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{{Powers_LevelRow|Icon=StaffFighting_Taunt.png|Power=Taunt|Level=12|Effect=Ranged (Targeted AoE), Foe Taunt|Border=1}}
{{Powers_LevelRow|Icon=StaffFighting_Taunt.png|Power=Taunt|Level=12|Effect=Ranged (Targeted AoE), Foe Taunt|Border=1}}
{{Powers_LevelRow|Icon=StaffFighting_SerpentsReach.png|Power=Serpent's Reach|Level=18|Effect=Ranged, High Dmg(Smash), Foe Knockdown|Border=1}}
{{Powers_LevelRow|Icon=StaffFighting_SerpentsReach.png|Power=Serpent's Reach|Level=18|Effect=Ranged, High Dmg(Smash), Foe Knockdown|Border=1}}
{{Powers_LevelRow|Icon=StaffFighting_InnocuousStrikes.png|Power=Innocuous Strikes|Level=26|Effect=Melee (Cone), High DMG(Smash), Foe Immob, -SPD|Border=1}}
{{Powers_LevelRow|Icon=StaffFighting_InnocuousStrikes.png|Power=Innocuous Strikes|Level=22|Effect=Melee (Cone), High DMG(Smash), Foe Immob, -SPD|Border=1}}
{{Powers_LevelRow|Icon=StaffFighting_SkySplitter.png|Power=Sky Splitter|Level=32|Effect=Melee, Extreme DMG(Smash), Foe Knock Up, Disorient, -Fly, Consumes Perfection|Border=1}}
{{Powers_LevelRow|Icon=StaffFighting_SkySplitter.png|Power=Sky Splitter|Level=26|Effect=Melee, Extreme DMG(Smash), Foe Knock Up, Disorient, -Fly, Consumes Perfection|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


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{{Powers_LevelRow|Icon=StaffFighting_Confront.png|Power=Confront|Level=12|Effect=Ranged, Foe Taunt|Border=1}}
{{Powers_LevelRow|Icon=StaffFighting_Confront.png|Power=Confront|Level=12|Effect=Ranged, Foe Taunt|Border=1}}
{{Powers_LevelRow|Icon=StaffFighting_SerpentsReach.png|Power=Serpent's Reach|Level=18|Effect=Ranged, High DMG(Smash), Foe Knockdown|Border=1}}
{{Powers_LevelRow|Icon=StaffFighting_SerpentsReach.png|Power=Serpent's Reach|Level=18|Effect=Ranged, High DMG(Smash), Foe Knockdown|Border=1}}
{{Powers_LevelRow|Icon=StaffFighting_InnocuousStrikes.png|Power=Innocuous Strikes|Level=26|Effect=Melee (Cone), High DMG(Smash), Foe Immob, -SPD|Border=1}}
{{Powers_LevelRow|Icon=StaffFighting_InnocuousStrikes.png|Power=Innocuous Strikes|Level=22|Effect=Melee (Cone), High DMG(Smash), Foe Immob, -SPD|Border=1}}
{{Powers_LevelRow|Icon=StaffFighting_SkySplitter.png|Power=Sky Splitter|Level=32|Effect=Melee, Extreme DMG(Smash), Foe Knock Up, Disorient, -Fly, Consumes Perfection|Border=1}}
{{Powers_LevelRow|Icon=StaffFighting_SkySplitter.png|Power=Sky Splitter|Level=26|Effect=Melee, Extreme DMG(Smash), Foe Knock Up, Disorient, -Fly, Consumes Perfection|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


