power
- Accuracy/Damage
- Damage/Endurance Reduction
- Accuracy/Interrupt/Range
- Damage/Interrupt/Recharge
- Damage/Endurance/Recharge
- Toxic DoT Proc
- If you have 2 Enhancements in the set slotted: Bonus to your Regeneration rate
- If you have 3 Enhancements in the set slotted: The above plus Energy/Negative Energy resistance
- If you have 4 Enhancements in the set slotted: The above plus Overall Damage Boost
- If you have 5 Enhancements in the set slotted: The above plus Overall Recharge Rate Boost
- If you have all 6 Enhancements in the set slotted: The above plus Toxic damage resistance"
The same rare IO cannot be slotted twice into the same power. So to get a power slotted with six of a single set requires all six different members of that set.
Procedures
From Positron:
"I’ll talk about the Enhancements. The last one in the list is a Proc, meaning a procedure that has a chance of happening. Every time you fire your sniper power with the Toxic DoT Proc Enhancement slotted in it, there is a chance your target gets hit with a Toxic Damage over Time effect as well as the normal damage and effect of your Sniper attack."
Mez Enhancements
Group name | Levels | Slot In | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | Procedure option |
---|---|---|---|---|---|---|---|---|---|
Befuddling Aura | 10-30 | Confuse | Acc/End | Acc/Dam | Dam/Conf | Acc/Conf | Conf/End/Rech | ||
Cacophony | 10-30 | Confuse | Acc/End | Acc/Dam | Acc/Conf | Dam/Conf | Conf/End/Rech | Chance for Energy Damage | |
Call of the Sandman | 20-53 | Sleep | Acc/End | Acc/Dam | Dam/Sleep | Sleep/Range | End/Rech/Sleep | Chance for Self Heal | |
Curtail Speed | 10-30 | Slow | Acc/End | Acc/Slow | Dam/Slow | End/Rech/Slow | Slow/Range | ||
Debilitative Action | 10-30 | Immobilize | Acc/End | Acc/Dam | Acc/Immob | Dam/Immob | End/Immob/Rech | Chance for Stun | |
Enfeebled Operation | 20-53 | Immobilize | Acc/End | Acc/Dam | Acc/Immob | Dam/Immob | End/Range/Rech | ||
Essence of Curare | 20-53 | Hold | Acc/End | Acc/Dam | Dam/Hold | Dam/Hold/Rech | Hold/Range | ||
Ghost Widow's Embrace | 20-53 | Hold | Acc/End | Acc/Hold | Dam/Hold | End/Hold/Rech | Hold/Range | Chance for Psionic Damage | |
Glimpse of the Abyss | 20-53 | Fear | Acc/End | Acc/Dam | Dam/Fear | End/Fear/Rech | Fear/Rech | Chance for Psionic Damage | |
Hibernation | 10-30 | Sleep | Acc/End | Acc/Dam | Dam/Sleep | End/Rech/Sleep | Sleep/Range | ||
Horror | 10-30 | Fear | Acc/End | Acc/Dam | Dam/Fear | End/Fear/Rech | Fear/Rech | ||
Impeded Swiftness | 10-30 | Slow | Acc/End | Acc/Slow | Dam/Slow | End/Rech/Slow | Slow/Range | Chance for Smashing Damage | |
Induced Coma | 10-30 | Sleep | Acc/End | Acc/Dam | Dam/Sleep | End/Rech/Sleep | Sleep/Range | Chance for Recharge Slow | |
Lethargic Repose | 20-53 | Sleep | Acc/End | Acc/Dam | Acc/Sleep | Dam/Sleep | End/Rech/Sleep | Sleep/Range | |
Malaise's Illusions | 20-53 | Confuse | Acc/End | Acc/Dam | Acc/Conf | Conf/End/Rech | Dam/Conf | Chance for Spectral Wounds | |
Neuronic Shutdown | 10-30 | Hold | Acc/End | Acc/Dam | Dam/Hold | End/Range/Rech | Hold/Range | Chance for Psionic DoT | |
Nightmare | 20-53 | Fear | Acc/End | Acc/Dam | Acc/Fear | Dam/Fear | End/Fear/Rech | Fear/Rech | |
Pacing of the Turtle | 20-53 | Slow | Acc/End | Acc/Slow | Dam/Slow | End/Rech/Slow | Slow/Range | Chance for Recharge Slow | |
