Mercy Island: Difference between revisions
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== Contacts == | == Contacts == | ||
=== Trainers === | === Trainers === | ||
* Arbiter Diaz (Fort Darwin: {{orange|X, Y, Z}}) | * [[Arbiter Diaz]] (''Fort Darwin'': {{orange|X, Y, Z}}) | ||
* Arbiter Richard (Mercy: {{orange|X, Y, Z}}) | * [[Arbiter Richard]] (''Mercy'': {{orange|X, Y, Z}}) | ||
=== Regular Contacts === | === Regular Contacts === | ||
; Lvl. 1-4 | ; Lvl. 1-4 |
Revision as of 15:19, 20 February 2009
- Trainers:
- Arbiter Diaz, Arbiter Richard
- Trial / TF Contacts:
- none
- Events:
- none
- Exploration Badges:
- Cesspool, Chum, Fortified, Snake Charmer, The Next Big Thing, Widower
- Plaque Badges:
- Lorekeeper I
- Day Jobs:
- {{{Day Jobs}}}
- Connecting Zones:
- Cap Au Diable, Port Oakes
- Transits:
- Black Helicopter Line, Rogue Isles Ferry
Overview
Mercy Island is the first place a villain goes after escaping from the Breakout tutorial zone, excluding Soldiers of Arachnos (VEATs), who do not go through Breakout. As a beginner-level zone, most of the enemies are levels 1-6.
Here, villains will meet their first contact (Kalinda or Matthew Burke) and begin to make their presence known to the powers that be. They begin in an area called Fort Darwin, which also plays home to their first trainer: Arbiter Diaz. They'll likely spend their first five to six levels running missions out of here before picking up a new contact to the southwest. They tangle with large numbers of snakes, breaking the back of that group (at least on Mercy Island). Later missions take them to the area to the south called Fort Cerberus.
NOTE: VEATs must do a single mission from Alan Desslock before choosing Kalinda or Matthew Burke.
Contacts
Trainers
- Arbiter Diaz (Fort Darwin: X, Y, Z)
- Arbiter Richard (Mercy: X, Y, Z)
Regular Contacts
- Lvl. 1-4
- Kalinda (Fort Darwin: -4159.2, 159.1, -2984.5)
- └►(Mongoose)
- Matthew Burke (Fort Darwin: -3627.8, 65.6, -2843)
- └►(Doctor Creed)
- Lvl. 5-9
- Mongoose (Darwin's Landing: -1182.5, 96, -394.5)
- Doctor Creed (Darwin's Landing: -1888.2, 96.2, -1576.4)
- Lvl. 15-19
- Seer Marino (Fort Cerberus: -3045.6, 175.8, 1329.5)
Special Contacts
- Alan Desslock, Soldiers of Arachnos Contact (Fort Darwn: -3874.6, 158.2, -2937.7)
Quartermasters
- 1. Fort Darwin: -3966.9, 88, -3021.1
- 2. Mercy: -1219.2, 245.5, -32.5
- 3. Fort Cereberus: -2771.3, 175.3, 1200.2
Zone Events
Major events
- None
Lesser events
- None
Important Locations
Neighborhoods
- Darwin's Landing, the large neighborhood that forms most of the northern part of the zone, contains Doctor Creed and Mongoose. The Fortunata Fateweaver who adjusts a villain's notoriety in this zone is located under the clocktower at the Darwin's Landing marker.
- Fort Cerberus is the small Arachnos fort in the southeastern part of the zone. Ghost Widow's tower is located in this zone; Seer Marino is also located here, in addition to the Black Helicopter Line to Cap au Diable.
- Fort Darwin is the north-eastern fort where a villain starts their career in the Rogue Isles; it contains Kalinda, Arbiter Diaz, Matthew Burke and Alan Desslock. The Mercy Island Hospital is located here.
- Mercy is the neighborhood south of the wall that, along with Darwin's Landing, forms most of the island; it contains Arbiter Richard. The Mercy Island Arachnos Headquarters is located in the building behind Arbiter Richard. A Black Market truck is located between the doors to the Port Oakes Ferry and the doors to Fort Cerberus.
Badges
Exploration Badges
Many would-be villains have drunk their fill from the cesspool in hopes that it might grant super power. Mostly they go insane.
Just when you thought it was safe...
Arachnos built the wall around Mercy to keep it safe.
This is the main entrance to the Snakes' underground lair. You really don't want to go down there.
This is the good life. The higher up you get, the bigger you are.
They say that lonely tower is the home of Ghost Widow, Lord Recluse's phantom servant.
Plaques
You have learned much that is hidden from the eyes of mortal men.
- Lorekeeper I - This monument is right up against the wall that splits the zone between Darwin's Landing and Mercy. It is 90 yards west of Mongoose. Coordinates (-907, 97, -377)
Stores
- Quartermasters
- All Quartermasters sell:
- Lvl. 5 TO Enhancements
- Lvl. 10 TO Enhancements
- Lvl. 15 TO Enhancements
- Other Stores
- Alan Desslock sells:
- Needs info
- Kalinda & Matthew Burke sell:
- Lvl. 1 TO Enhancements
- Lvl. 5 TO Enhancements
- T1 Inspirations
- Doctor Creed & Mongoose sell:
- Lvl. 1 TO Enhancements
- Lvl. 5 TO Enhancements
- Lvl. 10 TO Enhancements
- T1 Inspirations
- Seer Marino sells:
- Lvl. 10 TO Enhancements
- Lvl. 15 TO Enhancements
- Lvl. 20 Mag/Mut DO Enhancements
- T1 Inspirations
Transfer Points
- There is a ferry south of the Mercy neighborhood that takes a villain to the Port Oakes zone.
- The Black Helicopter Line, located in the Fort Cerberus neighborhood, takes villains to Cap au Diable.
- There is also a helicopter in the Fort Darwin zone close to Kalinda that will allow a villain to move between Mercy Island instances, if there is more than one.
Villain Groups
Notes
- This and other City of Villains maps are available as downloadable in-game maps.
- This map was created using graphic resources from VidiotMaps.