Invulnerability: Difference between revisions

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{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 18 (Tanker)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 18 (Tanker)}}
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
{{PowerBlock_Effects|Toggle: Self +Defense(All but Psionics), +To Hit}}
{{PowerBlock_Blank|Foe Taunt}}
{{PowerBlock_Blank|Self +Defense(All Damage but Psionics), +To Hit}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
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{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
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{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 6 (Tanker)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 6 (Tanker)}}
{{PowerBlock_Effects|Auto: Self +Resistance(Fire Cold, Toxic, -Recharge, -Speed, -Jump)}}
{{PowerBlock_Effects|Auto: Self +Resistance(Fire, Cold, Toxic, Slow)}}
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
{{PowerBlock Sets|{{Set Resist Damage}}}}
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{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 38 (Stalker)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 38 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 32 (Tanker)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 32 (Tanker)}}
{{PowerBlock_Effects|Self +Resistance(All Damage but Psionics, Disorient, Sleep, Hold, Immobilize, Knockback), +Recovery}}
{{PowerBlock_Effects|Self +Resistance(All Damage but Psionics, Disorient, Sleep, Hold, Immobilize, Knockback)}}
{{PowerBlock_Blank| Self -90% Hit Points, -100% Endurance (after 3 min delay)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}
{{PowerBlock Sets|{{Set Resist Damage}}}}
{{PowerBlock Sets|{{Set Resist Damage}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:Invulnerability_UnyeildlingStance.png]] Unyielding ===
=== [[File:Invulnerability_UnyeildlingStance.png]] Unyielding ===
When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Slow, Sleep, Hold, Immobilize, and Disorient effects.
When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects.


{{PowerBlock_Start}}
{{PowerBlock_Start}}

Revision as of 03:17, 17 August 2021

Overview

Invulnerability is a standard power set that is a primary set for Tankers and a secondary set for Brutes, Scrappers, Sentinels, and Stalkers.

"Invulnerability gives you incredible abilities to resist damage and other effects. Its resistance to physical damage is superior, however, Invulnerability offers no protection from Psionic attacks."

Power Table

Brute/Tanker/Scrapper

The Invulnerability power set is available as a primary set for Tankers and as a secondary set for Brutes and Scrappers. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
Resist Physical Damage 1 1 Auto: Self +Res(Smash, Lethal, DEF Debuff)
Temp Invulnerability 1 2 Toggle: Self +Res(Smash, Lethal)
Dull Pain 2 4 Self Heal ,+Max HP
Resist Elements 6 10 Auto: Self +Res(Fire, Cold, Toxic, Slow)
Unyielding 8 16 Toggle: Self +Res(All DMG but Psionics, Disorient, Hold, Sleep, Immob, Knockback)
Resist Energies 12 20 Auto: Self +Res(Energy, Negative, End Drain)
Invincibility 18 28 Toggle: Self +DEF(All but Psionics), +To Hit
Tough Hide 26 35 Auto: Self +DEF(All but Psionics), +Res(DEF Debuff)
Unstoppable 32 38 Self +Res(All DMG but Psionics, Disorient, Sleep, Hold, Immob, Knockback), +Recovery

Sentinel

The Invulnerability power set is available as a secondary set for Sentinels. The following table shows the levels at which each power is available:

Power Level Effect
Temp Invulnerability 1 Toggle: Self +Res(Smash, Lethal)
Resist Physical Damage 2 Auto: Self +Res(Smash, Lethal, DEF Debuff)
Durability 4 Auto: Self +Max HP, +Max End, +Res(Toxic)
Dull Pain 10 Self Heal ,+Max Health
Unyielding 16 Toggle: Self +Res(All DMG but Psionics, Disorient, Hold, Sleep, Immobilize, Knockback)
Environmental Resistance 20 Auto: Self +Res(Fire, Cold, Toxic, Energy, Negative, Slow, Endurance)
Invincible 28 Toggle: Self +DEF(All but Psionics), +To Hit
Tough Hide 35 Auto: Self +DEF(All but Psionics), +Res(DEF Debuff)
Unstoppable 38 Self +Res(All DMG but Psionics, Disorient, Sleep, Hold, Immobilize, Knockback), +Recovery

Stalker

The Invulnerability power set is available as a secondary set for Stalkers. The following table shows the levels at which each power is available:

Power Level Effect
Hide 1 Toggle: Self Stealth, +DEF(All but Psionics)
Resist Physical Damage 2 Auto: Self +Res(Smash, Lethal, DEF Debuff)
Temp Invulnerability 4 Toggle: Self +Res(Smash, Lethal)
Dull Pain 10 Self Heal ,+Max Health
Unyielding 16 Toggle: Self +Res(All DMG but Psionics, Disorient, Hold, Sleep, Immobilize, Knockback)
Environmental Resistance 20 Auto: Self +Res(Fire, Cold, Toxic, Energy, Negative, Slow, Endurance)
Reinforced 28 Toggle: Self +DEF(All but Psionics), +To Hit
Tough Hide 35 Auto: Self +DEF(All but Psionics), +Res(DEF Debuff)
Unstoppable 38 Self +Res(All DMG but Psionics, Disorient, Sleep, Hold, Immobilize, Knockback), +Recovery

Powers

Invulnerability DullPain.png Dull Pain

You can activate this power to increase your maximum Hit Points for a short time.

Recharge Very Long
Minimum Level V archetypeicon brute.png 4 (Brute)
Archetypeicon scrapper.png 4 (Scrapper)
Archetypeicon sentinel.png 10 (Sentinel)
V archetypeicon stalker.png 10 (Stalker)
Archetypeicon tanker.png 2 (Tanker)
Effects Self +Heal, +Max Health
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb

Invulnerability Durability.png Durability

Your body is naturally durable, as a result you have higher hit points and endurance, you are also naturally resistant to toxic damage. This power is always on and costs no Endurance.

Minimum Level Archetypeicon sentinel.png 4 (Sentinel)
Effects Auto: Self +Max HP, +Max End, +Res(Toxic)
Enhancements Enhance Heal
Enhance Endurance Modification
Enhance Damage Resistance
Set Categories Healing/Absorb
Endurance Modification
Resist Damage

Invulnerability ResToSpecialDmg.png Environmental Resistance

You are naturally resistant to the environmental damage and always take less Fire, Cold, Energy, Negative and Toxic Damage as well as Debuff effects which reduce your speed, endurance or recovery. This power is always on and costs no Endurance.

Minimum Level Archetypeicon sentinel.png 20 (Sentinel)
V archetypeicon stalker.png 20 (Stalker)
Effects Auto: Self +Res(Fire, Cold, Toxic, Energy, Negative, Slow, Endurance)
Enhancements Enhance Damage Resistance
Set Categories Resist Damage

Invulnerability Hide.png Hide

Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassins Strike' with an Assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.

Recharge Slow
Minimum Level V archetypeicon stalker.png 1 (Stalker)
Effects Toggle: Self Stealth, +Defense(All Damage but Psionics)
Enhancements Enhance Defense Buffs
Increase Attack Rate
Set Categories Defense

Invulnerability Invincibility.png Invincibility

When this power is on, for each nearby foe in melee range you receive a bonus to Defense against all attacks but Psionics, and a bonus to your chance to hit. This power is most effective when fighting multiple opponents. The first foe you engage in melee grants the highest Defense bonus, and up to 10 foes can contribute to your Defense and ToHit Bonus.

Recharge Slow
Minimum Level V archetypeicon brute.png 28 (Brute)
Archetypeicon scrapper.png 28 (Scrapper)
Archetypeicon tanker.png 18 (Tanker)
Effects Toggle: Self +Defense(All but Psionics), +To Hit
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness
Enhance ToHit Buff
Set Categories Defense
Taunt
To Hit Buff

Invulnerability Invincibility.png Invincible

While this power is active your defenses are reinforced, increasing your Defense against all attacks but Psionics. Your attacks are also reinforced, allowing you to ignore some of your target's Defense.

Recharge Moderate
Minimum Level Archetypeicon sentinel.png 28 (Sentinel)
Effects Toggle: Self +DEF(All but Psionics), +To Hit
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories Defense
To Hit Buff

Invulnerability Invincibility.png Reinforced

While this power is active your defenses are reinforced, increasing your Defense against all attacks but Psionics. Your attacks are also reinforced, allowing you to ignore some of your target's Defense.

