Dofweight (Slash Command): Difference between revisions
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* Controls the distance for how 'blurry' Depth of Field effects are. In general, the farther away the subject is, the greater the blur. A small number (0.5) means less blur, and a larger number (2.0) means more blur. To put it another way, a smaller number means the view will stay sharp and in focus for a longer distance, whereas a larger number means the view will remain sharp and in focus for a shorter distance. | * Controls the distance for how 'blurry' Depth of Field effects are. In general, the farther away the subject is, the greater the blur. A small number (0.5) means less blur, and a larger number (2.0) means more blur. To put it another way, a smaller number means the view will stay sharp and in focus for a longer distance, whereas a larger number means the view will remain sharp and in focus for a shorter distance. | ||
* Default = 1.0. | * Default = 1.0. | ||
* This command is effective only if {{slashcommand|usedof}} | * This command is effective only if {{slashcommand|usedof}} "Depth of Field Effects" is enabled in Options--> Graphics and Audio tab--> Advanced Graphics Settings. | ||
Latest revision as of 07:44, 6 July 2023
Slash command
/dofweight [0.0-2.0]
Sets DOF (Depth Of Field) scale.
- Controls the distance for how 'blurry' Depth of Field effects are. In general, the farther away the subject is, the greater the blur. A small number (0.5) means less blur, and a larger number (2.0) means more blur. To put it another way, a smaller number means the view will stay sharp and in focus for a longer distance, whereas a larger number means the view will remain sharp and in focus for a shorter distance.
- Default = 1.0.
- This command is effective only if /usedof "Depth of Field Effects" is enabled in Options--> Graphics and Audio tab--> Advanced Graphics Settings.
Example
/dofweight 1.0