Mission: Difference between revisions

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Missions that end story arcs, have timers, or grant badges cannot be dropped.  
Missions that end story arcs, have timers, or grant badges cannot be dropped.  


Some missions in the game are genuily bugged, and cannot be completed. The drop mission feature can be used to skip these missions (alternatively, players can simply send a /petition for [[Game Masters|GM]] help)
Some missions in the game are genuily bugged, and cannot be completed. The drop mission feature can be used to skip these missions (alternatively, players can simply send a /petition for [[Game Masters|GM]] help).
 


[[Category:Gameplay]]
[[Category:Gameplay]]

Revision as of 02:49, 6 October 2007

Overview

A Mission is a task in which a player is assigned to complete from a Contact. By completing the mission, the player will be rewarded with experience and Influence/Infamy. Some missions also have other rewards, such as Enhancements, Badges, and/or Temporary Powers.

Sometimes, a series of missions will be grouped together to form a Story Arc. These will reveal a single plot-line in stages, as the player progresses through the mission. A player will gain experience and Influence/Infamy for the completion of Story Arc (i.e. completing all missions in the Story Arc). This is on top of, and generally more than, the regular XP and Influence/Infamy gained from completing the individual missions that make up the story arc. Completing a Story Arc will also grant you a Souvenir, and will sometimes allow you to choose an equal-level DO or SO Enhancement.

There are also special groups of missions in the game. These include Task/Strike Forces, Trials (including the Hamidon Raid). These must be attempted in teams (although the required team varies). There are generally substaintial rewards associated with completing any of these. Examples include special Enhancements, rare Recipes, Power Respecifications, and Badges.

Mission Types

Most missions fall into a few main categories.

  • Missions from regular contacts can be any of these.
  • Missions from the Rogue Isle Protector (called "Schemes") or the Police Radio come in four types: Kidnap/Rescue missions, Defeat Boss missions, Find Object missions, and Heist missions. Completing a certain number of these will give players access to a Mayhem Mission or a Safeguard Mission (these missions are not discussed on this article).
  • Task/Strike Forces and Trials often contain special/unique missions that do not fall into any of these categories. These are often the last mission in a TF/SF or Trail.

Kill All

Kill Boss

Kidnap/Rescue

Find Object

Street Sweeping

Heist

Tips for Completing Missions

'Clearing' a room

Ambushes

Missions with ambigious objectives

Missions that require you to kidnap/rescue someone, click a glowie, or defeat a named boss will always say so on the mission objective. Therefore, if the mission objective is very ambigious (e.g. "deliver files to....", but no indication of needing to find a glowie), it is very likely to be a Defeat All mission.

Sometimes, a mission objective will appear after you start a mission.

Dropping missions

A mission can be dropped once every 7 days (in real time). To drop a mission, exit the mission and speak to the contact (calling the contact is fine). There will be an option to drop the mission.

When a mission is dropped, the player will still gain the mission-completion experience.

Missions that end story arcs, have timers, or grant badges cannot be dropped.

Some missions in the game are genuily bugged, and cannot be completed. The drop mission feature can be used to skip these missions (alternatively, players can simply send a /petition for GM help).