Invention Origin Enhancements: Difference between revisions
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{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
! '''Group name''' !! '''Levels''' !! '''Option 1''' !! '''Option 2''' !! '''Option 3''' !! '''Option 4''' !! '''Option 5''' !! '''Option 6''' !! '''Procedure option''' | ! '''Group name''' !! '''Levels''' !! '''Option 1''' !! '''Option 2''' !! '''Option 3''' !! '''Option 4''' !! '''Option 5''' !! '''Option 6''' !! '''Procedure option''' | ||
|- | |||
| Air Burst || 10-30 || Acc/Dam || Dam/End || Dam/Rech || Dam/Range || || || | |||
|- | |||
| Detonation || 20-53 || Acc/Dam || Dam/End || Dam/Rech || Dam/Range || Dam/Acc/End || Dam/End/Range || | |||
|- | |- | ||
| Positron's Blast || 20-53 || Acc/Dam || Dam/End || Dam/Rech || Dam/Range || Dam/Acc/End || || Chance for Energy damage | | Positron's Blast || 20-53 || Acc/Dam || Dam/End || Dam/Rech || Dam/Range || Dam/Acc/End || || Chance for Energy damage | ||
|- | |- | ||
| Air Burst | |} | ||
:'''Group Bonuses''' | |||
{| class="wikitable" style="text-align:center" | |||
! '''Group name''' !! '''With 2 slotted''' !! '''With 3 slotted''' !! '''With 4 slotted''' !! '''With 5 from slotted''' !! '''With 6 slotted''' | |||
|- | |||
| Air Burst || Improved Knockback || Increased Health || Increased Smashing Lethal Res || || | |||
|- | |||
| Detonation || Sleep Res || Increased Energy Res || Debt Prot || Increased AoE Def || Increased Toxic Res | |||
|- | |- | ||
| | | Positrons Blast || Improved Recovery || Increased Fire/Cold Res || Accuracy || Improved Recharge Time || Increased Toxic Res | ||
|- | |- | ||
|} | |} |
Revision as of 22:21, 15 February 2007
The pieces of the actual system that could be seen appear to allow for the crafting of enhancements ranging from level 5 up to level 50 for all normally enhancable elements. Crafting the enhancements required a combination of Salvage and Influence. All items required pieces of salvage not yet present in the game, so no enhancements could actually be created.
For a good bit of analysis/speculation based on what was visible while the system was open on test, check out this link[1].
Enhancement Combinations and Salvage data found on the test server...
General
(Strong note. Any percentages given in this section are subject to change during testing.)
The level of all Invention Origin Enhancements determines two things. 1) The minimum level of player that may slot that enhancement. 2) The strength of the enhancement.
There is no maximum slotting level with IOs, and strength is based only on the enhancement level, not on the level of the player who slots them. IOs never expire/go red, and their strength never decays. If a level 10 enhancement gives a 10% bonus, then it can be slotted by a level 7 character or a level 50 character for the same 10% bonus. Though the same enhancemet built with a higher level will give a higher bonus, so there is still incentive to upgrade as levels are gained.
From the leaks on the Test server, it appears that schedule A enhancements are set to 10% bonus at level 10, up to a maximum of a 40% bonus at high level. (Subject to change)
From the boards, for dual/triple/quad aspect enhancers:
"Currently, the Set enhancements are set up to give about 100% of the basic IO buff for single-aspect enhancements, 62.5% (per aspect) for dual-aspect enhancements (dam/acc, etc.), 50% (per aspect) for tri-aspect enhancements (dam/acc/rech, etc.), and 43.75% (per aspect) for quad-aspect enhancements (acc/dam/rech/end, etc.). This means the overall value (if you can use all the aspects) is 100% of basic IO value for single-aspect, 125% for dual-aspect, 150% for tri-aspect, and 175% for quad-aspect enhancements. For comparison, HO values (compared to SOs) are +100% per aspect." (Subject to change)
Common Enhancements
Recipes for common enhancements are found on any Invention Worktable. Unlimited numbers of these may be crafted, limited only by the salvage needed.
From Positron: "These “IO’s” act just like normal Enhancements except they do not expire, and their bonus stays static no matter what level you are. Lower level IO’s are strengthened around that of Training Enhancements, mid level IO’s are about the power of Dual Origin Enhancements, and IO’s level 25 and above have about the same punch as current Single Origin Enhancements. Of course the power of the Enhancement is better with level, so high level invented Enhancements are slightly more powerful than the equivalent SO."
Rare Enhancements
Rare enhancements require that the player acquire the appropriate single-use Recipes.
