Titan Weapons: Difference between revisions
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{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=TitanWeapons_DefensiveSweep.png|Power=Defensive Sweep|Level=1|Effect=Melee(Cone), Light DMG( | {{Powers_LevelRow|Icon=TitanWeapons_DefensiveSweep.png|Power=Defensive Sweep|Level=1|Effect=Melee(Cone), Light DMG(Smash), Self +DEF(Melee, Smash)|Border=1}} | ||
{{Powers_LevelRow|Icon=TitanWeapons_CrushingBlow.png|Power=Crushing Blow|Level=1|Effect=Melee, High DMG( | {{Powers_LevelRow|Icon=TitanWeapons_CrushingBlow.png|Power=Crushing Blow|Level=1|Effect=Melee, High DMG(Smash), -DEF|Border=1}} | ||
{{Powers_LevelRow|Icon=TitanWeapons_SweepingStrike.png|Power=Titan Sweep|Level=2|Effect=Melee (Cone), High DMG( | {{Powers_LevelRow|Icon=TitanWeapons_SweepingStrike.png|Power=Titan Sweep|Level=2|Effect=Melee (Cone), High DMG(Smash), Foe Knockdown|Border=1}} | ||
{{Powers_LevelRow|Icon=TitanWeapons_FollowThrough.png|Power=Follow Through|Level=6|Effect=Melee, Superior DMG( | {{Powers_LevelRow|Icon=TitanWeapons_FollowThrough.png|Power=Follow Through|Level=6|Effect=Melee, Superior DMG(Smash), Foe Knockdown, Stun, Requires Momentum|Border=1}} | ||
{{Powers_LevelRow|Icon=TitanWeapons_BuildUp.png|Power=Build Momentum|Level=8|Effect=Self +DMG, +To Hit, +Momentum|Border=1}} | {{Powers_LevelRow|Icon=TitanWeapons_BuildUp.png|Power=Build Momentum|Level=8|Effect=Self +DMG, +To Hit, +Momentum|Border=1}} | ||
{{Powers_LevelRow|Icon=TitanWeapons_Confront.png|Power=Confront|Level=12|Effect=Ranged, Foe Taunt|Border=1}} | {{Powers_LevelRow|Icon=TitanWeapons_Confront.png|Power=Confront|Level=12|Effect=Ranged, Foe Taunt|Border=1}} | ||
{{Powers_LevelRow|Icon=TitanWeapons_ShatterArmor.png|Power=Rend Armor|Level=18|Effect=Melee, Extreme DMG( | {{Powers_LevelRow|Icon=TitanWeapons_ShatterArmor.png|Power=Rend Armor|Level=18|Effect=Melee, Extreme DMG(Smash), Foe -Def(All), -Res(All)|Border=1}} | ||
{{Powers_LevelRow|Icon=TitanWeapons_WhirlingSlice.png|Power=Whirling Smash|Level=26|Effect=PBAoE | {{Powers_LevelRow|Icon=TitanWeapons_WhirlingSlice.png|Power=Whirling Smash|Level=26|Effect=PBAoE, Moderate DMG(Smash), Foe Knockdown, Requires Momentum|Border=1}} | ||
{{Powers_LevelRow|Icon=TitanWeapons_ArcofDestruction.png|Power=Arc of Destruction|Level=32|Effect=Melee (Cone), Superior DMG( | {{Powers_LevelRow|Icon=TitanWeapons_ArcofDestruction.png|Power=Arc of Destruction|Level=32|Effect=Melee (Cone), Superior DMG(Smash), Foe Knockback|Border=1}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
Revision as of 19:48, 3 April 2022
Overview
Titan Weapons is a primary Power Set for Brutes and Scrappers, and a secondary Power Set for Tankers.
"You wield an over-sized weapon of some sort; a gigantic sword, mace or axe or possibly even a railroad crossing sign. The weapon's sheer mass gives it great destructive power, and your immense strength and skill allow you to use it as a devastating weapon. Titan Weapons as a set, has exceptional area of effect capability, while retaining a strong single target ability. Certain powers can only be used as follow up attacks and are grayed out when first entering combat, while others allow you to build up momentum and accelerate your attack speed for a few moments. Momentum is gained by using a Titan Weapon power when you don't already have Momentum. This effect lasts for 5 seconds. Once Momentum wears off, another Titan Weapon attack must be used to grant Momentum again.