Recharge Moderate
Minimum Level V archetypeicon stalker.png 28 (Stalker)
Effects Toggle: Self +DEF(All but Psionics), +To Hit
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories Defense
To Hit Buff

Invulnerability ResToSpecialDmg.png Resist Elements

You are naturally resistant to the elements and always take less Fire, Cold and Toxic damage. You are also resistant to Slow effects. This power is always on and costs no Endurance.

Minimum Level V archetypeicon brute.png 10 (Brute)
Archetypeicon scrapper.png 10 (Scrapper)
Archetypeicon tanker.png 6 (Tanker)
Effects Auto: Self +Resistance(Fire, Cold, Toxic, Slow)
Enhancements Enhance Damage Resistance
Set Categories Resist Damage

Invulnerability ResToCosmicDmag.png Resist Energies

You are naturally resistant to Energy and Negative Energy damage, as well as Debuff effects which reduce your endurance or recovery. This power is always on and costs no Endurance.

Minimum Level V archetypeicon brute.png 20 (Brute)
Archetypeicon scrapper.png 20 (Scrapper)
Archetypeicon tanker.png 12 (Tanker)
Effects Auto: Self +Resistance(Energy, Negative, Endurance Drain)
Enhancements Enhance Damage Resistance
Set Categories Resist Damage

Invulnerability ResToPhysicalDmg.png Resist Physical Damage

You are naturally tough and inherently resistant to Smashing and Lethal damage as well as Defense Debuff effects. This power is always on, and costs no Endurance.

Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
Archetypeicon sentinel.png 2 (Sentinel)
V archetypeicon stalker.png 2 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Auto: Self +Resistance(Smashing, Lethal, Defense Debuff)
Enhancements Enhance Damage Resistance
Set Categories Resist Damage

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability

When you toggle on this power, you become highly resistant to Smashing and Lethal damage.

Recharge Fast
Minimum Level V archetypeicon brute.png 2 (Brute)
Archetypeicon scrapper.png 2 (Scrapper)
Archetypeicon sentinel.png 1 (Sentinel)
V archetypeicon stalker.png 4 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Toggle: Self +Resistance(Smashing, Lethal)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

Invulnerability ToughHide.png Tough Hide

Your thickened skin makes you much tougher to hit and resistant to Defense Debuff effects. This power is always on and costs no Endurance. Tough Hide offers no protection to Psionic attacks.

Minimum Level V archetypeicon brute.png 35 (Brute)
Archetypeicon scrapper.png 35 (Scrapper)
Archetypeicon sentinel.png 35 (Sentinel)
V archetypeicon stalker.png 36 (Stalker)
Archetypeicon tanker.png 26 (Tanker)
Effects Auto: Self +Defense(All but Psionics), +Resistance(Defense Debuff)
Enhancements Enhance Defense Buffs
Set Categories Defense

Invulnerability Unstoppable.png Unstoppable

When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, Knockback and Sleep effects. Endurance recovery is also increased. Unstoppable costs very little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.

Recharge Very Long
Minimum Level V archetypeicon brute.png 38 (Brute)
Archetypeicon scrapper.png 38 (Scrapper)
Archetypeicon sentinel.png 38 (Sentinel)
V archetypeicon stalker.png 38 (Stalker)
Archetypeicon tanker.png 32 (Tanker)
Effects Self +Resistance(All Damage but Psionics, Disorient, Sleep, Hold, Immobilize, Knockback)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

Invulnerability UnyeildlingStance.png Unyielding

When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects.

Recharge Slow
Minimum Level V archetypeicon brute.png 16 (Brute)
Archetypeicon scrapper.png 16 (Scrapper)
Archetypeicon sentinel.png 16 (Sentinel)
V archetypeicon stalker.png 16 (Stalker)
Archetypeicon tanker.png 8 (Tanker)
Effects Toggle: Self +Resistance(All Damage but Psionics, Disorient, Hold, Sleep, Immobilize, Knockback)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

  • This set has been in the game for Scrappers and Tankers since Issue 0.
  • Unyielding was originally called Unyielding Stance and caused the character to be immobilized, a true stance. This was changed in Issue 3.
    • Unyielding had -Defense which was compensated for by Invincibility's +Defense, and countered by Tough Hide.
  • This set was included with the original release of Brutes in Issue 6.
  • Invulnerability was adjusted in Issue 13:
  • This set was included with the release of Sentinels in Issue 25.
  • This set was added to Stalkers

External Links