The Clockwork Paladin: Difference between revisions

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m (Added coordinates of Psionic Brass Conduits, still missing two spawn locations.)
(Finished list of Psionic Brass Conduit locations, formatted in a table. Described Paladin's route. Added bug regarding the Paladin's pathing becoming stuck.)
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{{wip|date=2020-07-28|note=Needs more details of each phase, details confirmed, formatting, images, Psionic Brass Conduit details, Knight Errant (enemy) details.}}
{{wip|date=2020-11-16|note=Needs more details of each phase, details confirmed, formatting, images, Psionic Brass Conduit details, Knight Errant (enemy) details. Probably need a map of Psionic Brass Conduit locations.}}
__NOTOC__
__NOTOC__
== Overview ==
== Overview ==
Line 34: Line 34:
* (Optional) Prevent the Paladin from dealing $10,000 worth of property damage!
* (Optional) Prevent the Paladin from dealing $10,000 worth of property damage!


Throughout the High Park neighborhood there are 12 Psionic Brass Conduit Boss Class Clockwork applying a shield to the Paladin making him invulnerable. The Paladin will be rampaging destroying objects around the neighborhood. {{red|Nothing appears to happen if the Property Damage bar is filled, does this disqualify for the temp power?}}
Throughout the High Park neighborhood there are 12 Psionic Brass Conduit Boss class Clockwork applying a shield to the Paladin making it invulnerable. The Paladin spawns approximately 200 yards west of the High Park neighborhood marker, and will destroy objects as it makes it's way east to the bank. {{red|Nothing appears to happen if the Property Damage bar is filled, does this disqualify for the temp power?}}


{{EdNote|note=The Psionic Brass Conduits can sometimes be found by following the lightning effect that links them to the Paladin. This effect is dependent on range and so does not always appear. The Conduits seem to spawn in the same places each time, so need a list of spawn coordinates via demorecord.}}
{{EdNote|note=The Psionic Brass Conduits can sometimes be found by following the lightning effect that links them to the Paladin. This effect is dependent on range and so does not always appear.}}


;Psionic Brass Conduit locations
{| class="wikitable"
*{{coords|136.75|105.9375|-2362.25}}
|+style="text-align:left;"|Psionic Brass Conduit locations
*{{coords|320.75|-10|-2687.25}}
!Coordinates
*{{coords|451.25|6|-3248.25}}
!Description
*{{coords|458.25|-10|-2885.25}}
|-
*{{coords|433.75|-42|-2406.25}}
| {{coords|81.5|-42|-2071.5}}
*{{coords|805.25|-34.890625|-2647.71875}}
| At street level on a street corner 200 yards southeast of High Park marker
*{{coords|889.75|14|-2379.75}}
|-
*{{coords|959.25|94|-2128.25}}
| {{coords|136.75|105.9375|-2362.25}}
*{{coords|1060.75|-42|-2598.25}}
| On top of a building 134 yards east-southeast of High Park marker
*{{coords|1075.25|94|-2350.25}}
|-
{{red|Missing two locations}}
| {{coords|320.75|-10|-2687.25}}
| On top of the Pawn Shop 74 yards northeast of High Park marker
|-
| {{coords|433.75|-42|-2406.25}}
| At street level on a street corner 42 yards south-southeast of High Park marker
|-
| {{coords|451.25|6|-3248.25}}
| On top of a shop 240 yards north of High Park marker
|-
| {{coords|458.25|-10|-2885.25}}
| On top of a shop 120 yards north of High Park marker
|-
| {{coords|485.25|-42|-2116.25}}
| At street level on a street corner 137 yards south of High Park marker
|-
| {{coords|805.25|-34.890625|-2647.71875}}
| On a rock in a park 118 yards west-northwest of High Park marker
|-
| {{coords|889.75|14|-2379.75}}
| On a metal balcony 149 yards west-southwest of High Park marker
|-
| {{coords|959.25|94|-2128.25}}
| On top of a building 214 yards southwest of High Park marker
|-
| {{coords|1060.75|-42|-2598.25}}
| At street level outside a small park 198 yards west of High Park marker
|-
| {{coords|1075.25|94|-2350.25}}
| On top of a building 215 yards west-southwest of High Park marker
|}
 
{{bug|The Paladin will often become stuck in an alleyway approximately 100 yards southwest of the High Park marker. {{coords|641.692261|-41.90625|-2299.5}}}}


=== Shining Star Showdown ===
=== Shining Star Showdown ===

Revision as of 12:06, 16 November 2020

Overview

The Clockwork Paladin is a Zone Event found in the High Park neighborhood of Kings Row. The Paladin is on the loose, and seemingly impervious to damage! Defeating Psionic Brass Conduits makes the Paladin vulnerable to attack, and the Shining Stars can be freed from their captors to aid in the fight.

