Bio Armor: Difference between revisions
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] | {{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 10 (Brute)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 20 (Scrapper)}} | {{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 20 (Scrapper)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 10 (Sentinel)}} | {{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 10 (Sentinel)}} |
Revision as of 16:06, 16 February 2021
Overview
Bio Armor is a primary power set for Tankers and a secondary power set for Brutes, Scrappers, Sentinels and Stalkers.
"Your body is shielded by an incredibly durable Bio Armor that evolves based upon your environment. You are also able to siphon genetic data from your foes to empower yourself and well as shift from a Defensive, Offensive and Balanced form. Bio Armor provides good damage resistance and defense, a fair amount of regeneration and a good number of offensive/debuff power options."
Power Tables
Brute
The Bio Armor power set is available as a primary set for Brutes. The following table shows the levels at which each power is available:
Power | Level | Effect |
---|---|---|
Hardened Carapace | 1 | Self Toggle, +Res(Lethal, Smash, Toxic, Disorient, Sleep), +Special |
Inexhaustible | 2 | Auto: +Max HP, +Regen, +Recovery, +Res(Slow, End Drain), +Special |
Environmental Modification | 4 | Self Toggle, +Res(Hold, Knockdown, Immobilize), +Def(Energy, Negative, Fire, Cold, Psionic), +Special |
Adaptation | 10 | Gain Efficient, Defensive and Offensive Adaptations |
Ablative Carapace | 16 | Self, +Absorption, +Regeneration |
Evolving Armor | 20 | Self Toggle, +Res(All), Foe -Res(All), Taunt, +Special |
DNA Siphon | 28 | Click, PBAoE Minor DMG(Lethal/Toxic) Foe -Regen, Taunt, Self +HP, +End, +Special |
Genetic Contamination | 35 | Toggle: PBAoE, Minor DoT(Toxic), -Damage(All) |
Parasitic Aura | 38 | PBAoE, Self +Absorb, +Regeneration, +Recovery, Foe -DMG |
Scrapper/Tanker
The Bio Armor power set is available as a primary set for Tankers and as a secondary set for Scrappers. The following table shows the levels at which each power is available:
Power | Level as Primary | Level as Secondary | Effect |
---|---|---|---|
Hardened Carapace | 1 | 1 | Self Toggle, +Res(Lethal, Smash, Toxic, Disorient, Sleep), +Special |
Inexhaustible | 1 | 2 | Auto: +Max HP, +Regen, +Recovery, +Res(Slow, End Drain), +Special |
Environmental Modification | 2 | 4 | Self Toggle, +Res(Hold, Knockdown, Immobilize), +Def(Energy, Negative, Fire, Cold, Psionic), +Special |
Evolving Armor | 6 | 10 | Self Toggle, +Res(All), Foe -Res(All), Taunt, +Special |
Ablative Carapace | 8 | 16 | Self, +Absorption, +Regeneration |
Adaptation | 12 | 20 | Gain Efficient, Defensive and Offensive Adaptations |
DNA Siphon | 18 | 28 | Click, PBAoE Minor DMG(Lethal/Toxic) Foe -Regen, Taunt, Self +HP, +End, +Special |
Genetic Contamination | 26 | 35 | Toggle: PBAoE, Minor DoT(Toxic), -Damage(All) |
Parasitic Aura | 32 | 38 | PBAoE, Self +Absorb, +Regeneration, +Recovery, Foe -DMG, -Speed, -Recharge |
Sentinel
The Bio Armor power set is available as a secondary set for Sentinels. The following table shows the levels at which each power is available:
Power | Level | Effect |
---|---|---|
Hardened Carapace | 1 | Self Toggle, +Res(Lethal, Smash, Toxic, Disorient, Sleep), +Special |
Inexhaustible | 2 | Auto: +Max HP, +Regen, +Recovery, +Res(Slow, End Drain), +Special |
Environmental Adaptation | 4 | Self Toggle, +Res(Hold, Knockdown, Immobilize), +Def(Energy, Negative, Fire, Cold, Psionic), +Special |
Adaptation | 10 | Gain Efficient, Defensive and Offensive Adaptations |
Ablative Carapace | 16 | Self, +Absorption, +Regeneration |
Rebuild DNA | 20 | Self +HP, +End, +Special |
Athletic Regulation | 28 | Auto: Self +SPD, +Special |
Genomic Evolution | 35 | Auto: +Res(All), +Special |
Parasitic Leech | 38 | PBAoE, Self +Absorb, +Regeneration, +Recovery, Foe -DMG |
