Energy Melee: Difference between revisions

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{{Powers_LevelRow|Icon=PowerPunch_Quick.png|Power=Barrage|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Disorient, Special|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Quick.png|Power=Barrage|Level=1|Effect=Melee, Light DMG(Smash/Energy), Foe Disorient, Special|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyPunch.png|Power=Energy Punch|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyPunch.png|Power=Energy Punch|Level=1|Effect=Melee, Light DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BoneSmasher.png|Power=Bone Smasher|Level=4|Effect=Melee, High DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BoneSmasher.png|Power=Bone Smasher|Level=4|Effect=Melee, High DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Taunt.png|Power=Taunt|Level=10|Effect=Ranged (Targeted AoE), Foe Taunt|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Taunt.png|Power=Taunt|Level=10|Effect=Ranged (Targeted AoE), Foe Taunt|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Flurry.png|Power=Whirling Hands|Level=16|Effect=PBAoE, Moderate DMG(Smash/Energy)|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Flurry.png|Power=Whirling Hands|Level=16|Effect=PBAoE, Light DMG(Smash/Energy)|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_TotalFocus.png|Power=Total Focus|Level=20|Effect=Melee, Extreme DMG(Smash/Energy), Foe Disorient, +Energy Focus|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_TotalFocus.png|Power=Total Focus|Level=20|Effect=Melee, Extreme DMG(Smash/Energy), Foe Disorient, +Energy Focus|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BuildUp.png|Power=Build Up|Level=24|Effect=Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BuildUp.png|Power=Build Up|Level=24|Effect=Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_PowerCrash.png|Power=Power Crash|Level=28|Effect=Melee (Cone), Moderate DMG(Smash/Energy), Foe Disorient, Special|Border=1}}
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{{Powers_LevelRow|Icon=PowerPunch_EnergyTransfer.png|Power=Energy Transfer|Level=30|Effect=Melee, Extreme DMG(Smash/Energy), Foe Disorient, Self -HP, Special|Border=0}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyTransfer.png|Power=Energy Transfer|Level=30|Effect=Melee, Extreme DMG(Smash/Energy), Foe Disorient, Self -HP, Special|Border=0}}
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{{Powers_Footer}}

Revision as of 23:14, 20 May 2023

Overview

Energy Melee is a standard power set that is a primary set for Brutes, Scrappers, and Stalkers, and a secondary set for Tankers.

"You can use Energy Melee to power your blows with pure energy. These focused power attacks often Disorient opponents."

Power Tables

Brute

The Energy Melee power set is available as a primary set for Brutes. The following table shows the level at which each power is available:

Power Level Effect
Barrage 1 Melee, Moderate DMG(Smash/Energy), Foe Disorient, Special
Energy Punch 1 Melee, Moderate DMG(Smash/Energy), Foe Disorient
Bone Smasher 2 Melee, High DMG(Smash/Energy), Foe Disorient
Build Up 6 Self +DMG, +To-Hit
Whirling Hands 8 PBAoE Melee, Moderate DMG(Smash/Energy)
Taunt 12 Ranged (Targeted AoE), Foe Taunt
Total Focus 18 Melee, Extreme DMG(Smash/Energy), Foe Disorient, +Energy Focus
Power Crash 22 Melee (Cone), Moderate DMG (Smash/Energy), Foe Disorient, Special
Energy Transfer 26 Melee, Extreme DMG(Energy), Foe Disorient, Self -HP, Special

Scrapper

The Energy Melee power set is available as a primary set for Scrappers. The following table shows the level at which each power is available:

Power Level Effect
Barrage 1 Melee, Moderate DMG(Smash/Energy), Foe Disorient, Special
Energy Punch 1 Melee, Moderate DMG(Smash/Energy), Foe Disorient
Bone Smasher 2 Melee, High DMG(Smash/Energy), Foe Disorient
Build Up 6 Self +DMG, +To-Hit
Power Crash 8 Melee (Cone), Moderate DMG (Smash/Energy), Foe Disorient, Special
Confront 12 Ranged, Foe Taunt
Whirling Hands 18 PBAoE Melee, Moderate DMG(Smash/Energy)
Total Focus 22 Melee, Extreme DMG(Smash/Energy), Foe Disorient, +Energy Focus
Energy Transfer 26 Melee, Extreme DMG(Energy), Foe Disorient, Self -HP, Special

