Water Blast

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Overview

ParagonMarket PowerSet WaterBlast.png

Water Blast is a primary power set for Blasters, Corruptors and Sentinels, and a secondary power set for Defenders.

"Water Blast grants you command over the power of water. This can be used to weaken and crush your foes with all the power of a tidal wave. Some Water Blast powers allow the user to build Tidal Power, while others consume Tidal Power. You can have 3 stacks of Tidal Power on yourself at a time. Your Tidal Power can be released to strengthen your Water Spout, Water Jet and Geyser powers. Using these powers will remove some or all of your Tidal Power."

Power Table

Blaster / Corruptor / Defender

The Water Blast power set is available as a primary set for Blasters and Corruptors, and as a secondary set for Defenders. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
Aqua Bolt 1 1 Ranged, DMG(Cold/Smash), Foe -Def, Self +Tidal Power
Hydro Blast 1 1 Ranged, DMG(Cold/Smash), Foe -SPD, Knockdown, Self +Tidal Power
Water Burst 2 4 Ranged (Targeted AoE), DMG(Cold/Smash), Foe -Speed, Knockdown, Self -Tidal Power
Whirlpool 6 10 Ranged (Location AoE), DoT(Cold), -SPD, -Def, Self +Tidal Power
Tidal Forces 8 16 Self +To Hit, +DMG, +Tidal Power
Dehydrate 12 20 Ranged, DMG(Cold/Smash), Foe -SPD, -Def, DoT(Cold), Self +Heal Over Time, Self +/- Tidal Power
Water Jet 18 24 Ranged, DMG(Cold/Smash), Foe -SPD, Self +/-Tidal Power
Steam Spray 22 28 Ranged (Cone), DMG(Fire), Foe -Def, DoT(Fire), Self +Tidal Power
Geyser 26 30 Ranged (Targeted AoE), DMG(Fire/Smash), Foe DoT(Fire), -SPD, Knock Up, Disorient, Self -Tidal Power

Sentinel

The Water Blast power set is available as a primary set for Sentinels. The following table shows the levels at which each power is available:

Power Level Effect
Aqua Bolt 1 Ranged, DMG(Cold/Smash), Foe -Def, Self +Tidal Power
Hydro Blast 1 Ranged, DMG(Cold/Smash), Foe -SPD, Knockdown, Self +Tidal Power
Water Burst 2 Ranged (Targeted AoE), DMG(Cold/Smash), Foe -SPD, Knockdown, Self -Tidal Power
Dehydrate 6 Ranged, DMG(Cold/Smash), DoT(Cold), Foe -SPD, -DEF, Self +Heal Over Time, +/- Tidal Power
Tidal Forces 8 Self +To Hit, +DMG, +Range, +Tidal Power
Whirlpool 12 Ranged (Location AoE), DoT(Cold), Foe -SPD, -DEF, Self +Tidal Power
Water Jet 18 Ranged, DMG(Cold/Smash), Foe -SPD, Self +/-Tidal Power
Steam Spray 22 Ranged (Cone), DMG(Fire), DoT(Fire), Foe -DEF, Self +Tidal Power
Geyser 26 Ranged (Targeted AoE), DMG(Fire/Smash), DoT(Fire), Foe -SPD, Knock Up, Disorient, Self -Tidal Power

Powers

WaterBlast AquaBolt.png Aqua Bolt

You strike your foe with a rapid blast of freezing cold water causing Light Cold and Smashing damage as well as reducing their defense. Aqua Bolt builds 1 Tidal Power.

Damage
0.84 Cold/Smashing
Recharge
3 seconds
Minimum Level
1 (Blaster)
1 (Corruptor)
1 (Defender)
1 (Sentinel)
Effects
Ranged
Foe -Defense
Self +Tidal Power
Enhancements
Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Customization
Original, Bright, Dark

WaterBlast Dehydrate.png Dehydrate

You rapidly dehydrate your target, causing Moderate Cold and Smashing damage, reducing their movement speed and defense as well as causing a measure of Cold damage over time. You are then healed over time for a moderate amount of health. Dehydrate grants 1 stack of Tidal Power if you have 2 or less. Dehydrate will consume all stacks of Tidal Power if you have 3, but the power's heal over time effect is increased by 50%.