Stalker
The Bio Armor power set is available as a secondary set for Stalkers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Hide | 1 | Toggle: Self Stealth, +DEF(Melee, Ranged, AoE) |
Hardened Carapace | 2 | Self Toggle, +Res(Lethal, Smash, Toxic, Disorient, Sleep), +Special |
Boundless Energy | 4 | Auto: +Max HP, +Regen, +Recovery, +Res(Slow, End Drain), +Special |
Environmental Modification | 10 | Self Toggle, +Res(Hold, Knockdown, Immobilize), +Def(Energy, Negative, Fire, Cold, Psionic), +Special |
Ablative Carapace | 16 | Self, +Absorption, +Regeneration |
Adaptation | 20 | Gain Efficient, Defensive and Offensive Adaptations |
DNA Siphon | 28 | Click, PBAoE Minor DMG(Lethal/Toxic) Foe -Regen, Self +HP, +End, +Special |
Genetic Corruption | 35 | PBAoE, Foe Sleep, -Damage(All), Self +Special |
Parasitic Aura | 38 | PBAoE, Self +Absorb, +Regeneration, +Recovery, Foe -DMG, -Speed, -Recharge |
Powers
Ablative Carapace
When needed, you're able to cause your Bio Armor to gain a thick, but brittle outer layer that will absorb a large amount of damage before breaking off. Ablative Carapace will grant a moderate amount of damage absorption and a high amount of regeneration for a short time. While Efficient Adaptation is active, this power grants a slightly larger regeneration buff. While Defensive Adaptation is active, this power grants a bonus to damage absorption.
Recharge | Long |
Minimum Level | 16 (Brute) |
16 (Scrapper) | |
16 (Sentinel) | |
16 (Stalker) | |
8 (Tanker) | |
Effects | Self, +Absorption, +Regeneration |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Adaptation
By purchasing this power you gain access to three mutually exclusive toggle powers: Efficient Adaptation, Defensive Adaptation and Offensive Adaptation. If Defensive Adaptation is active you gain improved damage resistance from Hardened Carapace and Evolving Armor, additional defense from Environmental Modification and Evolving Armor, and increased Maximum HP from Environmental Modification and Inexhaustible. If Offensive Adaptation is active you gain bonus damage from Hardened Carapace, additional To Hit from Environmental Modification, empowered-resistance debuff from Evolving Armor, and your debuff effects from DNA Siphon, Genetic Contamination and Parasitic Aura are increased.
Minimum Level | 10 (Brute) |
20 (Scrapper) | |
10 (Sentinel) | |
20 (Stalker) | |
12 (Tanker) | |
Effects | Gain Efficient, Defensive and Offensive Adaptations |
Set Categories | - |
Adaptation Types
Bio Armor Efficient Mode
By activating this power you cause your Bio Armor to spontaneously mutate, causing it to become evenly distributed along your body. While active Hardened Caparace grants a minor Endurance Discount, Inexhaustible grants additional regeneration and recovery, Ablative Carapace grants a bonus to regeneration, Evolving Armor grants additional regeneration and recovery for nearby targets, and both DNA Siphon and Parasitic Aura grant increased regeneration and recovery. Efficient Adaptation costs no endurance.
Bio Armor Defensive Mode
By activating this power you cause your Bio Armor to spontaneously mutate, causing it to become dense and durable. While active Hardened Carapace grants additional resistance to Lethal, Smashing and Toxic damage, Inexhaustible grants additional Maximum HP, Environmental Modification grants additional defense and also grants a small amount of Maximum HP, and Evolving Armor grants additional resistance and a small amount of defense per nearby target, Ablative Carapace grants additional damage absorption DNA Siphon grants additional health per target hit and Parasitic Aura grants additional damage absorption per target hit. Additionally, many of your damaging attacks will heal you for a minor amount of health. However, the bulkiness of this adaptation reduces your damage moderately. Defensive Adaptation costs no endurance.
