Sapper (Base): Difference between revisions
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imported>Aggelakis (making way for contact) |
imported>Felderburg m (Removed wip, added to overview, put missing template in place of note in historical section.) |
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== Overview == | == Overview == | ||
The '''Sapper''' is a base Defense item. It drain endurance from enemies that enter a base. | |||
== Description == | == Description == | ||
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== Historical == | == Historical == | ||
{{ | {{missing}} | ||
== Also See == | == Also See == | ||
* [[ | * [[Base Items]] | ||
{{Navbox SG Bases}} | {{Navbox SG Bases}} |
Latest revision as of 16:25, 17 April 2014
Overview
The Sapper is a base Defense item. It drain endurance from enemies that enter a base.
Description
Tech version:
- The Sapper cannon provides the finest in target incapaciation for perimeter defense. Using a focused electrical charge, a single shot drains Endurance from the target. Repeated hits can render even the most powerful foes powerless, unable to activate attacks or defenses.
Arcane version:
- This beam taps into the darkness of the netherworld, sucking the very spirit from your enemies and draining Endurance with each hit.
Additional Information
Base Element Type | Defense Item |
Crafted at | Advanced Worktable (Tech version), Advanced Forge (Arcane Version) |
Salvage Required | Tech version:
1 Ancient Artifact 1 Brass 1 Heavy Water OR
1 Masterwork Weapon 1 Iron 1 Corrosive Gas OR
1 Nevermelting Ice 1 Ceramic Armor Plate 1 Gold OR
Arcane version: OR
1 Ancient Bone 1 Improvised Cybernetic 1 Alchemical Gold OR
|
Maximum Connections | 3 |
Allowed "Aux" Items | Tech version: Damage Booster, Targeting Module, Sensor Array, Energy Shield, Transformer, Auto Repair, Relay |
Historical
+++ Missing Information +++