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{{Powers_LevelRow|Icon=StaffFighting_Placate.png|Power=Placate|Level=12|Effect=Ranged, Foe Placate, Self Stealth/Hide|Border=1}}
{{Powers_LevelRow|Icon=StaffFighting_Placate.png|Power=Placate|Level=12|Effect=Ranged, Foe Placate, Self Stealth/Hide|Border=1}}
{{Powers_LevelRow|Icon=StaffFighting_EyeoftheStorm.png|Power=Eye of the Storm|Level=18|Effect=PBAoE Melee, Moderate DMG(Smash), Foe Knockdown, Consumes Perfection|Border=1}}
{{Powers_LevelRow|Icon=StaffFighting_EyeoftheStorm.png|Power=Eye of the Storm|Level=18|Effect=PBAoE Melee, Moderate DMG(Smash), Foe Knockdown, Consumes Perfection|Border=1}}
{{Powers_LevelRow|Icon=StaffFighting_SerpentsReach.png|Power=Serpent's Reach|Level=26|Effect=Ranged, High Dmg(Smash), Foe Knockdown|Border=1}}
{{Powers_LevelRow|Icon=StaffFighting_SerpentsReach.png|Power=Serpent's Reach|Level=22|Effect=Ranged, High Dmg(Smash), Foe Knockdown|Border=1}}
{{Powers_LevelRow|Icon=StaffFighting_SkySplitter.png|Power=Sky Splitter|Level=32|Effect=Melee, Extreme DMG(Smash), Foe Knock Up, Disorient, -Fly, Consumes Perfection|Border=1}}
{{Powers_LevelRow|Icon=StaffFighting_SkySplitter.png|Power=Sky Splitter|Level=26|Effect=Melee, Extreme DMG(Smash), Foe Knock Up, Disorient, -Fly, Consumes Perfection|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


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{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=StaffFighting_MercurialBlow.png|Power=Mercurial Blow|Level=1|Effect=Melee, Light DMG(Smash), Foe -Def|Border=1}}
{{Powers_LevelRow|Icon=StaffFighting_MercurialBlow.png|Power=Mercurial Blow|Level=1|Effect=Melee, Light DMG(Smash), Foe -Def|Border=1}}
{{Powers_LevelRow|Icon=StaffFighting_PreciseStrike.png|Power=Precise Strike|Level=2|Effect=Melee, Moderate DMG(Smash), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=StaffFighting_PreciseStrike.png|Power=Precise Strike|Level=1|Effect=Melee, Moderate DMG(Smash), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=StaffFighting_GuardedSpin.png|Power=Guarded Spin|Level=4|Effect=Melee (Cone), Moderate DMG(Smash), Self +Def(Melee, Lethal)|Border=1}}
{{Powers_LevelRow|Icon=StaffFighting_GuardedSpin.png|Power=Guarded Spin|Level=4|Effect=Melee (Cone), Moderate DMG(Smash), Self +Def(Melee, Lethal)|Border=1}}
{{Powers_LevelRow|Icon=StaffFighting_Taunt.png|Power=Taunt|Level=10|Effect=Ranged (Targeted AoE), Foe Taunt|Border=1}}
{{Powers_LevelRow|Icon=StaffFighting_Taunt.png|Power=Taunt|Level=10|Effect=Ranged (Targeted AoE), Foe Taunt|Border=1}}
{{Powers_LevelRow|Icon=StaffFighting_EyeoftheStorm.png|Power=Eye of the Storm|Level=16|Effect=PBAoE, Moderate DMG(Smash), Foe Knockdown, Consumes Perfection|Border=1}}
{{Powers_LevelRow|Icon=StaffFighting_EyeoftheStorm.png|Power=Eye of the Storm|Level=16|Effect=PBAoE, Moderate DMG(Smash), Foe Knockdown, Consumes Perfection|Border=1}}
{{Powers_LevelRow|Icon=StaffFighting_StaffMastery.png|Power=Staff Mastery|Level=20|Effect=Change Stances/Special|Border=1}}
{{Powers_LevelRow|Icon=StaffFighting_StaffMastery.png|Power=Staff Mastery|Level=20|Effect=Change Stances/Special|Border=1}}
{{Powers_LevelRow|Icon=StaffFighting_SerpentsReach.png|Power=Serpent's Reach|Level=28|Effect=Ranged, High DMG(Smash), Foe Knockdown|Border=1}}
{{Powers_LevelRow|Icon=StaffFighting_SerpentsReach.png|Power=Serpent's Reach|Level=24|Effect=Ranged, High DMG(Smash), Foe Knockdown|Border=1}}
{{Powers_LevelRow|Icon=StaffFighting_InnocuousStrikes.png|Power=Innocuous Strikes|Level=35|Effect=Melee (Cone), High DMG(Smash), Foe Immob, -SPD|Border=1}}
{{Powers_LevelRow|Icon=StaffFighting_InnocuousStrikes.png|Power=Innocuous Strikes|Level=28|Effect=Melee (Cone), High DMG(Smash), Foe Immob, -SPD|Border=1}}
{{Powers_LevelRow|Icon=StaffFighting_SkySplitter.png|Power=Sky Splitter|Level=38|Effect=Melee, Extreme DMG(Smash), Foe Knock Up, Disorient, -Fly, Consumes Perfection|Border=1}}
{{Powers_LevelRow|Icon=StaffFighting_SkySplitter.png|Power=Sky Splitter|Level=30|Effect=Melee, Extreme DMG(Smash), Foe Knock Up, Disorient, -Fly, Consumes Perfection|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


