Lorenzo DiCosta: Difference between revisions
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=== New Contact(s) === | === New Contact(s) === | ||
''I know a '''person''' you should talk to.'' | |||
{{NewContact Montague Castanella}} | |||
{{NewContact Haley Philips}} | {{NewContact Haley Philips}} | ||
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Revision as of 00:42, 14 March 2009
Overview
Lorenzo DiCosta | |
---|---|
Lorenzo DiCosta | |
Zone | Skyway City |
Coordinates | (394, -80.5, -5201) |
Level Range | 10-14 |
Introduced By | Rachel Torres |
Introduces |
Level 10-14 Haley Philips Level 15-19 Karen Parker Warren Trudeau |
Enemy Groups | |
Lorenzo DiCosta is a hero contact in the Aerie Plaza neighborhood of Skyway City at coordinates (394.5, -80.5, -5201) Lorenzo DiCosta is a Natural origin contact. His level range is 10-14.
Introductions
Contact Introduced By
New Contact(s)
I know a person you should talk to.
A man by the name of Montague wants to talk to you. I know very little about him; something tells me that's the way he likes it.
Good luck.
You should talk to Haley Philips over at the Health Department. She specializes in identifying and dealing with health threats posed by the Hellions and the Circle of Thorns. She's always looking for more help from the city's heroes. She can be found in Skyway City.
Haley has very strong beliefs about safety.
Detective Karen Parker has a great reputation as a tough but fair-minded cop. If you're respectful and show her you're competent, I'm sure she'll be happy to work with you on the Tsoo and Council. Detective Parker investigates crimes out of the Skyway City precinct.
Detective Parker can be harsh, but only when it's warranted.
FBI Special Agent Warren Trudeau would like to have a word with you. He's particularly eager to work with new heroes like you in combating the Tsoo and the Council. Agent Trudeau is on special assignment to Skyway City.
I think you will find Agent Trudeau to be very helpful.
Information
Confidential Informant
As the cops say about Lorenzo DiCosta, he's got a rap sheet as long as your arm. He's been in and out of jail since he was 13, and he's decided he likes out better than in. He's a small time crook and hustler, but he knows who most of the big players are. They, on the other hand, scarcely notice him, making him the perfect confidential informant. For a few bucks he'll tell a hero anything he wants to know. Or he'll do it in exchange for a favor down the line, say, a get out of jail free card on a minor charge. Lorenzo is pretty personable fellow, and has made friends with a number of different heroes, despite his less than savory line of work.
Prior to Introduction
Nah, nothin' goin' on here. Active Contact has all the hot tips.
Initial Contact
How goes it, Character? I have primo information for you.
Greeting
- You aren't going to believe some of the stuff going on.
- Check this out, Character.
Too Busy
You've got a lot to do already.
No More Missions
I've got no more leads for you, Character. Ask your other contacts.
Store
- Inspirations (Luck, Catch a Breath, Enrage)
- Level 10 Training Enhancements (100% base costs) (Power 10 only)
I think this is the beginning of a beautiful friendship. I got my hands on some nifty new Enhancements. Take a look. I want you to know you can call on me.
- Inspirations (all)
Missing Store Unlock Dialogue
- Level 15 Natural/Technology Dual Origin Enhancements (150% base costs)
Story Arc
The Bonefire Plot (10-14)
Merit Rewards: This activity awards 23 Reward Merits.
Bonefire (10-15)
Souvenir
Skulls bandana
You've kept the bandana of a defeated Skull as a souvenir of your crusade against the gangs of Paragon City. It's an adventure you've come to think of as:
Bonefire
When the Skulls made a move on the Hellions, you were on the scene to keep their battle off the streets. You also found a magical cloak in the Hellions base.
