Stopinactivedisplay (Slash Command): Difference between revisions
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==Slash Command== | ==Slash Command== | ||
{{SlashCommandArticle|command=stopinactivedisplay|options=[0-1]|note=Stops rendering when the game is not the foreground application.}} | |||
This command stops the rendering of graphics when the client is not in the foreground (i.e.: switched to another program with, for example, alt-tab). Useful if you experience flickering of the application window you switched to because of the redrawing of the 3D world under it. | This command stops the rendering of graphics when the client is not in the foreground (i.e.: switched to another program with, for example, alt-tab). Useful if you experience flickering of the application window you switched to because of the redrawing of the 3D world under it. | ||
* 0 = Allows rendering when inactive (default) | |||
* 1 = Stops rendering when inactive | |||
* When the command is used without an argument, it returns the command's state. | |||
==Example== | |||
/stopincativedisplay 1 | |||
Revision as of 02:08, 5 June 2023
Slash Command
/stopinactivedisplay [0-1]
Stops rendering when the game is not the foreground application.
This command stops the rendering of graphics when the client is not in the foreground (i.e.: switched to another program with, for example, alt-tab). Useful if you experience flickering of the application window you switched to because of the redrawing of the 3D world under it.
- 0 = Allows rendering when inactive (default)
- 1 = Stops rendering when inactive
- When the command is used without an argument, it returns the command's state.
Example
/stopincativedisplay 1