Bio Armor Offensive Mode
By activating this power you cause your Bio Armor to spontaneously mutate, causing it to sprout spines and become much lighter. While active Hardened Carapace increases your damage slightly, Environmental Modification grants you a moderate to hit buff, Evolving Armor improved Damage Resistance debuff, and debuff effects from DNA Siphon, and Genetic Contamination and Parasitic Aura are increased moderately. Additionally, many of your damaging powers will inflict a minor amount of additional Toxic damage. While Offensive Adaptation is active your Defense and Damage Resistance is reduced slightly.
Athletic Regulation
Your body is continually regulating your athletic capabilities to best fit your current need. While Offensive Adaptation is active you gain a strong increase in strength to all your run and flight powers. While Defensive Adaptation is active you gain very strong movement debuff resistance in addition to a bonus to defense debuff resistance. While Efficient Adaptation is active, you gain a good balance of both, resistance and movement speed strength. This power is always on and permanently increases your movement speed, regardless your Adaptation. You also gain a small amount of defense debuff resistance.
Minimum Level | 28 (Sentinel) |
Effects | Auto: Self +SPD, +Special |
Enhancements | Enhance Running Speed |
Enhance Flight Speed | |
Set Categories | - |
Boundless Energy
Your body constantly evolves and addresses weaknesses. As a result you receive a moderate bonus to maximum hit points, regeneration, recovery, increased endurance, as well as gaining a measure of Slow and Endurance Drain Resistance. Half of this power's maximum hit point increase is unenhanceable. While Efficient Adaptation is active, this power grants a small bonus to recovery and regeneration. While Defensive Adaptation is active you gain a small amount of additional max maximum hit points. This power doean't grant any bonuses to Offensive Adaptation. These special bonuses are unenhanceable. Boundless Energy is always active.
Minimum Level | 4 (Stalker) |
Effects | Auto: +Max HP, +Regen, +Recovery, +Res(Slow, End Drain), +Special |
Enhancements | Enhance Endurance Modification |
Enhance Heal | |
Set Categories | Endurance Modification |
Healing/Absorb |
DNA Siphon
You can siphon genetic material from nearby enemies, causing a minor amount of Lethal damage and a minor amount of Toxic damage over time. Living enemies will provide the user with a small boost to health and endurance. These foes will have their regeneration rate reduced for a short period of time. Defeated enemies provide a weaker sample of material and thus will boost recovery and regeneration for a short while. While Efficient Adaptation is active, this power will grant bonus regeneration and recovery per defeated target hit. While Defensive Adaptation is active, this power will grant bonus health per living target hit. While Offensive Adaptation is active this power's regeneration debuff is increased in effectiveness.
Damage | Minor |
Recharge | Very Long |
Minimum Level | 28 (Brute) |
28 (Scrapper) | |
28 (Stalker) | |
18 (Tanker) | |
Effects | Click, PBAoE Minor DMG(Lethal/Toxic) Foe -Regen, Taunt, Self +HP, +End, +Special |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Endurance Modification | |
Enhance Heal | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Tanker, Brute only) | |
Set Categories | Accurate Healing |
Endurance Modification | |
Healing/Absorb | |
Melee AoE Damage | |
Taunt (Tanker, Brute only) |
Environmental Adaptation
Your body can spontaneously adapt to its surroundings and your mind has learned to shield itself from harmful effects by constant exposure to these dangers. While active you gain moderate defense to Fire, Cold, Energy and Negative Energy damage, and a small amount of defense to Psionic damage. Additionally you are protected against hold, knockdown and immobilize effects. While Defensive Adaptation is active you gain a minor amount of Lethal, Smashing, Fire, Cold, Energy, Negative Energy and Psionic defense, as well as a minor amount of maximum hit points. If Offensive Adaptation is active you'll gain a moderate To Hit bonus. These special bonuses are unenhanceable.
Recharge | Fast |
Minimum Level | 4 (Sentinel) |
Effects | Self Toggle, +Res(Hold, Knockdown, Immobilize), +Def(Energy, Negative, Fire, Cold, Psionic), +Special |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Environmental Modification
Your body can spontaneously adapt to its surroundings and your mind has learned to shield itself from harmful effects by constant exposure to these dangers. While active you gain moderate defense to Fire, Cold, Energy and Negative Energy damage, and a small amount of defense to Psionic damage. Additionally you are protected against hold, knockdown and immobilize effects. While Defensive Adaptation is active you gain a minor amount of Lethal, Smashing, Fire, Cold, Energy, Negative Energy and Psionic defense, as well as a minor amount of maximum hit points. If Offensive Adaptation is active you'll gain a moderate To Hit bonus. These special bonuses are unenhanceable.