You took the cloak to Azuria, who was relieved to see you. One of the MAGI's employees had been kidnapped, and Azuria sent you to the rescue. When the battle was over, the rescued mystic had a story to tell. She had learned that the Hellions were working with two other gangs: the Outcasts of Steel Canyon and the Warriors of Talos Island. The three gangs were trying to flood the underworld with magical artifacts.
Your work against the gangs of Paragon City kicked up into high gear when you went to speak with Athena Currie about the Skulls. She asked you to break up a Skulls hideout. There you found a ledger which connected the Skulls, the Trolls, and the Family in a Superadine cartel. You took the ledger to Detective Carla Brunelli, a member of Paragon City's gang unit. At her direction, you went after the Skulls' main headquarters, and found yourself in the middle of another brutal gang fight. You defeated all the warring gang members and emerged victorious. However, the ledger had mysteriously disappeared from Carla's office, taking with it any hope of convicting the Family on drug charges.
Stop the gang war
Briefing
Hey there, Character. I heard a bad rumor today. It seems one of the Skull leaders, Marrowsnap, is leading a bunch of his guys into a known Hellion hideout. I'm afraid a conflict like that could spill out onto the streets and endanger the lives of our citizens. We need some hero presence down there to stop that gang war. Will you do it?
Mission Acceptance
Make sure that those two gangs know that their squabbles are being monitored!
Unnecessary Solicitation
I really need you to stop those two warring gangs!
Mission Objective(s)
The door hangs on its hinges. It looks like the Skulls have already made their entrance.
- Arrest all gang members, Look for clues
- Seek cause of gang war
You defeated the villains and found a mysterious cloak.
Notes
- The name of the cloak varies. Possible names include Robe of Cold Comfort and Cloak of Bitter Grace.
- The name of the enchantress who crafted the cloak varies. Possible names include Atsegine and Yanamahri.
Enemies
Notable NPCs
- Marrowsnap (Skulls Bone Daddy) (Boss)
- Pyromaniac (Hellions Fallen Buckshot) (Lieutenant)
- Jawbreaker (Skulls Death Head Buckshot) (Lieutenant)
This mystical robe was crafted by the enchantress Atsegine / Yanamahri. It carries her unique mystical signature.
Debriefing
This cloak clearly has some sort of mystical power. I wonder what the Hellions wanted with it.
It sounds like my suspicions were correct. The Skulls are looking to increase their turf. This could get bad.
Take the cloak to Azuria
Briefing
I'd like you to take that strange cloak you found to Azuria at MAGI. She may be able to tell us why the Skulls and Hellions were willing to go to battle over it.
Mission Acceptance
The Skulls might make a second attempt to get the cloak, so look out.
Take the cloak to Azuria
Unnecessary Solicitation
You told me you were going to deliver that cloak to the MAGI Office.
Mission Objective(s)
- Take the cloak to Azuria
Oh, Character, it's you! We need your help desperately! One of our enchantresses, Yanamahri, has been kidnapped by the Hellions! She's being held in an abandoned office in Kings Row. Will you please rescue her? While you're doing that, I'll examine this cloak you brought me.
You had better take this extra emergency teleporter, in case Yanamahri needs it.
Defeat gang leader and guards
Unnecessary Solicitation
Azuria asked you to rescue someone? Well, what are you waiting for? Get to it!
Mission Objective(s)
It's cold in here; the building hasn't been heated since it went out of business years ago.
- Defeat gang leader and guards
- Find missing mystic
You have rescued Yanamahri.
Notes
- The name of the enchantress varies. Possible names include Atsegine and Yanamahri.
Enemies
Notable NPCs
- Sizzle (Hellions Fallen Gunner) (Lieutenant)
- Burnscar (Hellions Damned) (Boss)
- Atsegine/Yanamahri (NPC Ally, Lieutenant)
When you rescued Yanamahri, she told you:
'Thank you so much. You can't imagine the threats they made! I did discover some interesting things. It seems that these Hellions are doing the bidding of another group. They, and another gang called the Outcasts, are working for the Warriors of Talos Island. For some reason, the Warriors want to flood Paragon City with minor magical items. I don't know what they are about, but it can't mean anything good for the city.'