Paralytic | 10-30 | Hold | Acc/End | Acc/Dam | Dam/Hold | End/Range/Rech | Hold/Range | ||
Perplex | 20-53 | Confuse | Acc/End | Acc/Dam | Acc/Conf | Conf/End/Rech | Conf/Rech | Dam/Conf | |
Razzle Dazzle | 10-30 | Stun | Acc/End | Acc/Dam | Dam/Stun | End/Stun/Rech | Stun/Range | Chance for Immobilize | |
Rooting Grasp | 10-30 | Immobilize | Acc/End | Acc/Dam | Dam/Immob | End/Range/Rech | Immob/Range | ||
Rope-a-dope | 20-53 | Stun | Acc/End | Acc/Dam | Acc/Stun | Dam/Stun | End/Stun/Rech | Stun/Range | |
Stagger | 10-30 | Stun | Acc/End | Acc/Dam | Dam/Stun | End/Range/Rech | Stun/Range | ||
Stupefy | 20-53 | Stun | Acc/End | Acc/Stun | Dam/Stun | End/Stun/Rech | Stun/Range | Chance for Knockdown | |
Tempered Readiness | 20-53 | Slow | Acc/End | Acc/Dam/Slow | Acc/Slow | Dam/Slow | End/Rech/Slow | Slow/Range | |
Trap of the Hunter | 20-53 | Immobilize | Acc/End | Acc/Dam | Acc/Immob | Dam/Immob | End/Immob/Rech | Chance for Lethal DoT | |
Unspeakable Terror | 10-30 | Fear | Acc/End | Acc/Dam | Dam/Fear | End/Fear/Rech | Fear/Rech | Chance to Hold |
Additional Effects Enhancements
Group name | Levels | Slot In | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Procedure option |
---|---|---|---|---|---|---|---|---|
Decimation | 25-40 | Ranged Damage | Acc/Dam | Acc/Dam/End | Dam/End | Dam/End/Rech | Dam/Rech | Chance for Buildup |
Devastation | 30-53 | Ranged Damage | Acc/Dam | Acc/Dam/End/Rech | Acc/End/Rech | Dam/End | Dam/Rech | Chance to Hold |
Entropic Chaos | 20-35 | Ranged Damage | Acc/Dam | Dam/End | Dam/End/Rech | Dam/Rech | Chance to Heal | |
Excutioner's Contract | 20-53 | Snipe | Acc/Dam | Dam/End | Dam/Int | Dam/Range | Dam/Rech | Chance for Sleep |
Kinetic Combat | 20-35 | Melee Damage | Acc/Dam | Dam/End | Dam/End/Rech | Dam/Rech | Chance to Knockdown | |
Mako's Bite | 30-53 | Melee Damage | Acc/Dam | Acc/Dam/End/Rech | Acc/End/Rech | Dam/End | Dam/Rech | Chance for Lethal Damage |
Positron's Blast | 20-53 | Ranged AoE | Acc/Dam | Dam/Acc/End | Dam/End | Dam/Range | Dam/Rech | Chance for Energy damage |
Pounding Slugfest | 15-30 | Melee Damage | Acc/Dam | Dam/End | Dam/Rech | Chance to Disorient | ||
Scirocco's Dervish | 20-53 | PBAoE | Acc/Dam | Acc/Rech | Dam/Acc/End | Dam/End | Dam/Rech | Chance for Lethal DoT |
Sting of the Manticore | 35-53 | Snipe | Acc/Dam | Acc/Int/Range | Dam/End | Dam/End/Rech | Dam/Int/Rech | Chance of Toxic DoT |
Tempest | 15-30 | Ranged Damage | Acc/Dam | Dam/End | Dam/Rech | Chance of End Drain | ||
Touch of Death | 25-40 | Melee Damage | Acc/Dam | Acc/Dam/End | Dam/End | Dam/End/Rech | Dam/Rech | Chance of NE Damage |
Travel Enhancements
Group name | Levels | Slot In | Option 1 | Option 2 | Option 3 | Special option |
---|---|---|---|---|---|---|
Celerity | 15-53 | Run | End | Run Speed | +Stealth | |
Freebird | 15-53 | Flight | End | Fly | +Stealth | |
Jaunt | 15-53 | Teleport | End | Range | Range/End | |
Quickfoot | 15-53 | Run | End | Run Speed | Run/End | |
Soaring | 15-53 | Flight | End | Fly | Fly/End | |
Springfoot | 15-53 | Jump | End | Jump | Jump/End | |
Time & Space Manipulation | 15-53 | Teleport | End | Range | +Stealth | |
Unbounded Leap | 15-53 | Jump | End | Jump | +Stealth |
Heal Enhancements
Group name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | Special option |
---|---|---|---|---|---|---|---|---|
Doctored Wounds | 30-53 | End/Heal | End/Heal/Rech | End/Rech | Heal/Rech | Heal | Rech | |
