Beam Rifle: Difference between revisions

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* [http://prezi.com/vvvu_aav4koa/city-of-heroes-freedom-sdcc-2011/ San Diego Comic Con 2011 presentation at Prezi.com]
* [http://prezi.com/vvvu_aav4koa/city-of-heroes-freedom-sdcc-2011/ San Diego Comic Con 2011 presentation at Prezi.com]


[[Category:Powersets]]
[[Category:Power Sets]]
[[Category:Blaster Primary]]
[[Category:Blaster Primary]]
[[Category:Corruptor Primary]]
[[Category:Corruptor Primary]]
[[Category:Defender Secondary]]
[[Category:Defender Secondary]]

Revision as of 08:19, 6 June 2012

Overview

Beam Rifle is a primary power set for Blasters and Corruptors, and a secondary power set for Defenders. Template:PMarket Powerset

Your weapon of choice is a high tech beam rifle capable of firing a wide variety of energy blasts at your foes. Your Beam Rifle attacks will have a greater potency while Disintegration is in effect on your target. Additionally, single target Beam Rifle attacks used on targets suffering from the Disintegration effect will have a chance to spread this effect to nearby foes. Beam Rifle focuses on dealing a great deal of single target damage, but has a few area of effect attacks as well.

Power Tables

The Beam Rifle powerset is available as a primary power set for Blasters and Corruptors and a secondary set for Defenders. The following table shows which powers are available and at what level:

Power Level as Primary Level as Secondary Effect
Single Shot 1 1 Ranged, Moderate DMG(Energy), Foe Knockdown, Special
Charged Shot 1 2 Ranged, High DMG(Energy), Foe Knockdown, Special
Cutting Beam 2 4 Ranged (Cone), Moderate DMG(Energy), Foe -Def(All), Special
Disintegrate 6 10 Ranged, High DoT(Energy), Foe -Regen, Special
Aim 8 16 Self +To-hit, +DMG
Lancer Shot 12 20 Close Ranged, Superior DMG(Energy), Foe Stun, Special
Penetrating Ray 18 28 Sniper, Extreme Dmg(Energy), Foe Knockdown, Special
Piercing Beam 26 35 Narrow Ranged (Cone), High DMG(Energy), Foes -Res, Special
Overcharge 32 38 Ranged (Targeted AoE), Extreme DMG(Energy), Foe Minor DoT (Energy), -Def(All), Disorient, Special

Powers

The following are powers in the Beam Rifle powerset.

BeamRifle Aim.png Aim

Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage.

Recharge Long
Minimum Level Archetypeicon blaster.png 8 (Blaster)
V archetypeicon corruptor.png 8 (Corruptor)
Archetypeicon defender.png 16 (Defender)
Effects Self +To-Hit, +Damage
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

BeamRifle ChargedShot.png Charged Shot

By charging up your your Beam Rifle, you're able to launch a concentrated blast of energy at your foe to cause High Energy damage. The impact strikes with such force that it can knock you target off their feet. Charged Shot causes additional damage if the target is suffering from Disintegrate. In addition, targets already affected by the Disintegration effect have a chance to spread to 3 nearby targets. This Spread Disintegration effect can only hit targets that aren't already affected by the Disintegration effect. Spread Disintegration causes Minor Energy damage over time.

Damage High(Energy)
Recharge Moderate
Minimum Level Archetypeicon blaster.png 1 (Blaster)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 2 (Defender)
Effects Ranged
Foe Knockdown, Special
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Knockback
Ranged Damage

BeamRifle CuttingBeam.png Cutting Beam

You fire a constant stream of energy from your weapon and sweep it in a broad arc blasting all foes in a wide cone in front of you. Cutting beam deals Moderate Energy damage and reduces the targets' Defense. This power will cause Minor Energy damage over time if the target is suffering from Disintegration.

Damage Moderate(Energy)
Recharge Long
Minimum Level Archetypeicon blaster.png 2 (Blaster)
V archetypeicon corruptor.png 2 (Corruptor)
Archetypeicon defender.png 4 (Defender)
Effects Ranged (Cone)
Foe -DEF, Special
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Accurate Defense Debuff
Defense Debuff
Ranged AoE Damage

BeamRifle Disintegrate.png Disintegrate

You fire a stream of energy at your foe which causes them to slowly disintegrate and suffer High Energy damage over time. Even after the damage over time effect wears off the target will have their regeneration rate reduced and suffer from the Disintegration effect for an additional period of time. Using Beam Rifle powers on targets affected by Disintegration will inflict additional effects. Additionally if Single Shot, Charged Shot, Lancer Shot and Penetrating ray are used on a target suffering from Disintegration, they have a chance to cause this effect to spread to up 3 nearby targets that aren't already suffering from Disintegrating. Targets affected by this Disintegrating Spread will also suffer Minor Energy damage over time.

