Mission Transporter: Difference between revisions
Jump to navigation
Jump to search
Thunderforce (talk | contribs) (rewrite to reflect how it is on Homecoming) |
Thunderforce (talk | contribs) (add cat) |
||
Line 25: | Line 25: | ||
* [[Inherent Powers]] | * [[Inherent Powers]] | ||
[[Category:Inherent Powers]] | [[Category:Inherent Powers]] [[Category: P2W Vendor]] |
Latest revision as of 10:50, 10 May 2020
Overview
The Mission Transporter is a power available from the P2W Vendor for a million inf. This power allows you to teleport to your active mission entrance and is usable once every half-hour.
Power Summary
Recharge | 30 min |
Effects | Teleport to Mission Door |
Notes
- You will teleport to within 120 feet of the mission door. This is an important distinction because some doors have nearby enemies.
- This power functions across zones - while in Peregrine Island, you get a mission in Perez Park? No problem! Mission Transport will take you there. It will even take you to Ouroboros regardless of whether you're high enough level to use Ouroboros Portal!
- Mission Transporter will fail when used in any zone or area with a Dampening Field that restricts teleportation. The power will fire and go into recharge mode, but will not take you to your mission.
- Pocket D except the Ski Chalet, the entry halls and near to the Base Portal.
- Circle of Thorns, Council, Mayhem Mission, and other "jails".
- If your mission is not selected (yellow waypoint in game world, yellow splat in navigation window), Mission Transporter will take you to a random door mission from your available missions.
- This power has the same animation as the Pocket D VIP Pass.
- From implementation through Issue 13, this Teleportation power was incorrectly using a Flight icon in-game. Issue 14 released using the Power Missing icon. This was fixed in Issue 15 to use the correct Mission Teleporter icon.