Enhancement recipes have levels, based on the level of the enemy who drops them, and the enhancements that can be built are the same as the level of the recipe from which they are built.
Enhancement Sets
Rare enhancements belong to sets. When multiple enhancements from the same set are slotted in the same power, the player starts to earn additional benefits from the set.
Example from Positron:
"Here’s an example:
- Sting of the Manticore (a set of 6) - Slots into any Sniper power
- Accuracy/Damage
- Damage/Endurance Reduction
- Accuracy/Interrupt/Range
- Damage/Interrupt/Recharge
- Damage/Endurance/Recharge
- Toxic DoT Proc
- If you have 2 Enhancements in the set slotted: Bonus to your Regeneration rate
- If you have 3 Enhancements in the set slotted: The above plus Energy/Negative Energy resistance
- If you have 4 Enhancements in the set slotted: The above plus Overall Damage Boost
- If you have 5 Enhancements in the set slotted: The above plus Overall Recharge Rate Boost
- If you have all 6 Enhancements in the set slotted: The above plus Toxic damage resistance"
The same rare IO cannot be slotted twice into the same power. So to get a power slotted with six of a single set requires all six different members of that set.
Procedures
From Positron:
"I’ll talk about the Enhancements. The last one in the list is a Proc, meaning a procedure that has a chance of happening. Every time you fire your sniper power with the Toxic DoT Proc Enhancement slotted in it, there is a chance your target gets hit with a Toxic Damage over Time effect as well as the normal damage and effect of your Sniper attack."
Sets
Mez Enhancements
Confuse Enhancements
Group name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | Procedure option |
---|---|---|---|---|---|---|---|---|
Befuddling Aura | 10-30 | Acc/End | Acc/Dam | Dam/Conf | Acc/Conf | Conf/End/Rech | ||
Cacophony | 10-30 | Acc/End | Acc/Dam | Dam/Conf | Acc/Conf | Conf/End/Rech | Chance for Energy Damage | |
Malaise's Illusions | 20-53 | Acc/End | Acc/Dam | Dam/Conf | Acc/Conf | Conf/End/Rech | Chance for Spectral Wounds | |
Perplex | 20-53 | Acc/End | Acc/Dam | Dam/Conf | Acc/Conf | Conf/End/Rech | Conf/Rech |
- Group Bonuses
Group name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 from slotted | With 6 slotted |
---|---|---|---|---|---|
Befuddling Aura | Improved Recovery | Confuse Dur | Stun Res | Improved Recharge Time | |
Cacophany | Improved Recovery | Confuse Dur | Stun Res | Increased AoE Def | Increased Ranged Def |
Malaises Illusions | Improved Recovery | Confuse Dur | Increased Damage | Improved Recharge Time | Increased Ranged Def |
Perplex | Improved Regeneration | Confuse Dur | Accuracy | Increased AoE Def | Increased Toxic Psionic Res |
Sleep Enhancements
Group name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | Procedure option |
---|---|---|---|---|---|---|---|---|
Call of the Sandman | 20-53 | Acc/End | Acc/Dam | Dam/Sleep | End/Rech/Sleep | Sleep/Range | Chance for Self Heal | |
Hibernation | 10-30 | Acc/End | Acc/Dam | Dam/Sleep | End/Rech/Sleep | Sleep/Range | ||
Induced Coma | 10-30 | Acc/End | Acc/Dam | Dam/Sleep | End/Rech/Sleep | Sleep/Range | Chance for Recharge Slow | |
Lethargic Repose | 20-53 | Acc/End | Acc/Dam | Dam/Sleep | End/Rech/Sleep | Sleep/Range | Acc/Sleep |
- Group Bonuses
Group name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 from slotted | With 6 slotted |
---|---|---|---|---|---|
Call of the Sandman | Sleep Dur | Increased Health | Increased Endurance | Improved Recharge Time | Increased Toxic Psionic Res |
Hibernation | Sleep Dur | Increased Health | Increased Smashing Res | Improved Recharge Time | |
Induced Coma | Sleep Dur | Increased Health | Debt Prot | Increased Move | Increased Melee Def |
Lethargic Repose | Sleep Dur | Increased Energy Def | Increased Smashing Def | Increased AoE Def | Increased Toxic Res |
Slow Enhancements
Group name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | Procedure option |
