Sorcery: Difference between revisions

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(Updated with I27P2 changes)
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== Powers ==
== Powers ==
=== [[File:SorceryPool_ArcaneBolt.png]] Arcane Bolt ===
=== [[File:SorceryPool_ArcaneBolt.png]] Arcane Bolt ===
You channel arcane energies into a concentrated blast and release them upon your target dealing Moderate energy damage and possibly knocking them down.
You channel arcane energies into a concentrated blast and release them upon your target dealing Moderate energy damage and possibly knocking them down. When you acquire this power, any power you activate will have a chance to grant you Arcane Power. When empowered with Arcane Power, Arcane Bolt will be recharged and using it will inflict bonus damage.


{{PowerBlock_Start}}  
{{PowerBlock_Start}}  
{{PowerBlock_Damage|Moderate(Energy)}}  
{{PowerBlock_Damage|Moderate(Energy)}}  
{{PowerBlock_Recharge|Fast}}  
{{PowerBlock_Recharge|Moderate}}  
{{PowerBlock_Level|4 (All Archetypes)}}
{{PowerBlock_Level|4 (All Archetypes)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
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=== [[File:SorceryPool_Enflame.png]] Enflame ===
=== [[File:SorceryPool_Enflame.png]] Enflame ===
This ritual allows you to imbue an ally or curse a foe with a fiery spell. If Enflame is cast on an ally or a foe they will leave a fiery trail behind them that will damage foes. Enflame requires you to have 2 other powers from the Sorcery power pool and be at least level 14.
This ritual allows you to imbue an ally or curse a foe with a fiery spell. If Enflame is cast on an ally or a foe they will leave a fiery trail behind them that will damage foes. You can cancel this power at any time, or it will automatically end after 60 seconds. You must be at least level 14 and have two other Sorcery powers before selecting Enflame.


{{PowerBlock_Start}}  
{{PowerBlock_Start}}  
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|14 (All Archetypes)}}
{{PowerBlock_Level|14 (All Archetypes)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Toggle: Ranged Friend/Foe, Special}}
{{PowerBlock_Blank|Friend/Foe Special}}  
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
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{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock Blank|{{Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:SorceryPool_MysticFlight.png]] Mystic Flight ===
=== [[File:SorceryPool_MysticFlight.png]] Mystic Flight ===
Using powerful magic you are able to lift yourself from the ground and fly. While Mystic Flight is active you can use Translocation to teleport to a distant location.
Using powerful magic you are able to lift yourself from the ground and fly. While Mystic Flight is active you can use Translocation to teleport to a distant location. Mystic Flight also increases your maximum flying speed by 50% whilst it is active.


{{PowerBlock_Start}}  
{{PowerBlock_Start}}  
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=== [[File:SorceryPool_RuneofProtection.png]] Rune of Protection ===
=== [[File:SorceryPool_RuneofProtection.png]] Rune of Protection ===
You cast a Rune of Protection upon yourself granting you protection from Hold, Sleep, Immobilize, Knockdown and Disorient effects as well as granting you a measure of damage resistance against all forms of damage for a short time. Rune of Protection requires you to have 2 other powers from the Sorcery power pool and be at least level 20.
You cast a Rune of Protection upon yourself granting you protection from Hold, Sleep, Immobilize, Knockdown and Disorient effects as well as granting you a measure of damage resistance against all forms of damage for a short time. You must be at least level 20 and have two other Sorcery powers before selecting Rune of Protection.


{{PowerBlock_Start}}  
{{PowerBlock_Start}}  
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=== [[File:SorceryPool_SpiritWard.png]] Spirit Ward ===
=== [[File:SorceryPool_SpiritWard.png]] Spirit Ward ===
You encompass an ally in a mystical Spirit Ward, which causes them to gain a small amount of damage absorption every few seconds for a short time.
You encompass an ally in a mystical Spirit Ward, which causes them to gain a moderate amount of damage absorption instantly, in addition to a small amount of damage absorption every few seconds while the power is active.