This event replaced the previous Paladin Construction zone event in Issue 24.

Description

Enemies

Clockwork

Notable NPCs

Zone Event Details

Paladin Rampage!

  • Property DamageDamangeMisspelling ($) 0/10000
  • Psionic Brass Conduits defeated: 0/12

-----
Defeat the Psionic Brass Network to make the Paladin vulnerable to attack!
-----

  • (Optional) Prevent the Paladin from dealing $10,000 worth of property damage!

Throughout the High Park neighborhood there are 12 Psionic Brass Conduit Boss class Clockwork applying a shield to the Paladin making it invulnerable. The Paladin spawns approximately 200 yards west of the High Park neighborhood marker, and will destroy objects as it makes it's way east to the bank. Nothing appears to happen if the Property Damage bar is filled, does this disqualify for the temp power?

Editor's Note:

The Psionic Brass Conduits can sometimes be found by following the lightning effect that links them to the Paladin. This effect is dependent on range and so does not always appear.

Psionic Brass Conduit locations
Coordinates Description
(81.5, -42, -2071.5)[Copy] At street level on a street corner 200 yards southeast of High Park marker
(136.75, 105.9375, -2362.25)[Copy] On top of a building 134 yards east-southeast of High Park marker
(320.75, -10, -2687.25)[Copy] On top of the Pawn Shop 74 yards northeast of High Park marker
(433.75, -42, -2406.25)[Copy] At street level on a street corner 42 yards south-southeast of High Park marker
(451.25, 6, -3248.25)[Copy] On top of a shop 240 yards north of High Park marker
(458.25, -10, -2885.25)[Copy] On top of a shop 120 yards north of High Park marker
(485.25, -42, -2116.25)[Copy] At street level on a street corner 137 yards south of High Park marker
(805.25, -34.890625, -2647.71875)[Copy] On a rock in a park 118 yards west-northwest of High Park marker
(889.75, 14, -2379.75)[Copy] On a metal balcony 149 yards west-southwest of High Park marker
(959.25, 94, -2128.25)[Copy] On top of a building 214 yards southwest of High Park marker
(1060.75, -42, -2598.25)[Copy] At street level outside a small park 198 yards west of High Park marker
(1075.25, 94, -2350.25)[Copy] On top of a building 215 yards west-southwest of High Park marker

Bug! The Paladin will often become stuck in an alleyway approximately 100 yards southwest of the High Park marker. (641.692261, -41.90625, -2299.5)[Copy]

Shining Star Showdown

  • Paladin's Health 100/100
  • Defeat the Paladin!
  • (Optional) Free the Shining Stars!

Shining Stars members (Elite Bosses) are held by 5 Knight-Errant Elite Boss Clockwork outside the Bank. Freeing them allows them to help defeat the Paladin.

Bug! The event does not seem to correctly track the Paladin's Health, staying at 100 throughout the event. It also does not acknowledge the Paladin's defeat.

Bug! The event does not properly reset after the Paladin is defeated and may only restart with a mapserver refresh of the zone. Any surviving Shining Stars will remain outside the bank for some time.

Rewards

Defeating the Paladin awards 6 Reward Merits, 5 charges of the Knight Errant temporary power and the Knight Errant Badge. *Is this defeat credit of the Paladin, zone event participation, or zone wide? Does the temp power require any of the optional objectives, or is it always awarded?

Bug! The Knight Errant temp power: The Knight-Errant model does not correctly render, leaving just floating effects. (move me to the Knight Errant temp power page when created)

Badge

Badge

You have helped defeat the Clockwork Paladin, a diabolical invention of the Clockwork King.