---|---|---|---|---|---|---|---|---|
Curtail Speed | 10-30 | Acc/End | Acc/Slow | Dam/Slow | End/Rech/Slow | Slow/Range | ||
Impeded Swiftness | 10-30 | Acc/End | Acc/Slow | Dam/Slow | End/Rech/Slow | Slow/Range | Chance for Smashing Damage | |
Pacing of the Turtle | 20-53 | Acc/End | Acc/Slow | Dam/Slow | End/Rech/Slow | Slow/Range | Chance for Recharge Slow | |
Tempered Readiness | 20-53 | Acc/End | Acc/Slow | Dam/Slow | End/Rech/Slow | Slow/Range | Acc/Dam/Slow |
- Group Bonuses
Group name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 from slotted | With 6 slotted |
---|---|---|---|---|---|
Curtail Speed | Immob Res | Improved Slow | Increased Lethal Def | Improved Recharge Time | |
Impeded Swiftness | Immob Res | Improved Slow | Stun Res | Hold Res | Increased Melee Def |
Pace of the Turtle | Sleep Res | Improved Slow | Accuracy | Hold Res | Increased Ranged Def |
Tempered Readiness | Improved Recovery | Improved Slow | Increased Endurance | Improved Recharge Time | Increased Ranged Def |
Immobilize Enhancements
Group name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Procedure option |
---|---|---|---|---|---|---|---|
Debilitative Action | 10-30 | Acc/End | Acc/Dam | Dam/Immob | End/Immob/Rech | Acc/Immob | Chance for Stun |
Enfeebled Operation | 20-53 | Acc/End | Acc/Dam | Dam/Immob | End/Range/Rech | Acc/Immob | |
Rooting Grasp | 10-30 | Acc/End | Acc/Dam | Dam/Immob | End/Range/Rech | Immob/Range | |
Trap of the Hunter | 20-53 | Acc/End | Acc/Dam | Dam/Immob | End/Immob/Rech | Acc/Immob | Chance for Lethal DoT |
- Group Bonuses
Group name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 from slotted | With 6 slotted |
---|---|---|---|---|---|
Debiliative Action | Immob Dur | Increased Cold Res | Debt Prot | Increased AoE Def | Increased Toxic Res |
Enfeebled Operation | Immob Dur | Increased Negative Energy Res | Increased Lethal Def | Improved Recharge Time | Increased Melee Def |
Rooting Grasp | Immob Dur | Increased Health | Increased Damage | Improved Recharge Time | |
Trap of the Hunter | Immob Dur | Increased Health | Accuracy | Hold Res | Increased Ranged Def |
Hold Enhancements
Group name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Procedure option |
---|---|---|---|---|---|---|---|
Essence of Curare | 20-53 | Acc/End | Acc/Dam | Dam/Hold | Dam/Hold/Rech | Hold/Range | |
Ghost Widow's Embrace | 20-53 | Acc/End | Acc/Hold | Dam/Hold | End/Hold/Rech | Hold/Range | Chance for Psionic Damage |
Neuronic Shutdown | 10-30 | Acc/End | Acc/Dam | Dam/Hold | End/Range/Rech | Hold/Range | Chance for Psionic DoT |
Paralytic | 10-30 | Acc/End | Acc/Dam | Dam/Hold | End/Range/Rech | Hold/Range |
- Group Bonuses
Group name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 from slotted | With 6 slotted |
---|---|---|---|---|---|
Essence of Curare | Fear Res | Confuse Res | Stun Res | Hold Dur | Increased Ranged Def |
Ghost Widows Embrace | Improved RunSpeed | Increased Health | Increased Endurance | Hold Dur | Increased Psionic Res |
Neuronic Shutdown | Immob Res | Increased Health | Accuracy | Hold Dur | Increased Melee Def |
Paralytic | Improved Recovery | Increased Positive/Negative Energy Res | Debt Prot | Hold Dur |
Fear Enhancements
Group name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | Procedure option |
---|---|---|---|---|---|---|---|---|
Glimpse of the Abyss | 20-53 | Acc/End | Acc/Dam | Dam/Fear | End/Fear/Rech | Fear/Rech | Chance for Psionic Damage | |
Horror | 10-30 | Acc/End | Acc/Dam | Dam/Fear | End/Fear/Rech | Fear/Rech | ||
Nightmare | 20-53 | Acc/End | Acc/Dam | Dam/Fear | End/Fear/Rech | Fear/Rech | Acc/Fear | |
Unspeakable Terror | 10-30 | Acc/End | Acc/Dam | Dam/Fear | End/Fear/Rech | Fear/Rech | Chance to Hold |
- Group Bonuses
Group name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 from slotted | With 6 slotted |
---|---|---|---|---|---|
Glimpse of the Abyss | Fear Dur | Increased Health | Accuracy | Improved Recharge Time | Increased Psionic Res |
