Recipe Drop Pools: Difference between revisions

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Recipes in drop pool D are awarded by selection from the reward table presented at the end of any [[trial]].  As such, the chance of a drop is 100% at trial completion (provided you choose the recipe as your reward), leaving only the actual recipe awarded to chance.
Recipes in drop pool D are awarded by selection from the reward table presented at the end of any [[trial]].  As such, the chance of a drop is 100% at trial completion (provided you choose the recipe as your reward), leaving only the actual recipe awarded to chance.


The level of a dropped pool D recipe is dependent on the level of the trial, which in turn is related to the levels of the characters on the team.  For example, if a trial spawns level 27 enemies, the level of a recipe claimed by one of the characters on that team will be 27.  Trials spawn at the level of the highest-level character on the team, regardless of whether that character is exemplared, up to the maximum level for the trial.  For that reason, Pool D recipes at 33, 43, and 50 are much more common than recipes at other levels, and it should in theory be impossible to generate them below level 24 even though some of these sets begin at level 20.
The level of a dropped pool D recipe is dependent on the level of the trial, which in turn is related to the levels of the characters on the team.  For example, if a trial spawns level 27 enemies, the level of a recipe claimed by one of the characters on that team will be 27.  Trials spawn at the level of the highest-level character on the team, regardless of whether that character is exemplared, up to the maximum level for the trial.  For that reason, Pool D recipes at 33, 43, and 50 are much more common than recipes at other levels.
 
Note that only the respec trials generate Pool D recipes; the Cavern of Transcendence trial drops from Pool B (missions pool), while the Eden trial drops from Pool C (Task Force pool).  This design choice by the developers was apparently intended to equalize available pools between heroes and villains.


::''[[:Category:Trial Recipe Drops]]''
::''[[:Category:Trial Recipe Drops]]''

Revision as of 06:49, 12 September 2008

Full credit for the initial compilation goes to _Brev_ in the official City of Heroes forums.

Pool A (Critters)

Recipes from pool A are obtained by defeating enemies. Each time you receive a reward for defeating an enemy, the enemy defeated has a random chance of dropping one pool A recipe. (Giant Monsters are the exception to this rule.)

In addition to the uncommon and rare recipes listed below, drop pool A also includes all common enhancement and temp power recipes.

The level of a dropped pool A recipe is determined by the level of the mob that drops it. For example, if a level 34 mob is defeated, the any uncommon or rare recipe dropped will be level 34. A common recipe dropped by the same enemy would be either level 30 or 35. (Temporary power recipes are always level 10.)

Uncommons

Category:Uncommon Recipe Drops

Rares

Category:Rare Recipe Drops

Pool B (Missions)

Recipes in pool B are awarded for completing missions. Every time you complete a mission, each team member who receives the mission completion bonus will have a random chance of obtaining a pool B recipe.

It appears that the recipe selection is based off of the mission's level, but the recipe's level is based off the character's level. Thus, a level 50 character exemplared to a level 15 mission may receive a drop from a level 10-20 pool. That drop will then attempt to be matched to the character's actual level; since the pool doesn't extend to 50, it maxes the recipe out at 20.

Category:Mission Recipe Drops

Pool C (Task Forces)

Recipes in drop pool C are awarded by selecting them from the reward table presented at the end of any task force. As such, the chance of a drop is 100% at task force completion (provided you choose the recipe as your reward), leaving only the actual recipe awarded to chance.

The level of a dropped pool C recipe is dependent on the level of the character claiming the reward. For example, if a level 42 character completes a task force and claims a recipe as a reward, the level of the recipe dropped will be 42.

Category:Task Force Recipe Drops

Pool D (Trials)

Recipes in drop pool D are awarded by selection from the reward table presented at the end of any trial. As such, the chance of a drop is 100% at trial completion (provided you choose the recipe as your reward), leaving only the actual recipe awarded to chance.

The level of a dropped pool D recipe is dependent on the level of the trial, which in turn is related to the levels of the characters on the team. For example, if a trial spawns level 27 enemies, the level of a recipe claimed by one of the characters on that team will be 27. Trials spawn at the level of the highest-level character on the team, regardless of whether that character is exemplared, up to the maximum level for the trial. For that reason, Pool D recipes at 33, 43, and 50 are much more common than recipes at other levels.

Note that only the respec trials generate Pool D recipes; the Cavern of Transcendence trial drops from Pool B (missions pool), while the Eden trial drops from Pool C (Task Force pool). This design choice by the developers was apparently intended to equalize available pools between heroes and villains.

Category:Trial Recipe Drops

Pool E (Minions Only)

Recipes in the pool E are similar to recipes in pool A in that they are rewarded for defeating enemies. Pool E recipes, however, are only awarded for defeating enemies ranked as minions. (It is possible for a single defeated minion to drop both a pool A and a pool E recipe.)

All recipes in drop pool E are level 10 recipes, regardless of the level of minion defeated.

Unknown Pool

Category:Unknown Recipe Drops

See Also