Controller: Difference between revisions
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* [[Illusion Control]] | * [[Illusion Control]] | ||
* [[Mind Control]] | * [[Mind Control]] | ||
* [[Earth Control]] (Issue 12) | |||
=== Secondary Power Sets === | === Secondary Power Sets === |
Revision as of 06:23, 21 April 2008
Overview
The Controller is at the same time the weakest and yet the most powerful of the hero Archetypes. The Controller has few offensive attacks and possesses the fewest Hit Points. But the Controller has access to a range of powers that no one else does. Armed with these powers, a Controller can affect the behavior of villains, from freezing them in place, to putting them to sleep, to routing them away. Armed with such abilities, the Controller is the backbone for any super group, but the Controller often depends upon teammates for protection.
Faction: Hero
The Controller's power sets are:
Primary: Control
Secondary: Buff
The Controller has Low Hit Points and Low damage.
Power Sets
Primary Power Sets
A Controller's primary power sets are designed specifically for control. They are:
- Earth Control
- Fire Control
- Gravity Control
- Ice Control
- Illusion Control
- Mind Control
- Earth Control (Issue 12)
Secondary Power Sets
A Controller's secondary power sets are designed for buffing or debuffing. They are:
Ancillary Power Pools
Inherent Power
- Containment
- An additional perk enjoyed by Controllers is an occasional extra point of magnitude on the status effects that nearly all their powers cause. This benefit is not represented by a power icon on-screen.
External Links
- Archetypes documentation on official City of Heroes site
- Official City of Heroes Manual as a zipped PDF file