{{PowerBlock_Start}}   
{{PowerBlock_Start}}   
{{PowerBlock_Recharge|Long}}  
{{PowerBlock_Recharge|Slow}}  
{{PowerBlock_Level|4 (All Archetypes)}}  
{{PowerBlock_Level|4 (All Archetypes)}}  
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Toggle: Ally +Absorb over Time}}  
{{PowerBlock_Blank|Ally +Absorb over Time}}  
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}

Revision as of 19:22, 24 April 2021

Overview

Sorcery is one of a set of five Specialized Power Pools.

"Sorcery grants you access to several arcane powers that both weaken foes and empower allies. This power pool also grants you access to Mystic Flight as its travel power. Mystic Flight allows you to fly at moderate speeds. While this power is active you also gain access to Translocation, which allows you to teleport to distant locations."

Power Table

The following table shows the level at which each power is available:

Power Level Effect
Spirit Ward 4 Toggle: Ally, +Absorb over time
Arcane Bolt 4 Ranged, Moderate DMG(Energy), Foe Knockdown
Mystic Flight 4 Toggle: Self Fly, (Special)
Enflame 14 Toggle: Ranged Friend/Foe, Special
Rune of Protection 20 Self, +Res(All Dmg, Hold, Sleep, Immobilize, Knockdown, Disorient)

Powers

SorceryPool ArcaneBolt.png Arcane Bolt

You channel arcane energies into a concentrated blast and release them upon your target dealing Moderate energy damage and possibly knocking them down. When you acquire this power, any power you activate will have a chance to grant you Arcane Power. When empowered with Arcane Power, Arcane Bolt will be recharged and using it will inflict bonus damage.

Damage Moderate(Energy)
Recharge Moderate
Minimum Level 4 (All Archetypes)
Effects Ranged
Foe Knockdown
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Knockback

SorceryPool Enflame.png Enflame

This ritual allows you to imbue an ally or curse a foe with a fiery spell. If Enflame is cast on an ally or a foe they will leave a fiery trail behind them that will damage foes. You can cancel this power at any time, or it will automatically end after 60 seconds. You must be at least level 14 and have two other Sorcery powers before selecting Enflame.

Recharge Moderate
Minimum Level 14 (All Archetypes)
Effects Toggle: Ranged Friend/Foe, Special
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Template:Universal Damage

SorceryPool MysticFlight.png Mystic Flight

Using powerful magic you are able to lift yourself from the ground and fly. While Mystic Flight is active you can use Translocation to teleport to a distant location. Mystic Flight also increases your maximum flying speed by 50% whilst it is active.

Recharge Very Fast
Minimum Level 4 (All Archetypes)
Effects Toggle: Self Fly, (Special)
Enhancements Reduce Endurance Cost
Enhance Flight Speed
Set Categories Flight
Universal Travel

SorceryPool Translocation.png Translocation

Clicking on this power and then selecting a location will cause the caster to vanish and reappear at their target location.

Recharge Very Fast
Minimum Level 4 (All Archetypes)
Effects Click, Self Teleport
Enhancements None
Set Categories None

SorceryPool RuneofProtection.png Rune of Protection

You cast a Rune of Protection upon yourself granting you protection from Hold, Sleep, Immobilize, Knockdown and Disorient effects as well as granting you a measure of damage resistance against all forms of damage for a short time. You must be at least level 20 and have two other Sorcery powers before selecting Rune of Protection.

Recharge Very Long
Minimum Level 20 (All Archetypes)
Effects Self: +Resistance(All Damage, Hold, Sleep, Immobilize, Knockdown, Disorient)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

SorceryPool SpiritWard.png Spirit Ward

You encompass an ally in a mystical Spirit Ward, which causes them to gain a moderate amount of damage absorption instantly, in addition to a small amount of damage absorption every few seconds while the power is active.

Recharge Slow
Minimum Level 4 (All Archetypes)
Effects Toggle: Ally +Absorb over Time
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb

External Links

Sorcery Pool at City of Data v2.0