Mercy Island: Difference between revisions

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== Stores ==
== Stores ==
=== Quartermasters ===
 
* All [[Quartermasters]] sell:
* All [[Quartermasters]] sell Levels 5, 10, and 15 [[TO]] [[Enhancements]]
** Level 5 TO [[Enhancements]]
* [[Alan Desslock]] sells Levels 1 and 5 TO Enhancements and Small [[Inspirations]]
** Level 10 TO [[Enhancements]]
* [[Kalinda]] sells Levels 1 and 5 TO Enhancements and Small Inspirations
** Level 15 TO [[Enhancements]]
* [[Matthew Burke]] sells Levels 1 and 5 TO Enhancements and Small Inspirations
=== Other Stores ===
* [[Doctor Creed]] sells Levels 1, 5, and 10 TO Enhancements and Small Inspirations
* [[Alan Desslock]], [[Kalinda]] & [[Matthew Burke]] sell:
* [[Mongoose]] sells Levels 1, 5, and 10 TO Enhancements and Small Inspirations
** Level 1 TO [[Enhancements]]
* [[Seer Marino]] sells Levels 10 and 15 TO Enhancements, Level 20 Magic/Mutant [[DO]] Enhancements, and Small Inspirations
** Level 5 TO [[Enhancements]]
** T1 [[Inspirations]]
* [[Doctor Creed]] & [[Mongoose]] sell:
** Level 1 TO [[Enhancements]]
** Level 5 TO [[Enhancements]]
** Level 10 TO [[Enhancements]]
** T1 Inspirations
* [[Seer Marino]] sells:
** Level 10 TO [[Enhancements]]
** Level 15 TO [[Enhancements]]
** Level 20 Mag/Mut DO [[Enhancements]]
** T1 [[Inspirations]]


== Transfer Points ==
== Transfer Points ==

Revision as of 23:59, 22 February 2009

Mercy Island
Map
Villain City Zone (1-8)
No updated MoreMaps4U map available

Overview

Mercy Island is the first place a villain goes after escaping from the Breakout tutorial zone, excluding Soldiers of Arachnos (VEATs), who do not go through Breakout. As a beginner-level zone, most of the enemies are levels 1-6.

Here, villains will meet their first contact (Kalinda or Matthew Burke) and begin to make their presence known to the powers that be. They begin in an area called Fort Darwin, which also plays home to their first trainer: Arbiter Diaz. They'll likely spend their first five to six levels running missions out of here before picking up a new contact to the southwest. They tangle with large numbers of snakes, breaking the back of that group (at least on Mercy Island). Later missions take them to the area to the south called Fort Cerberus.

NOTE: VEATs must do a single mission from Alan Desslock before choosing Kalinda or Matthew Burke.

Contacts

Trainers

Regular Contacts

Level 1-4
Level 5-9
  • Mongoose (Darwin's Landing: -1182.5, 96, -394.5)
  • Doctor Creed (Darwin's Landing: -1888.2, 96.2, -1576.4)
Level 15-19

Special Contacts

Quartermasters

  • 1. Fort Darwin: -3966.9, 88, -3021.1
  • 2. Mercy: -1219.2, 245.5, -32.5
  • 3. Fort Cereberus: -2771.3, 175.3, 1200.2

Zone Events

Major events

  • None

Lesser events

  • None

Important Locations

Neighborhoods

  • Darwin's Landing, the large neighborhood that forms most of the northern part of the zone, contains Doctor Creed and Mongoose. The Fortunata Fateweaver who adjusts a villain's notoriety in this zone is located under the clocktower at the Darwin's Landing marker.
  • Fort Cerberus is the small Arachnos fort in the southeastern part of the zone. Ghost Widow's tower is located in this zone; Seer Marino is also located here, in addition to the Black Helicopter Line to Cap au Diable.
  • Fort Darwin is the north-eastern fort where a villain starts their career in the Rogue Isles; it contains Kalinda, Arbiter Diaz, Matthew Burke and Alan Desslock. The Mercy Island Hospital is located here.
  • Mercy is the neighborhood south of the wall that, along with Darwin's Landing, forms most of the island; it contains Arbiter Richard. The Mercy Island Arachnos Headquarters is located in the building behind Arbiter Richard. A Black Market truck is located between the doors to the Port Oakes Ferry and the doors to Fort Cerberus.

Badges

Exploration Badges

Badge
Cesspool (-322.5, 67.4, -2656.5)[Copy]

Many would-be villains have drunk their fill from the cesspool in hopes that it might grant super power. Mostly they go insane.

Badge
Chum (-4047.0, 6.3, -1853.5)[Copy]

Just when you thought it was safe...

Badge
Fortified (-2496.5, 303.2, -439.0)[Copy]

Arachnos built the wall around Mercy to keep it safe.

Badge
Snake Charmer (-384.5, 42.2, -1711.5)[Copy]

This is the main entrance to the Snakes' underground lair. You really don't want to go down there.

Badge
The Next Big Thing (-1215.5, 239.0, -152.0)[Copy]

This is the good life. The higher up you get, the bigger you are.

Badge
Widower / Widow (-3889.5, 407.0, 354.5)[Copy]

They say that lonely tower is the home of Ghost Widow, Lord Recluse's phantom servant.

Plaques

Badge

You have learned much that is hidden from the eyes of mortal men.

  • V badge HistoryBadge.png Lorekeeper I - This monument is right up against the wall that splits the zone between Darwin's Landing and Mercy. It is 90 yards west of Mongoose. Coordinates (-907, 97, -377)[Copy]

Stores

  • All Quartermasters sell Levels 5, 10, and 15 TO Enhancements
  • Alan Desslock sells Levels 1 and 5 TO Enhancements and Small Inspirations
  • Kalinda sells Levels 1 and 5 TO Enhancements and Small Inspirations
  • Matthew Burke sells Levels 1 and 5 TO Enhancements and Small Inspirations
  • Doctor Creed sells Levels 1, 5, and 10 TO Enhancements and Small Inspirations
  • Mongoose sells Levels 1, 5, and 10 TO Enhancements and Small Inspirations
  • Seer Marino sells Levels 10 and 15 TO Enhancements, Level 20 Magic/Mutant DO Enhancements, and Small Inspirations

Transfer Points

  • There is a ferry south of the Mercy neighborhood that takes a villain to the Port Oakes zone.
  • The Black Helicopter Line, located in the Fort Cerberus neighborhood, takes villains to Cap au Diable.
  • There is also a helicopter in the Fort Darwin zone close to Kalinda that will allow a villain to move between Mercy Island instances, if there is more than one.

Enemy Groups

Notes