Beam Rifle

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Overview

ParagonMarket PowerSet BeamRifle.png

Beam Rifle is a primary power set for Blasters, Corruptors and Sentinels, and a secondary power set for Defenders.

"Your weapon of choice is a high tech beam rifle capable of firing a wide variety of energy blasts at your foes. Your Beam Rifle attacks will have a greater potency while Disintegration is in effect on your target. Additionally, single target Beam Rifle attacks used on targets suffering from the Disintegrating effect will have a chance to spread this effect to nearby foes. Beam Rifle focuses on dealing a great deal of single target damage, but has a few area of effect attacks as well."

Power Table

Blaster / Corruptor / Defender

The Beam Rifle power set is available as a primary set for Blasters and Corruptors, and as a secondary set for Defenders. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
Single Shot 1 1 Ranged, DMG(Energy), Foe Knockdown, Special
Charged Shot 1 1 Ranged, DMG(Energy), Foe Knockdown, Special
Cutting Beam 2 4 Ranged (Cone), DMG(Energy), Foe -Def(All), Special
Disintegrate 6 10 Ranged, DoT(Energy), Foe -Regen, Special
Aim 8 16 Self +To-hit, +DMG
Lancer Shot 12 20 DMG(Energy), Foe Stun, Special
Penetrating Ray 18 24 Sniper, Dmg(Energy), Foe Knockdown, Special
Piercing Beam 22 28 Narrow Ranged (Cone), DMG(Energy), Foes -Res, Special
Overcharge 26 30 Ranged (Targeted AoE), DMG(Energy), Foe DoT (Energy), -Def(All), Disorient, Special

Sentinel

The Beam Rifle power set is available as a primary set for Sentinels. The following table shows the levels at which each power is available:

Power Level Effect
Single Shot 1 Ranged, DMG(Energy), Foe Knockdown, Special
Charged Shot 1 Ranged, DMG(Energy), Foe Knockdown, Special
Cutting Beam 2 Ranged (Cone), DMG(Energy), Foe -Def(All), Special
Disintegrate 6 Ranged, DoT(Energy), Foe -Regen, Special
Aim 8 Self +To-hit, +DMG, +Range
Lancer Shot 12 DMG(Energy), Foe Stun, Special
Refractor Beam 18 Chain, DMG(Energy), Special
Piercing Beam 22 Narrow Ranged (Cone), DMG(Energy), Foes -Res, Special
Overcharge 26 Ranged (Targeted AoE), DMG(Energy), Foe DoT (Energy), -Def(All), Disorient, Special

Powers

BeamRifle Aim.png Aim

Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage.

Recharge
90 seconds
Minimum Level
8 (Blaster)
8 (Corruptor)
16 (Defender)
8 (Sentinel)
Effects
Blaster, Corruptor, Defender: Self +To-Hit, +Damage
Sentinel: Self +To-Hit, +Damage, +Range
Enhancements
Reduce Endurance Cost
Enhance Recharge Speed
Enhance ToHit Buffs
Set Categories
Customization
Original, Bright, Dark

BeamRifle ChargedShot.png Charged Shot

By charging up your your Beam Rifle, you're able to launch a concentrated blast of energy at your foe to cause High Energy damage. The impact strikes with such force that it can knock your target off their feet. Charged Shot causes additional damage if the target is suffering from the Disintegrating effect. In addition, targets already affected by the Disintegrating effect have a chance to spread to 3 nearby targets. This Disintegrate Spread effect can only hit targets that aren't already affected by the Disintegrating effect. Disintegration Spread causes Minor Energy damage over time.

Damage
1.64 Energy + 0.246 Energy if disintegrating
Recharge
8 seconds
Minimum Level
1 (Blaster)
1 (Corruptor)
1 (Defender)
1 (Sentinel)
Effects
Ranged
Foe Knockdown, Special
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback
Enhance Range
Enhance Recharge Speed
Customization
Original, Bright, Dark

BeamRifle CuttingBeam.png Cutting Beam

You fire a constant stream of energy from your weapon and sweep it in a broad arc blasting all foes in a wide cone in front of you. Cutting beam deals Moderate Energy damage and reduces the targets' Defense. This power will cause Minor Energy damage over time if the target is suffering from the Disintegrating effect.

Damage
Blaster, Corruptor, Defender: 0.919 Energy + 0.303 Energy Damage over Time if disintegrating
Sentinel: 0.943 Energy + 0.303 Energy Damage over Time if disintegrating
Recharge
10 seconds
Minimum Level
2 (Blaster)
2 (Corruptor)
4 (Defender)
2 (Sentinel)
Effects
Ranged (Cone)
Foe -Defense(All), Special
Enhancements
Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Customization
Original, Bright, Dark

BeamRifle Disintegrate.png Disintegrate

You fire a stream of energy at your foe which causes them to slowly disintegrate and suffer High Energy damage over time. Even after the damage over time effect wears off the target will have their regeneration rate reduced and suffer from the Disintegration effect for an additional period of time. Using Beam Rifle powers on targets affected by Disintegrate will inflict additional effects. Additionally if Single Shot, Charged Shot, Lancer Shot and Penetrating Ray are used on a target suffering from Disintegrating, they have a chance to cause this effect to spread to up to 3 nearby targets that aren't already suffering from Disintegrating. Targets affected by this Disintegrate Spread will also suffer some Minor Energy damage over time.