Horror | Fear Dur | Increased Health | Stun Res | Improved Recharge Time | |
Nightmare | Fear Dur | Increased Negative Energy Def | Accuracy | Hold Res | Increased Toxic Psionic Res |
Unspeakable Terror | Fear Dur | Increased Negative Energy Res | Debt Prot | Improved Recharge Time | Increased Psionic Res |
Stun Enhancements
Group name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | Procedure option |
---|---|---|---|---|---|---|---|---|
Razzle Dazzle | 10-30 | Acc/End | Acc/Dam | Dam/Stun | End/Stun/Rech | Stun/Range | Chance for Immobilize | |
Rope-a-dope | 20-53 | Acc/End | Acc/Dam | Dam/Stun | End/Stun/Rech | Stun/Range | Acc/Stun | |
Stagger | 10-30 | Acc/End | Acc/Dam | Dam/Stun | End/Range/Rech | Stun/Range | ||
Stupefy | 20-53 | Acc/End | Acc/Stun | Dam/Stun | End/Stun/Rech | Stun/Range | Chance for Knockdown |
- Group Bonuses
Group name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 from slotted | With 6 slotted |
---|---|---|---|---|---|
Razzle Dazzle | Improved Recovery | Increased Health | Stun Dur | Increased Melee Def | Increased AoE Def |
Rope A Dope | Improved Regeneration | Increased Fire/Cold Res | Stun Dur | Hold Res | Increased Psionic Def |
Stagger | Improved RunSpeed | Increased Fire/Cold Def | Stun Dur | Improved Recharge Time | |
Stupefy | Improved Recovery | Increased Health | Stun Dur | Improved Recharge Time | Increased Ranged Def |
Snipe/Assassin Strike Enhancements
Group name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | Procedure option |
---|---|---|---|---|---|---|---|---|
Calibrated Accuracy | 20-53 | Acc/Dam | Acc/End | Acc/Dam/Rech | Acc/Int | Acc/Range | Acc/Rech | |
Excutioner's Contract | 20-53 | Acc/Dam | Dam/End | Dam/Int | Dam/Range | Dam/Rech | Chance for Sleep | |
Extreme Measures | 35-53 | Acc/Dam | Dam/End | Acc/Int/Range | Acc/Range/Rech | Dam/End/Rech | Dam/Int/Rech | |
Exploit Weakness | 10-53 | Acc/Dam | Dam/End | Dam/Range | Dam/Rech | |||
Sting of the Manticore | 35-53 | Acc/Dam | Dam/End | Acc/Int/Range | Dam/End/Rech | Dam/Int/Rech | Chance of Toxic DoT |
- Group Bonuses
Group name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 from slotted | With 6 slotted |
---|---|---|---|---|---|
Calibrated Accuracy | Improved Recovery | Increased Positive/Negative Energy Def | Accuracy | Improved Recharge Time | Increased Ranged Def |
Executioners Contract | Improved Recovery | Increased Cold Res | Debt Prot | Hold Res | Increased Ranged Def |
Exploit Weakness | Improved RunSpeed | Increased Fire/Cold Def | Accuracy | ||
Extreme Measures | Improved Recovery | Increased Health | Increased Damage | Increased AoE Def | Increased Melee Def |
Sting of the Manticore | Improved Regeneration | Increased Positive/Negative Energy Def | Increased Damage | Improved Recharge Time | Increased Toxic Res |
PBAoE Enhancements
Group name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | Procedure option |
---|---|---|---|---|---|---|---|---|
Cleaving Blow | 10-53 | Acc/Dam | Dam/End | Dam/Rech | Acc/Rech | |||
Multi-strike | 20-53 | Acc/Dam | Dam/End | Dam/Rech | Acc/End | Dam/Acc/End | Dam/End/Rech | |
Scirocco's Dervish | 20-53 | Acc/Dam | Dam/End | Dam/Rech | Acc/Rech | Dam/Acc/End | Chance for Lethal DoT |
- Group Bonuses
Group name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 from slotted | With 6 slotted |
---|---|---|---|---|---|
Cleaving Blow | Improved Recovery | Increased Energy Def | Increased Damage | ||
Multi Strike | Sleep Res | Increased Fire/Cold Res | Stun Res | Increased AoE Def | Increased Melee Def |
Sciroccos Dervish | Improved Regeneration | Increased Negative Energy Res | Accuracy | Increased AoE Def | Increased Psionic Def |
Ranged AoE Enhancements
Group name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | Procedure option |
---|---|---|---|---|---|---|---|---|
Air Burst | 10-30 | Acc/Dam | Dam/End | Dam/Rech | Dam/Range | |||
Detonation | 20-53 | Acc/Dam | Dam/End | Dam/Rech | Dam/Range | Dam/Acc/End | Dam/End/Range | |
