Water Blast: Difference between revisions
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{{Powers_SplitLevelRow|Icon=WaterBlast TidalForces.png|Power=Tidal Forces|PriLevel=8|SecLevel=16|Effect=Self +To Hit, +DMG|Border=1}} | {{Powers_SplitLevelRow|Icon=WaterBlast TidalForces.png|Power=Tidal Forces|PriLevel=8|SecLevel=16|Effect=Self +To Hit, +DMG|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=WaterBlast Dehydrate.png|Power=Dehydrate|PriLevel=12|SecLevel=20|Effect=Ranged, Moderate DMG(Cold/Smash), Foe -Speed, -Defense, Light DoT(Cold), Self +Heal Over Time, +Tidal Power|Border=1}} | {{Powers_SplitLevelRow|Icon=WaterBlast Dehydrate.png|Power=Dehydrate|PriLevel=12|SecLevel=20|Effect=Ranged, Moderate DMG(Cold/Smash), Foe -Speed, -Defense, Light DoT(Cold), Self +Heal Over Time, +Tidal Power|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=WaterBlast WaterJet.png|Power=Water Jet|PriLevel=18|SecLevel=28|Effect= | {{Powers_SplitLevelRow|Icon=WaterBlast WaterJet.png|Power=Water Jet|PriLevel=18|SecLevel=28|Effect=Ranged, High DMG(Cold/Smash), Foe -Speed, Self +/-Tidal Power|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=WaterBlast SteamSpray.png|Power=Steam Spray|PriLevel=26|SecLevel=35|Effect=Ranged (Cone), High DMG(Fire), Foe -Defense, Minor DoT(Fire), Self +Tidal Power|Border=1}} | {{Powers_SplitLevelRow|Icon=WaterBlast SteamSpray.png|Power=Steam Spray|PriLevel=26|SecLevel=35|Effect=Ranged (Cone), High DMG(Fire), Foe -Defense, Minor DoT(Fire), Self +Tidal Power|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=WaterBlast Geyser.png|Power=Geyser|PriLevel=32|SecLevel=38|Effect=Ranged (Targeted AoE), High DMG(Fire/Smash), Foe High DoT(Fire), -Speed, Knock Up, Disorient, Self -Tidal Power|Border=1}} | {{Powers_SplitLevelRow|Icon=WaterBlast Geyser.png|Power=Geyser|PriLevel=32|SecLevel=38|Effect=Ranged (Targeted AoE), High DMG(Fire/Smash), Foe High DoT(Fire), -Speed, Knock Up, Disorient, Self -Tidal Power|Border=1}} |
Revision as of 04:41, 8 April 2012
Overview
Water Blast is a power set currently under development. It will be a primary power set for Blasters and Corruptors, and a secondary power set for Defenders.
Power Table
The Water Blast powerset will be available as a primary set for Blasters and Corruptors, or as a secondary set for Defenders. The following table shows which powers will be available and at what level:
Power | Level as Primary | Level as Secondary | Effect |
---|---|---|---|
Aqua Bolt | 1 | 1 | Ranged, Light DMG(Cold/Smash), Foe -Def, Self +Tidal Power |
Hydro Blast | 1 | 2 | Ranged, High DMG(Cold/Smash), Foe -Speed, Knockdown, Self +Tidal Power |
Water Burst | 2 | 4 | Ranged (Targeted AoE), Moderate DMG(Cold/Smash), Foe -Speed, Knockdown, Self -Tidal Power |
Whirlpool | 6 | 10 | Ranged (Location AoE), High DoT(Cold), -Speed, -Defense, Self +Tidal Power |
Tidal Forces | 8 | 16 | Self +To Hit, +DMG |
Dehydrate | 12 | 20 | Ranged, Moderate DMG(Cold/Smash), Foe -Speed, -Defense, Light DoT(Cold), Self +Heal Over Time, +Tidal Power |
Water Jet | 18 | 28 | Ranged, High DMG(Cold/Smash), Foe -Speed, Self +/-Tidal Power |
Steam Spray | 26 | 35 | Ranged (Cone), High DMG(Fire), Foe -Defense, Minor DoT(Fire), Self +Tidal Power |
Geyser | 32 | 38 | Ranged (Targeted AoE), High DMG(Fire/Smash), Foe High DoT(Fire), -Speed, Knock Up, Disorient, Self -Tidal Power |
Powers
The following are powers in the Water Blast powerset.