Harmonized Healing | 20-40 | End/Heal | End/Heal/Rech | End/Rech | Heal/Rech | Heal | End | |
Miracle | 20-40 | End/Heal | End/Heal/Rech | End/Rech | Heal/Rech | Heal | +Recovery | |
Numina's Convalesence | 30-53 | End/Heal | End/Heal/Rech | End/Rech | Heal/Rech | Heal | +Recovery and +Regeneration | |
Regenerative Tissue | 10-30 | End/Heal | End/Heal/Rech | End/Rech | Heal/Rech | +Regeneration | ||
Triage | 10-30 | End/Heal | End/Heal/Rech | End/Rech | Heal/Rech |
Resistance Enhancements
Group name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | Special option |
---|---|---|---|---|---|---|---|---|
Aegis | 25-53 | End/Rech | End/Res | Res | Rech/Res | +Psionic & Mez Resist | ||
Impervious Skin | 10-30 | End/Rech | End/Res | End/Rech/Res | Rech/Res | +Mez Resist | ||
Impervium Armor | 15-40 | End/Rech | End/Res | End/Rech/Res | Rech/Res | Res | +Psionic Resist | |
Reactive Armor | 15-40 | End/Rech | End/Res | End/Rech/Res | Rech/Res | End | Res | |
Steadfast Protection | 10-30 | End/Rech | End/Res | End/Rech/Res | Rech/Res | |||
Titanium Coating | 25-53 | End/Rech | End/Res | End/Rech/Res | Rech/Res | End | Res |
Defense Buff Enhancements
Group name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | Special option |
---|---|---|---|---|---|---|---|---|
Gift of the Ancients | 15-40 | Def/End | Def/End/Rech | Def/Rech | Def | End/Rech | +5% Run Speed | |
Karma | 10-30 | Def/End | Def/End/Rech | Def/Rech | End/Rech | |||
Kismet | 10-30 | Def/End | Def/End/Rech | Def/Rech | +5% Accuracy | |||
Luck of the Gambler | 25-53 | Def/End | Def/End/Rech | Def/Rech | Def | End/Rech | +5% Recharge Speed | |
Red Fortune | 25-53 | Def/End | Def/End/Rech | Def/Rech | Def | End/Rech | End | |
Serendipity | 15-40 | Def/End | Def/End/Rech | Def/Rech | Def | End/Rech | End |
Pet Enhancements
Group name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | Special option |
---|---|---|---|---|---|---|---|---|
Blood Mandate | 25-53 | Acc/Dam | Dam/End | Acc/End | Acc/Dam/End | Acc | ||
Brilliant Leadership | 15-40 | Acc/Dam | Dam/End | Acc/End | Acc/Dam/End | Acc | Dam | |
Commanding Presence | 10-30 | Acc/Dam | Acc/End | Dam/End | Acc/Dam/End | Aura Taunt & Placate Resistance for Pets | ||
Edict of the Master | 15-40 | Acc/Dam | Acc/End | Dam/End | Acc/Dam/End | Dam | Aura 10% Defence Buff for Pets | |
Soveriegn Right | 25-53 | Acc/Dam | Acc/End | Dam/End | Acc/Dam/End | Acc | Aura 10% Resistance (All but Psionic) for Pets | |
Unquestioning Loyalty | 10-30 | Acc/Dam | Dam/End | Acc/End | Acc/Dam/End |
Ranged Enhancements
Group name | Levels | Slot In | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 |
---|---|---|---|---|---|---|---|---|
Air Burst | 10-30 | Ranged AoE | Acc/Dam | Dam/End | Dam/Range | Dam/Rech | ||
Calibrated Accuracy | 20-53 | Snipe | Acc/Dam | Acc/Dam/Rech | Acc/End | Acc/Int | Acc/Range | Acc/Rech |
Detonation | 20-53 | Ranged AoE | Acc/Dam | Dam/Acc/End | Dam/End | Dam/End/Range | Dam/Range | Dam/Rech |
Exploit Weakness | 10-53 | Snipe | Acc/Dam | Dam/End | Dam/Range | Dam/Rech | ||
Extreme Measures | 35-53 | Snipe | Acc/Dam | Acc/Int/Range | Acc/Range/Rech | Dam/End | Dam/End/Rech | Dam/Int/Rech |
Far Strike | 10-30 | Ranged Damage | Acc/End | Dam/Range | Dam/Rech | |||
Maelstrom's Fury | 20-35 | Ranged Damage | Acc/Dam | Dam/End | Dam/End/Rech | Dam/Rech | ||
Ruin | 25-40 | Ranged Damage | Acc/Dam | Dam/End | Acc/End/Rech | Acc/Dam/Rech | Dam/Rech | |