Positron's Blast | 20-53 | Acc/Dam | Dam/End | Dam/Rech | Dam/Range | Dam/Acc/End | Chance for Energy damage |
- Group Bonuses
Group name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 from slotted | With 6 slotted |
---|---|---|---|---|---|
Air Burst | Improved Knockback | Increased Health | Increased Smashing Lethal Res | ||
Detonation | Sleep Res | Increased Energy Res | Debt Prot | Increased AoE Def | Increased Toxic Res |
Positrons Blast | Improved Recovery | Increased Fire/Cold Res | Accuracy | Improved Recharge Time | Increased Toxic Res |
Travel Enhancements
Group name | Levels | Slot In | Option 1 | Option 2 | Option 3 | Special option |
---|---|---|---|---|---|---|
Celerity | 15-53 | Run | End | Run Speed | +Stealth | |
Freebird | 15-53 | Flight | End | Fly | +Stealth | |
Jaunt | 15-53 | Teleport | End | Range | Range/End | |
Quickfoot | 15-53 | Run | End | Run Speed | Run/End | |
Soaring | 15-53 | Flight | End | Fly | Fly/End | |
Springfoot | 15-53 | Jump | End | Jump | Jump/End | |
Time & Space Manipulation | 15-53 | Teleport | End | Range | +Stealth | |
Unbounded Leap | 15-53 | Jump | End | Jump | +Stealth |
Heal Enhancements
Group name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | Special option |
---|---|---|---|---|---|---|---|---|
Doctored Wounds | 30-53 | End/Heal | End/Heal/Rech | End/Rech | Heal/Rech | Heal | Rech | |
Harmonized Healing | 20-40 | End/Heal | End/Heal/Rech | End/Rech | Heal/Rech | Heal | End | |
Miracle | 20-40 | End/Heal | End/Heal/Rech | End/Rech | Heal/Rech | Heal | +Recovery (12.5%) | |
Numina's Convalesence | 30-53 | End/Heal | End/Heal/Rech | End/Rech | Heal/Rech | Heal | +Recovery (9.4%) and +Regeneration (15%) | |
Regenerative Tissue | 10-30 | End/Heal | End/Heal/Rech | End/Rech | Heal/Rech | +Regeneration (20%) | ||
Triage | 10-30 | End/Heal | End/Heal/Rech | End/Rech | Heal/Rech |
Resistance Enhancements
Group name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | Special option |
---|---|---|---|---|---|---|---|---|
Aegis | 25-53 | End/Rech | End/Res | End/Rech/Res | Rech/Res | Res | +Psionic & Mez Resist | |
Impervious Skin | 10-30 | End/Rech | End/Res | End/Rech/Res | Rech/Res | +Mez Resist | ||
Impervium Armor | 15-40 | End/Rech | End/Res | End/Rech/Res | Rech/Res | Res | +Psionic Resist | |
Reactive Armor | 15-40 | End/Rech | End/Res | End/Rech/Res | Rech/Res | Res | End | |
Steadfast Protection | 10-30 | End/Rech | End/Res | End/Rech/Res | Rech/Res | |||
Titanium Coating | 25-53 | End/Rech | End/Res | End/Rech/Res | Rech/Res | Res | End |
Defense Buff Enhancements
Group name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | Special option |
---|---|---|---|---|---|---|---|---|
Gift of the Ancients | 15-40 | Def/End | Def/End/Rech | Def/Rech | Def | End/Rech | +5% Run Speed | |
Karma | 10-30 | Def/End | Def/End/Rech | Def/Rech | End/Rech | |||
Kismet | 10-30 | Def/End | Def/End/Rech | Def/Rech | +5% Accuracy | |||
Luck of the Gambler | 25-53 | Def/End | Def/End/Rech | Def/Rech | Def | End/Rech | +5% Recharge Speed | |
Red Fortune | 25-53 | Def/End | Def/End/Rech | Def/Rech | Def | End/Rech | End | |
Serendipity | 15-40 | Def/End | Def/End/Rech | Def/Rech | Def | End/Rech | End |
Pet Enhancements
Group name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | Special option |
---|---|---|---|---|---|---|---|---|
Blood Mandate | 25-53 | Acc/Dam | Dam/End | Acc/End | Acc/Dam/End | Acc | ||
Brilliant Leadership | 15-40 | Acc/Dam | Dam/End | Acc/End | Acc/Dam/End | Acc | Dam | |
Commanding Presence | 10-30 | Acc/Dam | Acc/End | Dam/End | Acc/Dam/End | Aura Taunt & Placate Resistance for Pets | ||
Edict of the Master | 15-40 | Acc/Dam | Acc/End | Dam/End | Acc/Dam/End | Dam | Aura 10% Defence Buff for Pets | |
Soveriegn Right | 25-53 | Acc/Dam | Acc/End | Dam/End | Acc/Dam/End | Acc | Aura 10% Resistance (All but Psionic) for Pets | |
Unquestioning Loyalty | 10-30 | Acc/Dam | Dam/End | Acc/End | Acc/Dam/End |
Ranged Enhancements