Damage High(Energy)
Recharge Long
Minimum Level Archetypeicon blaster.png 6 (Blaster)
V archetypeicon corruptor.png 6 (Corruptor)
Archetypeicon defender.png 10 (Defender)
Effects Ranged
Foe Special
Foe -Regeneration, Special
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage

BeamRifle LancerShot.png Lancer Shot

You charge up your Beam Rifle and deliver an incredible focused ray of energy at a nearby foe that deals Superior Energy damage and will briefly stun the target. Lancer Shot will cause additional damage if the target is suffering from Disintegrate. In addition, targets already affected by the Disintegration effect have a chance to spread to 3 nearby targets. This Spread Disintegration effect can only hit targets that aren't already affected by the Disintegration effect. Spread Disintegration causes Minor Energy damage over time.

Damage Superior(Energy)
Recharge Slow
Minimum Level Archetypeicon blaster.png 12 (Blaster)
V archetypeicon corruptor.png 12 (Corruptor)
Archetypeicon defender.png 20 (Defender)
Effects Ranged
Foe Stun
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Disorient Duration
Set Categories Ranged Damage
Stuns

BeamRifle Overcharge.png Overcharge

You overcharge your Beam Rifle and release a massive blast of energy at a group of distant foes causing Extreme Energy damage, causing Minor Enegry damage over time, reducing the defense of all affected foes and potentially stunning affected foes. If Overcharge strikes a target suffering from Disintegrate they will be affected by a longer stun.

Damage Extreme(Energy)
Recharge Very Long
Minimum Level Archetypeicon blaster.png 32 (Blaster)
V archetypeicon corruptor.png 32 (Corruptor)
Archetypeicon defender.png 38 (Defender)
Effects Ranged (Area of Effect)
Foe Stun
Foe Minor damage over time (Energy)
Foe -DEF
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Disorient Duration
Set Categories Accurate Defense Debuff
Defense Debuff
Ranged AoE Damage
Stuns

BeamRifle PenetratingRay.png Penetrating Ray

You take careful aim at your target and deliver a punishing supercharged shot from your Beam Rifle. This causes Extreme Energy damage and may knock the target off their feet. If the target is also suffering from Disintegration it will also suffer additional damage over time. Like all Sniper attacks it will be interrupted if you're attacked. In addition, targets already affected by the Disintegration effect have a chance to spread to 3 nearby targets. This Spread Disintegration effect can only hit targets that aren't already affected by the Disintegration effect. Spread Disintegration causes Minor Energy damage over time.

Damage Extreme(Energy)
Recharge Very Slow
Minimum Level Archetypeicon blaster.png 18 (Blaster)
V archetypeicon corruptor.png 18 (Corruptor)
Archetypeicon defender.png 28 (Defender)
Effects Sniper
Foe Knockdown, Special
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Reduce Interrupt Time
Enhance Range
Increase Attack Rate
Set Categories Knockback
Ranged Damage
Sniper Attacks

BeamRifle PiercingBeam.png Piercing Beam

You release a supercharged beam in a narrow cone of energy that pierces through up to 3 enemies. Piercing Beam does High Energy damage and briefly reduces their damage resistance. If a target is struck by Piercing Beam is also affected by Disintegrate it will immediately suffer additional damage.

Damage High(Energy)
Recharge Long
Minimum Level Archetypeicon blaster.png 26 (Blaster)
V archetypeicon corruptor.png 26 (Corruptor)
Archetypeicon defender.png 35 (Defender)
Effects Ranged (Cone)
Foe -RES, Special
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Set Categories Ranged AoE Damage

BeamRifle SingleShot.png Single Shot

You fire a single blast from your Beam Rifle which deals Moderate Energy damage and has a chance to knock the target down. If the target is suffering from Disintegrate, Single Shot will reduce the target's regeneration rate slowly. In addition, targets already affected by the Disintegration effect have a chance to spread to 3 nearby targets. This Spread Disintegration effect can only hit targets that aren't already affected by the Disintegration effect. Spread Disintegration causes Minor Energy damage over time.

Damage Moderate(Energy)
Recharge Fast
Minimum Level Archetypeicon blaster.png 1 (Blaster)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
Effects Ranged
Foe Knockdown
Foe -Regeneration
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Knockback
Ranged Damage

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

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