Circle of Thorns: Difference between revisions
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==== Baphomet ==== | ==== Baphomet ==== | ||
The Baphomet is the oldest and most feared of the Behemoth Lords. The ground beneath its cloven feet burns with its own infernal fire. | The [[Baphomet]] is the oldest and most feared of the Behemoth Lords. The ground beneath its cloven feet burns with its own infernal fire. | ||
''Powers'' | ''Powers'' |
Revision as of 02:34, 16 May 2006
Overview
The Circle of Thorns are a villain group in City of Heroes and City of Villains. In City of Heroes, the Circle is a powerful group that a hero will likely encounter during almost their entire career, and they are present in force in City of Villains as well.
Villain Types
Minions
Archer
Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will.
Powers
Crossbow Ranged Lethal/Negative, Medium Damage + Knockback
The Heavy Crossbow is slower to reload that the Hand Crossbow, but it has much longer range, deals more damage and can knock down foes.
Dagger Melee Lethal
Wavy ritual blade.
Defender
Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will.
Powers
Hand Crossbow Ranged 50% Lethal/50% Negative, Low Damage
Small rapid fire Handheld Crossbow.
Thorn Sword Melee 75% Lethal/25% Negative, +Slow
The Thron Sword poisons its victims with negative energy to slow them.
Guard
Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will.
Powers
Sword Melee Lethal Dam
This wavey sword attack does medium damage and can reduce your foe's defense.
Hand Crossbow Ranged Lethal/Negative, Low Dam
Small rapid fire Handheld Crossbow.
Guardian
Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will.
Powers
Falchion Melee Lethal/Negative, Low Dam
This small curved short sword has been enchanted to channel negative energy damage to its victims.
Guide
Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will.
Powers
Hand Crossbow Ranged Lethal/Negative, Low Damage
Small rapid fire Handheld Crossbow.
Scimitar Melee Lethal/Negative, High Damage
This deadly weapon has been enchanted to channel negative energy damage to its victims.
Hordeling Lasher
From the nightmares of Hell's sinners come these disgusting creatures, nightmares born of fire, brimstone, and hate.
Powers
Tongue Strike Ranged, Minor Damage (Smashing), Foe Knockback
You let forth a quick Tongue Strike damaging your target.
Vicious Bite Melee, Moderate Damage (Lethal)
Your bite can cause serious damage to a target.
Nerva Spectral Daemon
Where go the Circle of Thorns go the legions of Hell. These gibbering monstrosities seem to be waiting for... something.
Powers
Flight Self fly
All Spectral Daemons have the inherent ability to fly with no endurance cost.
Ethereal Self Invisible, Invunerable
Spectres can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space.
Ice Bolt -Recharge, -Speed
The Ice Bolt attack has left you frozen. Your movement speed and attack speed is reduced.
Freezing Touch Melee 50% Cold/50% Negative Energy Damage, -Speed
You have been slowed.
Siphon Life Psionic/Negative Energy Damage, -Accuracy
The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself. You have been slowed.
Resistance Auto Res Smash, Lethal, Negative, Immobilize
Spectres are non corporeal and highly resistant to Immobilization smashing, lethal and negative energy damage. However, they are vulnerable to Energy and Psionic damage.
Spectral Daemon
The Circle's sunken city of Oranbega is rumored to be filled with the ancient ghosts of its original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings.
Powers
Flight Self fly
All Spectral Daemons have the inherent ability to fly with no endurance cost
Invisibility Self, Invisibility
All Spectral Daemons have the inherent ability to turn invisible.
Gloom -Accuracy
Gloom reduces your Accuracy.
Smite -Accuracy
You have been hit by Smite! Your accuracy is reduced.
Siphon Life Psionic/Negative Energy Damage, -Accuracy
The Spectre taps the powers of the netherworld and it's own psychic power to steal life from you and transfer some of it to himself. Your accuracy has been reduced.
Spectral Follower
The Circle's sunken city of Oranbega is rumored to be filled with the ancient ghosts of it's original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings.
Powers
Flight Self fly
All Spectral Daemons have the inherent ability to fly with no endurance cost
Invisibility Self, Invisibility
All Spectral Daemons have the inherent ability to turn invisible.