Group name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | Procedure option |
---|---|---|---|---|---|---|---|---|
Decimation | 25-40 | Acc/Dam | Dam/End | Dam/Rech | Dam/End/Rech | Acc/Dam/End | Chance for Buildup | |
Devastation | 30-53 | Acc/Dam | Dam/End | Dam/Rech | Acc/Dam/End/Rech | Acc/End/Rech | Chance to Hold | |
Entropic Chaos | 20-35 | Acc/Dam | Dam/End | Dam/Rech | Dam/End/Rech | Chance to Heal | ||
Far Strike | 10-30 | Acc/End | Dam/Range | Dam/Rech | ||||
Maelstrom's Fury | 20-35 | Acc/Dam | Dam/End | Dam/Rech | Dam/End/Rech | |||
Ruin | 25-40 | Acc/Dam | Dam/End | Dam/Rech | Acc/End/Rech | Acc/Dam/Rech | ||
Salvo | 10-30 | Acc/Dam | Acc/Dam/End/Range | Dam/End/Rech | ||||
Tempest | 15-30 | Acc/Dam | Dam/End | Dam/Rech | Chance of End Drain | |||
Thunderstrike | 30-53 | Acc/Dam | Dam/End | Dam/Rech | Dam/End/Rech | Acc/Dam/Rech | Acc/Dam/End | |
Volley Fire | 15-30 | Acc/Dam | Dam/End | Dam/Rech |
Melee Enhancements
Group name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | Procedure option |
---|---|---|---|---|---|---|---|---|
Kinetic Combat | 20-35 | Acc/Dam | Dam/End | Dam/Rech | Dam/End/Rech | Chance to Knockdown | ||
Mako's Bite | 30-53 | Acc/Dam | Dam/End | Dam/Rech | Acc/Dam/End/Rech | Acc/End/Rech | Chance for Lethal Damage | |
Pounding Slugfest | 15-30 | Acc/Dam | Dam/End | Dam/Rech | Chance to Disorient | |||
Touch of Death | 25-40 | Acc/Dam | Dam/End | Dam/Rech | Acc/Dam/End | Dam/End/Rech | Chance of NE Damage | |
Bone Snap | 10-25 | Acc/Dam | Dam/End | Acc/Rech | ||||
Bruising Blow | 15-30 | Acc/Dam | Dam/End | Dam/Rech | ||||
Crushing Impact | 30-53 | Acc/Dam | Dam/End | Dam/Rech | Acc/Dam/Rech | Acc/Dam/End | Dam/End/Rech | |
Focused Smite | 25-40 | Acc/Dam | Dam/End | Dam/Rech | Acc/End/Rech | Acc/Dam/Rech | ||
Pulverising Fisticuffs | 10-25 | Acc/Dam | Acc/Dam/End/Rech | Acc/Dam/Rech | ||||
Smashing Haymaker | 20-35 | Acc/Dam | Dam/End | Dam/Rech | Dam/End/Rech |
Group Bonuses
Group name | With 2 from group slotted | With 3 from group slotted | With 4 from group slotted | With 5 from group slotted | With 6 from group slotted |
---|---|---|---|---|---|
Aegis | Improved RunSpeed | Increased Fire/Cold Def | Debt Prot | Increased AoE Def | Increased Toxic Res |
Air Burst | Improved Knockback | Increased Health | Increased Smashing Lethal Res | ||
Blood Mandate | Improved Recovery | Increased Fire/Cold Def | Stun Res | Increased AoE Def | Increased Ranged Def |
Bonesnap | Immob Res | Increased Health | |||
Brilliant Leadership | Improved Regeneration | Confuse Dur | Debt Prot | Increased Movement Speed | Increased Toxic Psionic Res |
Bruising Blow | Improved Recovery | Increased Health | |||
Celerity | Immob Res | Increased Health | |||
Commanding Presence | Improved Recovery | Increased Health | Increased Endurance | Increased AoE Def | |
Crushing Impact | Immob Res | Increased Health | Accuracy | Improved Recharge Time | Increased Psionic Res |
Decimation | Immob Res | Increased Health | Increased Endurance | Improved Recharge Time | Increased Toxic Psionic Res |
Detonation | Sleep Res | Increased Energy Res | Debt Prot | Increased AoE Def | Increased Toxic Res |
Devastation | Improved Regeneration | Increased Health | Increased Damage | Hold Res | Increased Psionic Def |
Doctored Wounds | Fear Res | Increased Fire/Cold Res | Improved Heal | Improved Recharge Time | Increased Toxic Psionic Res |
Edict of the Master | Improved SpeedJumping | Increased Health | Increased Lethal Res | Hold Res | Increased Toxic Psionic Res |
Entropic Chaos | Improved Regeneration | Confuse Res | Increased Endurance | Improved Recharge Time | |
Far Strike | Fear Res | Increased Health | |||
Focused Smite | Immob Res | Confuse Res | Debt Prot | Increased Movement Speed | |
Freebird | Improved Regeneration | Increased Health | |||
Gift of the Ancients | Improved Recovery | Increased Fire Res | Increased Endurance | Hold Res | Increased Psionic Res |