Stalker

The Energy Melee power set is available as a primary set for Stalkers. The following table shows the level at which each power is available:

Power Level Effect
Barrage 1 Melee, Moderate DMG(Smash/Energy), Foe Disorient, Special
Energy Punch 1 Melee, Moderate DMG(Smash/Energy), Foe Disorient
Bone Smasher 2 Melee, High DMG(Smash/Energy), Foe Disorient
Assassin's Strike 6 Melee, Special DMG(Smash/Energy)
Build Up 8 Self +DMG, +To-Hit
Placate 12 Ranged, Foe Placate, Self Stealth/Hide
Power Crash 18 Melee (Cone), Moderate DMG(Smash/Energy), Foe Disorient, Special
Total Focus 22 Melee, Extreme DMG(Smash/Energy), Foe Disorient, +Energy Focus
Energy Transfer 26 Melee, Extreme DMG(Energy), Foe Disorient, Self -HP, Special

Tanker

The Energy Melee power set is available as a secondary set for Tankers. The following table shows the level at which each power is available:

Power Level Effect
Barrage 1 Melee, Light DMG(Smash/Energy), Foe Disorient, Special
Energy Punch 1 Melee, Light DMG(Smash/Energy), Foe Disorient
Bone Smasher 4 Melee, High DMG(Smash/Energy), Foe Disorient
Taunt 10 Ranged (Targeted AoE), Foe Taunt
Whirling Hands 16 PBAoE, Light DMG(Smash/Energy)
Total Focus 20 Melee, Extreme DMG(Smash/Energy), Foe Disorient, +Energy Focus
Build Up 24 Self +DMG, +To-Hit
Power Crash 28 Melee (Cone), Light DMG(Smash/Energy), Foe Disorient, Special
Energy Transfer 30 Melee, Extreme DMG(Smash/Energy), Foe Disorient, Self -HP, Special

Powers

PowerPunch AssassinStrike.png Assassin's Strike

A signature Stalker attack. This attack does superior energy and smashing damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. Using Assassin's Strike when not hidden will remove all stacks of Assassin's Focus regardless if you are critically hit or not.

Damage Special(Smashing/Energy)
Recharge Slow
Minimum Level V archetypeicon stalker.png 6 (Stalker)
Effects Melee
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Reduce Interrupt Time
Increase Attack Rate
Set Categories Melee Damage
Universal Damage

PowerPunch Quick.png Barrage

You perform a quick punch that deals moderate damage. Coupled with other energy punches, Barrage can Disorient a foe. This power will have a 100% chance to stun and weaken the target's secondary effects and regeneration rate if used while in Energy Focus mode.

Damage Moderate(Smashing/Energy)
Recharge Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee
Foe Disorient, Special
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Stuns
Taunt (Brute/Tanker only)
Universal Damage

PowerPunch BoneSmasher.png Bone Smasher

This melee attack deals a good amount of damage and has a good chance to Disorient the target.

Damage High(Smashing/Energy)
Recharge Moderate
Minimum Level V archetypeicon brute.png 2 (Brute)
Archetypeicon scrapper.png 2 (Scrapper)
V archetypeicon stalker.png 2 (Stalker)
Archetypeicon tanker.png 4 (Tanker)
Effects Melee
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Stuns
Taunt (Brute/Tanker only)
Universal Damage

PowerPunch BuildUp.png Build Up

Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.

Recharge Long
Minimum Level V archetypeicon brute.png 6 (Brute)
Archetypeicon scrapper.png 6 (Scrapper)
V archetypeicon stalker.png 8 (Stalker)
Archetypeicon tanker.png 24 (Tanker)
Effects Self +Damage, +To-Hit
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

PowerPunch Taunt.png Confront

Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Recharge Very Fast
Minimum Level Archetypeicon scrapper.png 12 (Scrapper)
Effects Ranged
Foe Taunt
Enhancements Enhance Accuracy
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

PowerPunch EnergyPunch.png Energy Punch

You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.