Recharge | Fast |
Minimum Level | 4 (Brute) |
4 (Scrapper) | |
10 (Stalker) | |
2 (Tanker) | |
Effects | Self Toggle, +Res(Hold, Knockdown, Immobilize), +Def(Energy, Negative, Fire, Cold, Psionic), +Special |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Evolving Armor
When faced with danger, your Bio Armor reacts by becoming incredibly durable as well as infecting nearby enemies, lowering their resistance to damage. While active, Evolving Armor will grant you small amount of damage resistance, plus an additional amount for each nearby target. Nearby foes will also be taunted and have their damage resistance reduced. While Efficient Adaptation is active, this power grants a moderate bonus to Regeneration and Recovery plus a tiny amount of both for each nearby foe up to 10 foes. While Defensive Adaptation is active you gain a very minor amount of defense and damage resistance for each nearby foe. If Offensive Adaptation is active this power's damage resistance debuff is increased. These special bonuses are unenhanceable.
Recharge | Slow |
Minimum Level | 10 (Brute) |
10 (Scrapper) | |
6 (Tanker) | |
Effects | Self Toggle, +Res(All), Foe -Res(All), Taunt, +Special |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Resist Damage |
Genetic Contamination
You're capable of breaking down the genetic material of your foes with a powerful toxin that is produced by your Bio Armor. Nearby foes affected by this poison will suffer toxic damage over time as well as dealing reduced damage. While Offensive Adaptation is active this power's damage debuff is increased in effectiveness.
Damage | Minor Damage over Time (Toxic) |
Recharge | Fast |
Minimum Level | 35 (Brute) |
35 (Scrapper) | |
26 (Tanker) | |
Effects | Toggle: Point Blank Area of Effect |
Foe -Damage(All) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Tanker, Brute only) | |
Set Categories | Melee AoE Damage |
Genetic Corruption
Your Bio Armor is capable of corrupting the genetic code of nearby foes, reducing the damage they deal. Lesser foes may be put to sleep for a short time. While Efficient Adaptation is active, this power grants a moderate bonus to Regeneration. While Defensive Adaptation is active you gain a minor bonus to all types of damage resistance and increase the potency of this power's damage debuff. If Offensive Adaptation is active enemies are more likely to fall asleep. These special bonuses are unenhanceable.
Recharge | Fast |
Minimum Level | 35 (Stalker) |
Effects | PBAoE, Foe Sleep, -Damage(All), Self +Special |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Sleep Duration | |
Set Categories | Sleep |
Genomic Evolution
Your body has evolved to protect you from all damage types. As a result you receive a moderate bonus to damage resistance against all types. While Efficient Adaptation is active you gain a power bonus to your max endurance. While Defensive Adaptation is active you gain a bonus to damage resistance. While Offensive Adaptation is active you gain increased range buff. These special bonuses are unenhanceable. This power is always active and cost no endurance.
Minimum Level | 35 (Sentinel) |
Effects | Auto: +Res(All), +Special |
Enhancements | Enhance Damage Resistance |
Set Categories | Resist Damage |
Hardened Carapace
With a little concentration you can cause your skin to become hard as stone, boosting your constitution to reject toxins and recovering from wounds more quickly. While active, this power will boost your resistance to Lethal, Smashing and Toxic damage, grant a minor amount of regeneration, and protection from Disorient and Sleep effects. If no Adaptation powers are active, Hardened Carapace will grant additional regeneration. If Defensive Adaptation is active, Hardened Carapace will grant additional resistance to Lethal, Smashing and Toxic damage. While Offensive Adaptation is active, this power will grant a minor boost to damage. Bonuses granted from Adaptations are unenhanceable.
Recharge | Fast |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Sentinel) | |
2 (Stalker) | |
1 (Tanker) | |
Effects | Self Toggle, +Res(Lethal, Smash, Toxic, Disorient, Sleep), +Special |
Enhancements | Reduce Endurance Cost |
Enhance Damage Resistance | |
Increase Attack Rate | |
Set Categories | Resist Damage |
Hide
Hide makes you almost impossible to detect. When properly "Hidden", a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassins Strike' with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.