Possible Titan Weapon Customizations
Power Tables
Brute
The Titan Weapons power set is available as a primary set for Brutes. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Defensive Sweep | 1 | Melee(Cone), Light DMG(Smash), Self +DEF(Melee, Smash) |
Crushing Blow | 1 | Melee, High DMG(Smash), -DEF |
Titan Sweep | 2 | Melee (Cone), High DMG(Smash), Foe Knockdown |
Build Momentum | 6 | Self +DMG, +To Hit, +Momentum |
Follow Through | 8 | Melee, Superior DMG(Smash), Foe Knockdown, Stun, Requires Momentum |
Taunt | 12 | Ranged (Targeted AoE), Foe Taunt |
Rend Armor | 18 | Melee, Extreme DMG(Smash), Foe -Def(All), -Res(All) |
Whirling Smash | 26 | PBAoE Melee, Moderate DMG(Smash), Knockdown, Requires Momentum |
Arc of Destruction | 32 | Melee (Cone), Superior DMG(Smash), Foe Knockback |
Scrapper
The Titan Weapons power set is available as a primary set for Scrappers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Defensive Sweep | 1 | Melee(Cone), Light DMG(Smash), Self +DEF(Melee, Smash) |
Crushing Blow | 1 | Melee, High DMG(Smash), -DEF |
Titan Sweep | 2 | Melee (Cone), High DMG(Smash), Foe Knockdown |
Follow Through | 6 | Melee, Superior DMG(Smash), Foe Knockdown, Stun, Requires Momentum |
Build Momentum | 8 | Self +DMG, +To Hit, +Momentum |
Confront | 12 | Ranged, Foe Taunt |
Rend Armor | 18 | Melee, Extreme DMG(Smash), Foe -Def(All), -Res(All) |
Whirling Smash | 26 | PBAoE, Moderate DMG(Smash), Foe Knockdown, Requires Momentum |
Arc of Destruction | 32 | Melee (Cone), Superior DMG(Smash), Foe Knockback |
Tanker
The Titan Weapons power set is available as a secondary set for Tankers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Defensive Sweep | 1 | Melee(Cone), Light DMG(Smashing), Self +DEF(Melee, Smash), Foe -Res(All) |
Crushing Blow | 2 | Melee, High DMG(Smashing), -DEF |
Titan Sweep | 4 | Melee (Cone), High DMG(Smashing), Foe Knockdown |
Taunt | 10 | Ranged (Targeted AoE), Foe Taunt |
Follow Through | 16 | Melee, Superior DMG(Smashing), Foe Minor DoT(Lethal), Knockdown, Stun, Requires Momentum |
Build Momentum | 20 | Self +DMG, +To Hit, +Momentum |
Rend Armor | 28 | Melee, Extreme DMG(Smashing), Foe -Def(All), -Res(All) |
Whirling Smash | 35 | PBAoE Melee, Moderate DMG(Smashing), Foe Minor DoT(Lethal), Knockdown, Requires Momentum |
Arc of Destruction | 38 | Melee (Cone), Superior DMG(Smashing), Foe Knockback |
Powers
Arc of Destruction
You swing your weapon in a devastating Arc of Destruction that deals Superior Smashing damage and has a good chance to knock foes down. Arc of Destruction may only be used while on the ground. Note that Arc of Destruction is unaffected by Arc changes.
Damage | Superior(Smashing) |
Recharge | Slow |
Minimum Level | 32 (Brute) |
32 (Scrapper) | |
38 (Tanker) | |
Effects | Melee (Cone) |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (except Scrapper) | |
Set Categories | Melee AoE Damage |
Knockback | |
Taunt (except Scrapper) | |
Universal Damage |
Build Momentum
Grants you momentum, moderately increases the amount of damage you deal for a few seconds and slightly increases your chance to hit. Build Momentum grants you Momentum for 10 seconds and it replaces any remaining Momentum you may still have.
Recharge | Long |
Minimum Level | 6 (Brute) |
8 (Scrapper) | |
20 (Tanker) | |
Effects | Self +Damage, +To Hit, +Momentum |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Confront
Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To Hit check required to Taunt enemy players, but is not needed against critter targets.