Aqua Bolt
You strike your foe with a rapid blast of freezing cold water causing Light Cold and Smashing damage as well as reducing their defense. Aqua Bolt builds 1 Tidal Power. Damage: Light, Recharge: Very Fast
Damage | Light (Cold/Smashing) |
Recharge | Very Fast |
Minimum Level | 1 (Blaster) |
1 (Corruptor) | |
1 (Defender) | |
Effects | Ranged, Foe: -Def |
Self: +Tidal Power | |
Enhancements | ??? |
Set Categories | ??? |
Dehydrate
You rapidly dehydrate your target, causing Moderate Cold and Smashing damage, reducing their movement speed and defense as well as causing a measure of Cold damage over time. You are then healed over time for a moderate amount of health. Dehydrate grants 1 stack of Tidal Power.
Geyser
You cause the earth to erupt beneath your target's feet as a Geyser of scalding hot water burns your foes and tosses them violently into the air. Geyser causes High Fire and Smashing damage before causing High Fire damage over time as well as reducing their movement speed. Geyser consumes all Tidal Power. Both the initial damage and damage over time portions of this power will be increased and have a scaling chance to disorient for each stack of Tidal Power. If you have 3 stacks of Tidal Power Water Burst will have a 100% chance to disorient affected targets.
Hydro Blast
You briefly focus before releasing an intense blast of chilling water at your foe that causes High Cold and Smashing damage. Affected foes will have their movement speed reduced briefly and have a chance to be knocked down. Hydro Blast builds 1 Tidal Power.
Damage | High (Cold/Smashing) |
Recharge | Moderate |
Minimum Level | 1 (Blaster) |
1 (Corruptor) | |
2 (Defender) | |
Effects | Ranged, Foe: -Speed, Knockdown |
Self: +Tidal Power | |
Enhancements | ??? |
Set Categories | ??? |
Note that only Endurance recovery over time is temporarily halted. A hero or villain can still recover Endurance with Inspirations and with powers that transfer some, such as Transference.
Steam Spray
You spray scalding hot steam in a cone in front of you badly burning affected targets. Steam Stray causes High Fire damage, Minor Fire damage over time and reduces the target's Defense slightly. Steam Spray grants 1 stack of Tidal Power.
Damage | High (Fire), Minor DoT(Fire) |
Recharge | Long |
Minimum Level | 26 (Blaster) |
26 (Corruptor) | |
35 (Defender) | |
Effects | Ranged (Cone), Foe: -Defense |
Self: +Tidal Power | |
Enhancements | ??? |
Set Categories | ??? |
Tidal Forces
You draw tidal energies into yourself thus boosting your chance to hit significantly, slightly boosting your damage and granting yourself +3 Tidal Power.
Recharge | Very Long |
Minimum Level | 8 (Blaster) |
8 (Corruptor) | |
16 (Defender) | |
Effects | Self: +To Hit, +DMG |
Enhancements | ??? |
Set Categories | ??? |
Water Burst
You cause water to violently explode from beneath your target's feet blasting all foes nearby with freezing cold water. Affected targets will suffer Moderate Cold and Smashing damage, have their movement speed reduced and may be knocked down by the force of the blast. Water Burst consumes all Tidal Power. It will deal additional cold damage and have a greater chance to knockdown for each stack of Tidal Power. If you have 3 stacks of Tidal Power Water Burst will have a 100% chance to knock the targets into the air.
Water Jet
You spray a concentrated torrent of water at short range toward your target that causes High Cold and Smashing damage as well as reducing your target's movement speed. If you have 2 or less Tidal Power, you will gain a stack of Tidal Power. If you have 3 Tidal Power and you activate this power, it will have an enhanced effect causing Water Jet to cast slightly faster and immediately reset the recharge of Water Jet. Water Jet's enhanced effect can be used once every 15 seconds.
Damage | High (Cold/Smashing) |
Recharge | Moderate |
Minimum Level | 18 (Blaster) |
18 (Corruptor) | |
28 (Defender) | |
Effects | Ranged, Foe: -Speed |
Self: +/-Tidal Power | |
Enhancements | ??? |
Set Categories | ??? |
Whirlpool
You create a violent whirlpool at the target location causing Cold damage over time, reducing the targets' speed and defense for a short time. Whirlpool grants 1 stack of Tidal Power.
Damage | High DoT (Cold) |
Recharge | Long |
Minimum Level | 6 (Blaster) |
6 (Corruptor) | |
10 (Defender) | |
Effects | Ranged (Location AoE), Foe: -Speed, -Defense |
Self: +Tidal Power | |
Enhancements | ??? |
Set Categories | ??? |