Smite -Accuracy
You have been hit by Smite! Your accuracy is reduced.
Siphon Life Psionic/Negative Energy Damage, -Accuracy
The Spectre taps the powers of the netherworld and it's own psychic power to steal life from you and transfer some of it to himself. Your accuracy has been reduced.
Spectral Knight
The Circle's sunken city of Oranbega is rumored to be filled with the ancient ghosts of it's original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings.
Powers
Flight Self fly
All Spectral Daemons have the inherent ability to fly with no endurance cost
Invisibility Self, Invisibility
All Spectral Daemons have the inherent ability to turn invisible.
Gloom -Accuracy
Gloom reduces your Accuracy.
Smite -Accuracy
You have been hit by Smite! Your accuracy is reduced.
Siphon Life Psionic/Negative Energy Damage, -Accuracy
The Spectre taps the powers of the netherworld and it's own psychic power to steal life from you and transfer some of it to himself. Your accuracy has been reduced.
Behemoth
Summoned from the hellish pit of some other dimension, the Behemoths are fiery demons that inspire nightmares in all who see them. They can summon flaming swords to strike down their enemies, or breath fire from their mouths to incinerate all who stand before them.
Powers
Flares Damage over Time (Fire)
You have been set on fire by the Flares attack.
Scorch Melee Fire, Damage over Time
The Behemoth hands are engulfed in flames, igniting the target.
Fire Smash Melee Heavy Smash, Fire
Behemoth fire punch attack.
Invincibility Foe +Defense +Accuracy (special)
Your close proximity to the Behemoth is increasing it´s Defense and Accuray. Get away if you can.
Thorn Wielder
The mighty Thorn Wielders are the elite guardians of the Circle of Thorns. They wield the sacred Thorn Blades, enchanted weapons that leave a taint of foul magic on anyone they strike.
Powers
Throwing Dagger Ranged Lethal/Negative, Low Damage
Wavy ritual blade.
Greater Thorn Sword Melee Lethal/Negative, +Slow
The Greater Thorn Sword poisons its victims with negative energy to slow them.
Possessed Scientist (Air)
The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping. Recently, they have begun possessing non-descendants for investigational purposes. When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood. The Possessed Scientist have the same powers of Thorn Casters, and are not afraid to use them.
Powers
Fly
Air Thorn Casters have the inherent ability to fly with no endurance cost.
Gale Ranged (cone), Minor Damage (Smash), Foe Knockback
The Air Thorn Caster can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area.
Lightning Bolt Ranged Energy, -Endurance
The caster can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.
Charged Brawl -Recovery
The Air Thorn Caster has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl.
Possessed Scientist (Earth)
The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping. Recently, they have begun possessing non-descendants for investigational purposes. When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood. The Possessed Scientist have the same powers of Thorn Casters, and are not afraid to use them.
Powers
Hurl Boulder Ranged Smash, Knockback
The Troll can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.
Stone Spears Ranged, Area Effect, Lethal
The Caster can cause Stone Spears to erupt around an enemy target and all nearby foes. The Stone Spears deal moderate lethal damage.
Stone Fist Disorient
You have been Disoriented.
Unknown self buff: stone armor
Possessed Scientist (Fire)
The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping. Recently, they have begun possessing non-descendants for investigational purposes. When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood. The Possessed Scientist have the same powers of Thorn Casters, and are not afraid to use them.
Powers
Flares Damage over Time (Fire)
You have been set on fire by the Flares attack.
Fire Ball Targeted Area of Effect Fire
A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.
Ring of Fire Immobilize, Damage over Time (Fire)
You have been Immobilized by a Ring of Fire. It is burning you for Minor fire Damage over Time.
Char Hold
You have been Incapacitated by the soot and cinders from the Char spell.
Consume Ranged Fire, Self +Endurance
The Caster can Consume some fuel from his nearby enemies to recover Endurance.
Falchion Melee Lethal/Negative, Low Damage
This small curved short sword has been enchanted to channel negative energy damage to its victim.
