Merit Rewards: Difference between revisions

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== External Links ==
== External Links ==
* [http://spreadsheets.google.com/ccc?key=p818BycPAA2DcR6OtRyX1dw GoogleDocs Rewards and Purchases] (Pages 3-4)
* [http://spreadsheets.google.com/ccc?key=p818BycPAA2DcR6OtRyX1dw GoogleDocs Rewards and Purchases] (Pages 3-4) by DJ_Jules


[[Category:Gameplay]][[Category:Invention System]]
[[Category:Gameplay]][[Category:Invention System]]

Revision as of 19:01, 21 November 2008

Template:Issue13

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Overview

Issue 13 gave us Merit Rewards, replacing the random recipe option at the end of Task Forces, Strike Forces, and Trials. Merit rewards are also given at the end of every Story Arc, whether it is major or minor, and by killing at least some Giant Monsters. Each activity has had a different reward amount assigned to it, based on datamined time required to complete it.

Merit rewards can be turned in for recipes, enhancements, salvage, badges, and more.

In the Merits QA and design philosophy was covered: Taskforces give an average of 1 merit every 5 minutes of average time (12 merits an hour), Trials give an average of 1 merit every 4.5 minutes (13-14 merits an hour), and Story Arcs give an average of 1 merit every 12.5 minutes (4-5 merits an hour). The reason for this major difference is due to the considerable time and effort Task/Strike Forces can take to set up and complete, so naturally these tasks grant a much greater reward.

External Links