Damage
2.16 Energy Damage over Time
Recharge
10 seconds
Minimum Level
6 (Blaster)
6 (Corruptor)
10 (Defender)
6 (Sentinel)
Effects
Ranged
Foe -Regeneration, Special
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Customization
Original, Bright, Dark

BeamRifle LancerShot.png Lancer Shot

You charge up your Beam Rifle and deliver an incredibly focused ray of energy at a nearby foe that deals Superior Energy damage and will briefly stun the target. Lancer Shot will cause additional damage if the target is suffering from the Disintegrating effect. In addition, targets already affected by the Disintegrating effect have a chance to spread to 3 nearby targets. This Disintegration Spread effect can only hit targets that aren't already affected by the Disintegration effect. Disintegrate Spread causes Minor Energy damage over time.

Damage
2.12 Energy + 0.424 Energy if disintegrating
Recharge
11 seconds
Minimum Level
12 (Blaster)
12 (Corruptor)
20 (Defender)
12 (Sentinel)
Effects
Ranged
Foe Stun, Special
Enhancements
Enhance Accuracy
Enhance Damage
Enhance Disorient
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Customization
Original, Bright, Dark

BeamRifle Overcharge.png Overcharge

You overcharge your Beam Rifle and release a massive blast of energy at a group of distant foes causing Extreme Energy damage, causing Minor Enegry damage over time, reducing the defense of all affected foes and potentially stunning affected foes. If Overcharge strikes a target suffering from Disintegrate they will be affected by a longer stun.

Damage
Blaster, Corruptor, Defender: 3 Energy + 0.5 Energy Damage over Time
Sentinel: 2.253 Energy + 0.928 Energy in inner 8' + 0.5 Energy Damage over Time
Recharge
Blaster, Corruptor, Defender: 125 seconds
Sentinel: 90 seconds
Minimum Level
26 (Blaster)
26 (Corruptor)
30 (Defender)
26 (Sentinel)
Effects
Ranged (Targeted Area of Effect)
Foe Minor Damage over Time(Energy), -Defense(All), Stun, Special
Enhancements
Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Enhance Disorient
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Customization
Original, Bright, Dark

BeamRifle PenetratingRay.png Penetrating Ray

You take careful aim at your target and deliver a punishing supercharged shot from your Beam Rifle. This causes Extreme Energy damage and may knock the target off their feet. If the target is also suffering from the Disintegrating effect it will also suffer additional damage over time. Like all Sniper attacks it will be interrupted if you're attacked. In addition, targets already affected by the Disintegrating effect will cause this effect to spread to 3 nearby targets. This Disintegrate Spread effect can only hit targets that aren't already affected by the Disintegrating effect. Disintegrate Spread causes Minor Energy damage over time. If you are engaged in battle, this attack becomes instant-cast. If you are not engaged, it will do bonus damage.

Damage
Engaged: 1.8–2.76 Energy (scales from 53%–97% To Hit Bonus attribute)
Not Engaged: 4.5 Energy
Recharge
12 seconds
Minimum Level
18 (Blaster)
18 (Corruptor)
24 (Defender)
Effects
Sniper
Foe Knockdown, Special
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Reduce Interrupt Time
Enhance Knockback
Enhance Range
Enhance Recharge Speed
Customization
Original, Bright, Dark

BeamRifle PiercingBeam.png Piercing Beam

You release a supercharged beam in a narrow cone of energy that pierces through up to 3 enemies. Piercing Beam deals High Energy damage and briefly reduces their damage resistance. If a target struck by Piercing Beam is suffering from the Disintegrating effect it will immediately suffer additional damage.

Damage
2.17 Energy + 0.716 Energy if disintegrating
Recharge
14 seconds
Minimum Level
22 (Blaster)
22 (Corruptor)
28 (Defender)
22 (Sentinel)
Effects
Narrow Ranged (Cone)
Foe -Resistance, Special
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Customization
Original, Bright, Dark

BeamRifle RefractorBeam.png Refractor Beam

You carefully calibrate your rifle and shoot a refractor beam that will split up on impact, dealing moderate energy damage and reducing the defense of your target and 9 nearby foes. The beam has a high chance to split again off the secondary targets, hitting up to 10 foes. If the target is also suffering from the Disintegrating effect it will suffer additional damage over time.

Damage
0.9 Energy + 0.297 Energy Damage over Time if disintegrating
Recharge
16 seconds
Minimum Level
18 (Sentinel)
Effects
Chain
Foe Special
Enhancements
Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Customization
Original, Bright, Dark

BeamRifle SingleShot.png Single Shot

You fire a single blast from your Beam Rifle which deals Moderate Energy damage and has a chance to knock the target down. If the target is suffering from Disintegrate, Single Shot will reduce the target's regeneration rate slightly. In addition, targets already affected by the Disintegrating effect have a chance to spread to 3 nearby targets. This Spread Disintegration effect can only hit targets that aren't already affected by the Disintegrating effect. Spread Disintegrate causes Minor Energy damage over time.

Damage
1 Energy
Recharge
4 seconds
Minimum Level
1 (Blaster)
1 (Corruptor)
1 (Defender)
1 (Sentinel)
Effects
Ranged
Foe Knockdown, Special
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback
Enhance Range
Enhance Recharge Speed
Customization
Original, Bright, Dark

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links