Possessed Scientist (Ice)
The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping. Recently, they have begun possessing non-descendants for investigational purposes. When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood. The Possessed Scientist have the same powers of Thorn Casters, and are not afraid to use them.
Powers
Ice Blast -Recharge, -Speed
You have been frozen by an Ice Blast. Your movement Speed and Recharge rate are reduced.
Chilblain Ranged Immobilize, Low Cold Damage
Immobilize your target in an icy trap. Deals some damage over time and slightly slows the target movement and attack speed.
Ice Sword -Recharge, -Speed
You are chilled. Your Attack speed and Running speed are reduced.
Unknown Self Buff Ice Armor
Ice armor
Thorn Caster (Air)
Air casters can harness the winds to give themselves the power of flight. They can also conjure up meteorological menaces from lightning bolts to snow storms.
Powers
Fly
Air Thorn Casters have the inherent ability to fly with no endurance cost.
Gale Ranged (Cone), Minor Damage (Smash), Foe Knockback
The Air Thorn Caster can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area.
Thunder Clap Disorient
The Thunder Clap has left you disoriented.
Snow Storm Toggle Area of Effect, -Speed, -Recharge
While active, the chill of this Snow Storm can dramatically slow the attacks and movement speed of all foes near the caster.
Lightning Bolt Ranged Energy, -Endurance
The caster can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.
Charged Brawl -Recovery
The Air Thorn Caster has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl.
Thorn Caster (Earth)
The Earth Caster's mastery over stone and sand makes them quite valuable in the underground city that the Circle of Thorns inhabits. But they can use their magic for more than digging tunnels and reparing walls. Under their control, the very ground beneath a hero's feet can become a deadly weapon.
Powers
Hurl Boulder Ranged Smash, Knockback
The Troll can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.
Stone Spears Ranged AoE Lethal
The Caster can cause Stone Spears to erupt around an enemy target and all nearby foes. The Stone Spears deal moderate lethal damage.
Quicksand -Speed, -Fly, -Jump, -Defense
Your movement speed and Defense is reduced while you are in this Quicksand. You cannot jump or fly away while on the Quicksand.
Stone Prison Immobilize, Damage over Time (Smashing), -Defense, -Fly
You have been encased in a Stone Prison which is slowly crushing you! Your Defense is reduced and you cannot Move or Fly while encased.
Falchion Melee Lethal/Negative, Low Damage
This small curved short sword has been enchanted to channel negative energy damage to its victim.
Unknown self buff: Stone Armor
Thorn Caster (Fire)
Weaving magical effects from fire can be dangerous for the novice mage, but Fire Casters have perfected the art. They can conjure up fires to immolate or distract their enemies, and some can even draw on their foes´body heat to restore their own power
Powers
Flares Damage over Time (Fire)
You have been set on fire by the Flares attack.
Fire Ball Targeted Area over Effect Fire
A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.
Ring of Fire Immobilize, Damage over Time (Fire)
You have been Immobilized by a Ring of Fire. It is burning you for Minor fire Damage over Time.
Char Hold
You have been incapacitated by the soot and cinders from the Char spell.
Consume Ranged Fire, Self +Endurance
The Caster can consume some fuel from his nearby enemies to recover Endurance.
Falchion Melee Lethal/Negative, Low Damage
This small curved short sword has been enchanted to channel negative energy damage to its victim.
Thorn Caster (Ice)
The frigid magics of the Ice Casters take careful study to master. In the hands of these mages, ice becomes a deadly weapon, either shredding enemies with jagged blasts or freezing them in place and chilling them to their bones.
Powers
Ice Blast -Recharge, -Speed
You have been frozen by an Ice Blast. Your movement speed and recharge rate are reduced.
Bitter Ice Blast -Recharge, -Speed, -Accuracy
Your accuracy, attack rate and running speed are reduced by the Bitter Ice Bolt.
Ice Sword -Recharge, -Speed
You are chilled. Your attack speed and running speed are reduced.
Unknown Self Buff Ice Armor
Ice armor
Lieutenants
Energy Mage
Within their fabled lost city, the High Mages of Energy provide light, heat, and energy for their brethren. In battle they unleash their power in blasts of utter destruction, capable of ripping apart flesh, stone, and steel.