Harmonized Healing | Improved Recovery | Confuse Res | Improved Heal | Increased AoE Def | Increased Toxic Res |
Impervious Skin | Sleep Res | Increased Health | Debt Prot | Improved Recharge Time | |
Impervium Armor | Improved Recovery | Increased Psionic Def | Increased Endurance | Hold Res | Increased Psionic Res |
Jaunt | Improved Regeneration | Increased Health | |||
Karma | Debt Prot | Increased Health | |||
Kinetic Combat | Immob Res | Increased Health | Increased Smashing Def | Increased Movement Speed | |
Kismet | Improved Recovery | Confuse Res | Debt Prot | Improved Recharge Time | |
Luck of the Gambler | Improved Regeneration | Increased Health | Accuracy | Hold Res | Increased Psionic Res |
Maelstroms Fury | Improved RunSpeed | Increased Cold Def | Stun Res | ||
Makos Bite | Immob Res | Increased Health | Increased Damage | Hold Res | Increased Ranged Def |
Miracle | Improved Recovery | Increased Health | Improved Heal | Increased AoE Def | Increased Psionic Def |
Numinas Convalesence | Improved Regeneration | Increased Health | Improved Heal | Hold Res | Increased Ranged Def |
Positrons Blast | Improved Recovery | Increased Fire/Cold Res | Accuracy | Improved Recharge Time | Increased Toxic Res |
Pounding Slugfest | Improved Regeneration | Increased Positive/Negative Energy Def | Increased Damage | ||
Pulverizing Fisticuffs | Sleep Res | Increased Positive/Negative Energy Def | |||
Quickfoot | Immob Res | Increased Health | |||
Reactive Armor | Immob Res | Increased Energy Def | Increased Lethal Def | Increased AoE Def | Increased Toxic Res |
Red Fortune | Immob Res | Confuse Dur | Increased Damage | Improved Recharge Time | Increased Ranged Def |
Regenerative Tissue | Improved RunSpeed | Increased Health | Improved Heal | Improved Recharge Time | |
Ruin | Fear Res | Increased Health | Debt Prot | Increased AoE Def | |
Salvo | Sleep Res | Increased Fire/Cold Res | |||
Serendipity | Improved Regeneration | Increased Health | Accuracy | Increased AoE Def | Increased Toxic Res |
Smashing Haymaker | Immob Res | Increased Health | Increased Smashing Def | ||
Soaring | Improved Recovery | Increased Health | |||
Sovereign Right | Sleep Res | Confuse Res | Stun Res | Hold Res | Increased Melee Def |
SpaceTime Manipulation | Improved Regeneration | Increased Health | |||
Springfoot | Improved SpeedJumping | Increased Health | |||
Steadfast Protection | Improved Recovery | Increased Health | |||
Tempest | Sleep Res | Increased Positive/Negative Energy Res | Increased Damage | ||
Thunderstrike | Improved Recovery | Increased Energy Def | Accuracy | Increased Movement Speed | Increased Ranged Def |
Titanium Coating | Sleep Res | Increased Health | Stun Res | Hold Res | Increased Melee Def |
Touch of Death | Immob Res | Increased Health | Increased Damage | Hold Res | Increased Melee Def |
Triage | Improved Regeneration | Increased Health | Improved Heal | ||
Unbounded Leap | Improved SpeedJumping | Increased Health | |||
Unquestioning Loyalty | Immob Res | Increased Health | Increased Endurance | ||
Volley Fire | Improved Regeneration | Increased Health |
Hard Numbers
Here are some numbers and percentages that have been leaked:
- + Stealth (From Travel sets): 389 feet in PvP, 35 feet in PvE
- - Knockup (Karma): -4 Magnatude
- - Knockup/Knockback (Steadfast): -4 Magnatude
- + Recovery (Miracle): +12.5% to base recovery
- + Recovery/+Regeneration (Numina's Convalescence): + 15% to base regeneration, + 9.4% to base recovery
- + Regeneration (Regenerative Tissue): +20% to base regeneration
- Chance of Self Heal (Call of the Sandman): 10% chance to heal 5% of your HP
- Chance of Buildup (Decimation): 5% chance for Build Up
Calculating IO enhancement percentages
Invention origin Enhancement bonuses are calculated by multiplying the number form the table below, based on the enhancement level and the schedule of the effected aspect, with the multiplier for the number of aspecs in the enhancements (1/0.625/0.5/0.4375 for Single/Dual/Tri/Quad-aspect enhancments).
