Usefp (Command Line Parameter): Difference between revisions
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BlackSpectre (talk | contribs) (Created page with "== Slash Command == : {{launchparam|usefp|[0-1]}} Use a floating point render target for HDR lighting effects if available. * 0 = Disable floating point, 1 = Enable floating point. Default = 1. * This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values allow you to represent very large differences in light intensity in your scene, without knowing beforehand what the maximum and minimum li...") |
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Use a floating point render target for HDR lighting effects if available. | Use a floating point render target for HDR lighting effects if available. | ||
* 0 = Disable floating point, 1 = Enable floating point. Default = | * 0 = Disable floating point, 1 = Enable floating point. Default = 0. | ||
* This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values allow you to represent very large differences in light intensity in your scene, without knowing beforehand what the maximum and minimum light values will be. | * This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values allow you to represent very large differences in light intensity in your scene, without knowing beforehand what the maximum and minimum light values will be. | ||
Revision as of 19:26, 27 June 2023
Slash Command
- -usefp [0-1]
Use a floating point render target for HDR lighting effects if available.
- 0 = Disable floating point, 1 = Enable floating point. Default = 0.
- This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values allow you to represent very large differences in light intensity in your scene, without knowing beforehand what the maximum and minimum light values will be.
Example
-usefp 1