Powers
Thorn Staff Targeted Area of E ffect (Energy), -Endurance
The Thorn Staff can hurl an explosive ball of energy.
Brawl Melee Smash
The Circle of Thorns High brawling attacks
Kamikaze Suicide Special
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.
Force Mage
The High Mages of Force deal with the primal forces that move the universe. In their sunken city they are responsible for preventing cave ins by siphoning off the Earth´s seismic energy into useful pursuits. In battle, they can sap the very strength from a foe´s limb and add it to their own.
Powers
Crystal Staff -Damage
The Crystal Staff has stolen your strength, reducing your damage.
Brawl Melee Smash
The Circle of Thorns High brawling attacks.
Kamikaze Suicide Special
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.
Hordeling Berserker
From the nightmares of Hell´s sinners come these disgusting creatures, nightmares born out of fire, brimstone and hate.
Powers
Frost Sword Melee, Moderate Damage, Lethal/Cold
The Hordeling Berserker can summon an infernal sword that dealsmoderate lethal and cold damage.
Frozen Armor Self armor
Details unknown
Hordeling Hurler
From the nightmares of Hell´s sinners come these disgusting creatures, nightmares born out of fire, brimstone and hate.
Powers
Ice Phlegm -Recharge, -Speed
You have been frozen by Ice Phlegm. Your movement Speed and Recharge rate are reduced.
Frost Breath Damage over Time (Cold), -Recharge, -Speed
You are frozen by the Frost Breath. You are taking damage over time and your attack speed and movement speed are reduced.
Flailing Claws Melee, Minor Damage (Lethal)
A series of quick Swipes with your claws. Does minor damage, but has a very quick recharge rate.
Behemoth Master
Summoned from the hellish pit of some other dimension, the Behemoths are fiery demons that inspire nightmares in all who see them. They can summon flaming swords to strike down their enemies, or breath fire from their mouths to incinerate all who stand before them.
Powers
Flares Damage over Time (Fire)
You have been set on fire by the Flares attack.
Fire Sword Melee Fire, Damage over Time (Fire)
The Behemoth can summon a fire sword that sets foes ablaze. Sucessful attacks will also do a slight damage over time.
Scorch Melee Fire, Damage over Time (Fire)
The Behemoth hands are engulfed in flames, igniting the target.
Fire Smash Melee Heavy Smash, Fire
Behemoth fire punch attack.
Invincibility +Defense +Accuracy (special)
Your close proximity to the Behemoth is increasing its defense and accuray. Get away if you can.
Behemoth Overlord
The Behemoth Overlords are fortunately very rare. Likewise they are very deadly. Their mastery of fire allows them to immolate multiple foes simultaneously, and they can quickly heal their own wounds by basking in the heat of their infernal fire.
Powers
Fire Blast Ranged Fire, Damage over Time (Fire)
Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.
Fire Ball Targeted Area of Effect (Fire)
A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.
Fire Breath Cone Fire Damage over Time (Fire)
The Behemoth Lord breaths forth a cone of fire that burns all foes within it´s narrow cone. Very accurate and very deadly at medium range.
Fire Sword Melee Fire, Damage over Time (Fire)
The Behemoth can summon a fire sword that sets foes ablaze. Sucessful attacks will also do a slight damage over time.
Swipe Melee Heavy Lethal
Behemoth claw attacks
Life Mage
Magical mastery over life can be a powerful tool for good, but in the hands of the Life Mages it is a deadly weapon. They can suck the very life force out of their foes, weakening and eventually killing them.
Powers
Poison Staff Ranged Toxic, +Self Hit Points
The Poison Staff can steal life.
Brawl Melee Smash
The Circle of Thorns High brawling attacks
Kamikaze Suicide Special
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.
Nerva Spectral Daemon Lord
Where go the Circle of Thorns go the legions of Hell. These gibbering monstrosities seem to be waiting for... something.
Fly
All Spectral Daemons have the inherent ability to fly with no endurance cost
Invisibility
All Spectral Daemons have the inherent ability to turn invisible.