Debriefing
Good job on getting Yanamahri out of there. You know, she crafted the Robe of Cold Comfort you recovered from the Hellions earlier. I wonder if they found her by tracing the mystical energy she transferred to that cloak?
The Hellions seem to be gearing up for a fight. They even went so far as to kidnap a MAGI mystic to tip the scales in their favor! Well, at least we have a good idea where they are getting their backing from now. Their connection to the Warriors' artifact trade is a secret worth knowing.
Take the message to Athena Currie
Briefing
You did a great job freeing Yanamahri from the Hellions, but it looks like our gang problems are just beginning. The Skulls are moving into Kings Row in force, and we need to step up the presence there. Will you take this message to my friend Athena Currie? She has friends on the police force; she should be able to get the extra people we need.
Mission Acceptance
Be sure to tell her to ask for some extra cops in Kings Row.
Talk to Athena Currie
Unnecessary Solicitation
Athena Currie is waiting for you.
Mission Objective(s)
- Talk to Athena Currie
If Lorenzo DiCosta thinks it's important, I'll ask for some extra cops on patrol in Kings Row. I've been worried about the situation there as well. In fact, one of my informants gave me a tip on some Skull activity over in the old Hyperion Building. I'd like you to check it out for me. See if you can find out what they're up to over there.
Defeat Skull leader and guards
Unnecessary Solicitation
Athena Currie wanted you to check out the old Hyperion Building, so get to it.
Mission Objective(s)
It looks like Athena's source was right. This is definitely a hideout for the Skulls.
- Defeat Skull leader and guards
- Find evidence of Skull plan
You have defeated the Skulls and recovered some evidence.
Enemies
Notable NPCs
- Compound Fracture (Skulls Bone Daddy) (Boss)
This ledger contains records on drug manufacturing and sales. It belongs to a large group called the Superadine Connection, which includes the Skulls and the Skyway City Trolls. The group is presided over by the Family, a powerful gang from Independence Port.
Debriefing
Wow, this ledger you found is great! Looks like the Skulls' entire drug operation is summed up in here, along with their connections to the Trolls and the Family. Now, that's what I call juicy info! I am sure the police will love this.
It's starting to look like the Skulls and Hellions are coming together for a big clash of the pawns, Character.
Take the ledger to Carla Brunelli
Briefing
Carla Brunelli wants to see that ledger you took from the Skulls. She's on the gang task force here in Paragon City, and she's the best person to handle all this new info about the Skulls' Superadine connections. Do me a favor and take that ledger to Carla Brunelli.
Mission Acceptance
Do whatever Carla asks of you, all right?
Take ledger to Carla Brunelli
Unnecessary Solicitation
You need to get that ledger to Carla!
Mission Objective(s)
- Take ledger to Carla Brunelli
Wow, this ledger is everything Lorenzo DiCosta described and more! It seems that the Family has been supplying the Skulls with Superadine, and the Skulls are then selling it to the Trolls, keeping the Family's nose clean. Lining up for the opposition, we've got the Hellions, the Outcasts, and the Warriors. It looks like the Warriors have a huge artifact trade going, and the Hellions and Outcasts are in on that action.
I need you to get to Perez Park and start putting the hurt on both the Hellions and the Skulls. Hopefully you can get info on one of their headquarters. Then we can put a big dent in their organizations.
Locate gang headquarters
Unnecessary Solicitation
Carla wanted you to start putting the hurt on both the Hellions and the Skulls in Perez Park.
Mission Objective(s)
- Locate gang headquarters
- Defeat 20 Hellions and 20 Skulls
One of the defeated thugs gave up the location of the Skulls' main base.
Defeat all gang members
Unnecessary Solicitation
One of the Skulls rolled over? Excellent! Now that we know the location of their headquarters, you can show them who has the power in Paragon City!
