Buffs and Debuffs: Difference between revisions

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imported>Weatherby Goode
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These attribute alterations do not have a duration, they apply an instant effect.
These attribute alterations do not have a duration, they apply an instant effect.


; +/- [[Hitpoints]]
; +/- [[Hit Points]]
: Hitpoint Strength affects the target's ability to influence a hitpoint bar.  Positive values are always typed with the Heal Damage Type and refill the health bar.  The Heal Attribute is modified by the Heal Strength Modifier and is resisted by the character's Heal Resistance Strength.  Negative values are always paired with a [[Damage|Damage Type]] and empty the health bar.  Damage Strengths are modified by the associated Damage Strength Modifiers and are resisted by the associated Damage Resistance Strengths.
: Hitpoint Strength affects the target's ability to influence a hitpoint bar.  Positive values are always typed with the Heal Damage Type and refill the health bar.  The Heal Attribute is modified by the Heal Strength Modifier and is resisted by the character's Heal Resistance Strength.  Negative values are always paired with a [[Damage|Damage Type]] and empty the health bar.  Damage Strengths are modified by the associated Damage Strength Modifiers and are resisted by the associated Damage Resistance Strengths.
; +/- [[Endurance]] (Endurance refills and drains, respectively)
; +/- [[Endurance]] (Endurance refills and drains, respectively)
: Endurance Strength affects the target's ability to influence an endurance bar.  Positive values refill the bar.  Negative values empty the bar and are commonly referred to as Saps or Drains.
: Endurance Strength affects the target's ability to influence an endurance bar.  Positive values refill the bar.  Negative values empty the bar and are commonly referred to as Saps or Drains.

Revision as of 04:04, 28 February 2009

Extremely rough draft, I'm reasonably certain this is correct but don't take my word for it until the page has been reviewed.

Buffs and Debuffs are Strength Modifiers that effect both the target's Attributes and their associated Resistances. Buffs change them for the better, making the target stronger in some way. Debuffs change them for the worse, making the target weaker in some way. Most Buffs and Debuffs have a Duration that determines how long the effect will last, and a Strength Modifier that determines how much of an effect the buff or debuff will have. Some Buffs and Debuffs are instant effect and only have a Strength Modifier. All Buffs are un-resistible, while most (but not all) Debuffs are resistible.

Persistent Buff and Debuff Effects

These attribute alterations are always accompanied by a duration.

+/- ToHit
To-Hit Strength Modifiers effects the target's ability to hit its target. To-Hit is paired against Defense.
+/- Accuracy
Accuracy Strength Modifiers effect the target's ability to hit its target. Accuracy is paired against Elusivity.
+/- Damage
Damage Strength Modifiers affect the target's ability to deal damage. It is always paired with a Damage Type, and each damage type is affected independently of the others.
+/- Healing
Healing Strength Modifiers affect the target's ability to Heal themselves and their allies.
+/- Defense
Defense Strength Modifiers affect the target's ability to avoid or dodge an attack. Defense Strength modifiers are always paired with an Attack Tag.
+/- Elusivity
Elusivity Strength Modifiers affect the target's ability to avoid or dodge and attack. Elusivity Strength modifiers are always paired with an Attack Tag. Currently, Elusivity is only used in PvP.
+/- Resistance <Attribute/Status Effect Type>
Resistance Strength Modifiers don't strictly exist. Rather, a target's Attribute's Resistance values are modified by the Attribute Strength Modifier that it is associated with. Resistance buffs and debuffs provide a Strength value that can be modified by the caster's associated Attribute Strength Modifier. Although the game does not use all of them, every Attribute has a linked Attribute Resistance. Also: Resistance is a convoluted mess that makes my head hurt.
+/- Recharge
Recharge Strength Modifiers affect the refresh rate of the target's powers.
+/- Recovery
Recovery Strength Modifiers affect the rate at which the target's endurance bar refills.
+/- Regeneration
Regeneration Strength Modifiers affect the rate at which the target's health bar refills.
+/- Perception
Perception Strength Modifiers affect the target's ability to detect stealthy foes.
+/- Stealth
Strength Modifiers affect the target's ability to hide from foes.
+/- Max Health
Max Health Strength Modifiers affect the target's maximum hit point level.
+/- Max Endurance
Max Endurance Strength Modifiers affect the target's maximum endurance level.
+/- Range
Range Strength Modifiers affect the range of the target's powers.
+/- Endurance Discount
Endurance Discount Strength Modifiers affect the endurance cost of the target's powers.
+/- Attribute Strength Enhancement
Strength Modifiers affect the target's ability to
+/- Status Effect Enhancement
Status Effect Enhancement Strength Modifiers affect the duration (or in some rare cases the Magnitude) of the target's Status Effect powers.
+/- Run Speed
Run Speed Strength Modifiers affect the target's run speed.
+/- Max Run Speed
Max Run Speed Strength Modifiers affect the target's maximum possible run speed. This attribute cannot be higher than the Run Speed Limit.
+/- Max Jump Height
Max Jump Height Strength Modifiers affect the target's maximum possible jump height. This attribute cannot be higher than the Jump Height Limit
+/- Jump Speed
Jump Speed Strength Modifiers affect the target's speed while falling and jumping.
+/- Fly Speed
Fly Speed Strength Modifiers affect the target's speed while flying.
+/- Threat Level
Threat Level Strength Modifiers affect the target's ranking in NPC Threat lists.

Instant Buff and Debuff Effects

These attribute alterations do not have a duration, they apply an instant effect.

+/- Hit Points
Hitpoint Strength affects the target's ability to influence a hitpoint bar. Positive values are always typed with the Heal Damage Type and refill the health bar. The Heal Attribute is modified by the Heal Strength Modifier and is resisted by the character's Heal Resistance Strength. Negative values are always paired with a Damage Type and empty the health bar. Damage Strengths are modified by the associated Damage Strength Modifiers and are resisted by the associated Damage Resistance Strengths.
+/- Endurance (Endurance refills and drains, respectively)
Endurance Strength affects the target's ability to influence an endurance bar. Positive values refill the bar. Negative values empty the bar and are commonly referred to as Saps or Drains.