Salvo | 10-30 | Ranged Damage | Acc/Dam | Acc/Dam/End/Range | Dam/End/Rech | |||
Thunderstrike | 30-53 | Ranged Damage | Acc/Dam | Dam/End | Acc/Dam/Rech | Acc/Dam/End | Dam/End/Rech | Dam/Rech |
Volley Fire | 15-30 | Ranged Damage | Acc/Dam | Dam/End | Dam/Rech |
Non-Ranged Enhancements
Group name | Levels | Slot In | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 |
---|---|---|---|---|---|---|---|---|
Bone Snap | 10-25 | Melee Damage | Acc/Dam | Dam/End | Acc/Rech | |||
Bruising Blow | 15-30 | Melee Damage | Acc/Dam | Dam/End | Dam/Rech | |||
Cleaving Blow | 10-53 | PBAoE | Acc/Dam | Dam/End | Acc/Rech | Dam/Rech | ||
Crushing Impact | 30-53 | Melee Damage | Acc/Dam | Dam/End | Acc/Dam/Rech | Acc/Dam/End | Dam/End/Rech | Dam/Rech |
Focused Smite | 25-40 | Melee Damage | Acc/Dam | Dam/End | Acc/End/Rech | Acc/Dam/Rech | Dam/Rech | |
Multi-strike | 20-53 | PBAoE | Acc/Dam | Dam/End | Dam/Acc/End | Acc/End | Dam/End/Rech | Dam/Rech |
Pulverising Fisticuffs | 10-25 | Melee Damage | Acc/Dam | Acc/Dam/End/Rech | Acc/Dam/Rech | |||
Smashing Haymaker | 20-35 | Melee Damage | Acc/Dam | Dam/End | Dam/End/Rech | Dam/Rech |
Group Bonuses
Group name | With 2 from group slotted | With 3 from group slotted | With 4 from group slotted | With 5 from group slotted | With 6 from group slotted |
---|---|---|---|---|---|
Aegis | Improved RunSpeed | Increased Fire/Cold Def | Debt Prot | Increased AoE Def | Increased Toxic Res |
Air Burst | Improved Knockback | Increased Health | Increased Smashing Lethal Res | ||
Befuddling Aura | Improved Recovery | Confuse Dur | Stun Res | Improved Recharge Time | |
Blood Mandate | Improved Recovery | Increased Fire/Cold Def | Stun Res | Increased AoE Def | Increased Ranged Def |
Bonesnap | Immob Res | Increased Health | |||
Brilliant Leadership | Improved Regeneration | Confuse Dur | Debt Prot | Increased Movement Speed | Increased Toxic Psionic Res |
Bruising Blow | Improved Recovery | Increased Health | |||
Cacophany | Improved Recovery | Confuse Dur | Stun Res | Increased AoE Def | Increased Ranged Def |
Calibrated Accuracy | Improved Recovery | Increased Positive/Negative Energy Def | Accuracy | Improved Recharge Time | Increased Ranged Def |
Call of the Sandman | Sleep Dur | Increased Health | Increased Endurance | Improved Recharge Time | Increased Toxic Psionic Res |
Celerity | Immob Res | Increased Health | |||
Cleaving Blow | Improved Recovery | Increased Energy Def | Increased Damage | ||
Commanding Presence | Improved Recovery | Increased Health | Increased Endurance | Increased AoE Def | |
Crushing Impact | Immob Res | Increased Health | Accuracy | Improved Recharge Time | Increased Psionic Res |
Curtail Speed | Immob Res | Improved Slow | Increased Lethal Def | Improved Recharge Time | |
Debiliative Action | Immob Dur | Increased Cold Res | Debt Prot | Increased AoE Def | Increased Toxic Res |
Decimation | Immob Res | Increased Health | Increased Endurance | Improved Recharge Time | Increased Toxic Psionic Res |
Detonation | Sleep Res | Increased Energy Res | Debt Prot | Increased AoE Def | Increased Toxic Res |
Devastation | Improved Regeneration | Increased Health | Increased Damage | Hold Res | Increased Psionic Def |
Doctored Wounds | Fear Res | Increased Fire/Cold Res | Improved Heal | Improved Recharge Time | Increased Toxic Psionic Res |
