Energy Manipulation: Difference between revisions
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{{Powers_LevelRow|Icon=EnergyManipulation_BuildUp.png|Power=Build Up|Level=4|Effect=Self +DMG, +To-Hit|Border=1}} | {{Powers_LevelRow|Icon=EnergyManipulation_BuildUp.png|Power=Build Up|Level=4|Effect=Self +DMG, +To-Hit|Border=1}} | ||
{{Powers_LevelRow|Icon=EnergyManipulation_BoneSmasher.png|Power=Bone Smasher|Level=10|Effect=Melee, High DMG(Energy/Smash), Foe Disorient|Border=1}} | {{Powers_LevelRow|Icon=EnergyManipulation_BoneSmasher.png|Power=Bone Smasher|Level=10|Effect=Melee, High DMG(Energy/Smash), Foe Disorient|Border=1}} | ||
{{Powers_LevelRow|Icon=EnergyManipulation_ConservePower.png|Power=Energize|Level=16|Effect=Self End | {{Powers_LevelRow|Icon=EnergyManipulation_ConservePower.png|Power=Energize|Level=16|Effect=Self End Disc, Heal, +Regen, +Res(Stun)|Border=1}} | ||
{{Powers_LevelRow|Icon=EnergyManipulation_Stun.png|Power=Stun|Level=20|Effect=Melee, Minor DMG(Energy/Smash), Foe Disorient, Special|Border=1}} | {{Powers_LevelRow|Icon=EnergyManipulation_Stun.png|Power=Stun|Level=20|Effect=Melee, Minor DMG(Energy/Smash), Foe Disorient, Special|Border=1}} | ||
{{Powers_LevelRow|Icon=EnergyManipulation_PowerBoost.png|Power=Power Boost|Level=28|Effect=Self +Special|Border=1}} | {{Powers_LevelRow|Icon=EnergyManipulation_PowerBoost.png|Power=Power Boost|Level=28|Effect=Self +Special|Border=1}} |
Revision as of 11:52, 4 January 2022
Overview
Energy Manipulation is a standard power set that is a secondary set for Blasters.
"Energy Manipulation allows you to channel energy to deliver deadly blows. These powers also help you focus your power to increase your own abilities."
Power Table
The Energy Manipulation power set is available as a secondary set for Blasters. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Power Thrust | 1 | Melee, Minor DMG(Energy/Smash), Foe Knockback |
Energy Punch | 2 | Melee, Moderate DMG(Energy/Smash), Foe Disorient |
Build Up | 4 | Self +DMG, +To-Hit |
Bone Smasher | 10 | Melee, High DMG(Energy/Smash), Foe Disorient |
Energize | 16 | Self End Disc, Heal, +Regen, +Res(Stun) |
Stun | 20 | Melee, Minor DMG(Energy/Smash), Foe Disorient, Special |
Power Boost | 28 | Self +Special |
Boost Range | 35 | Self Range Increase |
Total Focus | 38 | Melee, Extreme DMG(Energy/Smash), Foe Disorient |
Powers
Bone Smasher
The Bone Smasher is a slow attack, but makes up for it with a good amount of damage. Has a greater chance to Disorient than Energy Punch.
Damage | High(Energy/Smashing) |
Recharge | Moderate |
Minimum Level | 10 (Blaster) |
Effects | Melee |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Melee Damage |
Stuns | |
Universal Damage |
Boost Range
You can boost your powers to increase the range of your next few attacks.
Recharge | Long |
Minimum Level | 35 (Blaster) |
Effects | Self Range Increase |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Set Categories | None |
Build Up
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
Recharge | Long |
Minimum Level | 4 (Blaster) |
Effects | Self +Damage, +To-Hit |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Energize
You can channel a tremendous amount of energy through your body for a short period of time. Doing so will heal some hit points, reduce the endurance cost of your powers, boost your regeneration dramatically, and make you resistant to Stuns for a short time.
Recharge | Long |
Minimum Level | 16 (Blaster) |
Effects | Self Endurance Discount, Heal, +Regeneration, +Resistance(Stun) |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Energy Punch
Powerful focused punch that may Disorient your opponent!
Damage | Moderate(Energy/Smashing) |
Recharge | Moderate |
Minimum Level | 2 (Blaster) |
Effects | Melee |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Melee Damage |
Stuns | |
Universal Damage |
Power Boost
Greatly boosts the secondary effects of your powers. Your powers effects like Heals, Defense Buffs, Endurance Drains, Disorients, Holds, Immobilizes, Knockbacks and more, are all improved. The effects of Power Boost lasts a short while, and only the next couple of attacks will be boosted.
This power improves the strength of your Heals, Endurance drains and gifts, Runspeed powers, Flight powers, Defense buffs and debuffs, and ToHit buffs and debuffs, as well as the duration of your Sleep, Hold, Disorient, Immobilize, Fear, and Confuse status effects. It does not increase the strength of your Knockback effects. That part of the power description is outdated.
Recharge | Long |
Minimum Level | 28 (Blaster) |
Effects | Self +Special |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Set Categories | None |
Power Thrust
A focused attack that violently shoves the target and sends them flying. Deals minimal damage, but can be very effective.
Damage | Minor(Energy/Smashing) |
Recharge | Fast |
Minimum Level | 1 (Blaster) |
Effects | Melee |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Knockback | |
Universal Damage |
Stun
Stun deals a little bit of damage, but Disorients its target a great deal. This attack can Disorient most opponents. If the power is used under the effects of Boost Range, this power will become a ranged stun instead. If this power is used under the effect of Power Boost, it will become an AoE stun, but it will recharge in 90 seconds instead of 12. Both these effects can be combined for the power to become a ranged AoE stun.
Damage | Minor(Energy/Smashing) |
Recharge | Slow |
Minimum Level | 20 (Blaster) |
Effects | Melee |
Foe Disorient, Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Melee Damage |
Stuns | |
Universal Damage |
Total Focus
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.
Damage | Extreme(Energy/Smashing) |
Recharge | Long |
Minimum Level | 38 (Blaster) |
Effects | Melee |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Melee Damage |
Stuns | |
Universal Damage |