COHCCG/Disruption Arrow: Difference between revisions
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imported>Blondeshell (new article) |
imported>Blondeshell mNo edit summary |
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|prereq=Requires 2 Trick Arrow Powers. | |prereq=Requires 2 Trick Arrow Powers. | ||
|text='''Action:''' Discard 1 card: Name Toe-to-Toe or Run-n-Gun. Until Disruption Arrow readies, opposing supers using the named combat tactic suffer +2 damage (of each damage type) from attacks. | |text='''Action:''' Discard 1 card: Name Toe-to-Toe or Run-n-Gun. Until Disruption Arrow readies, opposing supers using the named combat tactic suffer +2 damage (of each damage type) from attacks. | ||
|flavor="This should be fun to watch." | |flavor="This should be fun to watch." – Manticore | ||
|deck=arena | |deck=arena | ||
|type=power | |type=power |
Latest revision as of 21:33, 18 June 2010
Overview
Name: | Disruption Arrow |
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Card Type: | Power |
Powerset: | Trick Arrow |
Recharge Type: | 2 Click |
Prerequisite: | Requires 2 Trick Arrow Powers. |
Card Text: | Action: Discard 1 card: Name Toe-to-Toe or Run-n-Gun. Until Disruption Arrow readies, opposing supers using the named combat tactic suffer +2 damage (of each damage type) from attacks. |
Flavor Text: | "This should be fun to watch." – Manticore |
Inspiration: | Break Free |
Deck: | Arena |
Card Number: | 305 / 324 |
Rarity: | Battle Pack |