Recipe Drop Pools: Difference between revisions

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imported>WolfWings
(→‎Uncommons: Moving Regenerative Tissue Unique from Uncommon to Rare.)
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:*[[Rectified Reticle]]: ToHit
:*[[Rectified Reticle]]: ToHit
:*[[Red Fortune]]: All (Def, End, Def/End, Def/Rech, End/Rech, Def/End/Rech)
:*[[Red Fortune]]: All (Def, End, Def/End, Def/Rech, End/Rech, Def/End/Rech)
:*[[Regenerative Tissue]]: End/Heal, +regen
:*[[Regenerative Tissue]]: End/Heal
:*[[Rooting Grasp]]: All (Acc/End, Acc/Immob, Acc/Rech, End/Immob, Immob/Range)
:*[[Rooting Grasp]]: All (Acc/End, Acc/Immob, Acc/Rech, End/Immob, Immob/Range)
:*[[Rope A Dope]]: All (Acc/End, Acc/Rech, Acc/Stun, End/Stun, Stun/Range, Acc/Stun/Rech)
:*[[Rope A Dope]]: All (Acc/End, Acc/Rech, Acc/Stun, End/Stun, Stun/Range, Acc/Stun/Rech)

Revision as of 16:31, 7 September 2008

Full credit for the initial compilation goes to _Brev_ in the official City of Heroes forums.

Pool A (Critters)

Recipes from pool A are obtained by defeating enemies. Each time you receive a reward for defeating an enemy, the enemy defeated has a random chance of dropping one pool A recipe. (Giant Monsters are the exception to this rule.)

In addition to the uncommon and rare recipes listed below, drop pool A also includes all common enhancement and temp power recipes.

The level of a dropped pool A recipe is determined by the level of the mob that drops it. For example, if a level 34 mob is defeated, the any uncommon or rare recipe dropped will be level 34. A common recipe dropped by the same enemy would be either level 30 or 35. (Temporary power recipes are always level 10.)

Uncommons

Category:Uncommon Recipe Drops

Rares

Category:Rare Recipe Drops

Pool B (Missions)

Recipes in pool B are awarded for completing missions. Every time you complete a mission, each team member who receives the mission completion bonus will have a random chance of obtaining a pool B recipe.

It appears that the recipe selection is based off of the mission's level, but the recipe's level is based off the character's level. Thus, a level 50 character exemplared to a level 15 mission may receive a drop from a level 10-20 pool. That drop will then attempt to be matched to the character's actual level; since the pool doesn't extend to 50, it maxes the recipe out at 20.

Category:Mission Recipe Drops

Pool C (Task Forces)

Recipes in drop pool C are awarded by selecting them from the reward table presented at the end of any task force. As such, the chance of a drop is 100% at task force completion (provided you choose the recipe as your reward), leaving only the actual recipe awarded to chance.

The level of a dropped pool C recipe is dependent on the level of the character claiming the reward. For example, if a level 42 character completes a task force and claims a recipe as a reward, the level of the recipe dropped will be 42.

Category:Task Force Recipe Drops

Pool D (Trials)

Recipes in drop pool C are awarded by selection from the reward table presented at the end of any trial. As such, the chance of a drop is 100% at trial completion (provided you choose the recipe as your reward), leaving only the actual recipe awarded to chance.

The level of a dropped pool D recipe is dependent on the level of the character claiming the reward. For example, if a level 27 character completes a trial and claims a recipe as a reward, the level of the recipe dropped will be 27.

Category:Trial Recipe Drops

Pool E (Minions Only)

Recipes in the pool E are similar to recipes in pool A in that they are rewarded for defeating enemies. Pool E recipes, however, are only awarded for defeating enemies ranked as minions. (It is possible for a single defeated minion to drop both a pool A and a pool E recipe.)

All recipes in drop pool E are level 10 recipes, regardless of the level of minion defeated.

Unknown Pool

Category:Unknown Recipe Drops

See Also