Stealth and Perception: Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
imported>Corebreach
m (→‎Stealth Powers: generalize and reformat)
imported>Corebreach
Line 23: Line 23:


===Snipers and Stealth===
===Snipers and Stealth===
Stealth and invisibility powers ''do'' work against Snipers, but Snipers have such a long visual range to begin with that they will still see stealthy characters from a significant distance.
In addition to having a much larger than normal Perception radius, [[Sniper]]s and [[Rikti#Drone|Rikti Drones]] apparently ignore Stealth completely.


===Attacking Stealthy Opponents===
===Attacking Stealthy Opponents===

Revision as of 21:05, 9 October 2007

Overview

A player or critter's Perception is simply the maximum distance, measured in feet, at which it can detect hostile targets. For players, it also affects the maximum distance at which targeted powers can be used against that enemy. Critters aren't limited this way. Once a critter becomes aggressive toward something, its AI remains aware of that target's exact location and can chase and attack it regardless of Perception until it reverts to peaceful.

The Stealth of a target effectively subtracts from the Perception of anything trying to detect it.

Example: Normally, if I stood 20' from a Troll, he would need a Perception of 20 to notice I was there. If I had a Stealth of 35, he would need a Perception of 55 to detect me.

If you have at least as much Stealth as the Perception of what's trying to see you, you will be invisible no matter how close you get.

Everything has some amount of Perception to begin with. The exact amount varies greatly:

Nothing has any Stealth inherently. It must be granted by powers.

Notice that players have much higher Perception than critters do. Because of this, everything has separate Stealth values versus critters and versus other players.

Snipers and Stealth

In addition to having a much larger than normal Perception radius, Snipers and Rikti Drones apparently ignore Stealth completely.

Attacking Stealthy Opponents

Stealthy opponents can be affected by powers even when they can't be detected. They simply can't be targeted. PBAoE powers can hit enemies if they're in the area, as can AoEs that are aimed at a spot on the ground. Targeted and cone AoEs can also hit hidden targets if aimed at visible ones close to them. Assisting can not be used to send attacks at a target that a teammate can see but you can't.

Stealth Powers

Here is an example listing of the stealth granted by various powers. Most stealth powers give the same bonuses as the Stealth power from the Concealment pool.

Power Name PvP Stealth PvE Stealth
Stealth and equivalents, including IOs that give +Stealth 389 35
Super Speed 0 35
Invisibility and equivalents 611 55
Phase Shift and equivalents, including Quantum Flight and Nebulous Form 222 20
Stalker Hide (all sets) 500 150

See Also