Editor's Note:

This power will grant a regeneration buff in PVP zones instead of a heal over time.

Damage
1 Cold/Smashing + 0.744 Cold Damage over Time
Recharge
8 seconds
Minimum Level
12 (Blaster)
12 (Corruptor)
20 (Defender)
6 (Sentinel)
Effects
Ranged
Foe -Speed, -Defense
Self +Heal Over Time, +/-Tidal Power
Enhancements
Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Heal
Enhance Range
Enhance Recharge Speed
Enhance Slow Movement
Customization
Original, Bright, Dark

WaterBlast Geyser.png Geyser

You cause the earth to erupt beneath your target's feet as a Geyser of scalding hot water burns your foes and tosses them violently into the air. Geyser causes High Fire and Smashing damage before causing High Fire damage over time as well as reducing their movement speed. Geyser consumes all Tidal Power. Both the initial damage and damage over time portions of this power will be increased and have a scaling chance to disorient for each stack of Tidal Power. If you have 3 stacks of Tidal Power, Geyser will have a 100% chance to disorient affected targets.

Damage
Blaster, Corruptor, Defender
0 Tidal Power: 2 Fire/Smashing + 1.5 Fire Damage over Time
1 Tidal Power: 2.1 Fire/Smashing + 1.575 Fire Damage over Time
2 Tidal Power: 2.24 Fire/Smashing + 1.68 Fire Damage over Time
3 Tidal Power: 2.5 Fire/Smashing + 1.875 Fire Damage over Time
Sentinel
0 Tidal Power: 1.126 Fire + 0.928 Smashing in inner 8' + 1.122 Fire Damage over Time
1 Tidal Power: 1.126 Fire + 0.928 Smashing in inner 8' + 1.188 Fire Damage over Time
2 Tidal Power: 1.126 Fire + 0.928 Smashing in inner 8' + 1.265 Fire Damage over Time
3 Tidal Power: 1.126 Fire + 0.928 Smashing in inner 8' + 1.408 Fire Damage over Time
Recharge
Blaster, Corruptor, Defender: 125 seconds
Sentinel: 90 seconds
Minimum Level
26 (Blaster)
26 (Corruptor)
30 (Defender)
26 (Sentinel)
Effects
Ranged (Targeted Area of Effect)
Foe -Speed, Knock Up, Disorient
Self -Tidal Power
Enhancements
Enhance Accuracy
Enhance Damage
Enhance Disorient
Reduce Endurance Cost
Enhance Knockback
Enhance Range
Enhance Recharge Speed
Enhance Slow Movement
Customization
Original, Bright, Dark

WaterBlast HydroBlast.png Hydro Blast

You briefly focus before releasing an intense blast of chilling water at your foe that causes High Cold and Smashing damage. Affected foes will have their movement speed reduced briefly and have a chance to be knocked down. Hydro Blast builds 1 Tidal Power.

Damage
1.48 Cold/Smashing
Recharge
7 seconds
Minimum Level
1 (Blaster)
1 (Corruptor)
1 (Defender)
1 (Sentinel)
Effects
Ranged
Foe -Speed, Knockdown
Self +Tidal Power
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback
Enhance Range
Enhance Recharge Speed
Enhance Slow Movement
Customization
Original, Bright, Dark

WaterBlast SteamSpray.png Steam Spray

You spray scalding hot steam in a cone in front of you badly burning affected targets. Steam Spray causes Moderate Fire damage, Minor Fire damage over time and reduces the target's Defense slightly. Steam Spray grants 1 stack of Tidal Power.