Ice Bolt -Recharge, -Speed
The Ice Bolt attack has left you frozen. Your movement speed and attack speed is reduced.
Freezing Touch Melee 50% Cold/50% Negative Energy Damage, -Speed
You have been slowed.
Siphon Life -Speed
The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself. You have been slowed.
Chill of the Night Damage over Time (Negative), -Accuracy
The Chill of the Night surrounds you, reducing your Accuracy, and slowly dealing negative damage to you.
Midnight Grasp Immobilize, Damage over Time (Negative), -Accuracy
You are being held motionless by dark tentacles, which are slowly draining your life. Your accuracy is reduced.
Soul Mage
The High Mages of the Soul delve into the deepest reaches of the human spirit. They are largely responsible for the gathering and training of specters and other spirits. When forced into combat, they petrify their foes in a wave of inescapable self-contemplation that leaves them incapable of any action.
Powers
Darkness Staff Gloom Ranged Negative, Damage over Time (Negative), -Accuracy
The Darkness Staff can slowly drains a target of life and reduces the his chance to hit.
Darkness Staff Hold
You have been petrified by the Darkness Staff.
Brawl Melee Smash
The Circle of Thorns' high brawling attacks
Kamikaze Suicide Special
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.
Spectral Daemon Lord
The Circle's sunken city is rumored to be filled with the ancient ghosts of its original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings
Powers
Chill of the Night Damage over Time (Negative), -Accuracy
The Chill of the Night surrounds you, reducing your Accuracy, and slowly dealing Negative Damage to you.
Smite -Accuracy
You have been hit by Smite! Your accuracy is reduced.
Midnight Grasp Immobilize, Damage over Time (Negative), -Accuracy
You are being held motionless by dark tentacles, which are slowly draining your life. Your Accuracy is reduced.
Siphon Life Melee Damage (Negative), -Accuracy
The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself. Your Accuracy has been reduced.
Possessed Scientist (Dark)
The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping. Recently, they have begun possessing non-descendants for investigational purposes. When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood. The Possessed Scientist have the same powers of Circle mages, and are not afraid to use them.
Powers
Gloom Ranged Negative DoT, -Accuracy
Gloom slowly drains a target of life and reduced the his chance to hit. Slower than Dark Blast, but deals more Damage over time.
Chill of the Night Toggle Area of Effect (Negative), -Accuracy
While active, the Death Mage channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage.
Tenebrous Tentacles Moderate Damage (Negative/Smash), Immobilize, -Accuracy
You have been enveloped in Tenebrous Tentacles. You are immobilized and have your accuracy reduced as you are being crushed.
Kamikaze Suicide Special
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.
Twilight Grasp Ranged -Accuracy, -Damage, Team Heal
The Death Mage channels negative energy through himself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to yourself and all allies near you. The targeted foe's accuracy and damage is reduced while you and your nearly allies are healed. Twilight Grasp can only heal you and your allies as long as there is a valid target to steal power from.
Possessed Scientist (Earth)
The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping. Recently, they have begun possessing non-descendants for investigational purposes. When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood. The Possessed Scientist have the same powers of Circle mages, and are not afraid to use them.
Earthquake Location Area of Effect, Knockback
The Ruin Mage can create a powerful, yet localized earthquake at a targeted location. Most foes that pass through the location will eventually fall down. Additionally, the violent shaking will reduce their accuracy and defense.
Fossilize Hold, -Defense
You are fossilized and encasesed in solid stone. You are held and your defense is reduced.
Stone Prison Immobilize, Damage over Time (Smashing), -Fly
You are being crushed in a Stone Prison. You are immobilized, taking damage over time, cannot fly and your defense is reduced.
Tremor Area of Effect (Smashing), Knockback
A tremendous attack, Tremor shakes the very earth itself, damaging and knocking back everything in a nearby area.
Fault Disorient
You are disoriented.
Kamikaze Suicide Special
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.
Unknown self buff, bubble
Most surely it´s a Dispersion Bubble, but I haven´t been able to confirm it yet.
Possessed Scientist (Gravity)
The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping. Recently, they have begun possessing non-descendants for investigational purposes. When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood. The Possessed Scientist have the same powers of Circle mages, and are not afraid to use them.