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{{PowerBlock_Damage|High(Smashing)}}
{{PowerBlock_Damage|High(Smashing)}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 26 (Brute)}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 22 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 26 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 22 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 35 (Tanker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 28 (Tanker)}}
{{PowerBlock_Effects|Melee (Cone)}}
{{PowerBlock_Effects|Melee (Cone)}}
{{PowerBlock_Blank|Foe Immobilize, -Speed}}
{{PowerBlock_Blank|Foe Immobilize, -Speed}}
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{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 2 (Tanker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Disorient}}
{{PowerBlock_Blank|Foe Disorient}}
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{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 18 (Brute)}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 18 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 18 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 18 (Scrapper)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 26 (Stalker)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 22 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 28 (Tanker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 24 (Tanker)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Knockdown}}
{{PowerBlock_Blank|Foe Knockdown}}
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{{PowerBlock_Damage|Extreme(Smashing)}}
{{PowerBlock_Damage|Extreme(Smashing)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 32 (Brute)}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 26 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 32 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 26 (Scrapper)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 32 (Stalker)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 26 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 38 (Tanker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 30 (Tanker)}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Knock Up, Disorient, -Fly}}
{{PowerBlock_Blank|Foe Knock Up, Disorient, -Fly}}

Revision as of 01:44, 22 October 2022

Overview

ParagonMarket PowerSet StaffFighting.png

Staff Fighting is a primary power set for Brutes, Scrappers and Stalkers, and a secondary power set for Tankers.

"You have mastered the art of staff fighting, allowing you to strike at your foes in great sweeping arcs. Staff Fighting provides a good amount of control effects as well as some self buffs. By selecting the Staff Mastery power, you will gain access to techniques that further empower your Staff Fighting techniques and grant you useful augmentations that build up as you fight."

Possible Staff Weapon Customizations.

Power Tables

Brute

The Staff Fighting power set is available as a primary set for Brutes. The following table shows the level at which each power is available:

Power Level Effect
Mercurial Blow 1 Melee, Light DMG(Smash), Foe -Def
Precise Strike 1 Melee, Moderate DMG(Smash), Foe Disorient
Guarded Spin 2 Melee (Cone), Moderate DMG (Smash), Self +Def(Melee, Lethal)
Eye of the Storm 6 PBAoE Melee, Moderate DMG(Smash), Foe Knockdown, Consumes Perfection
Staff Mastery 8 Change Stances/Special
Taunt 12 Ranged (Targeted AoE), Foe Taunt
Serpent's Reach 18 Ranged, High Dmg(Smash), Foe Knockdown
Innocuous Strikes 22 Melee (Cone), High DMG(Smash), Foe Immob, -SPD
Sky Splitter 26 Melee, Extreme DMG(Smash), Foe Knock Up, Disorient, -Fly, Consumes Perfection

Scrapper

The Staff Fighting power set is available as a primary set for Scrappers. The following table shows the level at which each power is available:

Power Level Effect
Mercurial Blow 1 Melee, Light DMG(Smash), Foe -Def
Precise Strike 1 Melee, Moderate DMG(Smash), Foe Disorient
Guarded Spin 2 Melee (Cone), Moderate DMG (Smash), Self +Def(Melee, Lethal)
Eye of the Storm 6 PBAoE, Moderate DMG(Smash), Foe Knockdown, Consumes Perfection
Staff Mastery 8 Change Stances/Special
Confront 12 Ranged, Foe Taunt
Serpent's Reach 18 Ranged, High DMG(Smash), Foe Knockdown
Innocuous Strikes 22 Melee (Cone), High DMG(Smash), Foe Immob, -SPD
Sky Splitter 26 Melee, Extreme DMG(Smash), Foe Knock Up, Disorient, -Fly, Consumes Perfection

Stalker

The Staff Fighting power set is available as a primary set for Stalkers. The following table shows the level at which each power is available:

Power Level Effect
Mercurial Blow 1 Melee, Light DMG(Smash), Foe -Def
Precise Strike 1 Melee, Moderate DMG(Smash), Foe Disorient
Guarded Spin 2 Melee (Cone), Moderate DMG (Smash), Self +Def(Melee, Lethal)
Assassin's Staff 6 Melee, Special DMG(Smash)
Build Up 8 Self +DMG, +To Hit
Placate 12 Ranged, Foe Placate, Self Stealth/Hide
Eye of the Storm 18 PBAoE Melee, Moderate DMG(Smash), Foe Knockdown, Consumes Perfection
Serpent's Reach 22 Ranged, High Dmg(Smash), Foe Knockdown
Sky Splitter 26 Melee, Extreme DMG(Smash), Foe Knock Up, Disorient, -Fly, Consumes Perfection

Tanker

The Staff Fighting power set is available as a secondary set for Tankers. The following table shows the level at which each power is available:

Power Level Effect
Mercurial Blow 1 Melee, Light DMG(Smash), Foe -Def
Precise Strike 1 Melee, Moderate DMG(Smash), Foe Disorient
Guarded Spin 4 Melee (Cone), Moderate DMG(Smash), Self +Def(Melee, Lethal)
Taunt 10 Ranged (Targeted AoE), Foe Taunt
Eye of the Storm 16 PBAoE, Moderate DMG(Smash), Foe Knockdown, Consumes Perfection
Staff Mastery 20 Change Stances/Special
Serpent's Reach 24 Ranged, High DMG(Smash), Foe Knockdown
Innocuous Strikes 28 Melee (Cone), High DMG(Smash), Foe Immob, -SPD
Sky Splitter 30 Melee, Extreme DMG(Smash), Foe Knock Up, Disorient, -Fly, Consumes Perfection

Powers

StaffFighting AssassinsStaff.png Assassin's Staff

A signature Stalker attack. This attack does superior smashing damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. This power grants one stack of Perfection of Body. Using Assassin's Staff when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.

Damage Special(Smashing)
Recharge Slow
Minimum Level V archetypeicon stalker.png 6 (Stalker)
Effects Melee
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Set Categories Melee Damage
Universal Damage

StaffFighting BuildUp.png Build Up

Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.

Recharge Long
Minimum Level V archetypeicon stalker.png 8 (Stalker)
Effects Self +Damage, +To Hit
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

StaffFighting Confront.png Confront

Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To Hit check required to Taunt enemy players, but is not needed against critter targets.

Recharge Fast
Minimum Level Archetypeicon scrapper.png 12 (Scrapper)
Effects Ranged, Foe Taunt
Enhancements Enhance Accuracy
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

StaffFighting EyeoftheStorm.png Eye of the Storm

With a lightning fast series of spins of your staff you strike at all nearby foes dealing moderate damage with a chance of knocking foes down. While a form is active, this power will build one level of Perfection if the user has two or less levels, if the user has three levels of Perfection it will consume them and gain some benefit. 3 Levels of Perfection of Body will cause additional smashing damage and reduce damage resistance slightly for a short time. 3 Levels of Perfection of Mind will cause additional psionic damage and reduce attack and movement speed for a short time. 3 Levels of Perfection of Soul will cause additional energy damage and reduce defense for a short time.

