Symphony Control: Difference between revisions
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{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 2 (Dominator}} | {{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 2 (Dominator)}} | ||
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{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 22 (Dominator}} | {{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 22 (Dominator)}} | ||
{{PowerBlock_Effects|Targeted Area of Effect}} | {{PowerBlock_Effects|Ranged(Targeted Area of Effect)}} | ||
{{PowerBlock_Blank|Foe Hold}} | {{PowerBlock_Blank|Foe Hold}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
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{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 18 (Dominator}} | {{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 18 (Dominator)}} | ||
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{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 8 (Dominator}} | {{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 8 (Dominator)}} | ||
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{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 12 (Dominator}} | {{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 12 (Dominator)}} | ||
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{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator}} | {{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}} | ||
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{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 6 (Dominator}} | {{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 6 (Dominator)}} | ||
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{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator}} | {{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}} | ||
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{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 26 (Dominator}} | {{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 26 (Dominator)}} | ||
{{PowerBlock_Effects|Summon Reverberant: Ranged Control Special}} | {{PowerBlock_Effects|Summon Reverberant: Ranged Control Special}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
Revision as of 12:56, 30 March 2023
Overview
Symphony Control is a primary power set for Controllers and Dominators.
"Use the power of music to captivate and control the spirits of your enemies! Most of your symphonic abilities influence the mind of your enemies, causing psionic damage."
Power Table
The Symphony Control power set is available as a primary set for Controllers and Dominators. The following table shows the level at which each power is available:
Power | Level | Effect |
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1 | Ranged, Light DMG(Psi), Foe Immob, -SPD |
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1 | Ranged, Light DMG(Psi), Foe Hold, -Rech |
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2 | Ranged (Cone), Minor DMG(Psi), Foe Immob, -SPD |
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6 | Ranged, Minor DMG(Psi), Foe Confuse |
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8 | Ranged (Cone), Minor DMG(Psi), Foe Fear |
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12 | Ranged (Cone), Moderate DMG(Psi), Foe Sleep |
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18 | Ranged (Cone), Superior DoT(Psi), Foe Disorient |
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22 | Targeted AoE, Foe Hold |
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26 | Summon Reverberant: Ranged Control Special |
Powers
Aria of Stasis
Your audience take psionic damage and is rooted in place by Aria of Stasis. Stronger foes might still be able to move, but will do so at a reduced speed.
Damage | Minor(Psionic) |
Recharge | Moderate |
Minimum Level | ![]() |
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Effects | Ranged (Cone) |
Foe Immobilize, -Speed | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Chords of Despair
Your audience falls into deep despair, incapacitating them.
Recharge | Long |
Minimum Level | ![]() |
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Effects | Ranged(Targeted Area of Effect) |
Foe Hold | |
Enhancements | ![]() |
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Set Categories | ![]() |
Confounding Chant
Confounding Chant will disorient anyone that hears it, while dealing psionic damage over time.
Damage | Superior Damage over Time(Psionic) |
Recharge | Long |
Minimum Level | ![]() |
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Effects | Ranged (Cone) |
Foe Disorient | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Dreadful Discord
Dreadful Discord is a terrifying song that will leave your audience shaking in fear.
Damage | Minor(Psionic) |
Recharge | Slow |
Minimum Level | ![]() |
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Effects | Ranged (Cone) |
Foe Fear | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Enfeebling Lullaby
A song that will put even elephants to sleep. Enfeebling Lullaby will relax foes, causing them to sleep and their attacks will do reduced damage for some time.
Damage | Moderate(Psionic) |
Recharge | Slow |
Minimum Level | ![]() |
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Effects | Ranged (Cone) |
Foe Sleep | |
Enhancements | ![]() |
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Hymn of Dissonance
Hymn of Dissonance causes pain on its listener, the pain can be disruptive enough to hold them in place. Stronger foes might persist, but will still attack at a reduced speed.
Damage | Light(Psionic) |
Recharge | Moderate |
Minimum Level | ![]() |
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Effects | Ranged |
Foe Hold, -Recharge | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Impassioned Serenade
You serenade your target with an impassioned song, charming them into fighting for you.
Damage | Minor(Psionic) |
Recharge | Moderate |
Minimum Level | ![]() |
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Effects | Ranged |
Foe Confuse | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Melodic Binding
Melodic Binding immobilizes your target in place and inflict psionic damage. Stronger foes might still be able to move, but will do so at a reduced speed.
Damage | Light(Psionic) |
Recharge | Fast |
Minimum Level | ![]() |
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Effects | Ranged |
Foe Immobilize, -Speed | |
Enhancements | ![]() |
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Reverberant
You summon an entity capable of repeating your songs a short while after you have executed them. This entity will be mostly passive and only repeat slightly weaker versions of your songs only after you have executed them. Type "/release_pets" in the chat window to release all your pets.
Recharge | Long |
Minimum Level | ![]() |
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Effects | Summon Reverberant: Ranged Control Special |
Enhancements | ![]() |
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Set Categories | ![]() |
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Historical
- This set was added to the game for Controllers and Dominators in Issue 27, Page 4.