Level | Schedule B | Schedule A | Schedule C | Schedule D |
---|---|---|---|---|
10 | 0.05 | 0.0833 | 0.1 | 0.15 |
11 | 0.06 | 0.0999 | 0.12 | 0.18 |
12 | 0.07 | 0.1166 | 0.14 | 0.21 |
13 | 0.08 | 0.1332 | 0.16 | 0.24 |
14 | 0.09 | 0.1499 | 0.18 | 0.27 |
15 | 0.1 | 0.1665 | 0.2 | 0.3 |
16 | 0.1077 | 0.1793 | 0.2154 | 0.3231 |
17 | 0.1154 | 0.1921 | 0.2308 | 0.3462 |
18 | 0.1231 | 0.2049 | 0.2462 | 0.3692 |
19 | 0.1308 | 0.2177 | 0.2615 | 0.3923 |
20 | 0.1385 | 0.2305 | 0.2769 | 0.4154 |
21 | 0.1462 | 0.2433 | 0.2923 | 0.4385 |
22 | 0.1538 | 0.2562 | 0.3077 | 0.4615 |
23 | 0.1615 | 0.269 | 0.3231 | 0.4846 |
24 | 0.1692 | 0.2818 | 0.3385 | 0.5077 |
25 | 0.1769 | 0.2946 | 0.3538 | 0.5308 |
26 | 0.1846 | 0.3074 | 0.3692 | 0.5538 |
27 | 0.1923 | 0.3202 | 0.3846 | 0.5769 |
28 | 0.2 | 0.333 | 0.4 | 0.6 |
29 | 0.2014 | 0.3353 | 0.4027 | 0.6041 |
30 | 0.2027 | 0.3375 | 0.4055 | 0.6082 |
31 | 0.2041 | 0.3398 | 0.4082 | 0.6123 |
32 | 0.2055 | 0.3421 | 0.4109 | 0.6164 |
33 | 0.2068 | 0.3444 | 0.4136 | 0.6205 |
34 | 0.2082 | 0.3466 | 0.4164 | 0.6245 |
35 | 0.2095 | 0.3489 | 0.4191 | 0.6286 |
36 | 0.2109 | 0.3512 | 0.4218 | 0.6327 |
37 | 0.2123 | 0.3534 | 0.4245 | 0.6368 |
38 | 0.2136 | 0.3557 | 0.4273 | 0.6409 |
39 | 0.215 | 0.358 | 0.43 | 0.645 |
40 | 0.2164 | 0.3602 | 0.4327 | 0.6491 |
41 | 0.2177 | 0.3625 | 0.4355 | 0.6532 |
42 | 0.2191 | 0.3648 | 0.4382 | 0.6573 |
43 | 0.2205 | 0.3671 | 0.4409 | 0.6614 |
44 | 0.2218 | 0.3693 | 0.4436 | 0.6655 |
45 | 0.2232 | 0.3716 | 0.4464 | 0.6695 |
46 | 0.2245 | 0.3739 | 0.4491 | 0.6736 |
47 | 0.2259 | 0.3761 | 0.4518 | 0.6777 |
48 | 0.2273 | 0.3784 | 0.4545 | 0.6818 |
49 | 0.2286 | 0.3807 | 0.4573 | 0.6859 |
50 | 0.23 | 0.3829 | 0.46 | 0.69 |