Minimum Level | 1 (Stalker) |
Effects | Toggle: Self Stealth, +DEF(Melee, Ranged, AoE) |
Enhancements | Enhance Defense Buffs |
Increase Attack Rate | |
Set Categories | Defense |
Inexhaustible
Your body is constantly evolving and adapting based on your surroundings. As a result you receive a moderate bonus to maximum hit points, regeneration, recovery, increased endurance, as well as gaining a measure of Slow and Endurance Drain Resistance. Half of this power's maximum hit point increase is unenhanceable. While Efficient Adaptation is active, this power grants a small bonus to recovery and regeneration. While Defensive Adaptation is active you gain a small amount of additional maximum hit points. This power doesn't grant any bonuses to Offensive Adaptation. These special bonuses are unenhanceable. Inexhaustible is always active.
Minimum Level | 2 (Brute) |
2 (Scrapper) | |
2 (Sentinel) | |
1 (Tanker) | |
Effects | Auto: +Max HP, +Regen, +Recovery, +Res(Slow, End Drain), +Special |
Enhancements | Enhance Endurance Modification |
Enhance Heal | |
Set Categories | Endurance Modification |
Healing/Absorb |
Parasitic Aura
You release a cloud of parasites around you that draw out your enemies' genetic material. These parasites dramatically increase your survivability by gaining damage absorption while boosting your regeneration and recovery rate for a short time. Affected foes will be infected and deal reduced damage for a short while. While Efficient Adaptation is active, this power will grant additional regeneration and recovery per target hit. While Defensive Adaptation is active, this power will grant a small amount of additional damage absorption and increase the effectiveness of this power's damage debuff.
Recharge | Very Long |
Minimum Level | 38 (Brute) |
38 (Scrapper) | |
38 (Stalker) | |
32 (Tanker) | |
Effects | PBAoE, Self +Absorb, +Regeneration, +Recovery, Foe -DMG, -Speed, -Recharge |
Enhancements | Enhance Accuracy |
Enhance Endurance Modification | |
Enhance Heal | |
Increase Attack Rate | |
Enhance Slow | |
Enhance Taunt Effectiveness (Tanker, Brute only) | |
Set Categories | Accurate Healing |
Endurance Modification | |
Healing/Absorb | |
Slow Movement | |
Taunt (Tanker, Brute only) |
Parasitic Leech
You release a wave of parasites around you that draw out your enemies' genetic material. These parasites dramatically increase your survivability by gaining damage absorption while boosting your regeneration and recovery rate for a short time. Affected foes will be infected and deal reduced regeneration for a short while. While Offensive Adaptation is active, this power will apply a stronger regeneration debuff. While Efficient Adaptation is active, this power will grant additional regeneration and recovery per target hit. While Defensive Adaptation is active, this power will grant a small amount of additional damage absorption and increase the effectiveness of this power's damage debuff.
Recharge | Very Long |
Minimum Level | 38 (Sentinel) |
Effects | PBAoE, Self +Absorb, +Regeneration, +Recovery, Foe -DMG |
Enhancements | Enhance Accuracy |
Enhance Endurance Modification | |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Accurate Healing |
Endurance Modification | |
Healing/Absorb |
Rebuild DNA
You rebuild your genetic makeup to restore some of your health and endurance. While Efficient Adaptation is active, this power will grant bonus endurance. While Defensive Adaptation is active, this power will grant bonus health. While Offensive Adaptation is active, this power's will increase your perception.
Recharge | Long |
Minimum Level | 20 (Sentinel) |
Effects | Self +HP, +End, +Special |
Enhancements | Reduce Endurance Cost |
Enhance Endurance Modification | |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Endurance Modification |
Healing/Absorb |
Historical
- Bio Armor was leaked on the Beta Server early in the design process, when it was still called Symbiotic Armor. Symbiotic Armor was subsequently restricted from viewing in beta, and when it finally returned, it had been renamed to Bio Armor.
- Bio Armor was not included in the final Issue 24 beta patch notes. It may have been intended to be available to subscribers and the Paragon Market.
- Bio Armor was added to the game in Issue 25.