Recharge | Fast |
Minimum Level | 12 (Scrapper) |
Effects | Ranged, Foe Taunt |
Enhancements | Enhance Accuracy |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Crushing Blow
You swing a mighty crushing blow at your opponent dealing High Smashing damage and reducing their defense.
Damage | High(Smashing) |
Recharge | Moderate |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
2 (Tanker) | |
Effects | Melee |
Foe -Defense | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (except Scrapper) | |
Set Categories | Melee Damage |
Defense Debuff | |
Accurate Defense Debuff | |
Taunt (except Scrapper) | |
Universal Damage |
Defensive Sweep
You take a defensive stance and strike your opponents. Successfully executing this attack will cause light smashing damage to nearby foes, while giving you increased defense against their melee and smashing attacks. Note that Defensive Sweep is unaffected by Arc changes.
Damage | Light(Smashing) |
Recharge | Fast |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Tanker) | |
Effects | Melee(Cone) |
Self +Defense(Melee, Smashing) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Buffs | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (except Scrapper) | |
Set Categories | Melee AoE Damage |
Defense | |
Taunt (except Scrapper) | |
Universal Damage |
Follow Through
You Follow Through with a massive attack dealing Superior Smashing damage, knocking your opponent down and possibly stunning them. NOTE: Follow Through requires Momentum in order to be activated.
Damage | Superior(Smashing) |
Recharge | Moderate |
Minimum Level | 8 (Brute) |
6 (Scrapper) | |
16 (Tanker) | |
Effects | Melee |
Foe Knockdown, Stun | |
Requires Momentum | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness (except Scrapper)) | |
Set Categories | Melee Damage |
Knockback | |
Stuns | |
Taunt (except Scrapper) | |
Universal Damage |
Rend Armor
You batter your enemy with your mighty weapon dealing Extreme Smashing damage and reducing their resistance to damage as well as their defense to all types of attacks for a short time.
Damage | Extreme(Smashing) |
Recharge | Slow |
Minimum Level | 18 (Brute) |
18 (Scrapper) | |
28 (Tanker) | |
Effects | Melee |
Foe -Defense(All), -Resistance(All) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (except Scrapper) | |
Set Categories | Melee Damage |
Accurate Defense Debuff | |
Defense Debuff | |
Taunt (except Scrapper) | |
Universal Damage |
Taunt
Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. An Accuracy check is required to Taunt enemy players, but is not needed against critter targets.
Recharge | Slow |
Minimum Level | 12 (Brute) |
10 (Tanker) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Taunt | |
Enhancements | Enhance Accuracy |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Titan Sweep
You make a sweeping slash with your weapon, causing high damage and possibly knocking your opponent down. Note that Titan Sweep is unaffected by Arc changes.
Damage | High(Smashing) |
Recharge | Moderate |
Minimum Level | 2 (Brute) |
2 (Scrapper) | |
4 (Tanker) | |
Effects | Melee (Cone) |
Foe Knockdown | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (except Scrapper) | |
Set Categories | Melee AoE Damage |
Knockback | |
Taunt (except Scrapper) | |
Universal Damage |
Whirling Smash
You perform a powerful Whirling Smash that deals Moderate Smashing damage, and can knock an opponent down. NOTE: Whirling Smash requires Momentum in order to be activated.
Damage | Moderate(Smashing) |
Recharge | Slow |
Minimum Level | 26 (Brute) |
26 (Scrapper) | |
35 (Tanker) | |
Effects | Point Blank Area of Effect |
Foe Knockdown | |
Requires Momentum | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (except Scrapper) | |
Set Categories | Melee AoE Damage |
Knockback | |
Taunt (except Scrapper) | |
Universal Damage |
Historical
- This set was accidentally released onto the Paragon Market on November 1, 2011, for a very brief moment for players to purchase. When it was pulled by the developers, players who were lucky enough to purchase it were allowed to keep it rather than it being removed from their power set list on character creation. According to Zwillinger, twelve people were able to purchase it during the time it was up, upon which they were labeled the "Dirty Dozen" by the dev team.[1] Positron replied on the same thread that the twelve players were also known as the "Titan Twelve".[2]
- This set was added to the game for Brutes, Scrappers, Stalkers, and Tankers on December 6, 2011, as an update to Issue 21.
External Links
- Titan Weapons for Brutes at City of Data v2.0
- Titan Weapons for Scrappers at City of Data v2.0
- Titan Weapons for Tankers at City of Data v2.0