Damage Moderate(Smashing)
Recharge Long
Minimum Level V archetypeicon brute.png 6 (Brute)
Archetypeicon scrapper.png 6 (Scrapper)
V archetypeicon stalker.png 18 (Stalker)
Archetypeicon tanker.png 16 (Tanker)
Effects Point Blank Area of Effect
Foe Knockdown
Consumes Perfection
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee AoE Damage
Knockback
Taunt (Brute/Tanker only)
Universal Damage

StaffFighting GuardedSpin.png Guarded Spin

You spin your staff like a propeller in front of you dealing Light Smashing damage to enemies in your frontal arc and deflecting any incoming attacks, thus boosting your Melee and Lethal damage briefly. While a form is active, this power will build one level of Perfection.

Damage Moderate(Smashing)
Recharge Moderate
Minimum Level V archetypeicon brute.png 2 (Brute)
Archetypeicon scrapper.png 2 (Scrapper)
V archetypeicon stalker.png 2 (Stalker)
Archetypeicon tanker.png 4 (Tanker)
Effects Melee (Cone)
Self +Defense(Melee, Lethal)
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee AoE Damage
Defense
Taunt (Brute/Tanker only)
Universal Damage

StaffFighting InnocuousStrikes.png Innocuous Strikes

You repeatedly batter your foes' feet and legs with a flurry of sweeps of your staff. This attack deals Moderate Smashing damage to all foes within its cone. All affected targets will have their movement speed reduced, with a chance of being immobilized briefly. While a form is active, this power will build one level of Perfection.

Damage High(Smashing)
Recharge Long
Minimum Level V archetypeicon brute.png 22 (Brute)
Archetypeicon scrapper.png 22 (Scrapper)
Archetypeicon tanker.png 28 (Tanker)
Effects Melee (Cone)
Foe Immobilize, -Speed
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Immobilization Duration
Increase Attack Rate
Enhance Slow
Enhance Taunt Effectiveness (except Scrapper)
Set Categories Melee AoE Damage
Immobilize
Slow Movement
Taunt (except Scrapper)
Universal Damage

StaffFighting MercurialBlow.png Mercurial Blow

You strike your foe with a lightning fast blow from your staff dealing Light Smashing damage. The attack is so unexpected that the target's defenses are reduced slightly for a short time. While a form is active, this power will build one level of Perfection.

Damage Light(Smashing)
Recharge Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee
Foe -Defense
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Accurate Defense Debuff
Defense Debuff
Taunt (Brute/Tanker only)
Universal Damage

StaffFighting Placate.png Placate

Allows you to trick a foe to no longer attack you. A Successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a Critical Hit or an Assassin's Staff. However, if you attack a Placated Foe, he will be able to attack you back.

Recharge Long
Minimum Level V archetypeicon stalker.png 12 (Stalker)
Effects Ranged
Foe Placate
Self Stealth/Hide
Enhancements Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

StaffFighting PreciseStrike.png Precise Strike

You attempt to daze your foe with a heavy staff blow to their head. Precise Strike has a higher chance to hit than normal, deals Moderate Smashing damage, and has a small chance to disorient the target briefly. While a form is active, this power will build one level of Perfection.

Damage Moderate(Smashing)
Recharge Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Stuns
Taunt (Brute/Tanker only)
Universal Damage

StaffFighting SerpentsReach.png Serpent's Reach

You fully extend your staff and release a burst of energy to lash out at a distant target and deal High Smashing damage with a good chance to knock your target down. While a form is active, this power will build one level of Perfection.

Damage High(Smashing)
Recharge Long
Minimum Level V archetypeicon brute.png 18 (Brute)
Archetypeicon scrapper.png 18 (Scrapper)
V archetypeicon stalker.png 22 (Stalker)
Archetypeicon tanker.png 24 (Tanker)
Effects Ranged
Foe Knockdown
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Ranged Damage
Knockback
Taunt (Brute/Tanker only)
Universal Damage

StaffFighting SkySplitter.png Sky Splitter

You leap into the air and hammer your foe with an overhead bash from your staff. Sky Splitter deals Extreme Smashing damage, will knock the target into the air and will briefly disorient your target. While a form is active, this power will build one level of Perfection if the user has two or less levels, if the user has three levels of Perfection it will consume them and gain some benefit. 3 Levels of Perfection of Body will cause additional smashing damage and grant the user a bonus to damage resistance a short time. 3 Levels of Perfection of Mind will cause additional psionic damage and boost the user's chance to hit for a short time. 3 Levels of Perfection of Soul will cause additional energy damage and increase the user's regeneration and recovery rate briefly.

