Sorcery

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Overview

Sorcery is one of a set of five Specialized Power Pools.

"Sorcery grants you access to several arcane powers that both weaken foes and empower allies. This power pool also grants you access to Mystic Flight as its travel power. Mystic Flight allows you to fly at moderate speeds. While this power is active you also gain access to Translocation, which allows you to teleport to distant locations."

Power Table

The following table shows the level at which each power is available:

Power Level Effect
Spirit Ward 4 Toggle: Ally, +Absorb over time
Arcane Bolt 4 Ranged, DMG(Energy), Foe Knockdown
Mystic Flight 4 Toggle: Self Fly, (Special)
Enflame 14 Toggle: Ranged Friend/Foe, Special
Rune of Protection 20 Self, +Res(All Dmg, Hold, Sleep, Immobilize, Knockdown, Disorient)

Powers

SorceryPool ArcaneBolt.png Arcane Bolt

You channel arcane energies into a concentrated blast and release them upon your target dealing Moderate energy damage and possibly knocking them down. When you acquire this power, any power you activate will have a chance to grant you Arcane Power. When empowered with Arcane Power, Arcane Bolt will be recharged and using it will inflict bonus damage.

Damage
Without Arcane Power: 1.48 Energy
With Arcane Power: 2.96 Energy
Recharge
7 seconds
Minimum Level
4 (All Archetypes)
Effects
Ranged
Foe Knockdown
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback
Enhance Range
Enhance Recharge Speed
Customization
Original, Bright, Dark

SorceryPool ArcaneBolt.png Arcane Power

Fate has granted you with a boost to your Arcane Power, empowering your next use of Arcane Bolt.

Minimum Level
4 (All Archetypes)
Effects
Special
Customization
Original, Bright, Dark

SorceryPool Enflame.png Enflame

This ritual allows you to imbue an ally or curse a foe with a fiery spell. If Enflame is cast on an ally or a foe they will leave a fiery trail behind them that will damage foes. You can cancel this power at any time, or it will automatically end after 60 seconds. You must be at least level 14 and have two other Sorcery powers before selecting Enflame.

Recharge
10 seconds
Minimum Level
14 (All Archetypes)
Effects
Toggle: Ranged Friend/Foe, Special
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Recharge Speed
Customization
Original, Bright, Dark

SorceryPool MysticFlight.png Mystic Flight

Using powerful magic you are able to lift yourself from the ground and fly. While Mystic Flight is active you can use Translocation to teleport to a distant location. Mystic Flight also increases your maximum flying speed by 50% whilst it is active.

Minimum Level
4 (All Archetypes)
Effects
Toggle: Self Fly, (Special)
Enhancements
Reduce Endurance Cost
Enhance Flying Speed
Set Categories
Customization
Original, Bright, Dark, Minimal FX

SorceryPool Translocation.png Translocation

Clicking on this power and then selecting a location will cause the caster to vanish and reappear at their target location.

Minimum Level
4 (All Archetypes)
Effects
Click, Self Teleport
Customization
Original, Bright, Dark, Bright Minimal FX, Dark Minimal FX

SorceryPool RuneofProtection.png Rune of Protection

You cast a Rune of Protection upon yourself granting you protection from Hold, Sleep, Immobilize, Knockdown and Disorient effects as well as granting you a measure of damage resistance against all forms of damage for a short time. You must be at least level 20 and have two other Sorcery powers before selecting Rune of Protection.

'Note:' Rune of Protection is unaffected by Recharge Time changes.

Recharge
180 seconds
Minimum Level
20 (All Archetypes)
Effects
Self +Resistance(All Damage, Hold, Sleep, Immobilize, Knockdown, Disorient)
Enhancements
Reduce Endurance Cost
Enhance Damage Resistance
Set Categories
Customization
Original, Bright, Dark

SorceryPool SpiritWard.png Spirit Ward

You encompass an ally in a mystical Spirit Ward, which causes them to gain a moderate amount of damage absorption instantly, in addition to a small amount of damage absorption every few seconds while the power is active.

Recharge
15 seconds
Minimum Level
4 (All Archetypes)
Effects
Toggle: Ally +Absorb over Time
Enhancements
Reduce Endurance Cost
Enhance Heal
Enhance Range
Enhance Recharge Speed
Set Categories
Customization
Original, Bright, Dark

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links

Sorcery Pool at City of Data v2.0