Damage
1.67 Fire Damage over Time + up to 0.4 Fire Damage over Time
Recharge
20 seconds
Minimum Level
22 (Blaster)
22 (Corruptor)
28 (Defender)
22 (Sentinel)
Effects
Ranged (Cone)
Foe -Defense
Self +Tidal Power
Enhancements
Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Customization
Original, Bright, Dark

WaterBlast TidalForces.png Tidal Forces

You draw tidal energies into yourself thus boosting your chance to hit significantly, slightly boosting your damage, range (Sentinel only), and granting yourself +3 Tidal Power.

Recharge
90 seconds
Minimum Level
8 (Blaster)
8 (Corruptor)
16 (Defender)
8 (Sentinel)
Effects
Blaster, Corruptor, Defender: Self +To Hit, +Damage, +Tidal Power
Sentinel: Self +To Hit, +Damage, +Range, +Tidal Power
Enhancements
Reduce Endurance Cost
Enhance Recharge Speed
Enhance ToHit Buffs
Set Categories
Customization
Original, Bright, Dark

WaterBlast WaterBurst.png Water Burst

You cause water to violently explode from beneath your target's feet blasting all foes nearby with freezing cold water. Affected targets will suffer Moderate Cold and Smashing damage, have their movement speed reduced and may be knocked down by the force of the blast. Water Burst consumes all Tidal Power. It will deal additional cold damage and have a greater chance to knockdown for each stack of Tidal Power. If you have 3 stacks of Tidal Power Water Burst will have a 100% chance to knock the targets into the air.

Damage
0 Tidal Power: 0.9 Cold/Smashing
1 Tidal Power: 0.945 Cold/Smashing
2 Tidal Power: 1.008 Cold/Smashing
3 Tidal Power: 1.125 Cold/Smashing
Recharge
16 seconds
Minimum Level
2 (Blaster)
2 (Corruptor)
4 (Defender)
2 (Sentinel)
Effects
Ranged (Targeted Area of Effect)
Foe -Speed, Knockdown
Self -Tidal Power
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback
Enhance Range
Enhance Recharge Speed
Enhance Slow Movement
Customization
Original, Bright, Dark

WaterBlast WaterJet.png Water Jet

You spray a concentrated torrent of water at short range toward your target that causes High Cold and Smashing damage as well as reducing your target's movement speed. If you have 2 or less Tidal Power, you will gain a stack of Tidal Power. If you have 3 Tidal Power and you activate this power, it will have an enhanced effect causing Water Jet to cast slightly faster and immediately reset the recharge of Water Jet. Water Jet's enhanced effect can be used once every 8 seconds.

Damage
1.96 Cold/Smashing
Recharge
10 seconds
Minimum Level
18 (Blaster)
18 (Corruptor)
24 (Defender)
18 (Sentinel)
Effects
Ranged
Foe -Speed
Self +/-Tidal Power
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Slow Movement
Customization
Original, Bright, Dark
Power
Enhanced Water Jet Lockout

Enhanced Water Jet Lock

This power is placed on you immediately after casting an enhanced Water Jet. While this power is active you cannot use an enhanced version of Water Jet.

WaterBlast Whirlpool.png Whirlpool

You create a violent whirlpool at the target location causing Cold damage over time, reducing the targets' speed and defense for a short time. Whirlpool grants 1 stack of Tidal Power.

Damage
Blaster, Corruptor, Defender: Up to 2.17 Cold Damage over Time
Sentinel: Up to 2.05 Cold Damage over Time
Recharge
60 seconds
Minimum Level
6 (Blaster)
6 (Corruptor)
10 (Defender)
12 (Sentinel)
Effects
Ranged (Location Area of Effect)
Foe -Speed, -Defense
Self +Tidal Power
Enhancements
Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Slow Movement
Customization
Original, Bright, Dark

Historical

This section contains information that no longer applies to the current version of Homecoming: City of Heroes/Villains. It is provided for historical purposes.

  • Water Blast was leaked on the Beta Server early in the design process, and was subsequently restricted from view until it was officially announced.
  • This set was added to the game for Blasters, Corruptors, and Defenders on July 10, 2012, as an update to Issue 23.
  • This set was included with the release of Sentinels in Issue 25.

External Links