Powers
Gravity Distortion Hold
Gravity is Distorted around you and you are held.
Crush Immobilize, Damage over Time (Smashing), -Fly
You are being crushed. You are immobilized, taking smashing damage over time, and cannot fly.
Siphon Power -Damage
The Ruin Mage has siphoned your power and reduced your damage potential to strengthen her own.
Kamikaze Suicide Special
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.
Possessed Scientist (Psychic)
The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping. Recently, they have begun possessing non-descendants for investigational purposes. When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood. The Possessed Scientist have the same powers of Circle mages, and are not afraid to use them.
Powers
Psychic Scream -Recharge
Your attack speed has been reduced by the Psychic Scream.
Mesmerize Ranged Psionic, Sleep
The psychic energy has rendered you unconscious.
Dominate Ranged Hold
Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself.
Scramble Thoughts Disorient
Your thoughts are scrambled, and you are disoriented.
Kamikaze Suicide Special
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.
Bosses
Agony Mage
There is no greater distraction than pain and suffering. The Masters of Agony often help relieve their friends of such distractions in times of peace. But when it comes to battle, they are adept at harming their foes through powerful and disruptive enchantments.
Powers
Gravity Distortion Hold
Gravity is Distorted around you and you are held.
Crush Immobilize, Damage over Time (Smashing), -Fly
You are being crushed. You are immobilized, taking smashing damage over time, and cannot fly.
Falchion Melee Lethal/Negative, Low Damage
This small curved short sword has been enchanted to channel negative energy damage to its victim.
Kamikaze Suicide Special
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.
Siphon Power -Damage
The Ruin Mage has siphoned your power and reduced your damage potential to strengthen his own.
Absorb Pain Ally +Hit Points, Self -Hit Points
This power has only a tiny endurance cost, but dramatically heals an ally's wounds by sacrificing some of your own health.
Death Mage
The most powerful of all the Circle´s mages, the Masters of Death are lords of the afterlife. They help to wrangle and control the Behemoths and other beasts the Circle summons, but their most fearsome power is the ability to create a pervasive zone of death that sucks the life out of any foes in the vecinity.
Powers
Gloom Ranged Negative Energy Damage over Time, -Accuracy
Gloom reduces your accuracy.
Chill of the Night -Accuracy
The Chill of the Night surrounds you, reducing your accuracy, and slowly dealing negative damage to you.
Dark Pit Disorient
You have been disoriented within the Dark Pit.
Tenebrous Tentacles Moderate Damage (Negative/Smash), Immobilize, -Accuracy
You have been enveloped in Tenebrous Tentacles. You are immobilized and have your accuracy reduced as you are being crushed.
Falchion Melee Lethal/Negative, Low Damage
This small curved short sword has been enchanted to channel negative energy damage to its victim.
Kamikaze Suicide Special
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.
Twilight Grasp Ranged -Accuracy, -Damage, Team Heal
The Death Mage channels negative energy through himself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to yourself and all allies near you. The targeted foe's accuracy and damage is reduced while you and your nearly allies are healed. Twilight Grasp can only heal you and your allies as long as there is a valid target to steal power from.
Madness Mage
The Masters of Madness can control every aspect of the psyche. For their friends, they provide a constant aura of mental fortitude that helps them in all endeavors. In battle, their enemies suffer complete mental domination that leaves them incapable of any actions at all.
Powers
Psychic Scream -Recharge
Your attack speed has been reduced by the Psychic Scream.
Mesmerize Ranged Psionic, Sleep
The psychic energy has rendered you unconscious.
Dominate Ranged Hold
Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself.
Scramble Thoughts Disorient
Your thoughts are scrambled, and you are disoriented.
Falchion Melee Lethal/Negative, Low Damage
This small curved short sword has been enchanted to channel negative energy damage to its victim.
Kamikaze Suicide Special
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.
Fortitude Ally, +Defense, +Damage, +Accuracy
Fortitude immensely enhaces a single targeted ally's accuracy, damage potential and defense. The target ally will even take less damage from those few attacks that do hit him. Fortitude even protects the target ally from psionic attacks and damage.