Edict of the Master | Improved SpeedJumping | Increased Health | Increased Lethal Res | Hold Res | Increased Toxic Psionic Res |
Enfeebled Operation | Immob Dur | Increased Negative Energy Res | Increased Lethal Def | Improved Recharge Time | Increased Melee Def |
Entropic Chaos | Improved Regeneration | Confuse Res | Increased Endurance | Improved Recharge Time | |
Essence of Curare | Fear Res | Confuse Res | Stun Res | Hold Dur | Increased Ranged Def |
Executioners Contract | Improved Recovery | Increased Cold Res | Debt Prot | Hold Res | Increased Ranged Def |
Exploit Weakness | Improved RunSpeed | Increased Fire/Cold Def | Accuracy | ||
Extreme Measures | Improved Recovery | Increased Health | Increased Damage | Increased AoE Def | Increased Melee Def |
Far Strike | Fear Res | Increased Health | |||
Focused Smite | Immob Res | Confuse Res | Debt Prot | Increased Movement Speed | |
Freebird | Improved Regeneration | Increased Health | |||
Ghost Widows Embrace | Improved RunSpeed | Increased Health | Increased Endurance | Hold Dur | Increased Psionic Res |
Gift of the Ancients | Improved Recovery | Increased Fire Res | Increased Endurance | Hold Res | Increased Psionic Res |
Glimpse of the Abyss | Fear Dur | Increased Health | Accuracy | Improved Recharge Time | Increased Psionic Res |
Harmonized Healing | Improved Recovery | Confuse Res | Improved Heal | Increased AoE Def | Increased Toxic Res |
Hibernation | Sleep Dur | Increased Health | Increased Smashing Res | Improved Recharge Time | |
Horror | Fear Dur | Increased Health | Stun Res | Improved Recharge Time | |
Impeded Swiftness | Immob Res | Improved Slow | Stun Res | Hold Res | Increased Melee Def |
Impervious Skin | Sleep Res | Increased Health | Debt Prot | Improved Recharge Time | |
Impervium Armor | Improved Recovery | Increased Psionic Def | Increased Endurance | Hold Res | Increased Psionic Res |
Induced Coma | Sleep Dur | Increased Health | Debt Prot | Increased Move | Increased Melee Def |
Jaunt | Improved Regeneration | Increased Health | |||
Karma | Debt Prot | Increased Health | |||
Kinetic Combat | Immob Res | Increased Health | Increased Smashing Def | Increased Movement Speed | |
Kismet | Improved Recovery | Confuse Res | Debt Prot | Improved Recharge Time | |
Lethargic Repose | Sleep Dur | Increased Energy Def | Increased Smashing Def | Increased AoE Def | Increased Toxic Res |
Luck of the Gambler | Improved Regeneration | Increased Health | Accuracy | Hold Res | Increased Psionic Res |
Maelstroms Fury | Improved RunSpeed | Increased Cold Def | Stun Res | ||
Makos Bite | Immob Res | Increased Health | Increased Damage | Hold Res | Increased Ranged Def |
Malaises Illusions | Improved Recovery | Confuse Dur | Increased Damage | Improved Recharge Time | Increased Ranged Def |
Miracle | Improved Recovery | Increased Health | Improved Heal | Increased AoE Def | Increased Psionic Def |
Multi Strike | Sleep Res | Increased Fire/Cold Res | Stun Res | Increased AoE Def | Increased Melee Def |
Neuronic Shutdown | Immob Res | Increased Health | Accuracy | Hold Dur | Increased Melee Def |
Nightmare | Fear Dur | Increased Negative Energy Def | Accuracy | Hold Res | Increased Toxic Psionic Res |
Numinas Convalesence | Improved Regeneration | Increased Health | Improved Heal | Hold Res | Increased Ranged Def |
Pace of the Turtle | Sleep Res | Improved Slow | Accuracy | Hold Res | Increased Ranged Def |