Damage Moderate(Smashing/Energy)
Recharge Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Stuns
Taunt (Brute/Tanker only)
Universal Damage

PowerPunch EnergyTransfer.png Energy Transfer

Mastery of Energy Melee begins with the ability to transfer your own Hit Points into a punch that deals extreme damage. Energy Transfer has a good chance of Disorienting the target. This power will execute extremely quickly if under Energy Focus mode.

Editor's Note:

Stalker: Unlike other Stalker primary attack powers, Energy Transfer cannot land a Critical Hit. However, if this attack is executed successfully while Hidden, you can avoid the hit point loss to yourself and deal a massive blow with no penalty.

Damage Extreme(Energy)
Recharge Moderate
Minimum Level V archetypeicon brute.png 26 (Brute)
Archetypeicon scrapper.png 26 (Scrapper)
V archetypeicon stalker.png 26 (Stalker)
Archetypeicon tanker.png 30 (Tanker)
Effects Melee
Foe Disorient
Self -Heal, Special
Enhancements Enhance Accuracy
Enhance Damage
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Stuns
Taunt (Brute/Tanker only)
Universal Damage

PowerPunch Placate.png Placate

Allows you to trick a foe into no longer attacking you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a Critical Hit or an Assassin's Strike. However, if you attack a Placated foe, he will be able to attack you back.

Recharge Long
Minimum Level V archetypeicon stalker.png 12 (Stalker)
Effects Ranged
Foe Placate
Self Stealth/Hide
Enhancements Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

PowerPunch PowerCrash.png Power Crash

You focus your internal energy on your fists and release it once you hit your target unleashing an energy wave that hurts and disorients multiple enemies. This power will hit up to 5 additional foes if used while in Energy Focus mode.

Editor's Note:

Power Crash is unaffected by Arc changes.

Damage Moderate(Smashing/Energy)
Recharge Moderate
Minimum Level V archetypeicon brute.png 22 (Brute)
Archetypeicon scrapper.png 8 (Scrapper)
V archetypeicon stalker.png 18 (Stalker)
Archetypeicon tanker.png 28 (Tanker)
Effects Melee (Cone)
Foe Disorient, Special
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee AoE Damage
Stuns
Taunt (Brute/Tanker only)
Universal Damage

PowerPunch Taunt.png Taunt

Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Editor's Note:

Tanker: Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Recharge Fast
Tanker only: Slow
Minimum Level V archetypeicon brute.png 12 (Brute)
Archetypeicon tanker.png 10 (Tanker)
Effects Ranged (Targeted Area of Effect)
Foe Taunt
Enhancements Enhance Accuracy
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

PowerPunch TotalFocus.png Total Focus

Total Focus is complete mastery over Energy Melee. This melee attack is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. This power will enter Energy Focus mode. Total Focus Criticals do not result in double damage, instead it grants double Energy Focus (Scrappers/Stalkers only).

Damage Extreme(Smashing/Energy)
Recharge Slow
Minimum Level V archetypeicon brute.png 18 (Brute)
Archetypeicon scrapper.png 22 (Scrapper)
V archetypeicon stalker.png 22 (Stalker)
Archetypeicon tanker.png 20 (Tanker)
Effects Melee
Foe Disorient
Self +Energy Focus
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Stuns
Taunt (Brute/Tanker only)
Universal Damage

PowerPunch Flurry.png Whirling Hands

By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well.

Damage Moderate(Smashing/Energy)
Recharge Slow
Minimum Level V archetypeicon brute.png 8 (Brute)
Archetypeicon scrapper.png 18 (Scrapper)
Archetypeicon tanker.png 16 (Tanker)
Effects Point Blank Area of Effect
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness (except Scrappers)
Set Categories Melee AoE Damage
Stuns
Taunt (except Scrappers)
Universal Damage

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links