Ruin Mage
In ancient times, the Masters of Ruin could level whole cities with their powerful earthquaque magic. Today these masters of mayhem are still deadly foes, capable of summoning localized tremors that cause great devastation in a short time.
Powers
Earthquake Earthquake
All foes that pass through this earthquake will be debuffed and may fall down.
Fossilize Hold, -Defense
You are fossilized and encasesed in solid stone. You are Held and your defense is reduced.
Stone Prison Immobilize, Damage over Time (Smashing), -Fly
You are being crushed in a Stone Prison. You are immobilized, taking damage over time, cannot fly and your defense is reduced.
Tremor Area of Effect (Smashing), Knockback
A tremendous attack, Tremor shakes the very earth itself, damaging and knocking back everything in a nearby area.
Falchion Melee Lethal/Negative, Low Damage
This small curved short sword has been enchanted to channel negative energy damage to its victim.
Kamikaze Suicide Special
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.
Dispersion Bubble Team Area of Effect toggle + Resistance (Special)
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from immobilization, disorient and hold effects.
Behemoth Lord
Summoned from the hellish pit of some other dimension, the Behemoths are fiery demons that inspire nightmares in all who see them. They can summon flaming swords to strike down their enemies, or breath fire from their mouths to incinerate all who stand before them.
Powers
Fire Ball Targeted Area Effect, Fire
A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.
Fire Sword Melee Fire, Damage over Time
The Behemoth can summon a fire sword that sets foes ablaze. Sucessful attacks will also do a slight damage over time.
Scorch Melee Fire, Damage over Time
The Behemoth hands are engulfed in flames, igniting the target.
Fire Smash Melee Heavy Smash, Fire
Behemoth fire punch attack.
Invincibility Foe +Defense +Accuracy (special)
Your close proximity to the Behemoth is increasing it´s Defense and Accuray. Get away if you can.
Behemoth Overlord
The Behemoth Overlords are -fortunately- very rare. Likewise they are very deadly. Their mastery of fire allows them to immolate multiple foes simultaneously, and they can quickly heal their own wounds by basking in the heat of their infernal fire.
Powers
Fire Blast Ranged Fire, Damage over Time
Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.
Fire Ball Targeted Area Effect, Fire
A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.
Fire Breath Cone Fire Damage over Time
The Behemoth Lord breaths forth a cone of fire that burns all foes within it´s narrow cone. Very accurate and very deadly at medium range.
Fire Sword Melee Fire, Damage over Time
The Behemoth can summon a fire sword that sets foes ablaze. Sucessful attacks will also do a slight damage over time.
Swipe Melee Heavy Lethal
Behemoth claw attacks
Succubus
Not every horror that emerges from the Inferno is hideous-at least on the outside. The Succubi appears as voluptuous women to lure foolish mortals to a long and painful doom.
Archvillains
Baphomet
The Baphomet is the oldest and most feared of the Behemoth Lords. The ground beneath its cloven feet burns with its own infernal fire.
Powers
Fire Ball Targeted Area of Effect (Fire)
The Fireball has set you on Fire.
Fire Blast Ranged Fire, Damage over Time
You have been set on fire by the Fire Blast.
Fire Breath Cone Fire Damage over Time
Baphomet's Fire Breath has set you on Fire.
Flash Stomp Damage over Time (Fire)
Baphomet's Flash Stomp has set you on fire.
Greater Fire Sword Damage over Time (Fire)
You have caught on fire after being hit by the Greater Fire Sword.
Healing Flames Self Heal
Baphomet can concentrate for a few moments and to dramatically heal himself with Healing Flames.
Swipe Melee Heavy Lethal/Fire
Baphomet claw attacks
Envoy of Shadows
Unbound and unnamed, it has crossed the gulf of worlds on a bridge of greed and pain. The Envoy of Shadows is the ambassador of the Prince of Demons, here to offer the Circle of Thorns great power and dark alliances. Its consuming flames and cloak of darkness are manifestations of its endless evil.
Powers
Fire Blast Ranged Fire, Damage over Time (Fire)
Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.
Fire Ball Targeted Area of Effect (Fire)
A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.