Paralytic | Improved Recovery | Increased Positive/Negative Energy Res | Debt Prot | Hold Dur | |
Perplex | Improved Regeneration | Confuse Dur | Accuracy | Increased AoE Def | Increased Toxic Psionic Res |
Positrons Blast | Improved Recovery | Increased Fire/Cold Res | Accuracy | Improved Recharge Time | Increased Toxic Res |
Pounding Slugfest | Improved Regeneration | Increased Positive/Negative Energy Def | Increased Damage | ||
Pulverizing Fisticuffs | Sleep Res | Increased Positive/Negative Energy Def | |||
Quickfoot | Immob Res | Increased Health | |||
Razzle Dazzle | Improved Recovery | Increased Health | Stun Dur | Increased Melee Def | Increased AoE Def |
Reactive Armor | Immob Res | Increased Energy Def | Increased Lethal Def | Increased AoE Def | Increased Toxic Res |
Red Fortune | Immob Res | Confuse Dur | Increased Damage | Improved Recharge Time | Increased Ranged Def |
Regenerative Tissue | Improved RunSpeed | Increased Health | Improved Heal | Improved Recharge Time | |
Rooting Grasp | Immob Dur | Increased Health | Increased Damage | Improved Recharge Time | |
Rope A Dope | Improved Regeneration | Increased Fire/Cold Res | Stun Dur | Hold Res | Increased Psionic Def |
Ruin | Fear Res | Increased Health | Debt Prot | Increased AoE Def | |
Salvo | Sleep Res | Increased Fire/Cold Res | |||
Sciroccos Dervish | Improved Regeneration | Increased Negative Energy Res | Accuracy | Increased AoE Def | Increased Psionic Def |
Serendipity | Improved Regeneration | Increased Health | Accuracy | Increased AoE Def | Increased Toxic Res |
Smashing Haymaker | Immob Res | Increased Health | Increased Smashing Def | ||
Soaring | Improved Recovery | Increased Health | |||
Sovereign Right | Sleep Res | Confuse Res | Stun Res | Hold Res | Increased Melee Def |
SpaceTime Manipulation | Improved Regeneration | Increased Health | |||
Springfoot | Improved SpeedJumping | Increased Health | |||
Stagger | Improved RunSpeed | Increased Fire/Cold Def | Stun Dur | Improved Recharge Time | |
Steadfast Protection | Improved Recovery | Increased Health | |||
Sting of the Manticore | Improved Regeneration | Increased Positive/Negative Energy Def | Increased Damage | Improved Recharge Time | Increased Toxic Res |
Stupefy | Improved Recovery | Increased Health | Stun Dur | Improved Recharge Time | Increased Ranged Def |
Tempered Readiness | Improved Recovery | Improved Slow | Increased Endurance | Improved Recharge Time | Increased Ranged Def |
Tempest | Sleep Res | Increased Positive/Negative Energy Res | Increased Damage | ||
Thunderstrike | Improved Recovery | Increased Energy Def | Accuracy | Increased Movement Speed | Increased Ranged Def |
Titanium Coating | Sleep Res | Increased Health | Stun Res | Hold Res | Increased Melee Def |
Touch of Death | Immob Res | Increased Health | Increased Damage | Hold Res | Increased Melee Def |
Trap of the Hunter | Immob Dur | Increased Health | Accuracy | Hold Res | Increased Ranged Def |
Triage | Improved Regeneration | Increased Health | Improved Heal | ||
Unbounded Leap | Improved SpeedJumping | Increased Health | |||
Unquestioning Loyalty | Immob Res | Increased Health | Increased Endurance | ||
Unspeakable Terror | Fear Dur | Increased Negative Energy Res | Debt Prot | Improved Recharge Time | Increased Psionic Res |
Volley Fire | Improved Regeneration | Increased Health |