Damage Extreme(Smashing)
Recharge Slow
Minimum Level V archetypeicon brute.png 26 (Brute)
Archetypeicon scrapper.png 26 (Scrapper)
V archetypeicon stalker.png 26 (Stalker)
Archetypeicon tanker.png 30 (Tanker)
Effects Melee
Foe Knock Up, Disorient, -Fly
Consumes Perfection
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Knockback
Stuns
Taunt (Brute/Tanker only)
Universal Damage

StaffFighting StaffMastery.png Staff Mastery

By Purchasing this power, you will gain access to the following powers: Form of the Body, Form of the Mind and Form of the Soul. Each of these toggle powers will allow the user to build up levels of Perfection, which grant the user a stacking short duration buff. Each buff is unique to the active form, and only one form can be active at a time. Perfection can be released by executing Eye of the Storm or Sky Splitter. When either of these attacks are empowered with Perfection they will have additional effects that are unique to each form. See Forms for additional details.

Minimum Level V archetypeicon brute.png 8 (Brute)
Archetypeicon scrapper.png 8 (Scrapper)
Archetypeicon tanker.png 20 (Tanker)
Effects Change Stances/Special
Enhancements None
Set Categories None
Editor's Note:

Although Stalkers do not receive Staff Mastery as a power choice, they do inherently receive all benefits of Form of the Body.

Form Types

Power

Grants Perfection of Body levels

This power is obtained by purchasing Staff Mastery. All Staff Fighting attacks will build a level of Perfection of Body while this toggle is active. Each level will boost the user's damage output slightly. Once the user has built up 3 levels of Perfection of Body and they execute Eye of the Storm, the attack will reduce the target's damage resistance and will deal additional smashing damage. Executing Sky Splitter with three levels of Perfection of Body will deal additional smashing damage and grant the user a moderate resistance buff for a short time.

Power

Grants Perfection of the Mind levels

This power is obtained by purchasing Staff Mastery. All Staff Fighting attacks will build a level of Perfection of Mind while this toggle is active. Each level will boost the user's recharge rate slightly. Once the user has built up 3 levels of Perfection of Mind and they execute Eye of the Storm, the attack will slow the target slightly and will deal additional psychic damage. Executing Sky Splitter with three levels of Perfection of Mind will deal additional psychic damage and grant the user a moderate to hit buff for a short time.

Power

Grants Perfection of Soul levels

This power is obtained by purchasing Staff Mastery. All Staff Fighting attacks will build a level of Perfection of Soul while this toggle is active. Each level will grant the user an Endurance Discount. Once the user has built up 3 levels of Perfection of Soul and they execute Eye of the Storm, the attack will target's defense slightly and will deal additional energy damage. Executing Sky Splitter with three levels of Perfection of Soul will deal additional energy damage and grant the user a moderate regeneration and recovery buff for a short time.

StaffFighting Taunt.png Taunt

Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Tanker only: Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Recharge Fast
Tanker only: Slow
Minimum Level V archetypeicon brute.png 12 (Brute)
Archetypeicon tanker.png 10 (Tanker)
Effects Ranged (Targeted Area of Effect)
Foe Taunt
Enhancements Enhance Accuracy
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

  • In late July 2011, a hacked video (linked below) was distributed showing the different attacks of Staff Fighting. Some days later, players found out they could already pull up the power descriptions of several powers by linking the Power Names in general chat in-game.
  • Staff Fighting was officially announced at the Player Summit on November 19th, 2011; the announcement used the hacked video.
  • This set was added to the game for Brutes, Scrappers, Stalkers, and Tankers on April 17, 2012, as an update to Issue 22.

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