Fire Breath Cone Damage over Time (Fire)
Baphomet breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.
Flash Stomp Area of Effect (Fire), Knockback, Damage over Time (Fire)
Baphomet can stomp his hoof to blast all those around him in a shockwave of fire, igniting and kocking down nearby targets.
Greater Fire Sword Damage over Time (Fire)
You have caught on fire after being hit by the Greater Fire Sword.
Shadow Toggle Area of Effect (Negative), -Accuracy
The Envoy of Shadows is always surrounded by a chill of negative energy that reduces all nearby foes chance to hit while slowly dealing damage.
Healing Flames Self Heal
The Envoy of Shadows can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect the Envoy of Shadows from Disorientation for a while.
Lilitu
The She-Devil ruled some a plane of Hell before being called forth by the Circle of Thorns. The sorcerers struck a deal with her, and Lilitu has come to earth with her infernal hordes. It is said the price for her service is the death of 666 heroes - including her own son, Infernal.
Giant Monsters
Caleb
The legendary Caleb. You'd thought he was just a rumor - a tale told to frighten children by cruel parents. Yet, here he is, brimming with infernal power and reeking of brimstone from the darkest depths of Hell.
Objects
Portal (boss)
The Circle of Thorns have opened this portal to another realm. Who knows what will come through. It must be destroyed!
Powers
Expel
The Behemoths quickly leave the portal as they teleport through it.
Resistance Resist (Lethal/Smashing)
The portal is resistant to physical damage.
Portal Summon
Behemoth demons will continue to pour through this portal until it is destroyed
Magical Barrier (boss)
This magical barrier stands between you and freedom.
Powers
Dampening Field -Teleport
You are being affected by a magic Dampening Field. It seems unlikely you could teleport out of this prison cell.
Crystal (n. a.)
(Each Crystal has Hidden Spawn and Immobile plus one of the following powers, depending of its color)
Powers
Hidden Spawn Untargetable
Crystals can not be targeted nor affected in any way.
Imobile Immobilize
Crystals are immobile.
Crystal of Health
These Green Crystals seem to resonate with a strange power.
Crystal of Health +Regeneration
These Green Crystals seem to be increasing your Hit Point Regeneration.
Crystal of Vitality
These Blue Crystals seem to resonate with a strange power.
+Recovery
These Blue Crystals seem to be increasing your Endurance Regeneration.
Crystal Of Pain
These Red Crystals seem to resonate with a strange power.
Crystal of Pain Damage over Time
These Red Crystals seem to eminate with deadly energy. It is draining your health. Get Away!
Named Enemies
- Alejas (Ruin Mage)
- Arales (Agony Mage)
- Clemalion
- Councilman Hicks (Death Mage)
- Darksis (Agony Mage)
- Dr. Archos (Agony Mage)
- Drejak (Madness Mage)
- Dretch
- Domi (Agony Mage, Succubus)
- Librarian Engrat (Death Mage), Found on Interrogate a Circle Sorcerer mission from Johnny Sonata
- Galan (Agony Mage, Behemoth Overlord)
- Ganult (Soul Mage)
- Karn (Agony Mage)
- Librarian Mnemcanthraxus (Death Mage)
- Lucion (Madness Mage)
- Lysus (Madness Mage)
- Movian (Ruin Mage)
- Negotiator Rantusik (Death Mage)
- Orestes (Agony Mage, Behemoth Overlord)
- Pallenti (Madness Mage)
- Paralis (Succubus, Hellfrost)
- Polentes (Agony Mage)
- Portas (Ruin Mage)
- Regalion (Succubus, Hellfrost)
- Rollister
- Salizek the Guardian (Death Mage)
- Spell Breaker Hanuzeth (Agony Mage)
- Tarses (Madness Mage)
- Tarsis (Agony Mage)
- Terrigol (Madness Mage, First mission from Scratch)
- The Inquisitor (Death Mage)
- The Talon of Flame (Behemoth Master)
- Tomefinder Arhazen (Soul Mage)
- Tutor Solinar (Agony Mage)
- Tyoss (Death Mage)
- Veratzu (Behemoth Master)