Leveling Pact: Difference between revisions
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== Details == | == Details == | ||
'''All''' sources of experience - [[glowie]] clicks, [[critter]] defeats, [[Mission]]/[[Story Arc]] completion, etc - are split between pactmates. If the two in the pact do not have the same experience, as can be the case at the creation of a | '''All''' sources of experience - [[glowie]] clicks, [[critter]] defeats, [[Mission]]/[[Story Arc]] completion, etc - are split between pactmates. If the two in the pact do not have the same experience, as can be the case at the creation of a leveling pact when, for example, a level 4 character gets leveling pacted with a level 1 character, then the higher level character will receive no experience and the lower level character receive all the experience until they catch up to the same level. | ||
[[Influence]]/[[Infamy]], and [[Prestige]] are always evenly split. | [[Influence]]/[[Infamy]], and [[Prestige]] are always evenly split. |
Revision as of 08:26, 28 July 2009
Overview
A new feature introduced in Issue 13 and an innovation to MMORPGs, this system allows two players to create new characters (or use existing low-level characters) and have their experience be permanently synced, whether or not both characters are online. They will always be the same level, even if one pactmate plays ten times more often than the other.
Creation
A pact can only be created between characters who are Level 5 and under. To begin a pact, a player right-clicks on their intended pactmate and chooses Invite to Leveling Pact.
This creates a special Friends List subsection labeled Leveling Pact. The following options are found there:
- A list containing the player's character name and their pactmate's character name.
- A button labeled Leave Pact which will break the Leveling Pact.
Details
All sources of experience - glowie clicks, critter defeats, Mission/Story Arc completion, etc - are split between pactmates. If the two in the pact do not have the same experience, as can be the case at the creation of a leveling pact when, for example, a level 4 character gets leveling pacted with a level 1 character, then the higher level character will receive no experience and the lower level character receive all the experience until they catch up to the same level.
Influence/Infamy, and Prestige are always evenly split.
Item drops (enhancements, inspirations, etc.), are not split.
Currently, after leveling once in an Instanced Map, no more experience will be awarded in the instance until after zoning, when both pactmates will get a lump sum of all unawarded experience. This is not considered a bug. However, it is still being looked at by the developers for better options.
If a player goes into debt while pacted, they will earn less experience for the pact until their debt is paid off. The experience gained from their pactmate is not used to pay off debt.
Pactmates do not need to be on at the same time, or even on the same team, or any team at all, for their experience to go toward their partner. If one player is Exemplared/Malefactored, they will not earn experience for the pact. However, they will still receive half of their partner's experience.
If one player has turned off experience earning in options, they will not earn experience for the pact. However, the experience earned by their partner will go into a "bank" of sorts, and will be awarded when the player turns experience earning back on, bringing the character up to their partner's experience level.
Quitting
Players can break a Leveling Pact at any time by:
- clicking the Leave Pact button mentioned above in the Friends List subsection;
- right-clicking on their pactmate and selecting Leave Pact; or
- using the /unlevelingpact slash command.
In all cases players will be asked to confirm that they want to break the leveling pact. However, if their characters are above level 5, they cannot re-create the pact or join a new one.
Additionally, a leveling pact will be broken automatically if one or both members move to another server, or if one of the accounts becomes inactive.