Mission Objective(s)
These cave walls resound with the sounds of gunfire and flame.
- Defeat all gang members
You took down the Skulls' base.
Enemies
Notable NPCs
- Battalion (Hellions Damned) (Boss)
- Bonebreaker (Skulls Bone Daddy) (Boss)
- Clavicle (Skulls Bone Daddy) (Boss)
- Matchstick (Hellions Damned) (Boss)
Debriefing
You performed great in there, Character. The city and its people owe you a debt of gratitude! I don't know if you heard, but that ledger was stolen from Carla. It's a darn shame; the drug connections it described would have let us put away several ranking members of the Skulls, Trolls, and Family!
You saved a MAGI mystic, took down those warring gang members, and greatly expanded our knowledge of how the gangs in Paragon City operate. Character, nothing can diminish what you accomplished here. This was your greatest victory to date!
Missions
Template:Mission Common Rescue Mason before the Council can torture him into assisting them Template:Mission Common Find evidence leading to the rest of the Council bases Template:Mission Common Go to Steel Canyon and convince the Council that they're not welcome Template:Mission Common Go to Steel Canyon and stop the Council sabotage
Hit the streets and defeat a few Council troops
Briefing
There has been a marked increase in Council activity since they ramped up their recruiting. Can you hit the streets and defeat a few Council troops? Those thugs need a wake-up call. Steel Canyon is particularly overrun, though I'm sure any zone in the city would welcome your assistance.
Mission Acceptance
The techs at DATA were wondering if you could test out these Cryoprojection Bracers for a short while.
These Cryoprojection Bracers will shoot a beam of ice at the target. Let us know how they work out.
Damage (Cold/Smash), Ranged, Foe -Recharge
These bracers use a concealed Freon cell to create a beam of freezing cold. The Cryoprojection Bracers slow the target's attacks for a time. There are 30 charges.
Unnecessary Solicitation
You haven't dealt with enough Council troops yet.
Mission Objective(s)
- Slow spread of Council
- Defeat 10 Council
You have slowed the spread of Council.
Debriefing
Looks like those Cryoprojection Bracers worked out well for you.
Shut down the Council cell
Briefing
A cell of Council troops has taken over a couple floors of an abandoned office in Paragon City. They are using it as a planning and staging area for attacks throughout the city. I need someone who can go in and shut down the Council cell.
Please take extra care to see that no one escapes, Character. If the cell's ringleaders get away, we may have to consider this mission a failure.
Mission Acceptance
Last week's bombing at the exchange was planned from this cell, and I'm sure they're planning similar attacks as we speak. The Council has become much bolder since they ousted their old regime. They are being led by Archon Flynn. Take down Flynn and his bodyguards, and the cell will disperse.
Unnecessary Solicitation
You really need to take down that Council cell.
Mission Objective(s)
The offices are in disarray, but someone has made an effort to make this place habitable. In its current condition, it's an excellent staging area.
- Defeat Flynn and his guards
- Don't let Flynn escape!
Failure - Despite your efforts, Flynn escaped.
Success - needs data
Enemies
Notable NPCs
Archon Flynn/Archon Hoyt (Council Penumbra Archon) (Boss)
Name of Archon is randomly chosen.
Debriefing Mission Failure
Well, Flynn is still on the streets. I'll tell my contacts to watch out for him, but to be honest, we may have lost our shot at bringing him to justice.
Debriefing Mission Successful
You shut down that cell by defeating Archon Flynn. He's singing like a canary; he's already given up the locations of several other Council cells. Excellent work.
Shut down the Council recruiting facility
Briefing
The Council is stepping up recruiting in the area. We just got a lead on one of their main headquarters. I need you to shut down that Council recruiting facility. We can't let them continue to grow.
Mission Acceptance
Unnecessary Solicitation
Mission Objective(s)
Debriefing